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07/26/09, 12:24 PM
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#331
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King Hippo
Tauren Druid
Destromath (EU)
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Originally Posted by Solos2
GC said in the following thread:
World of Warcraft - English (NA) Forums -> Hunter Q&A Thoughts
Are there any updated spreadsheet / DPS analyzer / simcraft data that'll put the 3.2 BM changes into consideration so we can theorycraft a little how BM DPS will be like in 3.2, whether it'll actually like what GC said, "beat the ArP focused MM hunters for max dps"??
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SC already supports the -10/20/30s off the KC cd with catlike reflexes. Just run it with patch=3.2.0
Or did I miss somethin else for BM in 3.2.0
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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07/26/09, 3:29 PM
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#332
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Glass Joe
Night Elf Hunter
Thaurissan
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How about the buff to wild hunt?
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07/26/09, 4:38 PM
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#333
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Von Kaiser
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Originally Posted by Solos2
How about the buff to wild hunt?
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I personally see an increase of over 400 DPS with the 3.2 changes (disregarding catlike reflexes, I haven't modeled new talents yet), which is about 6% for me. A substantial boost, but BM still seems way behind other specs, considering the last time I modeled my optimal survival spec it was about 16% higher. In 3.2 with my gear I'm looking at 6700 optimal DPS, which isn't at all bad for BM, a spec I find both more consistent and more reliable. However, it still trails far behind the 7500-8000 I could see as survival or MM. I would love to see where GC got his ideas about BM surpassing MM in DPS. With the gear in 3.2 the gap only seems to grow, I see MM builds pushing 11k DPS now, and BM still can't keep up. I will continue to spec beastmaster as long as my raid is without a retribution paladin, 3% damage puts me far ahead of the rest of the raid in terms of "contribution." I will still be waiting for the day GC speaks of, however.
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07/26/09, 6:44 PM
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#334
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King Hippo
Tauren Druid
Destromath (EU)
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Originally Posted by Solos2
How about the buff to wild hunt?
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Author: msjogren
Date: Today (5 hours ago)
Wild Hunt changes
Affected files
expand all collapse all
Modify /trunk/sc_hunter.cpp diff
Seems like msjogren implemented it earlier today, though this is not in the precompiled release yet.
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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07/27/09, 5:29 AM
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#335
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Glass Joe
Night Elf Hunter
Thaurissan
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Originally Posted by Starfox
Author: msjogren
Date: Today (5 hours ago)
Wild Hunt changes
Affected files
expand all collapse all
Modify /trunk/sc_hunter.cpp diff
Seems like msjogren implemented it earlier today, though this is not in the precompiled release yet.
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Thanks Starfox (and msjogren).
Can someone run some data with SC with the updated Wild Hunt / Catlike Reflex? Personally I'm not too familiar with SC as I usually use the spreadsheet to do my calculations.
Cheers.
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07/27/09, 8:37 AM
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#336
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Don Flamenco
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SC doesn't seem to have incorporated the pet expertise changes yet. The tests I ran showed pet attacks being dodged ~4.0% of the time, and that should be zero when hit capped. I only started using it recently, so I of course can't rule out the possibility of user error.
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08/08/09, 2:45 PM
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#337
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Glass Joe
Orc Death Knight
Gorefiend
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So whats the story after 3.2, haven't gotten to raid on my hunter very much but from what i can see while there was a solid increase in dps, we are still behind sv/mm by a size able margin.
Currently i switched over to a 55/11/5 build taking a point from frenzy, invigorate, and mortal shots to put int he new Catlike reflexes from the max dps 3.1 54/12/5 and really am not sure if its better or not. The spread sheet shows a dps decrease but i think i need to play around with it some more since i didnt carry over my old settings.
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08/09/09, 4:40 AM
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#338
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Von Kaiser
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Originally Posted by trecheron
So whats the story after 3.2, haven't gotten to raid on my hunter very much but from what i can see while there was a solid increase in dps, we are still behind sv/mm by a size able margin.
Currently i switched over to a 55/11/5 build taking a point from frenzy, invigorate, and mortal shots to put int he new Catlike reflexes from the max dps 3.1 54/12/5 and really am not sure if its better or not. The spread sheet shows a dps decrease but i think i need to play around with it some more since i didnt carry over my old settings.
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Catlike reflexes is a terrible allocation of talent points in my experience. I took the three points from anywhere I could, it was always a DPS loss. With "infinite" talents the spreedsheet I use estimated about 7 DPS per point, which is far cry off then 20-50 other talent points can give. However, our pets did get a substantial attack power boost, and I have seen a fairly large increase in my damage since 3.2. Not nearly enough to be near MM or SV, but better. I don't feel bad at all about it, BM can perform reasonably well if the raid needs 3% damage.
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08/10/09, 6:11 PM
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#339
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Glass Joe
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Just a quick question. I read through here awhile back and regemmed for attack power as suggested. I have been happy with my dps and so have my raid leaders. However, messing around with the spreadsheet, I clicked on the regem and it clicked over all my attack power gems into agility and increased my dps by about 20-30. Was there a change that I am not aware of that put gemming agi back on top over attack power for BM builds?
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08/10/09, 8:02 PM
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#340
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Glass Joe
Orc Hunter
The Venture Co
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The more recent posts in the spreadsheet thread talk about this in some detail
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08/11/09, 3:39 AM
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#341
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Glass Joe
Night Elf Hunter
Trollbane
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This is just a cut & paste from what I posted over at TKA:
Actually, going by the spreadsheet, gemming AP as BM is only better after a certain crit% threshold...I'd assume the threshold is a combination of 1/2 Go for the Throat and making sure the pet is never out of focus (which is prone to streakiness at low crit% levels), and getting sufficient Cobra Strikes procs with Steady and Arcane (since by taking 2/2 Survival Instincts the threshold drops a bit).
Without 2/2 Survival Instincts the threshold seems to be around 38%. The spreadsheet shows gemming AGI > AP until that threshold is reached...at least for me it does. (Note that I only run 10 mans, and don't have access to every buff under the sun, so this would probably be a moot point in 25 mans)
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08/11/09, 8:18 PM
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#342
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Von Kaiser
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I run 39.3% crit without survival instincts, I put in 1/2 and 2/2 into the spreadsheet to see the stat budgeting with the extra crit on my shots, and it got closer to AP > Agi but not quite there. There could be other factors that come into play, such as haste...but I wouldn't know the math behind that. My stat budget for agility goes from .93 to .904 and my stat budget for AP goes from .899 to .901 (with 2/2 survival instincts), so a bit more crit and I'd be at the "threshold" of which you speak.
Either way, unless AP becomes heavily favored over agility, which judging by the difference in my stat budgets per crit percent only happens at very high gear levels, the DPS gain from AP gems is minimal. It is nice to gem for agility and be able to switch to a survival spec for fights like general, hodir, if you have a ret paladin, etc. This is thinking in terms of raid contribution, however, as I'm a selfish hunter and prefer to stay BM even at a loss of some of my DPS.
Edit for prevention of double post:
Doing yogg today, I couldn't get my pet to hit the brain at all. I checked the data on the other 2 hunters who were with me and none of their pets did any damage either. Blizzard fix it so we can't have our pets stay in the brain room permanently and inadvertently remove half our damage on the brain?
Edit 2:
Confirmed, pets can't attack the brain atm.
Last edited by IceyDevil : 08/12/09 at 3:15 AM.
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08/12/09, 6:48 PM
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#343
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Glass Joe
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As I was saying, I get a minimal boost to dps switching all gems to agi over ap right now. With my gear gemmed with the lower ap gems and using a wolf pet on 25 man Gormok last night I peaked at a little over 6.5k dps, which is what the spreadsheet said I would do btw.
This is kind of a turning point because if I plan on regemming agi to take advantage of being able to dual spec surv when needed, I will be tossing in the epic agi gems in my higher end gear as well as using epic gems when I get better gear in some of my slacking spots.
Might have to tinker a bit more with the spreadsheet then before making the gem upgrades in-game.
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08/13/09, 8:09 AM
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#344
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Glass Joe
Blood Elf Hunter
Doomhammer (EU)
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If I press the regem button in the spreadsheet (which replaces the blue ap gems into epic agi gems) I gain a slight increase in dps aswell.
But if I manually add the epic ap gems ( +40 ap) instead of the agi gems I gain even more dps (not much but abit more).
So for me ap is still the winner, but not by much.
Last edited by SeraphisDH : 08/14/09 at 12:07 PM.
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08/16/09, 2:09 AM
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#345
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Von Kaiser
Blood Elf Hunter
Black Dragonflight
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Originally Posted by Vø� d
Actually On the yogg fight if you go into the portal and come back out your pet does stay on the brain and keeps attacking. I had to go Surv after 3.08 but am looking back into BM for that fight since in phase 1 I seem to be holding back my dps in order to not kill the adds before they get to sara anyway. I'm hoping the extra pet dps saves us a portal phase since the last time we go in we seem to be on the brain for like 5 sec
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This is no longer the case as of patch 3.2. On the 4 attempts I have participated to down Yogg tonight, I was BM for the first 2 and switched to MM, because I noticed my pet no longer attacks the Brain after the inital Kill Command. Total damage done by pet to the brain never exceeded 20k for either spec (Devilsaur/Cat), even when I left the pet inside the portal.
I have tried different things to get my pet to attack the brain, including spamming Ctrl+1 while targeting the brain, or setting the pet to aggressive/defensive. It's interesting to note that my Devilsaur did not even cast a Monstrous Bite (autocast) on the brain.
Seems to me that pets are completely broken for brain phase, again.
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