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Old 04/02/10, 8:28 PM   #526
Pentagram
Glass Joe
 
Draenei Hunter
 
Azuremyst (EU)
Originally Posted by KraxisSingular View Post
There are specific cases where a Worm might be extremely handy, the latest would be Putricide. Specifically against the the oozes and clouds. The faster stacking debuff from the Worm means that it will stack fully in 7 seconds (add a little considering the Worm might just have used it prior to the spawn), and it is nicely ranged. A Fury Warrior might not get the stacks up very fast at all, with knockbacks and waittime on the clouds. The Worm is a considerably superior option for that fight.

While normal mode, in most cases, aren't failing due to too little physical DPS on them, it does help to get them down faster. Heroic, well haven't done that, but I could easily imagine it would be very much more critical there. The more physical classes you bring for this fight the more value the Worm holds.

Since I'm not a heroic raider at this time, I could also imagine LDW adds in P2 could use some sunder effects, and not to forget Thunderstomp would go a way towards evening with a normal Ferocity pet. I could also see the Worm on LDW in P1 to keep the Sunder effect up for the duration, no need to restack and if there are more dedicated melee/hunters on her they would obviously benefit too.

The Worm has merit, so don't discount it entirely, but I am not terribly convinced that it isn't the largest overall DPS loss of the three options for a normal single target situation (consider not only the pet but also the spec).
Your off tank should be able to apply Mutated Slash - Spell - World of Warcraft to the ooze while being an abomination, which will not stack with Sunder/acid.

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Old 04/03/10, 10:42 AM   #527
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Hmm... haven't driven an abo so I didn't know it could do that. Even so, you can't be sure the driver has the time to apply it 5 times on every add.

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Old 05/05/10, 7:44 PM   #528
ceelion22
Von Kaiser
 
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Tauren Druid
 
Uldaman
Talent Calculator - World of Warcraft

This is my BM with Aimed Shot. I ran it through a few sims and although it does do less dps than the one without Aimed in a stand-still fight. But it out dps'd by a noticable margin in a movement fight (a la most ICC fights). I find it works for me.

Last edited by ceelion22 : 05/07/10 at 2:44 PM.

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Old 05/14/10, 1:11 AM   #529
CalicoKat
Glass Joe
 
Night Elf Hunter
 
Earthen Ring
Originally Posted by Nooska View Post
- Staying in Dragonhawk untill OOM (no switching for BW) - which doesn't happen in any of these rotations
It's been awhile since I've been BM (and, in fact, I'm just off a five month hiatus from the game) but last I remember I was very effective switching to Aspect of the Beast during Wrath and then switching straight back to Dragonhawk when it ended. Is this not done anymore?

Since Glyph of SrS does add damage by not wasting as many GCDs, even if this was the case I'm not sure I'm going to go crazy and advocate Glyph of the Beast here, but having been off the game so long I'm sort of muddling through deciding if I'll go back to BM or stay Marks as I had been for a few months and I'm interested to know where we stand on aspect switching atm.

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Old 05/14/10, 7:03 AM   #530
Nooska
Don Flamenco
 
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Blood Elf Hunter
 
Argent Dawn (EU)
@CalicoKat

The quote you have from me is from the assumptionlist I made for a very specific test - namely whether steadyspam (and nothing else) was viable. It was an assumption implemented to keep the test results consistent across rotations. Changing to AotB during BW will of course benefit the BW glyph more at the expense of IAotH glyph, but looking at the tested values in the same post for the different glyphs, it is in my opinion very unlikely that it would give the BW glyph such an increase in value that it would be worth taking. AotB of course increases in value with gear upgrades as 10% ap is more the more ap we have.
Conclusively, my post isn't really relevant to either question you pose, so don't take it as such.

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Old 05/16/10, 12:05 AM   #531
Rosamonde
Piston Honda
 
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Human Mage
 
Argent Dawn
Originally Posted by ceelion22 View Post
Talent Calculator - World of Warcraft

This is my BM with Aimed Shot. I ran it through a few sims and although it does do less dps than the one without Aimed in a stand-still fight. But it out dps'd by a noticable margin in a movement fight (a la most ICC fights). I find it works for me.

That is interesting, Ceelion -- could you show us the numbers from your sims?


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Old 05/17/10, 4:25 AM   #532
fearstalker
Banned
 
Dwarf Hunter
 
Windrunner
Originally Posted by alienangel View Post
The uptime boost from Rowan's is quite significant, around 9% for me as MM, and 11% ish as BM. It's not enough to make the tank gun competitive with a 264 bow for me (may be for a dwarf), but it does massively increase its DPS potential. The latest spreadsheet does include it so someone familiar with BM speccing should probably try it out.

Also, I don't actually see the 2pcT10 bonus being applied on the Pet Calculations tab, and pet DPS actually seems to go down with the gun equipped which seems odd - if the sheet isn't accounting for the 15% damage boost to the pet, it is likely severely undervaluing Rowan's.
I'd like to revisit this, if one of the spreadsheet gurus could verify what is going on. According to the online spreadsheet, Rowan's is still above even the Season 8.1 weapons by a reasonable amount, while the other gear ranking sites have it the other way around of course. I'm assuming the gear ranking sites aren't factoring in the 2pc T10 uptime. Is the regular spreadsheet showing the same thing?

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Old 05/17/10, 5:13 AM   #533
Nooska
Don Flamenco
 
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Blood Elf Hunter
 
Argent Dawn (EU)
For me, Rowans Rifle is showing as BiS BM ranged if you don't have access to icc25 (not sure about icc10 heroics) in Shandaras spreadsheet. I would tend to agree with you that the ranking sites don't factor in secondary effects from the increased speed - i.e. uptime of "on hit" procs without ICD.

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Old 05/17/10, 3:03 PM   #534
fearstalker
Banned
 
Dwarf Hunter
 
Windrunner
Originally Posted by Nooska View Post
For me, Rowans Rifle is showing as BiS BM ranged if you don't have access to icc25 (not sure about icc10 heroics) in Shandaras spreadsheet. I would tend to agree with you that the ranking sites don't factor in secondary effects from the increased speed - i.e. uptime of "on hit" procs without ICD.
Playing with it some more, with my gear (arcane in the rotation, not gemming Arp yet, just at that threshold), the online spreadsheet is showing Zod's as a 15dps loss, the 8.1 pvp gun as a 108 dps loss, and heroic Stakethrower as a 49dps loss. The heroic Stakethrower is the one that really suprises me.

It appears that the online spreadsheet is placing Rowan's firmly between the 264 and below, and the 271 and up weapons. Any of the 271+ showed some dps increase.

Is the gun really that good, or is the online sheet overvaluing something? (One other thing I noticed, if I replaced my current Herkuml War Token with DBW, the other 264 weapons were closer to Rowan's with Zod's being the closest, but Rowan's was still ahead of the other 264 weapons).

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Old 05/18/10, 7:27 AM   #535
Nooska
Don Flamenco
 
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Blood Elf Hunter
 
Argent Dawn (EU)
With any trinket that stacks an increasingly powerful buff/debuff on hit, speed will always be valued higher. Apart from getting more autos in the same length of the fight at the full stack, it also reduces the amount of specials that are used at lower stack values. This, however, is only valid for fights where you don't targetswitch a lot (though with targetswitching the speed component is higher in value as you, again, build up the stacks nontrivially faster).
I think a lot of people looking at Rowan's forget that the actual value a ranged weapon brings to the hunter is first and foremost basedamage and speed (some specs like slow and some like fast though). Looking at Rowan's compared to Zod's (for instance);

Rowan's / Zod's
255 dps / 255 dps
2.1 speed / 2.8 speed
77 stam / 51 stam
0 agi / 34 agi
26 hit / 0 hit

This is cleaned of all nonused stats (dodge, parry and str on Rowan's), and shos us that the real difference is 34 agi or 26 hit (and Rowan's has a marginally higher survivability from the extra stam) and the speed. Rowan's has a damage variable of +/- 129,5. Zod's has a damage variable of +/- 173 - which, when compared to the speed, is exactly the same damage variable over time as Rowan's. The faster speed will give you benefits for any on hit proc that doesn't have an ICD - and even a minor benefit for those that have an ICD - thos without ICD will be refreshed more often, those with an ICD will be refreshed faster after coming off the ICD, and will thus begin the new ICD faster possibly resulting in more uptime total by maybe gaining 1 more proc in a fight. The net result is, that the higher speed and the loss of 12 item points (thats all it really is as hit = agi in itempoint distribution even after we clear away the useless stats and disregard the stamina) will consistently have you doing more damage due to higher proc uptime.
The cost of a lowerdamage ranged is that our steadies suffer a bit as they are based on weapondamage, but by the time you would reasonably have Rowan's most of the damage in your steadies will be coming from your AP and the difference in base damage of Rowan's and Zod's is 178,5 average (range: 135 - 222) - which is only 49 damage more than the +/- damage deviation on the rifle itself.

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Old 05/18/10, 11:21 AM   #536
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Yes, Steady is based on weapondamage, but in such a way that it is actually the weapon DPS that factors in. Meaning, two weapons with the same stats and DPS, but different speed, will do the same Steady damage.

So BM really only loses damage in the Multi/Aimed department with a fast weapon. This is then made up for by the proc effects. In particular T10-2 and Improved Aspect of the Hawk.

Btw, you forget about Zod's proc, while it is pretty much crap, it still amount to a fairly significant amount of damage.

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Old 05/18/10, 2:39 PM   #537
Nooska
Don Flamenco
 
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Blood Elf Hunter
 
Argent Dawn (EU)
I didn't actually forget the Zod's proc, I just didn't have any info that was useful to actually include it - though that proc would also help in the uptime of "on hit" procs I assume.

Regarding steadyshot, are you sure its not base weapon damage? I was convinced by others that I was wrong when I said something to that effect either earlier in this thread or in one of the others - I believe its only the AP contribution that has been normalized so a slower weapon is more damage.
If you are right then even that slight advantage to Zod's (and the other 264 weapons) is gone, which makes Rowan's even better for BM as all thats lost is 12 itempoints - and the jokes that are made about "huntards" with strength, dodge and parry - which are easily ignored when you know that its one of the best weapons out there for you.

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Old 05/18/10, 5:29 PM   #538
fearstalker
Banned
 
Dwarf Hunter
 
Windrunner
One last play with the numbers with the online spreadsheet, I played around with some other variables, different pets, gemming for Arp, and Rowan's still is sitting between the other 264 weapons and the 271+ weapons. But, Zod's is close enough that I might start carrying a stack or two of arrows for pet-unfriendly situations.

(And I've gotten really good at explaining to pug raid leaders why I'm using Rowan's. I think I'm gonna macro it).

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Old 05/18/10, 6:44 PM   #539
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
Originally Posted by Nooska View Post
I didn't actually forget the Zod's proc, I just didn't have any info that was useful to actually include it - though that proc would also help in the uptime of "on hit" procs I assume.

Regarding steadyshot, are you sure its not base weapon damage? I was convinced by others that I was wrong when I said something to that effect either earlier in this thread or in one of the others - I believe its only the AP contribution that has been normalized so a slower weapon is more damage.
If you are right then even that slight advantage to Zod's (and the other 264 weapons) is gone, which makes Rowan's even better for BM as all thats lost is 12 itempoints - and the jokes that are made about "huntards" with strength, dodge and parry - which are easily ignored when you know that its one of the best weapons out there for you.
Steadyshot is definitely normalized for weapon speed in all respects - other attacks are not, but steady is pretty unique in being a perfectly normalized attack - it will scale with weapon and ammo DPS, but no other characteristics of a weapon (well stats and procs too obviously, but speed won't matter).

I've unfortunately had to wade through quite a lot of threads on the official forums or Wowhead where some poor innocent asks whether the tank gun is worth buying or not, I and one or two others explain how and when it's good (and how extremely good it is then), only to be swarmed by people bring up all the "lolhuntard tank" and "felglacier bolter is better noob" stuff that you mention - this has happened in literally around 12 threads now, so I think any recommendation to use the gun has to be accompanied with the warning that "idiots will make fun of you for using it, and refuse to accept you could possibly be right no matter what you say or show". If you happen to be BM these people would likely be making fun of you anyway though.

The standard summary is:
- 264 quality DPS, which scales your autoshot, steady shot, and wild quiver (and to a lesser extent piercing shots) DPS, every bit as well as any other 264 weapon
- dramatically higher 2pcT10 uptime, which affects all damage you and your pet do - particularly good for BM since the pet component matters more, and the uptime increase appears to be amplified by serpent's switftness
- hitrating is useful; stats on ranged slot always fairly minor anyway so wearing tank stats in the slot isn't a massive loss
- lower dps from instants than slower 264s have, but potentially higher than sub-264 weapons - mostly hurts MM, since Chim/Aimed/Silencing all affected, while Explosive, Black Arrow, Serpent Sting, and Arcane in the other specs aren't affected by weapon damage
- wild quiver unaffected for fast speed: procs are of lower magnitude, but are more frequent
- more frequent GfTT procs, but shouldn't really matter for level 80 hunters (fast weapons were a huge buff for hunters when 2.0 came out though just because of GfTT and Wind Serpents)
- more frequent Imp AotH procs
- benefits from dwarf racial, which only one other 264 does
- all the above mean that if you have 2pcT10, the weapon is solidly competitive with (or better than) 251 ICC weapons as MM and SV, and competitive with (or better than) 264 weapons for BM, for PvE - PvP maybe you prefer a slower weapon, I don't know.

Last edited by alienangel : 05/19/10 at 2:12 AM.

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Old 05/18/10, 7:18 PM   #540
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Don't bother to teach the idiot masses, it just isn't worth it. Mostly they are same dumbasses that don't use GS the right way and other stuff like that. Basically they don't want to learn and you will only get a bloody nose for your efforts. Concentrate on those that do want to learn or those you can speak with one on one.

Originally Posted by alienangel View Post
- 264 quality DPS, which scales your autoshot, steady shot, wild quiver and piercing shots DPS if MM, every bit as well as any other 264 weapon.
My bold.
Technically not true since you lose PS damage from Aimed Shot and Chimera Shot. But in terms of total Steady damage it is most certainly just as good any any other 264 weapon (with the reservations of stats, but as noted it isn't even that bad).

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Old 05/18/10, 7:30 PM   #541
MizarAlcor
Piston Honda
 
Night Elf Hunter
 
Uther
Originally Posted by alienangel View Post
Steadyshot is definitely normalized for weapon speed in all respects - other attacks are not, but steady is pretty unique in being a perfectly normalized attack - it will scale with weapon and ammo DPS, but no other characteristics of a weapon (well stats and procs too obviously, but speed won't matter).
To clarify what has been said previously, I dug up the formulas for different shots that I had saved up. I forgot which forum or site I got this from and I copied the formulas from the early days of Wotlk, so the exact accuracy might be doubted.

The formulas for :
- SS = (2.8/Speed)*MaxDmg + 0.1*AP + 252 + Ammo

- CS = 1.25*(MaxDmg + (AP /14)*Speed + Ammo + Scope)
- AiS = MaxDmg + 2.8*(AP/14) + Ammo + Scope + 408
- Auto = MaxDmg + (AP/14)*Speed + Ammo + Scope

As such, it is pretty clear how Steady is normalized while the other shots scale with speed.

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Old 05/19/10, 2:11 AM   #542
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
Originally Posted by KraxisSingular View Post

My bold.
Technically not true since you lose PS damage from Aimed Shot and Chimera Shot. But in terms of total Steady damage it is most certainly just as good any any other 264 weapon (with the reservations of stats, but as noted it isn't even that bad).
You are completely correct, sorry, I shouldn't have said it as if total PS damage will be the same for a particular weapon DPS regardless of weapon speed - when going from a lower dps slow weapon to a higher dps fast weapon though, the gain from steady shot PS procs will likely outweigh the loss from aimed/chimera procs. For example, Felglacier Bolter was usually suggested as an upgrade to Rowan's when I tried to argue it, and FB's instants barely hit any harder than Rowans, since it only has slightly higher bottom end and a higher ammo dps multipler, but the same RAP multiplier - Rowan's steadyshots hit a lot harder though.

Then again whenever I test in the sheet, I usually check against my own high-arp gear, which probably biases in favour of steady shot more than is fair for the fresh 80s that most often ask about the gun.

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Old 05/19/10, 1:33 PM   #543
fearstalker
Banned
 
Dwarf Hunter
 
Windrunner
Originally Posted by alienangel View Post
The standard summary is:
- 264 quality DPS, which scales your autoshot, steady shot, and wild quiver (and to a lesser extent piercing shots) DPS, every bit as well as any other 264 weapon
- dramatically higher 2pcT10 uptime, which affects all damage you and your pet do - particularly good for BM since the pet component matters more, and the uptime increase appears to be amplified by serpent's switftness
- hitrating is useful; stats on ranged slot always fairly minor anyway so wearing tank stats in the slot isn't a massive loss
- lower dps from instants than slower 264s have, but potentially higher than sub-264 weapons - mostly hurts MM, since Chim/Aimed/Silencing all affected, while Explosive, Black Arrow, Serpent Sting, and Arcane in the other specs aren't affected by weapon damage
- wild quiver unaffected for fast speed: procs are of lower magnitude, but are more frequent
- more frequent GfTT procs, but shouldn't really matter for level 80 hunters (fast weapons were a huge buff for hunters when 2.0 came out though just because of GfTT and Wind Serpents)
- more frequent Imp AotH procs
- benefits from dwarf racial, which only one other 264 does
- all the above mean that if you have 2pcT10, the weapon is solidly competitive with (or better than) 251 ICC weapons as MM and SV, and competitive with (or better than) 264 weapons for BM, for PvE - PvP maybe you prefer a slower weapon, I don't know.
I'd add one more, if you happen to be a BM goblin engineer, then there is another plus. (But Zod's is overall close enough if you have it and are a gnomish engineer).

The other thing that I have been told to do previously in my case, and that's been soundly refuted by the spreadsheet, is go get the PVP gun for PVE if I really wanted a gun.

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Old 05/20/10, 7:25 AM   #544
Nooska
Don Flamenco
 
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Blood Elf Hunter
 
Argent Dawn (EU)
@Rosamonde

With Rowan's creeping up in disucssions several tiems and places (not all here) I think it would be an idea to mention it in the first post - nothing fancy just a general "yes it is a (very) good ranged weapon for beastmaster hunters" in some way or form. I seem to remember seeing this discussed before this instance of it - could possibly also negate some of the "huntard, lol" comments if its staed in teh first post of the guide on this site (I have yet to come across anyone that actually disputes the validity of presented information here at EJ)

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Old 05/22/10, 9:27 AM   #545
ceelion22
Von Kaiser
 
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Tauren Druid
 
Uldaman
Well my gear isnt the greatest but It should still show the difference I saw in a movement (Helter Skelter) fight and a non-movement (patchwerk) fight. Also I'm not sure why but it's giving me different numbers than when I tested it before (more dps now when not and less now when not). Although there is an enormous possibility that I messed up.

Specs used:
AS
The World of Warcraft Armory

No AS
The World of Warcraft Armory

Used Simulationcraft:

With Aimed Shot (Patchwerk): 8520dps
Without AS (Patchwerk): 8513dps
Change: +7dps

With AS (Helter Skelter): 6981dps
w/o AS (Helter Skelter): 6889dps
Change: +92dps

There is a margin of error, but even still almost 100dps increase when you use AS in a movement heavy fight and in ICC that 100dps might make a difference.

Last edited by ceelion22 : 05/22/10 at 9:53 AM.

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Old 05/22/10, 10:43 AM   #546
Nooska
Don Flamenco
 
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Blood Elf Hunter
 
Argent Dawn (EU)
@Ceelion

Whats your crit rate? Becuase with the points coming out of Imp Tracking and adding not only AiS, but another point in mortal shots, that 6% more damage from your crits is, imo, a more likely explanation for a difference of a total of 100 dps - depending on your crit rate.

To do a test of validity you need to change only the point in AiS, and you need to test several different talents to take it out of any and all possible talents that could logically stand to lose a bit of dps without loosing more (for instance cobra shots if you have a high crit rate)
Also what pet have you used for the tests and what buffs?
Cobra Shots lose some value as a talent if your pet has it up in excess time because of only 1 ability to crit on (the wolf only has 1 for instance) and if you refrest cobra shots before its used you are "spending too much" in the talent.

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Old 05/23/10, 7:24 AM   #547
ceelion22
Von Kaiser
 
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Tauren Druid
 
Uldaman
Well, this is where me not being as good as I should be comes into play. I am using a wolf as a temp pet until I can grab a T-Rex and level it. My crit is 50% unbuffed.

Buffs used in the sim were default to eliminate variables. I also never thought about the crit making the difference.

The thing I like about AiS is it's instant, so you can cast it on the run. I haven't been through all of ICC, but from what the videos show is a lot of moving and instants mean your doing more damage while moving.

I'm behind a lot in gear, pets and etc. because I had a vacation and than my account ran out, so my tests maybe invalid to anyone that has better gear/the right pet.

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Old 05/24/10, 6:05 AM   #548
Nooska
Don Flamenco
 
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Blood Elf Hunter
 
Argent Dawn (EU)
The crit rate I asked for isn't what shows up on your character sheet ingame, but what your crit rate was for the purpose of the test (i.e. what the actual crit rate in the test was).
You say "default buffs" what are those?
Personally I am not a big fan of simming fights to valuate differences because a sim won't give the same result everytime, I personally prefer the spreadsheet because it will give the same result for anyone who plugs in teh same premises. I am aware that the spreadsheet will not accurately model a movement fight, but a standstill fight still showed a gain for you. If a standstill fight has a result that is very close to a non AiS it goes without saying that a movement fight will have an additional gain from it. I am asking for the info so I and/or someone else (if you don't do it of course) can (re)do the testing and verify or negate the results you posted. The idea is indeed logical, but what seems logical and what actually is more output is not always the same. Additionally, did you use Multishot in place of the AiS in the non-AiS build? MS only requires you to stand still long enough to push the button - something that I personally have never found a problem with - even on a fight such as Heigan.

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Old 05/24/10, 8:48 AM   #549
ceelion22
Von Kaiser
 
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Tauren Druid
 
Uldaman
Originally Posted by Nooska View Post
The crit rate I asked for isn't what shows up on your character sheet ingame, but what your crit rate was for the purpose of the test (i.e. what the actual crit rate in the test was).
You say "default buffs" what are those?
Personally I am not a big fan of simming fights to valuate differences because a sim won't give the same result everytime, I personally prefer the spreadsheet because it will give the same result for anyone who plugs in teh same premises. I am aware that the spreadsheet will not accurately model a movement fight, but a standstill fight still showed a gain for you. If a standstill fight has a result that is very close to a non AiS it goes without saying that a movement fight will have an additional gain from it. I am asking for the info so I and/or someone else (if you don't do it of course) can (re)do the testing and verify or negate the results you posted. The idea is indeed logical, but what seems logical and what actually is more output is not always the same. Additionally, did you use Multishot in place of the AiS in the non-AiS build? MS only requires you to stand still long enough to push the button - something that I personally have never found a problem with - even on a fight such as Heigan.
Ya kinda new to the EJ scene and not used to proving theories beyond just to myself. Ms was not fired in the sim of the no AiS build. If you could direct me to a proper resource to test this I would gladly put my best attempt at it.

The buffs not used were Focus Magic and Heroic Presence (I'm Horde).
All other buffs, and all debuffs were used.

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Old 05/24/10, 6:47 PM   #550
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
Originally Posted by Nooska View Post
Personally I am not a big fan of simming fights to valuate differences because a sim won't give the same result everytime, I personally prefer the spreadsheet because it will give the same result for anyone who plugs in teh same premises.
Well the sims in question here (from simulationCraft) generally aggregate results over several thousand iterations - while the spreadsheet will give everyone the same values with the same settings (if randomize procs isn't on), its estimate is almost certainly less accurate. Assuming the formulae are correct and enough iterations are used, the sim has to be more accurate simply because it's calculating the whole fight just like WoW would, and averaging it over the next several thousand times you could kill the boss - the problem in both cases is picking fight conditions and decision rules for each GCD to model the fight durations you care about in game, and the type of the fight (simcraft does support modelling fights that aren't tank and spank, which I think is what ceelion22 here is discussing, while the spreadsheet does not).

Based on her post, the conclusion seems strongly in favour of keeping Aimed Shot, simply because it models as significantly better on the helter-skelter fights (i.e. fights with movement) - the difference is calculated over hopefully a large number of iterations (10,000 or so), so it's not really affected by lucky crits or lucky procs or varying buffs/debuffs that might be valid criticisms if the comparison were made over WoL reports instead of SimCraft runs.

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