Right.
Having thought about kabes posting I played around with the spreadsheet (93i).
I decided the following assumptions;
- The same spec for all the rotations (I went with
54/14/4 to pick up anything that would increase dps for SS and other shots as well)
- That I wouldn't use Aimed in any rotations as that would require a talent point to be taken out of something else and therefor shifting specs - otherwise there would be a wasted talent point in the non aimed rotations)
- Standard 25 man buffs (the ones that come preloaded with the spreadsheet)
- Standard fight length from the spreadsheet (6 minute duration, 1.2 minutes at sub 20%)
- Standard latency (150 ms)
- Standard "Max time to wait for CD's" (800ms)
- To not go with BiS gear, as thats relatively meaningless for most people - I went with what I happen to have from 10 man ICC and before.

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#2>None</OffHand #2><OffHand #3>None</OffHand #3><OffHand #4>None</OffHand #4><OffHand #5>None</OffHand #5><OffHandEnchant>None</OffHandEnchant><Gloves #1>Windrunner's Handguards of Triumph (H)</Gloves #1><Gloves #2>None</Gloves #2><Gloves #3>Windrunner's Handguards of Triumph (H)</Gloves #3><Gloves #4>Aldriana's Gloves of Secrecy (H)</Gloves #4><Gloves #5>Anub'ar Stalker Gloves (H)</Gloves #5><GlovesEnchant>Major Agility</GlovesEnchant><Waist #1>Waistguard of Deathly Dominion (H)</Waist #1><Waist #2>None</Waist #2><Waist #3>Waistguard of Deathly Dominion (H)</Waist #3><Waist #4>Nerub'ar Stalker's Cord (H)</Waist #4><Waist #5>Nerub'ar Stalker's Cord</Waist #5><Legs #1>Windrunner's Legguards of Triumph (H)</Legs #1><Legs #2>None</Legs #2><Legs #3>Windrunner's Legguards of Triumph (H)</Legs #3><Legs #4>Leggings of Northern Lights (H)</Legs #4><Legs #5>Sanctified Ahn'Kahar Blood Hunter's Legguards (H)</Legs #5><LegsEnchant>Icescale Leg Armor</LegsEnchant><Feet #1>Greaves of Ruthless 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- I did regem for ArP, as thats the whole basis for the postulation
- To not simply stack in favor of SS and retain the 2t9 bonus (which I have and most people will keep untill 4t10 I suspect)
- Staying in Dragonhawk untill OOM (no switching for BW) - which doesn't happen in any of these rotations
- For all rotations Rapid fire and Bestial Wrath are popped when available (but I won't mention it in the results)
- Using a wolf pet because rotations have the smallest impact on the wolf (as opposed to a devilsaur where reality means timing certain things to the pets specials)
- To test 4 rotations; 1) pure Steady spam, 2) Steady spam with SrS up, 3) Steady spam with KS on CD, and finally the "regular" rotation of 4) Killshot, SrS and Steady.
For the first set of tests I used the following glyphs;
[Glyph of the Hawk],
[Glyph of Steady Shot] and
[Glyph of Bestial Wrath] because off the bat these made as much sense as anything else to me.
I will present the numbers (which are the specifics for my setup, but should probably be taken more in the abstract)
The numbers will be presented in this format: [Total DPS] - [Hunter DPS] / [Pet DPS]
I decided to note all 3 numbers as it would be interesting to see how the different rotations affected the pet dps as well as the hunter dps with the total actually being the less interesting number.
I also did a pure auto with RF and BW on CD for baseline;
4340,78 - 2231,53 / 2109,25
Set 1 (Hawk, BW, SS)
1) 7586,62 - 4796,53 / 2790,09
2) 7919,65 - 5143,29 / 2776,36
3) 7717,11 - 4927,23 / 2789,88
4) 8049,78 - 5274,37 / 2775,41
What is immediately aparant is that using SrS is a dps loss for our pet - this is of course due to SrS replacing a steady shot and thus fewer steadies for cobra procs.
What is also immediately apparant is that Serpent sting is a significant dps gain - this is of course due in part to the SS glyph.
In this thread is has been suggested that the
[Glyph of Serpent Sting] is better than the BW glyph, so I decided to switch them out - as the purpose of this test wasn't to find the best steady spam setup but to examine the viability of contemplating it;
Set 2 (Hawk, SrS, SS)
1) 7538,42 - 4784,13 / 2754,29
2) 7953,87 - 5209,75 / 2744,12
3) 7668,49 - 4914,45 / 2754,04
4) 8078,46 - 5334,62 / 2743,84
Again, we see that applying SrS is a slight dps loss for our pet, but a significant larger gain for our personal dps. The other interesting thing is that the loss of BW is an immediatley apparant loss for the pet, the hunter gains more than the pet looses, so under these circumstances SrS glyph is definately more valuable than BW.
After doing this test I had to admit that so far I had stacked the deck against the steady spam - because if we wanted to truly try that out I had 1 or 2 totally wasted glyphs in the above tests, the Steady glyph in both and the serpent sting in the second test.
I looked at glyph choices that wouldn't be relevant for the different rotations and still be somewhat of a gain - I looked at them with an eye on "what would I use if I knew I wasn't using X"
So I made Set 3 with
[Glyph of Rapid Fire] instead of the SS glyph from the first set.
Set 3 (Hawk, RF, BW)
1) 7602,06 - 4811,98 / 2790,09
2) 7734,97 - 4985,61 / 2776,36
3) 7732,73 - 4942,85 / 2789,88
4) 7872,15 - 5096,73 / 2775,41
Once again we show that SrS is a dps loss for our pet.
This set shows about the same differences as kabes mentions - droppig SrS for pure SS (no KS) results in a net loss of ~130 dps - while we personally gain dps our pet looses it. Remove 2t9 and it will probably be even close as there will be not crit ticks.
Adding in KS is a slight loss for the pet over pure SS spam, but an overall gain. The interesting part here, I think, is that dropping KS and using SrS results in slightly higher DPS - which isn't interesting except, KS can only be used sub 20% so using SrS instead of KS will be more consistent dps than using SS and KS.
Again the "normal" rotation comes out on top by ~270 dps in this set.
I did a 4th set where I exchanged BW for RF glyph (compared to the first set), but my later test made this set pretty irrelevant.
For the question at hand; "Is it viable to contemplate Steady spam" none of the sets will answer the question themselves, as the sets are differentiated by the glyph choices. These choices should be balance out against what you want to use, thus;
To find whether SS spam is viable, the best set for each rotation must be used, so as to give each rotation the best scenario.
Optimaly I would have changed the talent points from 5/5 Mortal shots and 4/5 Improved tracking to account for these 2 talents, but I decided not to on the basis that
- Mortal Shots affects Steady Shot and Kill Shot equally
- Improved Tracking affects autoshots, Steady Shots, Kill shots and Serpent Sting equally
- 5/5 Improved Tracking and 4/5 Mortal shots would only increase the relative value of serpent sting compared to the other shots, and serpent sting is already showing an increase from being added - no pertinant information would be gained from increasing the relative value more.
Autoshots should be the same for all sets as the spreadsheet averages out IAotH - a simulation might have yielded different results as procs wouldn't fall at the same points in a fight - therefor the spreadsheet give sus the better answer for this question.
Thus the best results across the sets are:
1) 7602,06 - 4811,98 / 2790,09 (RF, BW, Hawk)
2) 7953,87 - 5209,75 / 2744,12 (SS, SrS, Hawk
3) 7732,73 - 4942,85 / 2789,88 (RF, BW, Hawk)
4) 8078,46 - 5334,62 / 2743,84 (SS, SrS, Hawk)
From this, the loss from the "normal" rotation of (RF > BW >) KS > SrS > SS to pure steady spam is ~470 dps (or 5,9%). The loss from the normal rotation to Steady spam with KS on CD is ~345 dps (or 4,3%).
Under the right glyphs the contribution from Killshot over the course of a full fight is considerably less than the contribution from SrS - and I doubt any of us would consider dropping those killshots during the last part of a fight.
To be fair, the actual contribution of KS should probably be looked at in a pure sub 20% scenario and looked at in the those terms and I won't infer any value on KS alone from these calculations (nor would I suggest that any valu
can be inferred for KS).
At this time I decided to check the validity of my glyph choices and see how they affected the 4th rotation - the normal rotation - because it came out on top on every set, just to make sure I hadn't made any gross errors.
Therefore I tested the glyphs that would provide any sort of dps increase to the standard rotation.
I did this by using the same rotation and removing all the glyphs and just adding 1 at a time;
First I did a baseline to get delta values of the glyphs;
No glyphs:
7716,57 - 4976,80 / 2739,76
(interesting the spreadsheet has some hidden digits resulting in what appears to be a rounding error loosing 0,01 dps)
[Glyph of Steady Shot]
7909,27 - 5169,50 / 2739,76 Δ 192,70 - 192,70 / 0
[Glyph of the Hawk]
7807,70 - 5067,94 / 2739,76 Δ 91,13 - 91,13 / 0
[Glyph of Kill Shot]
7798,40 - 5057,66 / 2740,74 Δ 81,83 - 80,86 / 0,98
[Glyph of Serpent Sting]
7788,50 - 5044,66 / 2743,84 Δ 71,93 - 67,86 / 4,07
[Glyph of Bestial Wrath]
7765,39 - 4989,98 / 2775,41 Δ 48,82 - 15,44 / 33,38
[Glyph of Rapid Fire]
7732,01 - 4992,24 / 2739,76 Δ 15,44 - 15,44 / 0
I have ordered the glyphs by the delta value.
This "test" suggests that the greatest increas in dps will be had from Hawk/SS/KS combo with a combined suggested delta of 365,66 (or 4,738% increase over the baseline). Plugging them in results in a dps of
Hawk/SS/KS
8080,67 - 5339,94 / 2740,74 Δ 364,10 - 363,14 / 0,98
Actual delta is 364,10 - or 4,718% increase over the baseline.
Slightly less than expected; the pets contribution is precisely as expected, however the hunters contribution is 1,56 dps lower than the suggested delta - the most logical reason for this is having to hold shots slightly because of the decreased CD on KS.
Here is where common sense kicks in - as I've stated many times, KS glyph only helps sub 20% - so the real dps gain over the fight length is dependant on consistantly downing the boss - if not SrS glyph might be a better option.
Of course, while I'm doing all this I had no excuse to not test that as well.
SrS glyph comes in 4th place on the delta "chart" above, and on conjunction with Hawk and SS suggest a delta of 355,76(or 4,610% over the baseline). Plugging that in results in;
Hawk/SS/SrS
8078,46 -5334,62 / 2743,84 Δ 361,89 - 357,82 / 4,08
Actual delta is 361,89 - or 4,690% (rounded) increase over the baseline.
Sligtly more than expected; the pets contribution is, once again, exactly as expected (I blame the rounding "error" from the baseline for the extra 0,01 dps) while the hunter contribution is 6,13 dps over expected. Exactly what plays in her eI am not sure - but again I am led to believe that the GCD / KS distribution is simply more optimal with less waiting time - the odd thing here is that at no point is a steady over the gcd, the latency should be fixed for all shots as they all take 1 gcd, but I assume it must be a question of latency/time to wait for CD playing together nicer without the KS glyph.
The really interesting thing to take out of the last setup is this;
The dps loss from dropping KS glyph and grabbing SrS will only be a 2 dps (with these numbers) or 0,03% loss - and only if you consistently down bosses.
---
I would love to see others using their actual gear to double check the results I've given - both for the rotations and for the glyphs, but please use the same assumptions as I listed in the beginnig so its comparable (easiest way you can do so is download a fresh 93i spreadsheet) - and please point out if you think I stacked the deck against either scenario through the spec (though, as explained I don't think I did)
---
TL;DR
The normal rotation; (RF > BW >) KS > SrS > SS will yield nontrivially higher dps over any rotation that drops serpent sting - with or without SS or SrS glyph (or even without both).
KS adds less dps oer a fight than SrS, but should be kept due to real dps increase when available.
Additionally the highest yielding glyphs for BM are (in order of yield for the rotation) SS> Hawk > KS > SrS > BW > RF - though in any practical situation you will more likely see a higher consistent yield from SS + Hawk + SrS glyphs than from SS+ Hawk + KS.