Originally Posted by fearstalker
With that spreadsheet-fu in mind, a few questions...
What are the thoughts on the current mess of ArP-heavy crit-light gear from Ulduar? I have several pieces that I'm not using yet, but I'm getting enough of it where the ArP would start to add up. At what point is it worth it to use it?
If a BMer does start to carry a lot of ArP gear, should he be rethinking the use of Arcane? (Just like the MMers who are dropping Arcane from the rotations since it doesn't benefit from the ArP).
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Your first question is one that doesn't have an easy answer -- you'd just have to plug the gear in question into the spreadsheet and see what happens. Pawn strings like the one you quoted change based on the gear and stats you already have.
The answer to your second question is probably not. MM hunters don't just drop arcane shot because it's not benefiting from ArP. They drop it because of a few other MM-only mechanics that make it worthwhile to do so if they have a lot of ArP. One is that steady shot can proc Piercing Shots, but Arcane can't. Once steady shot reaches a certain damage threshold because of ArP, a Steady Shot + Piercing Shots bleed starts to compete with Arcane Shot. But that's not the end of the story. The other part is that the Improved Steady Shot talent gives a damage boost when it procs. Dropping Arcane Shot from the rotation not only increases the opportunities for one of these procs (because you're adding a Steady Shot) but it also keeps the proc buff from being "wasted" on Arcane Shot. It will instead always be used on Chimera Shot or Aimed Shot, both of which do more damage at those levels.
Those factors combined are what cause MM hunters to drop Arcane Shot, and none of those will ever apply to BM. It seems very unlikely that Steady Shot can outdamage Arcane Shot for BM without those factors.