Originally Posted by zeroKFE
Ah, fair enough. I thought you meant move both points down.
Still, anything less than a full 3/3 in CLR will cause a disruption in pairing Kill Command with Bestial Wrath, and three points are hard to find at that point in the tree.
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That's a worthwhile point - we're not going to get 3/3 points into it at that position in the tree. Setting that aside for a minute, I'm not sure the fallout from CLR depaired KC is as bad as people seem to think.
BW glyphed and talented has a 70 second cooldown and an 18 second duration rather than just a 70 second cooldown. In other words, if you're hitting it as often as you can, it should be up for 18 seconds, then down for 52.
KC has a 60 second one when untalented. KC gives a bonus to the first 3 special attacks made by the pet (of various degrees). So 3 GCD or 4.5 seconds duration (in reality, it's less time than this because the third GCD doesn't need to end before BW - to make it easy, call it 4 seconds).
So we want the 4 second KC to occur within the 18 seconds that BW is up rather than the 52 seconds it's down whenever possible.
Lets assume we hold off on KC if the cooldown will not sync up with BW again for a long time.
So, from working through this in excel:
CLR 3 doubles the number of KC during a fight when paired (1 on every BW, 1 off).
CLR 2 gives 3 for every 2 you would use. (1 on BW, 1 off BW, 1 during BW, hold this one to resync with BW)
CLR 1 begins to skip some BWs by necessity. (1 on BW, 2 unpaired by CD, 1 during BW, hold to resync)
So basically, whether CLR 1 is worthwhile comes down to whether 2 non BW KC's are worth more than 1 BW KC DPS wise, by how much and whether the extra complexity in knowing when to hold your KC cooldown is worth that to you.