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3.1 Upcoming Changes
Here's where we can discuss the announced upcoming 3.1 changes.
WoW General Forums Eyonix said: Quote:
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A lot of these changes are long overdue and very nice. The piercing shots change has the potential to be very powerful depending on scaling. Arrow propelled traps are what I think trap functionality could mean.
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•Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.
This has been a change we needed for a long time. Hopefully, this means we'll also get another bag slot! •A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent. So the 51 point talent might now be fully worth it's 51 point ranking? •Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter. Hmm, could they be a little more specific? I'm assuming it'll add something like haste or maybe a mana reduction to explosive shot or steady shot. •Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec. Interesting, a bleed effect for hunters. Could make MM a more interesting and powerful build. •Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot. Will it still have the Kill Shot crit chance increase? If not, this seems like it will be a great talent on some fights, and medicore on others where you have to move around a lot. •We are also looking to add additional trap functionality to Survival. Pretty vague... |
Yay for ammunition, although that makes engineering even less of an incentive (infact, was there an incentive?). I generally found Ultrasafe Bullet Machines on the auction house cheaper than I could obtain the mats anyway. I just hope that this is neither a buff or a nerf and that it just means we can save ourselves from buying 50+ goldsworth of ammo after every run. I am looking forward to hearing more about ammo types with either different benefits or perhaps even some epic quest lines ;p
I can only assume the passive benefit of hunting party is increased passive mana regen? I am sure they just nerfed this across the board tho. Sniper training, I am guessing this just became useless for PVP as well as any fight where we have to move. Overall these are pretty vague, but omg its new stuff. |
Just thought about something else with the new Sniper Training. Unless they have other plans to do with Trap Dancing, doesn't that talent make it not worth trap dancing? It's either run in and try to get a DPS increase with an annoying mechanic, or stand still and deal 6% more damage.
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Well ideally you can do both. Trapdancing only takes 2-3 seconds, and then 6 seconds of standing still, about ~20 seconds of the 6% buff and repeat. I would assume they are going to do something about trapdancing, however. |
What is also weird - piercing shots seems to have gotten a substancial buff while the other trees really haven't (although what the pet buffs really mean remains to be seen - will they be bm exclusive or perhaps have some synergy with each other?)
If MM is the dps benchmark blizzard are aiming for then the other trees are going to need to keep up. |
It will be such a relief to not need to farm mats for arrows/bullets every raid. I also like the sniper training change, it means I can safely use it without worry that I'll be out of range of 30yd buffs.
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I still want to know if it will still include the 15% crit chance to Kill Shot. I assume so, but who knows. |
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The purpose of quivers currently are to hold arrows and give a 15% ranged attack speed bonus. If they are doing neither of those things in 3.1, I see no reason for them to exist. |
Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.
the question I have with this talent is, since in a normal rotation people cast Aim SS and CS more than once during the 8 sec time, will the bleeding effect stack? or will each shot had its own bleeding effect (thus costing 3 debuff slot)? if the bleeding stack it can be seriously OP, but if it doesn't.....the talent then will be pretty underwhelming as no one would wait 8 sec before casting Aim/SS/CS |
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I doubt it would stack, that would be very OP. I imagine it will just refresh, unless the damage done is less then the current Bleed. I imagine it will work very similar to Deep Wounds.
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It's all pretty vague, i am really interested in the new pet talents, hope they make bm worthwhile. and get some of the so called unnerfs" before the 3.1 patch but history showed me that i cant be too optimistic.
nothing much to comment on, as said before...all very vague and could mean so much, hope gc gets into more details soon. |
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