I am in the process of updating the original post for 3.3 -- if anyone has things they especially think should be revised or added that aren't already updated, please comment. (I do intend to summarize the discussion regarding Rowan's.)
Using the latest version of the spreadsheet (93g), I ran hours worth of various talents specs, pets, glyphs and buff combinations.
What I found a bit unbelievable was the major glyph selection for Beast Mastery spec of 53/11/7, of Hawk, Serpent Sting and Steady shot yielded the highest dps when the rotation was tested. The dps came out to be 8525.56 versus 8440.69 using the major glyph of Bestial Wrath (replaced by Hawk). After this, I tried a mixture of the various glyph combinations. All rotation tests showed low to mid 8400's. The rotation included Kill shot, Arcane shot, rapid fire, Serpent Sting and Steady Shot. Each time I added Multi-shot or Aimed shot into the rotation, dps went down even more, regardless of which of the aforementioned glyphs was used.
This was using the standard 25 man raid buffs with blackened dragonfin and flask of endless rage, wolf pet with 20 points (20th point in stamina over using it for 2 in bloodthirsty) and buffed with spiced mammoth treats. My hunter's gear was used (Zetath, Earthen Ring as of 1/25/10) - if anyone involved with development cares to run the numbers themselves.
The spreadsheet basically discounts the major glyph of Bestial Wrath in a large way. This glyph in conjunction with 3/3 in longevity reduces the Bestial Wrath cool down basically to half it's normal cool down timer. It was hard to believe this glyph would be such a bad choice, since the page 1 guide recommends it. I felt this was worth mentioning.
Beastial Wrath itself is a fairly lackluster spell since the last set of changes to it, so reducing its cooldown isn't all that useful anymore. You found that glyphing the 3 primary sources of damage to a BM hunter yields the highest damage. This isn't particularly surprising. Not using aimed at all might be slightly surprising.
Using the latest version of the spreadsheet (93g), I ran hours worth of various talents specs, pets, glyphs and buff combinations.
The spreadsheet basically discounts the major glyph of Bestial Wrath in a large way. This glyph in conjunction with 3/3 in longevity reduces the Bestial Wrath cool down basically to half it's normal cool down timer. It was hard to believe this glyph would be such a bad choice, since the page 1 guide recommends it. I felt this was worth mentioning.
I wrote the part about glyphs before the changes to Bestial Wrath and the Beast Within that alienangel mentions -- looks like that part needs more review, so thanks for your comment.
I have not raided as BM since Ulduar came out and my guild needed me for Replenishment, but I am taking it back as my second spec and I wanted to update things for anyone who was interested.
If you're finding that excluding Aimed/Multi results in higher dps, you may want to confirm that the spreadsheet isn't modelling you as going OOM. Additionally, you may want to check the expected damage of the three shots, Aimed/Multi/Steady, to really see why the spreadsheet is modelling using Aimed/Multi as DPS losses for your setup.
This is the highest dpsing spec I've found so far using the gear that is available.
EDIT: Also, it shows Multi being a dps increase for me, it hits harder than Steady, which is pretty much the only requirement for our "rotation" these days.
If you're finding that excluding Aimed/Multi results in higher dps, you may want to confirm that the spreadsheet isn't modelling you as going OOM. Additionally, you may want to check the expected damage of the three shots, Aimed/Multi/Steady, to really see why the spreadsheet is modelling using Aimed/Multi as DPS losses for your setup.
Adding Multi-shot into my rotation on the spreadsheet is good for about 100 more dps. Aimed Shot can be problematic since you have to find the extra talent points to get it. In my case, I have to take 2 from Imp Tracking and 2 from Focused Aim, so using Aimed Shot results in about a 120 dps loss.
Regarding glyphs, I have had time to try out the spreadsheet and I also find Hawk, Steady, and Serpent to have the best results -- I will change the OP accordingly.
Beastial Wrath itself is a fairly lackluster spell since the last set of changes to it, so reducing its cooldown isn't all that useful anymore. You found that glyphing the 3 primary sources of damage to a BM hunter yields the highest damage. This isn't particularly surprising. Not using aimed at all might be slightly surprising.
This being true might merit the expenditure of points elsewhere than longevity. If Beast Mastery has become a lackluster cool down, then a talent tree like Zerlu has linked, yet move points out of longevity to something that significantly increases critical strike or plus "%" of a per shot damage or a plus "%" of overall damage may also result in higher dps. I will be playing with this on the spread sheet and see what happens.
I ran a quite a few simulations with the spreadsheet and come up with better than I had hoped. Using a spec of 52/14/5 , wolf pet talented with this ferocity spec a shot rotation that DID include mutli-shot looking like:
Shot Priority
1)Bestial Wrath
2)Kill Shot
3)Arcane Shot
4)Multi-Shot
5)Serpent Sting
6)Rapid Fire
7)Steady Shot
I put 2 points in invigorate. I took this as the pugs I get into using the daily /random end up moving at the speed of "faster than mana can regen" and I spend half of the instance on Viper.
*Apologies, I forgot some information last evening and transcribed another piece of information incorrectly. It was brought to my attention by a PM from another member.
Last edited by Questor : 01/30/10 at 5:26 PM.
Reason: Added new information and corrections
This being true might merit the expenditure of points elsewhere than longevity. If Beast Mastery has become a lackluster cool down, then a talent tree like Zerlu has linked, yet move points out of longevity to something that significantly increases critical strike or plus "%" of a per shot damage or a plus "%" of overall damage may also result in higher dps. I will be playing with this on the spread sheet and see what happens.
I thought his was an interesting idea, so I tried it in the spreadsheet with my gear.
I tried taking 2 points out of Longevity and putting them into each of the following (Note that 1 point must remain in the BM tree, and there is not a better place for it in this experiment than 1/3 Longevity.):
4/5 Imp Tracking
2/3 Imp Arcane Shot
2/3 Imp Hunter's Mark
None of them gave better results than 3/3 Longevity, and I was not able to find a better build for my current gear than this:
As you can see, I have taken 2/3 focused aim to fill out my hit rating; I found it very slightly better to take the points from Imp Tracking than from Mortal Shots, and I would expect the difference to continue to increase in favor of Mortal Shots as my crit goes up.
Bestial Wrath isn't what it used to be, but Longevity also affects Call of the Wild and Furious Howl (or other pet special), which are useful sources of damage for both hunter and pet.
Invigoration is a good choice if you are running out of mana -- I was testing in a raid situation and thus mana is not an issue.
Last edited by Rosamonde : 01/30/10 at 1:31 AM.
Reason: Add comment
Based on both the steady shot damage and the randomness of the 2pc procs, I'm not sure that trying for a faster weapon for more procs from the 2pcT10 is worthwhile. I'd rather have the guaranteed larger hits from a slower weapon. Also, based on the spreadsheet (93f), my theoretical dps with the above weapons goes up as the base weapon speed gets slower.
I'll agree with you, but I think Rowan's is still a viable choice for those whose only other option is 232-lvl weapons. I've seen a ~80 dps increase from using Rowan's over the 232 heroic weapons.
Tinkering with the spreadsheet, 550 static ArPen seems to be the cut-off for BM to start thinking about using ArPen gems. They are a small upgrade after 550 ArPen, and scale up with more ArPen.
Also, it seems that about 3500 AP (with DragonHawk) is the ceiling for using AP gems -- above that and agility starts to be better. Given the gear available now even to non-raiders, it's probably not ever worth gemming with epic AP gems, since it would be such a short time until Agility would be better.
Tinkering with the spreadsheet, 550 static ArPen seems to be the cut-off for BM to start thinking about using ArPen gems. They are a small upgrade after 550 ArPen, and scale up with more ArPen.
When you were figuring this out, did you have anything equipped that procs ArP? If so, then the 550 number is relevant to having that ArP proc. Also, does your raid have someone providing the sunder armor (or equivalent ) debuff on the target? If not, this can affect when to start gemming ArP as well.
Also, it seems that about 3500 AP (with DragonHawk) is the ceiling for using AP gems -- above that and agility starts to be better. Given the gear available now even to non-raiders, it's probably not ever worth gemming with epic AP gems, since it would be such a short time until Agility would be better.
Actually, it's not so much a function of AP, but rather one of how much crit you have as well as AP. It takes a certain percentage of crit to guarantee full synergy with your pet. At high crit, the spreadsheet can show AP is better than agility. For my build (and gear), high crit seems to be in the 45 to 50 percent range unbuffed.
Basically what it boils down to is each person needs to check which is better for them of AP, ArP or agility. Or maybe it's a mixture of AP and agility.
I do not have any ArPen proccing trinkets, but yes, I was including full raid buffs -- that is a good point and I should mention it. I particularly did not want the point that BM hunters also benefit by switching to ArPen gems at a certain gear level to get lost in the shuffle, since the conventional wisdom one usually hears is that ArPen is for MM hunters and AP for BM hunters.
As for Attack Power, since Agility translates directly into AP on the char sheet, I thought using total AP would be a good way to take both into consideration. Crit level is a good point to bring up, however what I noticed happening with my own gear is that better gear makes agility better than straight attack power. When I was raiding Naxx at the beginning of Wrath, AP gems were a couple dps better than Agi gems, but now that I am raiding ICC 25, Agi gems are better. And if I manually add only 89 ArPen to my gear in the spreadsheet, ArPen gems start giving me more dps, though admittedly not a LOT more.
I am a huge advocate of using the spreadsheet for making these types of decisions -- I was looking more for a cut-off point where it would alert people that it was time to start considering a different gem type, but I need to make that much clearer!
Pet stats [updated 1.26.2010]
Hunter pets "inherit" the following stats from their owners:
Hit (100%) -- if the hunter is hit-capped (8% via a combination of gear and Focused Aim points), the pet will be melee hit-capped and spell hit-capped. In theory, the pet should also be expertise capped, however there is a bug whereby the hit from Focused Aim is not fully transferred to pet expertise. Hit from Focused Aim does transfer correctly.
Ranged Attack Power (22%) -- the new 3.1 pet talent Wild Hunt will increase this by 20%
Stamina (30%)
Armor (35%)
Magic resistances (40%) -- race-based magic school resistances are percent based and do not appear on the character sheet and thus presumably do not transfer to the pet
Wild Hunt increases the AP contribution by 30 % (not 20) and I would suggest a similar not on the stamina (where its 40%)
1) As of 3.3, Devilsaurs are now the same as all other pets - no stompy noise, no mega hitbox and no super large model with a full stack of MBite and BW.
2) BM hunters can cause some serious damage in Icecrown 25, especially on fights with any sort of movement. WOL of early Icecrown bosses, Patchwerk and Toravon. Troll, using a 53/14/4 build with a Devilsaur. AotB during BW/lust. Armory. Will have data from other bosses later on in the week.
Thanks for the update on Devilsaurs -- the changes to the hitbox, sounds and model were not mentioned in the patch notes. This will make Devilsaurs a very attractive option. Added to OP.
A followup on the last post: WOL from Dreamwalker and Putricide. Same gear and spec as last time. Pets were: Acidmaw (Worm) and Devilsaur (Devilsaur)
Dreamwalker was done exclusively with a Worm. Once the learning attempts were over, the Worm did quite well despite being a tenacity pet thanks to Thunderstomp and its ability to place the sunder armor effect on critical adds with Acid Spit. Putricide attempt 2 was an almost kill using a Devilsaur with BM DPS roughly on par with the other hunters in the raid. Putricide kill was using a Worm. My effective DPS dropped by about 1000 due to the Tenacity pet's ineffectiveness on a single target, however raid effective DPS went up by about 7000 from the Worm placing full stacks of Acid Spit on oozes before melee could DPS them.
Hunter pets do not benefit from Essence of the Blood Queen, so I won't be testing out Lana'thel right now. Looking forward to Sindragora and Lich King tests, if possible.
I finaly tried BM raiding by myself. Although I can't get my BM dps as hugh as my MM dps on patchwerk-like fights, it seems that beast mastery is a viable, and even a better solution under certain circumstances, because of a few very strong points :
-high chunk of dps coming from pet, which means that:
a) solid dps on movement fights
b) smaller reliance on latency and fps
b) bigger margin for human mistakes
-Bestial wrath+TBW a nice cooldown (even post-nerf) with two effects :
a) controlable burst (especially when used together with CotW, RF, etc)
b) cc-immunity, which I have'nt see yet any use for in ICC, but is quite helpful for faction champions for instance.
All in all, I suggest the use of BM spec for marrowgar and rotface in early ICC, due to heavy movements and marrowgar visual effects blowing your graphic card, but unlike above posters, I tend to prefer a spec with Aimed Shot, as you can fire it on the run, wich is, imho, the best use for BM spec
Beast mastery's simple rotation and high pet dps also make this spec the best option after 2 a.m. (or the fith wisky for the alcoholic raiders around here)
EDIT : And watching your pet outdps warlocks in random heroics is awesome.
unlike above posters, i tend to prefer a spec with aAimed Shot, as you can fire it on the run, wich is, imho, the best use for BM spec
Thanks for reminding me of something I forgot to point out. One of the things I'm considering to do the next time I run Icecrown as BM is switching from 53/14/4 to 54/15/2 - dropping 2 points from Imp Tracking to put 1 into Aimed Shot and 1 into Invigoration. On paper that gives up about 75 DPS, but Aimed Shot should help improve personal DPS a bit on movement fights, plus Beast Mastery is quite mana intensive to the point you will have to switch to AotV on any multi-target fight where inability to use Viper Sting and DPSing targets not debuffed with JoW are issues - Aimed Shot will help with its lower mana cost, but I'm tossing one point into Invigoration to be on the safe side.
I'm definitely not convinced by Invigoration : imho mana isn't a real problem for BM. I didn't found myself running low on mana in the few fights I did in ICC as BM; As of the bosses I tried in MM (I play in a very casual guild, so we're still trying to bring Rotface down) the only encounters where my mana reach zero are Deathwhisper, where snake sting on the lady is quite ok, and saurfang.
For the latter, and any other fight where you get in the same situation, I suggest to stick to the 53/15/3 template, and simply sacrifice the haste pot, as we poorly scale with this stat, and instead drink Runic mana pot/injectors (engineering is once again pure win)
I also tend to use, instead of the usual 180 AP flask, a double-elexir combo : 45 Int and 45 ArPen (Or agi, or AP, or hit, depending on what is the best for you). It is cheaper, close or equal (depending on your gear level) in terms of pure dps stats, as int=AP, and is quite good for your mana pool : 45 intel is 742.5 mana with BoK, almost 5% more mana !
EDIT : Although above comment is true for 25-man-raids, I have finally been able to raid a 10-man in BM spec, and it is true that mana goes down fast if you don't have every raid buff.
* Ferocious Inspiration: This ability is now an aura and provides 1/2/3% damage to all party or raid members within 100 yards and boosts the damage of Steady Shot by 3/6/9%.
Interesting update to the official patch notes.
A buff to sustained damage but a nerf to pvp/damage on the move.
Kind of funny that they mentioned being hesitant of buffing BM but this change will push arcane shot out of the rotation for BM (besides movement), making it even simpler to play.
Indeed.. in the latest spreadsheet once I add 9% to steady shot dps (dropping arcane shot obviously) this puts BM almost right in line with Survival for me. Also makes ArP a no brainer for BM.
MM - 12.1k
SV - 11.1k (regemmed to Agility gems)
BM - 11k (using ArP gems) 10.6k (using AP gems)
Real world damage is still gonna fall behind by a larger margin than MM and SV because of poor instant damage.
Indeed.. in the latest spreadsheet once I add 9% to steady shot dps (dropping arcane shot obviously) this puts BM almost right in line with Survival for me. Also makes ArP a no brainer for BM.
MM - 12.1k
SV - 11.1k (regemmed to Agility gems)
BM - 11k (using ArP gems) 10.6k (using AP gems)
Real world damage is still gonna fall behind by a larger margin than MM and SV because of poor instant damage.
A lot of BM's damage is from their pet though so that will help make up for the poor instant shot damage.