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04/20/09, 3:47 PM
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#1186
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Glass Joe
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Originally Posted by Bovii
Rememeber that MD and Explosive Shot aren't functioning properly. ES will eat all of the charges but no aggro will actually be transfered beyond the application.
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I think the time that most struck me as odd was in Vault25 when I MD'd the MT and fired Aimed Shot, and nothing happened. He went straight for me.
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04/21/09, 6:05 AM
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#1187
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Von Kaiser
Tauren Death Knight
Gorgonnash (EU)
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Originally Posted by OMGLAWLZ
I think the time that most struck me as odd was in Vault25 when I MD'd the MT and fired Aimed Shot, and nothing happened. He went straight for me.
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Anyone got some input on which shot currently works best for pulling a single target boss mob ?
Noticed the same Bug for Explosive Shot aswell...
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04/21/09, 6:32 AM
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#1188
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Piston Honda
Draenei Death Knight
Proudmoore
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I use aimed for MD pulls. Or if I'm on the move and won't have an auto to interrupt it, explosive shot since the initial + the ticks will consume the entire MD.
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04/21/09, 6:34 AM
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#1189
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Glass Joe
Night Elf Hunter
Alonsus (EU)
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armor penetration
in comparison to alot of the gear now stacking armor penetration, what should be dropped frist in order to gain armor penetration? What armor penetration % should we be aiming for? If at all
Anyone done the maths on the actual damage increase yet?
In know about the threat about armor pen and the return from it, but it was still under investigation, so i was just wondering.
This is only in reference to the threat about the handling of armor penetration and i noticed a reasonable upgrade in my own dps when using more armor pen vs crit.
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here is some debate as to how armor reduction is handled right now. This chart uses the formula in the spreadsheet, which may be slightly off.
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Great minds allways encounter violent opposition by mediocre spirits - Einstein
Last edited by charybdiss : 04/23/09 at 5:05 AM.
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04/21/09, 6:44 AM
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#1190
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Piston Honda
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Just because it appears on a lot of gear doesn't mean it's a good stat.
We shouldn't be aiming for a % of armor penetration and we sure as hell shouldn't be dropping other stats for it.
Also, there's an excellent thread on hunter stats and scaling.
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04/21/09, 6:49 AM
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#1191
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Glass Joe
Troll Hunter
Kor'gall (EU)
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Originally Posted by Girthbot
Ya I can't break top 5 if I wanted to in Ulduar, I don't see where I'm going wrong unless its my spec.
6/14/51 atm, but considering a 2/18/51 or maybe even 0/17/54. Is Aimed Shot a lot better now with the -2 off the CD from glyph, cause I was still using the Multi-Shot spec, and DPS for me has just been pathetic.
I even have a new gun from Ulduar, using engineering ammo, flasked up, ALMOST every BiS pre Ulduar, minus 2 or 3 slots. I haven't been this consistently low on meters in my guild since...ever?
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Well, as I see it, Ulduar is not thankful instance for SV hunters for several reasons. Almost all bosses requires a lot of moving, and (freezing) traps laying down.
Which brings us down without the Sniper Training being up 100% of the time, and often without Black Arrow as we have to use traps. This is a huge DPS loss imho.
At the end, one shouldn't be upset with the DPS charts during progress raids, but focus on things to be done, and bosses downed
p.s. sorry for not putting links to abilities, but Wowhead doesn't recognize them for some reason.
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04/21/09, 7:07 AM
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#1192
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Von Kaiser
Tauren Death Knight
Gorgonnash (EU)
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Originally Posted by Phanuel
I use aimed for MD pulls. Or if I'm on the move and won't have an auto to interrupt it, explosive shot since the initial + the ticks will consume the entire MD.
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Wasnt it mentioned 3 posts above that Explosive shot doesnt transfer threat correctly for MD?
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04/21/09, 7:13 AM
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#1193
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Piston Honda
Draenei Death Knight
Proudmoore
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Clearly I missed that. I had noticed peculiar behavior with the shot when pulling with it. I thought it was transferring the entire shot. This is good to know though, I'll keep using aimed then.
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04/21/09, 8:00 AM
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#1194
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Don Flamenco
Night Elf Hunter
Ysera (EU)
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Actually I think the problem with ES and MD is not that it doesn´t transfer threat at all but that it eats up one of the charges just for the application of the debuff. This leaves only two charges for actual threat to be transfered. If you´re not moving while shooting one of those two will most likely be an auto shot with two ticks worth of ES damage going to your own threat. If you´re unlucky with crits - meaning first tick and auto don´t crit, the last two ticks do - it´s very well possible that you´ll have more threat than the supposed tank.
In general I´ve got the impression that MD doesn´t work very well and reliable anymore. We´ve got a rather high frequency but low per-shot-damage type of damage rotation compared to other ranaged classes or even hunters pre auto-unlink. This already lead to occasions where, even without bugged ES mechanics, either the healers generated more threat than my MD before the mob reached the tank or the charges are eaten up so quickly that I didn´t switch targets in time and got aggro myself.
So I guess one solution would be to raise the number of charges on MD or - even better - change MD to work for a certain amount of time instead like Tricks of the Trade.
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FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK
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04/21/09, 8:37 AM
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#1195
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Von Kaiser
Tauren Death Knight
Gorgonnash (EU)
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They should just reduce misdirection to 1 Charge, and rework distracting shot that if its being used while misdirection is active, cut the "taunt" effect but only transfer the threat generated by the shot to the tank
Would work like a charm...
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04/21/09, 8:54 AM
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#1196
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Don Flamenco
Night Elf Hunter
Ysera (EU)
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Originally Posted by Riemu
They should just reduce misdirection to 1 Charge, and rework distracting shot that if its being used while misdirection is active, cut the "taunt" effect but only transfer the threat generated by the shot to the tank
Would work like a charm...
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I disagree, Distracting Shot as it is now generates no threat, it merely forces the target to attack you for 6 seconds. So even if MD was changed to transfer this temporary taunt it would wear off again after 6 seconds leaving the tank without threat headstart. It would also drastically lower the value of MD as threat boost on tanks who already have the aggro during the fight.
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FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK
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04/21/09, 9:08 AM
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#1197
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Von Kaiser
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In relation to the ExS / MD issue, it seems like blizzards fix to not allow JoW procs on Explosive Ticks has instead bugged the whole skill out and anything that has a proc effect will not proc on the explosive ticks. Theres a growing bug report thread ( Here) thats showing that nothing is working with ExS ticks anymore. Fury of the Five Flights, Expose Weakness, Hunting Party, Thrill of the Hunt, Master Tactition, Greatness; none of these will proc on the explosive ticks anymore. Rogues are also wanting a fix since it also doesnt grant them combo points from HaT spec. So now following that MD would only transfer 1 of the charges if it was used on an explosive and wasting the other 2.
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04/21/09, 9:28 AM
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#1198
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Glass Joe
Dwarf Death Knight
Dentarg (EU)
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Originally Posted by Masterdragon
In relation to the ExS / MD issue, it seems like blizzards fix to not allow JoW procs on Explosive Ticks has instead bugged the whole skill out and anything that has a proc effect will not proc on the explosive ticks. Theres a growing bug report thread ( Here) thats showing that nothing is working with ExS ticks anymore. Fury of the Five Flights, Expose Weakness, Hunting Party, Thrill of the Hunt, Master Tactition, Greatness; none of these will proc on the explosive ticks anymore. Rogues are also wanting a fix since it also doesnt grant them combo points from HaT spec. So now following that MD would only transfer 1 of the charges if it was used on an explosive and wasting the other 2.
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I was hoping this might be resolved in the new hotfix patch thats comes out. I take it from the time now, is it not fixed today/tomorrow.
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04/21/09, 9:47 AM
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#1199
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Von Kaiser
Tauren Death Knight
Gorgonnash (EU)
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@ Masterdragon: Sounds reasonable
@ Midnight: I guess I didn't put it properly. Im well aware that Distracting Shot doesnt generate Threat and only works as a mocking blow kinda style. What i was saying is if distracting shot is being used together with misdirection, the taunt would change into a fix threat value (as it was in classic), granting the tank a bonus of lets say 900 threat. However, if distracting shot is fired while you are not afflicted with misdirection, it works as a normal temporary taunt.
This way, distracting shot would be a little more useful
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04/21/09, 11:39 AM
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#1200
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Piston Honda
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Originally Posted by Masterdragon
In relation to the ExS / MD issue, it seems like blizzards fix to not allow JoW procs on Explosive Ticks has instead bugged the whole skill out and anything that has a proc effect will not proc on the explosive ticks. Theres a growing bug report thread ( Here) thats showing that nothing is working with ExS ticks anymore. Fury of the Five Flights, Expose Weakness, Hunting Party, Thrill of the Hunt, Master Tactition, Greatness; none of these will proc on the explosive ticks anymore. Rogues are also wanting a fix since it also doesnt grant them combo points from HaT spec. So now following that MD would only transfer 1 of the charges if it was used on an explosive and wasting the other 2.
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Actually, you're wrong on a few things there. ExS will proc Hunting Party (unsure about Expose Weakness and Greatness - my testing was involved in using ExS exclusively in leveling up new pets; unsure if it is proccing Greatness and EW as those both proc on normal shots/crits)...it just isn't working, and hasn't for a long time, with MD, TotH, or the Fury trinket.
Last edited by Bovii : 04/21/09 at 12:14 PM.
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