Maybe I'm being daft here and misunderstand you, but that won't happen. Part of the reason behind the change was to shift the balance back to the Hunter. Even if this was the littlebrother in the change-family. This latest change was added after people mentioned that the rather manainefficent BM spec lost a considerable amount of manasavings, which hadn't been the intention.
I did some quick tests on the live server with 3 of my pets and am wondering if others are seeing the same thing.
These were done on the level 80 training dummy and the latest build of recount was used to track damage(all pets were level 80).
I tested Devilsaur, Worm, and Wolf. For the test I just let them attack the training dummy for 10 minutes and recorded their final DPS after the 10 minutes. My gear is not great, still pre-raid but I did not change any gear between tests.
I was really surprised the wolf kicked ass. Is this because the devilsaur scales better with gear or is the wolf always going to be better? When will the 9% extra damage the Devilsaur is suppose to do, out DPS the 320 AP the wolf gets?
The Devilsaur is slightly better due to scaling. It's advantage actually incresed last patch because of the Hit -> Expertise conversion, meaning the Monstrous Bite didn't get dodged anymore. But it isn't that much ahead of the Wolf. And after the next patch it isn't unlikely that the Wolf will be better for the majority of people since it's 'bonus' isn't tied into it's own DPS alone.
And there there are the advantages of size and sounds which can't really be quantified, but still present major obstacles for the Devilsaur. As well as the Wolf can provide DPS (limited granted) when it can't attack the target.
What’s interesting to me is that the larger issue with BM hasn’t been addressed. It’s hard to justify utilizing a spec so dependant on pet damage when it doesn’t benefit wholly from our stats. Blizzard has addressed this somewhat with pets now benefiting from resilience in PvP, on the coin they have not addressed stats like ArP on a PvE level. The issue is, even with the changes on the PTR the reality of me making a dent as BM is somewhat fantasy due to the fact that the #2 stat I have geared around has no translation to pet damage/skills/abilities. I can’t gib my guild to totally regear, I’ve already gemmed back agility and are still over the ArP cap with my trinket so what is a MM hunter to do? In a nutshell I find the changes to BM a start….and a welcome one, but my fear is since the announced stat changes of Cataclysm the devs will not take the time to translate newer PvE stats into pet damage leaving the spec somewhat lack luster until the expansion.
* In Patch 3.3, pets will scale of all of your stats and allow buffs from raid encounters to affect them.
* In Patch 3.3, there will be changes to make sure that pets can't be hit by AOEs from bosses but others (PvP) will be able to affect them.
* Pets classes might get a "move to this location" command for their pet, long cooldown abilities that let your pet teleport to you to get out of trouble. This would be good feature since developers can't make pet AI as smart as a player.
those are the interessting lines of the Blizzcon Day 2 - Open Q&A Panel
Pretty nice indeed is the buff from the raid encounters such as Twin Valkyrs making BM somewhat more attractive again for these sort of encounters.
Did anyone else see a massive increase in their dps from 3.2.2? I'm now doing as well in 5 mans as I did in 25 mans raid buffed a few months ago. Add in some new gear and I'm shocked by how high I'm hitting. While I know the spreadsheets and the best players blow BM out of the water in other specs, as an average person playing with other average players, I'm kicking incredible amounts of butt. I was even pulling off tanks today. Really, I'm at the top of the charts in most groups. While I know we still don't stack up when theorycrafting, I'm pretty satisfied with where we are right now from my actual play experience.
In 5-mans BW was never really that much of a boost to use, so the baseline increase of your DPS (10%) will have a much larger effect, since it applies all the time. That is likely to be the reason. And It was an overall buff.
Where you will fall behind are on the longer fights where other specs and classes can use their cooldowns more effieicently, as well as finishing any potential rampup which obviously isn't there in 5-mans.
Hmm, that actually doesn't match up with my experience. In a lot of fight, someone else might have a higher dps rating, but I end up doing more overall damage to the boss, even in raids. This especially seems to happen versus other hunters. I'm certainly not playing with the best of the best, though, nor am I in that category, so I don't know how relevant my personal experiences are.
Such results are often due to how good you are at actually DPSing the boss. The more the damage (while lower DPS) means you are somewhat better at it. Obviously certain classes and specs have advantages. BM and Demo locks have advantages on many fights due to the pets going at it while we run about.
But what I meant is that previously BW didn't really add much between bosses, now it adds a great deal. For a long raid that can be a substantial increase. And in 5-mans where you only get to pop one BW on each boss anyway the value is even more pronounced. So I'm not surprised that the total numbers are up by a good deal. The boss numbers however shouldn't be obviously better.