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Old 07/07/09, 6:03 PM   #286
zeroKFE
Glass Joe
 
Draenei Hunter
 
Blackhand
Originally Posted by Latest PTR build via MMO Champion
Beast Mastery
Animal Handler now increases your pet's attack power by 5/10% instead of increasing its expertise by 5/10.
Well, there's the answer to the question of what would become of the former expertise bonus.

Also, there's a pretty good answer to the question of how they intend to address BM's lagging DPS. Odd, though; I could swear GC had said that they wanted to find ways to buff the hunter rather than the pet. I'll take what I can get, I guess.

Edit:

At this point, I'm looking at one of the following three specs come 3.2:

55/11/5

53/11/7

53/13/5

I guess some people prefer a build with Invigoration, but what I'm most interested in testing is the relative values of the extra Kill Command now offered by Catlike Reflexes, the bonus crit damage from Mortal Shots, and the extra crit chance from Survival Instincts.

Last edited by zeroKFE : 07/07/09 at 6:14 PM.

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Old 07/07/09, 7:17 PM   #287
S7orm
Glass Joe
 
Night Elf Hunter
 
Runetotem (EU)
55/16/0 should work well too

it depends from how good catlike reflex is...

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Old 07/07/09, 9:02 PM   #288
Neruse
Piston Honda
 
Night Elf Hunter
 
Sargeras
CLR is about 10 dps per point. Very weak buff.

With the recent buff to Wild Hunt to 15/30% combined with the other changes, I think BM would be somewhat competitive. Only problem is that BM dps will again fall off as better gear becomes available.

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Old 07/08/09, 8:37 AM   #289
Criven
Glass Joe
 
Troll Hunter
 
Steamwheedle Cartel (EU)
My gut feeling is to move the 3.1 mend pet/spirit bond floater to CLR instead and call that a day for the BM tree. It's a DPS boost, but unlikely to be big enough to warrant losing 2 points from better talents in the other two trees to cap it out.

I reckon We're going to see 53/12/0 as the core of the spec with the last 7 floating points reliant on the spreadsheet results (probably standard 7 points in survival for IT and SI given what we've seen on the Colosseum boss types so far):

Last edited by Criven : 07/08/09 at 8:43 AM.

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Old 07/08/09, 10:44 AM   #290
zeroKFE
Glass Joe
 
Draenei Hunter
 
Blackhand
Originally Posted by Criven View Post
My gut feeling is to move the 3.1 mend pet/spirit bond floater to CLR instead and call that a day for the BM tree. It's a DPS boost, but unlikely to be big enough to warrant losing 2 points from better talents in the other two trees to cap it out.
I'm not sure those particular floater points can migrate that far down the tree, but my testing is showing results along the same lines of your general premise -- the extra Kill Command is probably not worth as much as more points in mortal shots or points in Survival Instincts. Unless they play with the numbers a bit more, I'm thinking CLR will remain most useful for PvP or soloing/off-tanking.

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Old 07/08/09, 11:00 AM   #291
Criven
Glass Joe
 
Troll Hunter
 
Steamwheedle Cartel (EU)
Originally Posted by zeroKFE View Post
I'm not sure those particular floater points can migrate that far down the tree, but my testing is showing results along the same lines of your general premise -- the extra Kill Command is probably not worth as much as more points in mortal shots or points in Survival Instincts. Unless they play with the numbers a bit more, I'm thinking CLR will remain most useful for PvP or soloing/off-tanking.
Well, there are usually two points between Spirit bond and Mend Pet. One is necessary to reach frenzy, the second one is not but until now there's been nowhere better to put it (essentially, it could go in MP, SB or Frenzy 4 for insurance).

We still need a point in Mend Pet or Spirit bond to get to frenzy in the first place but the second point only becomes necessary 6 tiers down the talents - where CLR sits.

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Old 07/08/09, 11:29 AM   #292
zeroKFE
Glass Joe
 
Draenei Hunter
 
Blackhand
We still need a point in Mend Pet or Spirit bond to get to frenzy in the first place but the second point only becomes necessary 6 tiers down the talents - where CLR sits.
Ah, fair enough. I thought you meant move both points down.

Still, anything less than a full 3/3 in CLR will cause a disruption in pairing Kill Command with Bestial Wrath, and three points are hard to find at that point in the tree.

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Old 07/08/09, 1:18 PM   #293
Criven
Glass Joe
 
Troll Hunter
 
Steamwheedle Cartel (EU)
Originally Posted by zeroKFE View Post
Ah, fair enough. I thought you meant move both points down.

Still, anything less than a full 3/3 in CLR will cause a disruption in pairing Kill Command with Bestial Wrath, and three points are hard to find at that point in the tree.
That's a worthwhile point - we're not going to get 3/3 points into it at that position in the tree. Setting that aside for a minute, I'm not sure the fallout from CLR depaired KC is as bad as people seem to think.

BW glyphed and talented has a 70 second cooldown and an 18 second duration rather than just a 70 second cooldown. In other words, if you're hitting it as often as you can, it should be up for 18 seconds, then down for 52.

KC has a 60 second one when untalented. KC gives a bonus to the first 3 special attacks made by the pet (of various degrees). So 3 GCD or 4.5 seconds duration (in reality, it's less time than this because the third GCD doesn't need to end before BW - to make it easy, call it 4 seconds).

So we want the 4 second KC to occur within the 18 seconds that BW is up rather than the 52 seconds it's down whenever possible.

Lets assume we hold off on KC if the cooldown will not sync up with BW again for a long time.

So, from working through this in excel:
CLR 3 doubles the number of KC during a fight when paired (1 on every BW, 1 off).
CLR 2 gives 3 for every 2 you would use. (1 on BW, 1 off BW, 1 during BW, hold this one to resync with BW)
CLR 1 begins to skip some BWs by necessity. (1 on BW, 2 unpaired by CD, 1 during BW, hold to resync)

So basically, whether CLR 1 is worthwhile comes down to whether 2 non BW KC's are worth more than 1 BW KC DPS wise, by how much and whether the extra complexity in knowing when to hold your KC cooldown is worth that to you.

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Old 07/08/09, 3:55 PM   #294
zeroKFE
Glass Joe
 
Draenei Hunter
 
Blackhand
You make an excellent point, and it's definitely worth further investigation.

To paraphrase your post, getting 1/3 in the talent essentially causes you to go from a place where for every cycle of three BWs, you have three paired KCs, to a place where you have two paired and two unpaired KCs. So is one paired KC worth more DPS than two unpaired ones? If so, then we might as well keep using that floater point in Spirit Bond or Improved Mend Pet. If not, well, we just got a little bit of free DPS out of a point that used to have marginal utility for raiding.

So there is that question. Then there is also the question of if we've already put one point there to get the most of our 53 in the BM tree, is it worth putting one more in and going with a 54/11/6 or a 54/12/5 to get the extra KC between every other BW at the cost of a point in one of two talents that are guaranteed, no maintenance needed DPS boosts.

Anyway, I'm fairly certain that as currently implemented the spreadsheet doesn't model Kill Command usage in a way that can answer these questions, so a bit more good old fashion testing may be in order here.

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Old 07/08/09, 6:42 PM   #295
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Even for BM KC is a pretty weak DPS ability. Going to use it assymetrically like that might not be worth it in the vast majority of cases due to lost attention elsewhere, and/or the messup factor.
Theoretical DPS is not always attainable, and sometimes trying to get it might lead to lost DPS. This seems to be one of those cases.

Overall rather surprised they have decided to try out buffing our pets. With these buffs we are basically back to square one concerning the 3.0.8 changes, minus the Steady nerf of course. Which is rather odd, since the net result is a weakeneing of the Hunter but not the pet (for the same gear of course).

I do disagree that this will bring BM back up there. It still suffers more on more fights that has nothing to do with the DPS capacity. Beyond that I doubt the capacity will get buffed all that much by this. Survival looks to gain a fair bit from the Wild Hunt change as well (having the largest AP pool). 10% AP is pretty nifty for the pet, no doubt, but the difference is too great for that. Even with the removal of dodges.

I don't think they are finished based on the changes so far. The Hunter is bound to get something too.

[EDIT] Regarding the boost of DPS so far the spreadsheet seems to agree. My gear with Shandra's BM spec (which appears to be pretty good) saw a total gain of 80-100 DPS. A boost for sure, but hardly one that is worth declaring BM alive again for. Still behind by a magnitude of 800 DPS.

Last edited by KraxisSingular : 07/09/09 at 10:23 AM.

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Old 07/09/09, 11:29 AM   #296
Iru
Don Flamenco
 
Iru's Avatar
 
Draenei Hunter
 
Muradin
While I agree that buff gimmicks not applying to pets means a lot of fights put BM at a disadvantage, your argument that the spreadsheet undervalues BW because hunters only use it when standing still is erroneous. It is not possible to move less than not moving at all which is exactly the situation the spreadsheet models, a stand still tank-n-spank fight, e.g. Patchwerk.

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Old 07/09/09, 11:46 AM   #297
D3thray
Glass Joe
 
Troll Hunter
 
Arthas
Then maybe I should have said it inflates SV and MM moreso than BM because most fights aren't patchwerk. The point remains.

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Old 07/09/09, 12:40 PM   #298
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Hardly.

MM/Surv has the advantage of being mobile with their shots. BM has the advantage of being more mobile in regards to the pet. The BM pet is about as good as the instants of the other specs. BM has instants too of course.
But like BM wouldn't use BW while running, similarly Surv and MM wouldn't use Rapid Fire (and CotW of course). Now BM has the advantage that BW is more pet centered (so it doesn't lose as much power if you are forced to move in it's duration) and the cooldown is a lot shorter, so potentially it can be used in more 'pauses'. However BW has more than 25% uptime optimally, meaning it's usage is considerably more vital. Any lost second on it is more damaging.

And we shouldn't forget fights like Mimiron or heck even Yogg where our pets are either at our sides for a good time or attacks a much less vital target (if any is within reach at all).

The benefits of BM are also the detriments.

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Old 07/09/09, 1:35 PM   #299
Praxx
Piston Honda
 
Praxx's Avatar
 
Orc Hunter
 
Destromath
Originally Posted by KraxisSingular View Post
And we shouldn't forget fights like Mimiron or heck even Yogg where our pets are either at our sides for a good time or attacks a much less vital target (if any is within reach at all).

.
One item that has helped me some on Yogg is the following macro.

/target Corruptor Tentacle
/target Constrictor Tentacle
/petattack

It will send the pet to a Constrictor Tentacle if one is up and a Corruptor if not. I know these are not the primary targets but it is better than having my pet standing around.

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Old 07/11/09, 1:13 AM   #300
zeroKFE
Glass Joe
 
Draenei Hunter
 
Blackhand
[EDIT] Regarding the boost of DPS so far the spreadsheet seems to agree. My gear with Shandra's BM spec (which appears to be pretty good) saw a total gain of 80-100 DPS. A boost for sure, but hardly one that is worth declaring BM alive again for. Still behind by a magnitude of 800 DPS.
My gear and my spec gained close to 400 DPS in the spreadsheet, bringing me within 200 DPS of MM and 350 or 400 DPS of SV using the standard specs there with the same gear re-gemmed and re-enchanted. Still not quite all the way there, but it's a very good start.

Last edited by zeroKFE : 07/11/09 at 11:10 AM.

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