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Old 04/23/09, 8:24 PM   #151
TrevvyTrev
Don Flamenco
 
Night Elf Hunter
 
Gilneas
Most (if not all) of the "top" raids/parses already include a retribution paladin, who brings the same buff as FI (plus some others that raids really want). That may be why many raids can afford to have all the hunters spec SV or MM.

But if there isn't a Retribution paladin, then yes, a raid might get more from a single hunter specced as BM (assuming they also don't need someone for Replenishment).

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Old 04/23/09, 8:59 PM   #152
torii
Glass Joe
 
Night Elf Hunter
 
Saurfang
Thanks, good point ... did not know that Sanctified Retribution and Ferocious Inspiration do not stack.

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Old 04/23/09, 9:08 PM   #153
Kurkis
Von Kaiser
 
Dwarf Hunter
 
Doomhammer
You guys should look at BM more viable then just for an FI buff - Just got finished with Iron Council killing the Runeseer last on 25 man - As BM I put out 250,000 (5640 dps) more damage then anyone else in the raid.

You'll also notice on the spreadsheet there is a breaking point for BM where you benefit more from ARP gem stacking then AP stacking.

Provided you have the gear with no +hit on it you can switch over to a Grim Troll and wear stuff like Grobbulus Belt, Ring of Invincibility.

On the spreadsheet (provided it is calculating ARP correctly) using the items mentioned above is 1-2 DPS better then a Fury of the Fives set-up with a Torn Web Wrapping and a Strong-Hard Ring.

At some point after getting the Polearm from General or so you will break off and enable yourself to to stack to ARP (again, provided the spreadsheet is right).

My physical damage on Iron Council was ruffly 72% making this 100% viable. It was higher then a combat rogue in my raid by 4% or so.

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Old 04/23/09, 9:12 PM   #154
TrevvyTrev
Don Flamenco
 
Night Elf Hunter
 
Gilneas
I don't think anyone posting in this thread considers BM as only viable for the FI buff. They are just discussing the relative value of it as a raid buff.

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Old 04/23/09, 10:02 PM   #155
Kinetics
Glass Joe
 
Kinetics's Avatar
 
Orc Hunter
 
Akama
I did some testing tonight in Ulduar 25 on XT. We currently have 2 pallys so basically I'm only getting Might/kings. I find myself going quite low throughout the fight. Using the 53/11/7 spec I was doing completely fine, but I decided to switch my 2 points in Survival Instincts over to 2 in Invigoration. From there on I never had to go into viper. I think its definitely worth the investment if you don't have a 3rd pally for wisdom.

Your answer is in there, just stare down the barrel.

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Old 04/23/09, 10:35 PM   #156
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by Kurkis View Post
You'll also notice on the spreadsheet there is a breaking point for BM where you benefit more from ARP gem stacking then AP stacking.

Provided you have the gear with no +hit on it you can switch over to a Grim Troll and wear stuff like Grobbulus Belt, Ring of Invincibility.

On the spreadsheet (provided it is calculating ARP correctly) using the items mentioned above is 1-2 DPS better then a Fury of the Fives set-up with a Torn Web Wrapping and a Strong-Hard Ring.
Unfortunately this is exactly the only point the spreadsheet is clearly not right. Shandara had to pull the latest changes as they were not right, so we are back to old values. But how they relate to current values is not easily determined as there is this 'max' amount of ArP that can get applied (from latest blue on the subject), so you can never get 100% ArP. So there is a hard ArP cap somewhre. If it is a realistic value, I don't know, but with Grim Troll it certainly seems possible.

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Old 04/23/09, 11:14 PM   #157
Kurkis
Von Kaiser
 
Dwarf Hunter
 
Doomhammer
Yeah, if it is possible to get correct values in the spreadsheet it would help out a lot.

With the current spreadsheet it says you need 360 passive haste before you can start gemming for Arp.

I know the Warriors are taking hard looks at ARP especially the Arms warriors since their Stance is ARP. I don't know Landsoul has it right for the warrior spreadsheet or not but if he does perhaps we can manage to use that formula for the hunter one.

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Old 04/24/09, 2:34 AM   #158
Nooska
King Hippo
 
Nooska's Avatar
 
Blood Elf Hunter
 
Argent Dawn (EU)
Just for a 2 cent input on FI.

I've been specced MM for te last several razorscale tries because I've been used to having a retridin in the radi. Our retridin has gone prot however, so suddenly the 3% increased raid damage was gone, and no one noticed.
I decided to gove BM a chance because I felt my dps was too low on razorscale during the landings (for some reason the spreadsheet agrees that my overall dps is lower as MM - but personal dps is very much higher than as BM).

When I specced BM we went from doing ~17-18% damage on razorscale per down to doing 27% on the first down (with BL). Obviously its not all FI, but looking at who died when FI had a huge contributatory part in that.
For the last try our protidin went ret because we had plenty of tanks, so FI was cancelled out, but I still saw a better dps output because my pet fully gained from WF and BL moreso than me.

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Old 04/24/09, 5:13 AM   #159
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by KraxisSingular View Post
Unfortunately this is exactly the only point the spreadsheet is clearly not right. Shandara had to pull the latest changes as they were not right, so we are back to old values. But how they relate to current values is not easily determined as there is this 'max' amount of ArP that can get applied (from latest blue on the subject), so you can never get 100% ArP. So there is a hard ArP cap somewhre. If it is a realistic value, I don't know, but with Grim Troll it certainly seems possible.
I have since implemented the values detailed in the Combat Ratings at 80 thread on how ArP is handled.


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Old 04/24/09, 6:05 AM   #160
King-Slide
Glass Joe
 
Orc Rogue
 
Aegwynn (EU)
There's one thing troubling me:

Why is everyone going the 8%Hit 2/5 Mortal Shots Route?
Wouldn't it be better to go for 6% Hit and 2/3 Focussed Aim?

Mortal Shots is a mediocre talent for BM and FA was fixed to give our pets the +hit bonus.
In theory, this would free up 65 points on our gear equalling 130 ap.

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Old 04/24/09, 6:45 AM   #161
Forage
Glass Joe
 
Draenei Hunter
 
Proudmoore
I think t7 or better gear already has enough hit built in to reach the hit cap.

My gear doesn't so I goot 3/3 Focused Aim...

Originally Posted by King-Slide View Post
There's one thing troubling me:

Why is everyone going the 8%Hit 2/5 Mortal Shots Route?
Wouldn't it be better to go for 6% Hit and 2/3 Focussed Aim?

Mortal Shots is a mediocre talent for BM and FA was fixed to give our pets the +hit bonus.
In theory, this would free up 65 points on our gear equalling 130 ap.

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Old 04/24/09, 9:21 AM   #162
Nahiag
Glass Joe
 
Night Elf Hunter
 
Burning Legion (EU)
Now with the new wolf howl how will wolf work vs devilasur as BM? BM howl is 206 ap as average over 31 sec compared to normal 160. Feels like devilasur will still end out on top though.

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Old 04/24/09, 8:54 PM   #163
ghaleonausa
Glass Joe
 
Orc Hunter
 
Shadowmoon
maybe this has been covered but i have a question, cobra strikes effects pet special attack, unless i am miisunderstanding this talent is 100% worthless if you go as BM and use a wolf. would this be correct?

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Old 04/24/09, 8:57 PM   #164
ghaleonausa
Glass Joe
 
Orc Hunter
 
Shadowmoon
Originally Posted by torii View Post
Thanks, good point ... did not know that Sanctified Retribution and Ferocious Inspiration do not stack.
they don't stack but FI is better since it has no range, my understanding is it just plain effects entire raid, where as SR needs you to be within range of pally

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Old 04/24/09, 9:47 PM   #165
TrevvyTrev
Don Flamenco
 
Night Elf Hunter
 
Gilneas
Originally Posted by ghaleonausa View Post
maybe this has been covered but i have a question, cobra strikes effects pet special attack, unless i am miisunderstanding this talent is 100% worthless if you go as BM and use a wolf. would this be correct?
Bite (and claw, and smack) are all pet "special attacks." Cobra strikes will make those crit if your pet doesn't have a family special that crits.

Originally Posted by ghaleonausa View Post
they don't stack but FI is better since it has no range, my understanding is it just plain effects entire raid, where as SR needs you to be within range of pally
The range on SR is as wide as the paladin's aura, which is 40 yards. It's not hard to be within range of that. Plus it's always up as long as the paladin is. The raid loses FI if the pet dies or more often, has to stop attacking something long enough for it to fade, or if the pet gets an unlucky string of non crits.

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