Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Hunters
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Reply
 
LinkBack (122) Thread Tools
Old 07/24/09, 3:35 PM   #326
Pocidon
Glass Joe
 
Night Elf Hunter
 
Windrunner
Originally Posted by Praxx View Post
One item that has helped me some on Yogg is the following macro.

/target Corruptor Tentacle
/target Constrictor Tentacle
/petattack

It will send the pet to a Constrictor Tentacle if one is up and a Corruptor if not. I know these are not the primary targets but it is better than having my pet standing around.
This would work a little better and wouldn't force you to change targets. It could also be inserted into any of your shot macros.

/petattack [target=Corruptor Tentacle]
/petattack [target=Constrictor Tentacle]
 
User is offline.
Reply With Quote
Old 07/24/09, 6:41 PM   #327
Lilbitters
Von Kaiser
 
Troll Hunter
 
Earthen Ring
Originally Posted by Pocidon View Post
This would work a little better and wouldn't force you to change targets. It could also be inserted into any of your shot macros.

/petattack [target=Corruptor Tentacle]
/petattack [target=Constrictor Tentacle]
That actually isn't possible to do because the only elgible targets are:
[target=RaidUnit]

Commands with mobs are blocked such as:
[target=MobName]

The closest you could do would be:
/targetexact MobName
/petattack
/targetlasttarget
 
User is offline.
Reply With Quote
Old 07/24/09, 8:02 PM   #328
Namarus
Piston Honda
 
Dwarf Hunter
 
Onyxia
Originally Posted by Lilbitters View Post
That actually isn't possible to do because the only elgible targets are:
[target=RaidUnit]

Commands with mobs are blocked such as:
[target=MobName]

The closest you could do would be:
/targetexact MobName
/petattack
/targetlasttarget
That is not true. While I do not have the Pocidon macro imbedded in my shot rotations, I do have it on a button which i press when my pet's current target is dead. It works perfectly, without any errors.
 
User is offline.
Reply With Quote
Old 07/25/09, 1:46 PM   #329
Solos2
Glass Joe
 
Night Elf Hunter
 
Thaurissan
GC said in the following thread:

It isn’t a huge damage boost, but it is a damage boost and it helps to make an unattractive talent perhaps more attractive. Now the Wild Hunt change is a pretty decent damage boost, and if you look around there are some predictions now that BM might beat the Armor Pen-focused MM hunter for max dps. We'll see.
World of Warcraft - English (NA) Forums -> Hunter Q&A Thoughts

Are there any updated spreadsheet / DPS analyzer / simcraft data that'll put the 3.2 BM changes into consideration so we can theorycraft a little how BM DPS will be like in 3.2, whether it'll actually like what GC said, "beat the ArP focused MM hunters for max dps"??
 
User is offline.
Reply With Quote
Old 07/25/09, 1:55 PM   #330
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
It is a boost, for some it is good, for others not so much. In my case it doesn't change all that much. Something like 100-150 DPS. That is still way too far back considering the other disadvantages of BM (including fun). But others have mentioned 400-500 DPS increases, that is a lot better, but still nowhere near MM/SV, and not even comparable to great ArP MM builds.

I can only say that those results does not come from here or the spreadsheet. It's not that I inherently think he is wrong, his results could be from actual observance on the PTR, I don't know. But I doubt the theory support his claim.
 
User is offline.
Reply With Quote
Old 07/25/09, 4:29 PM   #331
fearstalker
Glass Joe
 
Draenei Hunter
 
Staghelm
Originally Posted by RoBoBOBR View Post
Agility=0.463
ArmorPenetration=0.398

from Spreadsheet, BM spec. Show me how ArP is better then Agi. Especially since Agi buffes pet by AP and crit alike, while ArP does nothing for pet.

If you don't dual-spec - gem AP.
With that spreadsheet-fu in mind, a few questions...

What are the thoughts on the current mess of ArP-heavy crit-light gear from Ulduar? I have several pieces that I'm not using yet, but I'm getting enough of it where the ArP would start to add up. At what point is it worth it to use it?

If a BMer does start to carry a lot of ArP gear, should he be rethinking the use of Arcane? (Just like the MMers who are dropping Arcane from the rotations since it doesn't benefit from the ArP).
 
User is offline.
Reply With Quote
Old 07/25/09, 5:17 PM   #332
TrevvyTrev
Don Flamenco
 
Night Elf Hunter
 
Gilneas
Originally Posted by fearstalker View Post
With that spreadsheet-fu in mind, a few questions...

What are the thoughts on the current mess of ArP-heavy crit-light gear from Ulduar? I have several pieces that I'm not using yet, but I'm getting enough of it where the ArP would start to add up. At what point is it worth it to use it?

If a BMer does start to carry a lot of ArP gear, should he be rethinking the use of Arcane? (Just like the MMers who are dropping Arcane from the rotations since it doesn't benefit from the ArP).
Your first question is one that doesn't have an easy answer -- you'd just have to plug the gear in question into the spreadsheet and see what happens. Pawn strings like the one you quoted change based on the gear and stats you already have.

The answer to your second question is probably not. MM hunters don't just drop arcane shot because it's not benefiting from ArP. They drop it because of a few other MM-only mechanics that make it worthwhile to do so if they have a lot of ArP. One is that steady shot can proc Piercing Shots, but Arcane can't. Once steady shot reaches a certain damage threshold because of ArP, a Steady Shot + Piercing Shots bleed starts to compete with Arcane Shot. But that's not the end of the story. The other part is that the Improved Steady Shot talent gives a damage boost when it procs. Dropping Arcane Shot from the rotation not only increases the opportunities for one of these procs (because you're adding a Steady Shot) but it also keeps the proc buff from being "wasted" on Arcane Shot. It will instead always be used on Chimera Shot or Aimed Shot, both of which do more damage at those levels.

Those factors combined are what cause MM hunters to drop Arcane Shot, and none of those will ever apply to BM. It seems very unlikely that Steady Shot can outdamage Arcane Shot for BM without those factors.
 
User is offline.
Reply With Quote
Old 07/26/09, 1:24 PM   #333
Starfox
Don Flamenco
 
Starfox's Avatar
 
Tauren Druid
 
Destromath (EU)
Originally Posted by Solos2 View Post
GC said in the following thread:



World of Warcraft - English (NA) Forums -> Hunter Q&A Thoughts

Are there any updated spreadsheet / DPS analyzer / simcraft data that'll put the 3.2 BM changes into consideration so we can theorycraft a little how BM DPS will be like in 3.2, whether it'll actually like what GC said, "beat the ArP focused MM hunters for max dps"??
SC already supports the -10/20/30s off the KC cd with catlike reflexes. Just run it with patch=3.2.0
Or did I miss somethin else for BM in 3.2.0

Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
 
User is offline.
Reply With Quote
Old 07/26/09, 4:29 PM   #334
Solos2
Glass Joe
 
Night Elf Hunter
 
Thaurissan
How about the buff to wild hunt?
 
User is offline.
Reply With Quote
Old 07/26/09, 5:38 PM   #335
IceyDevil
Von Kaiser
 
Draenei Hunter
 
Zul'Jin
Originally Posted by Solos2 View Post
How about the buff to wild hunt?
I personally see an increase of over 400 DPS with the 3.2 changes (disregarding catlike reflexes, I haven't modeled new talents yet), which is about 6% for me. A substantial boost, but BM still seems way behind other specs, considering the last time I modeled my optimal survival spec it was about 16% higher. In 3.2 with my gear I'm looking at 6700 optimal DPS, which isn't at all bad for BM, a spec I find both more consistent and more reliable. However, it still trails far behind the 7500-8000 I could see as survival or MM. I would love to see where GC got his ideas about BM surpassing MM in DPS. With the gear in 3.2 the gap only seems to grow, I see MM builds pushing 11k DPS now, and BM still can't keep up. I will continue to spec beastmaster as long as my raid is without a retribution paladin, 3% damage puts me far ahead of the rest of the raid in terms of "contribution." I will still be waiting for the day GC speaks of, however.
 
User is offline.
Reply With Quote
Old 07/26/09, 7:44 PM   #336
Starfox
Don Flamenco
 
Starfox's Avatar
 
Tauren Druid
 
Destromath (EU)
Originally Posted by Solos2 View Post
How about the buff to wild hunt?
Author: msjogren
Date: Today (5 hours ago)
Wild Hunt changes
Affected files
expand all collapse all
Modify /trunk/sc_hunter.cpp diff

Seems like msjogren implemented it earlier today, though this is not in the precompiled release yet.

Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
 
User is offline.
Reply With Quote
Old 07/27/09, 6:29 AM   #337
Solos2
Glass Joe
 
Night Elf Hunter
 
Thaurissan
Originally Posted by Starfox View Post
Author: msjogren
Date: Today (5 hours ago)
Wild Hunt changes
Affected files
expand all collapse all
Modify /trunk/sc_hunter.cpp diff

Seems like msjogren implemented it earlier today, though this is not in the precompiled release yet.
Thanks Starfox (and msjogren).

Can someone run some data with SC with the updated Wild Hunt / Catlike Reflex? Personally I'm not too familiar with SC as I usually use the spreadsheet to do my calculations.

Cheers.
 
User is offline.
Reply With Quote
Old 07/27/09, 9:37 AM   #338
TrevvyTrev
Don Flamenco
 
Night Elf Hunter
 
Gilneas
SC doesn't seem to have incorporated the pet expertise changes yet. The tests I ran showed pet attacks being dodged ~4.0% of the time, and that should be zero when hit capped. I only started using it recently, so I of course can't rule out the possibility of user error.
 
User is offline.
Reply With Quote
Old 08/08/09, 3:45 PM   #339
trecheron
Glass Joe
 
Orc Death Knight
 
Gorefiend
So whats the story after 3.2, haven't gotten to raid on my hunter very much but from what i can see while there was a solid increase in dps, we are still behind sv/mm by a size able margin.

Currently i switched over to a 55/11/5 build taking a point from frenzy, invigorate, and mortal shots to put int he new Catlike reflexes from the max dps 3.1 54/12/5 and really am not sure if its better or not. The spread sheet shows a dps decrease but i think i need to play around with it some more since i didnt carry over my old settings.
 
User is offline.
Reply With Quote
Old 08/09/09, 5:40 AM   #340
IceyDevil
Von Kaiser
 
Draenei Hunter
 
Zul'Jin
Originally Posted by trecheron View Post
So whats the story after 3.2, haven't gotten to raid on my hunter very much but from what i can see while there was a solid increase in dps, we are still behind sv/mm by a size able margin.

Currently i switched over to a 55/11/5 build taking a point from frenzy, invigorate, and mortal shots to put int he new Catlike reflexes from the max dps 3.1 54/12/5 and really am not sure if its better or not. The spread sheet shows a dps decrease but i think i need to play around with it some more since i didnt carry over my old settings.
Catlike reflexes is a terrible allocation of talent points in my experience. I took the three points from anywhere I could, it was always a DPS loss. With "infinite" talents the spreedsheet I use estimated about 7 DPS per point, which is far cry off then 20-50 other talent points can give. However, our pets did get a substantial attack power boost, and I have seen a fairly large increase in my damage since 3.2. Not nearly enough to be near MM or SV, but better. I don't feel bad at all about it, BM can perform reasonably well if the raid needs 3% damage.
 
User is offline.
Reply With Quote
Old 08/10/09, 7:11 PM   #341
Grimtooth
Glass Joe
 
Orc Hunter
 
Dragonblight
Just a quick question. I read through here awhile back and regemmed for attack power as suggested. I have been happy with my dps and so have my raid leaders. However, messing around with the spreadsheet, I clicked on the regem and it clicked over all my attack power gems into agility and increased my dps by about 20-30. Was there a change that I am not aware of that put gemming agi back on top over attack power for BM builds?
 
User is offline.
Reply With Quote
Old 08/10/09, 9:02 PM   #342
Brutalus
Glass Joe
 
Orc Hunter
 
The Venture Co
The more recent posts in the spreadsheet thread talk about this in some detail
 
User is offline.
Reply With Quote
Old 08/11/09, 4:39 AM   #343
Dragondarch
Glass Joe
 
Night Elf Hunter
 
Trollbane
This is just a cut & paste from what I posted over at TKA:

Actually, going by the spreadsheet, gemming AP as BM is only better after a certain crit% threshold...I'd assume the threshold is a combination of 1/2 Go for the Throat and making sure the pet is never out of focus (which is prone to streakiness at low crit% levels), and getting sufficient Cobra Strikes procs with Steady and Arcane (since by taking 2/2 Survival Instincts the threshold drops a bit).

Without 2/2 Survival Instincts the threshold seems to be around 38%. The spreadsheet shows gemming AGI > AP until that threshold is reached...at least for me it does. (Note that I only run 10 mans, and don't have access to every buff under the sun, so this would probably be a moot point in 25 mans)
 
User is offline.
Reply With Quote
Old 08/11/09, 9:18 PM   #344
IceyDevil
Von Kaiser
 
Draenei Hunter
 
Zul'Jin
I run 39.3% crit without survival instincts, I put in 1/2 and 2/2 into the spreadsheet to see the stat budgeting with the extra crit on my shots, and it got closer to AP > Agi but not quite there. There could be other factors that come into play, such as haste...but I wouldn't know the math behind that. My stat budget for agility goes from .93 to .904 and my stat budget for AP goes from .899 to .901 (with 2/2 survival instincts), so a bit more crit and I'd be at the "threshold" of which you speak.

Either way, unless AP becomes heavily favored over agility, which judging by the difference in my stat budgets per crit percent only happens at very high gear levels, the DPS gain from AP gems is minimal. It is nice to gem for agility and be able to switch to a survival spec for fights like general, hodir, if you have a ret paladin, etc. This is thinking in terms of raid contribution, however, as I'm a selfish hunter and prefer to stay BM even at a loss of some of my DPS.

Edit for prevention of double post:
Doing yogg today, I couldn't get my pet to hit the brain at all. I checked the data on the other 2 hunters who were with me and none of their pets did any damage either. Blizzard fix it so we can't have our pets stay in the brain room permanently and inadvertently remove half our damage on the brain?

Edit 2:
Confirmed, pets can't attack the brain atm.

Last edited by IceyDevil : 08/12/09 at 4:15 AM.
 
User is offline.
Reply With Quote
Old 08/12/09, 7:48 PM   #345
Grimtooth
Glass Joe
 
Orc Hunter
 
Dragonblight
As I was saying, I get a minimal boost to dps switching all gems to agi over ap right now. With my gear gemmed with the lower ap gems and using a wolf pet on 25 man Gormok last night I peaked at a little over 6.5k dps, which is what the spreadsheet said I would do btw.

This is kind of a turning point because if I plan on regemming agi to take advantage of being able to dual spec surv when needed, I will be tossing in the epic agi gems in my higher end gear as well as using epic gems when I get better gear in some of my slacking spots.

Might have to tinker a bit more with the spreadsheet then before making the gem upgrades in-game.
 
User is offline.
Reply With Quote
Old 08/13/09, 9:09 AM   #346
SeraphisDH
Glass Joe
 
Blood Elf Hunter
 
Doomhammer (EU)
If I press the regem button in the spreadsheet (which replaces the blue ap gems into epic agi gems) I gain a slight increase in dps aswell.
But if I manually add the epic ap gems ( +40 ap) instead of the agi gems I gain even more dps (not much but abit more).

So for me ap is still the winner, but not by much.

Last edited by SeraphisDH : 08/14/09 at 1:07 PM.
 
User is offline.
Reply With Quote
Old 08/16/09, 3:09 AM   #347
Lupius
Von Kaiser
 
Blood Elf Hunter
 
Black Dragonflight
Originally Posted by Vø� d View Post
Actually On the yogg fight if you go into the portal and come back out your pet does stay on the brain and keeps attacking. I had to go Surv after 3.08 but am looking back into BM for that fight since in phase 1 I seem to be holding back my dps in order to not kill the adds before they get to sara anyway. I'm hoping the extra pet dps saves us a portal phase since the last time we go in we seem to be on the brain for like 5 sec
This is no longer the case as of patch 3.2. On the 4 attempts I have participated to down Yogg tonight, I was BM for the first 2 and switched to MM, because I noticed my pet no longer attacks the Brain after the inital Kill Command. Total damage done by pet to the brain never exceeded 20k for either spec (Devilsaur/Cat), even when I left the pet inside the portal.

I have tried different things to get my pet to attack the brain, including spamming Ctrl+1 while targeting the brain, or setting the pet to aggressive/defensive. It's interesting to note that my Devilsaur did not even cast a Monstrous Bite (autocast) on the brain.

Seems to me that pets are completely broken for brain phase, again.
 
User is offline.
Reply With Quote
Old 08/18/09, 8:53 AM   #348
lazorbeam
Glass Joe
 
Dwarf Hunter
 
Thunderlord
Originally Posted by Lupius View Post
This is no longer the case as of patch 3.2. On the 4 attempts I have participated to down Yogg tonight, I was BM for the first 2 and switched to MM, because I noticed my pet no longer attacks the Brain after the inital Kill Command. Total damage done by pet to the brain never exceeded 20k for either spec (Devilsaur/Cat), even when I left the pet inside the portal.

I have tried different things to get my pet to attack the brain, including spamming Ctrl+1 while targeting the brain, or setting the pet to aggressive/defensive. It's interesting to note that my Devilsaur did not even cast a Monstrous Bite (autocast) on the brain.

Seems to me that pets are completely broken for brain phase, again.
I had an interesting idea the other day, and it may fix your problem. Have you tried glyphing [Glyph of Possessed Strength] on the yogg fight? I'm thinking direct control of the pet may counteract whatever changes blizzard has put in for the brain phase. You get +50% damage, but won't be able to dps the tentacles up top anymore.
 
User is offline.
Reply With Quote
Old 08/18/09, 9:45 AM   #349
Nandei
Von Kaiser
 
Nandei's Avatar
 
Blood Elf Hunter
 
Moonglade (EU)
Originally Posted by lazorbeam View Post
I had an interesting idea the other day, and it may fix your problem. Have you tried glyphing [Glyph of Possessed Strength] on the yogg fight? I'm thinking direct control of the pet may counteract whatever changes blizzard has put in for the brain phase. You get +50% damage, but won't be able to dps the tentacles up top anymore.
You would still need to go up to the tentacles. Inside the brain Yogg is casting Induce Madness and you must be out before he finishes, or you cost more than your dps to the raid as they need to kill you. I would think it likely that once back outside, even if your pet stays inside the brain room you cannot recast Eyes of the Beast because of line of sight issues.

Feral druid (bear/kitteh) alt: Swiftwing of Moonglade
 
User is offline.
Reply With Quote
Old 08/28/09, 5:42 PM   #350
Atlantya
Glass Joe
 
Orc Hunter
 
Feathermoon
BM Off-spec SV PvP/Raid

Being a diehard BM raid spec I endeavored to make dual purpose off-spec for the General and to PvP. So basically I wanted 3 distinct applications represented in dual spec. I'd of rather started a thread but I gots not the juice, and seeing as how everyone on this thread is talking about their SV off-spec and it's natural application for a BM raider here it is:

After much research and the invaluable help from DeathByArrow I've developed the working model of the SV PvP/Raid spec. The best SV build conducive to modification for PvP was Xumio's 0/14/57. The 2/18/51 from Middi, though a very nice DPS build, goes to deeply into BM & MM trees to be reworked for PvP.

The impetus for the build was that I am a BM raider who wanted a PVP spec that I could also use as a raid off-spec to do high damage without a pet (Yogg). There are several scenarios which may find this useful, mainly BM raiders tho

The final results are a potent PvP build with plenty of utility and very nice DPS from it's Raid spec origins. The spec retains ~94% of the original DPS potency making it not only a powerful PvP Utility/Damage force but also a very viable raid spec.

Talent Spec: 0/15/56

Shot Priority:
Rapid Fire
Kill Shot
Explosive Shot
Black Arrow
Serpent Sting
Aimed Shot
Steady Shot

PvP Pet: Crab

Raid Pet: Wolf

General Stats (typical)
Hit Rating: 0.943 (until 263)
Agility: 0.751
Crit Rating: 0.511
Attack Power: 0.302
ArP: 0.308
Haste: 0.287

Max Hit to 263, Gem and Enc for Max AGI.
 
User is offline.
Reply With Quote
Reply

Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Hunters

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
Beast Mastery Bible 3.0 Mattaos Hunters 1230 05/28/09 3:48 PM
Beast Mastery Bible Howitzer Hunters 4216 11/26/08 11:02 AM