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Old 03/16/10, 3:32 PM   #496
TrevvyTrev
Don Flamenco
 
Night Elf Hunter
 
Gilneas
Originally Posted by Sebudai View Post
I'm pretty sure the spec with Aimed Shot is going to be optimal in reality due to movement. I do not think it's very hard for it to overcome the dps lost by not having the extra point in Improved Tracking, at least on the majority of encounters.
The "majority" of encounters don't require you to be running or jumping and shooting at the same time for the whole fight. Standing still for a multishot isn't the same as standing still for a steady shot. It's only 0.5 seconds. Any fight that doesn't allow you enough time for a multi wouldn't allow you to use auto shots either, and that's the largest damage percentage shot for BM. In short, if your movement issues are that severe to where you need aimed over multi, then you probably shouldn't be specced BM for that fight at all.

Plus, even though Aimed does better when you want to shoot without stopping, it does worse on any fight where there are non-CC'ed adds, and there are a fair number of those too. Trying to "fix" BM raid dps through abilities that most BM raiders don't take is a long shot -- that's what happened with Catlike Reflexes. It's not going to work unless you really buff the crap out of Aimed Shot for BM, which may over-buff it. And since most BM hunters use Aimed Shot for PvP, where they are trying not to buff BM, that opens a whole new can of worms.

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Old 03/19/10, 2:05 AM   #497
Sulik
Von Kaiser
 
Sulik's Avatar
 
Orc Hunter
 
Gorefiend
Festergut as BM

I was messing around as BM in my guild's 25 man and I noticed something odd.

After reviewing the fight on World of Logs, I came to the conclusion that while I still took a damage while under the effect of The Beast Within, I was not stunned by Vile Gas. This is not startling considering the definition of Bestial Wrath and other enrage effects. However, I think it might have a distinct advantage during this encounter... with a little micro management. Judging from the logs the last (3rd) Vile gas I received was countered by The Beast Within effect(Bestial Wrath) AFTER I had been targeted and "painted" by the effect of Vile Gas. I also took no damage. So, it seems to me that there is a cushion that makes timing bestial wrath during this encounter even more possible. The time from when fester looks, casts, and you are still able to move and cast for a bit while dark orange/about to puke.

I was fishing the logs trying to think of a better way to represent this, but this is all I could think of.

World of Logs - Real Time Raid Analysis
This is the query for vile gas.

[23:26:43.562] Sulik afflicted by Vile Gas from Festergut
[23:26:45.593] Festergut Vile Gas Sulik 4573
[23:26:47.508] Festergut Vile Gas Sulik 4574
[23:26:49.624] Festergut Vile Gas Sulik 4573
[23:26:49.624] Sulik's Vile Gas fades
[23:27:13.752] Sulik afflicted by Vile Gas from Festergut
[23:27:15.838] Festergut Vile Gas Sulik 4713
[23:27:17.751] Festergut Vile Gas Sulik 4713
[23:27:19.869] Festergut Vile Gas Sulik 4714
[23:27:19.869] Sulik's Vile Gas fades
[23:28:37.338] Sulik afflicted by Vile Gas from Festergut
[23:28:38.254] Sulik's Vile Gas fades

Here is Bestial Wrath
[23:24:20.072] Sulik gains The Beast Within from Sulik
[23:24:30.087] Sulik's The Beast Within fades
[23:25:44.859] Sulik gains The Beast Within from Sulik
[23:25:54.941] Sulik's The Beast Within fades
[23:27:13.667] Sulik gains The Beast Within from Sulik
[23:27:23.656] Sulik's The Beast Within fades
[23:28:38.254] Sulik gains The Beast Within from Sulik

This is the query for Auto-Shot

2nd Vile gas while under the effect of The Beast Within (Bestial Wrath) due to pure RNG
[23:27:11.839] Sulik Auto Shot Festergut 3385
[23:27:13.670] Sulik Auto Shot Festergut *6734*
[23:27:15.838] Sulik Auto Shot Festergut 3728
[23:27:17.751] Sulik Auto Shot Festergut 3884
[23:27:19.869] Sulik Auto Shot Festergut *8712*
[23:27:21.802] Sulik Auto Shot Festergut *8754*

3rd Vile Gas
[23:28:36.895] Sulik Auto Shot Festergut 3995
[23:28:38.527] Sulik Auto Shot Festergut *7543*
[23:28:39.863] Sulik Auto Shot Festergut *8117*
[23:28:41.304] Sulik Auto Shot Festergut 3713
[23:28:42.640] Sulik Auto Shot Festergut 3932
[23:28:44.088] Sulik Auto Shot Festergut *8203*
[23:28:45.526] Sulik Auto Shot Festergut 3662
[23:28:46.814] Sulik Auto Shot Festergut 3658

I am not 100% sure but it seems to make sense, any input would be appreciated.

Last edited by Sulik : 03/19/10 at 2:16 AM.

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Old 03/19/10, 11:21 AM   #498
alienangel
Bald Bull
 
alienangel's Avatar
 
Draenei Hunter
 
Eredar
BW used to prevent the disorient effect from the Eredar Twin's Conflagrate, but still cause the damage from it to go through, so it seems quite plausible - Vile Gas seems to do a very similar disorient effect which can be PvP trinketed out of.

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Old 03/20/10, 3:22 AM   #499
KnThrak
Piston Honda
 
KnThrak's Avatar
 
Gnome Warlock
 
Emerald Dream (EU)
All party and raid members have all damage increased by 2 to 3% within 100 yards of your pet. In addition, increases the damage dealt by Arcane Shot and Steady Shot by 8 to 9%.
Ferocious Inspiration - Spell - World of Warcraft

Wowhead's datamined 3.3.3 Ferocious Inspiration. This is in line with how Ghostcrawler is talking about the ability.

SQUEAK.
-- (The Death of Rats, Terry Pratchett, Soul Music)

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Old 03/20/10, 2:29 PM   #500
kabes
Von Kaiser
 
Pandaren Hunter
 
Whisperwind
Tried this for fun using the spreadsheet... kind of ridiculous...

Using an ArP build I can reduce BM to steady shot spam (plus killshot) and only lose 155 dps. Yes, no serpent sting either.

Rotation: Serpent > Killshot > Aimed > Steady
With glyphs: Steady shot, Serpent sting, Bestial wrath
11,111 dps


Rotation: Killshot > Steady
With glyphs: Imp. Hawk, Killshot, Bestial wrath
Swapped out T10 gloves to break 4pc bonus and replaced with Logsplitters. Also changed my tainted twig of nordrassil to Hersir's Greatspear to replace +hit loss on gloves.
10,956 dps

You can boost this slightly by putting aimed shot back in the rotation but it only ends up being around a 40 dps increase because you will lose approx 5% crit on pet specials from the cobra strikes loss.

Quite a bit of extra effort for only 150 dps. I played with this on PTR and saw a similar gap even without being able to benefit from the killshot glyph on target dummies.

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Old 03/20/10, 2:41 PM   #501
Nooska
King Hippo
 
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Blood Elf Hunter
 
Argent Dawn (EU)
@kabes:
You have one very fundamental error in your comparison when looking at validity;
You have improved hawk glyph in the KS>SS spam and you do not have it in the SrS>KS>AiS>SS (which looks like a weird priority for BM).
I think you would find a DPS gain of more than 150 if you replaced the KS glyph with SS glyph and changed your priority to KS>SrS>SS.

The reason I think the first priority looks weird is first of all that you are prioing SrS over KS (KS gains nothing from SrS, the only shot that gains is SS, so SrS is only worth more if it boosts the following steadies - and only if the gain from the steadies + the SrS damage is higher than an additional unboosted SS (Think; Time To Live).
Secondly you use Aimed Shot.
I don't see where you are getting the point for Aimed that wouldn't give more dps gain elsewhere.

I absolutely agree (as will most probably) that dropping Arcane from the priority lists is a given at some point of conflux between AP and ArP because SS will give more true damage than the arcane - but I have yet to see a build where Aimed Shot can be learned without giving up more dps than you gain (Improved Tracking springs to mind - especially with Mortal Shots only benefitting Steadies and not autoshots in our normal "rotation")

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Old 03/20/10, 3:04 PM   #502
kabes
Von Kaiser
 
Pandaren Hunter
 
Whisperwind
On my sheet putting SrS before or after killshot in the priority list is only a 1 or 2 dps difference so I didn't think much of it.

Swapping hawk and SrS glyphs in the first build results in the same DPS for me, the glyphs appear to have equal value. I just prefer SrS in that case cause I have to apply it less often.

As for multishot vs. aimed shot it's a debate that's been had. Some people prefer the extra theoretical damage and some prefer having an extra instant shot on hand. If I dropped aimed shot and put a point into improved tracking instead the gap between the builds would remain pretty much the same.

So even using your suggested changes, the gap between a "normal" rotation and just spamming steady shot remains the same for me.

You are correct that adding serpent sting to the 2nd build and replacing the one glyph results in an increase, but then it wouldn't just be steady shot spam which was the whole point

Edit: Re-reading your post something dawned on me... I was so concerned with keeping the talent builds the same that I forgot about it. Drop aimed shot from the 2nd build's talents and put that point into imp tracking. End result is 11138dps which is higher than the first build! Of course if I did the same with build 1, it would also go up the same amount, but you'd lose the benefit of an instant shot.

Last edited by kabes : 03/20/10 at 3:13 PM.

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Old 03/20/10, 6:02 PM   #503
Nooska
King Hippo
 
Nooska's Avatar
 
Blood Elf Hunter
 
Argent Dawn (EU)
After having mulled over it most of the evening (its 11 pm right now) I've decide to play around with the idea a bit more (tomorrow).

Could you link the spec you have been using for the calculations so I start at approximately the same place as you (to start by looking at gear).
Also, what fight length and sub 20% health length do you have?
I assume you've been using the latest spreadsheet (93i) where the 3.3.3 ptr changes are in (the one to FI in particular adding 9% damage to SS)

I think its an interesting thought to have a utility spec that sacrifices instants for spam and can bring a lot of different things to the raid - in particular 10 man - by switching the pet out.

I have to be honest, I would probably never have thought about switching SrS out of the rotation entirely - but it does take away a good deal of dps on the short duration fights - and when you apply it just before it stops "working" (I'm thinking Blood Princes - I know I've applied it quite a number of times to have it tick for max 1 SS if not less before the orb moves - its awareness and learninng the fight, but it still annoying - even as MM)
I am quite looking forward to 3.3.3 and being able to raid as BM again by bringing some utility we are sorely lacking in 10 man.

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Old 03/21/10, 9:05 AM   #504
Nooska
King Hippo
 
Nooska's Avatar
 
Blood Elf Hunter
 
Argent Dawn (EU)
Right.
Having thought about kabes posting I played around with the spreadsheet (93i).
I decided the following assumptions;

- The same spec for all the rotations (I went with 54/14/4 to pick up anything that would increase dps for SS and other shots as well)
- That I wouldn't use Aimed in any rotations as that would require a talent point to be taken out of something else and therefor shifting specs - otherwise there would be a wasted talent point in the non aimed rotations)
- Standard 25 man buffs (the ones that come preloaded with the spreadsheet)
- Standard fight length from the spreadsheet (6 minute duration, 1.2 minutes at sub 20%)
- Standard latency (150 ms)
- Standard "Max time to wait for CD's" (800ms)
- To not go with BiS gear, as thats relatively meaningless for most people - I went with what I happen to have from 10 man ICC and before.
<Header><Version>V1</Version><Date>22-2-2010</Date><ProfileName>Sample MM Spec 7/57/7</ProfileName></Header><Gear><Race>Orc</Race><MainHand><Name>Oathbinder, Charge of the Ranger-General (H)</Name><Enchant>Accuracy</Enchant><Gem1>Fractured Cardinal Ruby (20 ArP)</Gem1><Gem2>Fractured Cardinal Ruby (20 ArP)</Gem2><Gem3>Delicate Cardinal Ruby (20 Agi)</Gem3></MainHand><OffHand><Name>None</Name><Enchant>None</Enchant><Gem1>None</Gem1><Gem2>None</Gem2><Gem3>None</Gem3></OffHand><Head><Name>Sanctified Ahn'Kahar Blood Hunter's Headpiece (H)</Name><Enchant>Arcanum of Torment</Enchant><Gem1>Relentless Earthsiege Diamond (21 Agi)</Gem1><Gem2>Delicate Cardinal Ruby (20 Agi)</Gem2><Gem3>None</Gem3></Head><Neck><Name>Sindragosa's Cruel Claw (H)</Name><Gem1>Fractured Cardinal Ruby (20 ArP)</Gem1><Gem2>None</Gem2></Neck><Shoulder><Name>Sanctified Ahn'Kahar Blood Hunter's Spaulders (H)</Name><Enchant>Greater Inscription of the Axe</Enchant><Gem1>Fractured Cardinal Ruby (20 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ArP)</Gem3></Waist><Legs><Name>Leggings of Northern Lights (H)</Name><Enchant>Icescale Leg Armor</Enchant><Gem1>Nightmare Tear (+10 to all stats)</Gem1><Gem2>Fractured Cardinal Ruby (20 ArP)</Gem2><Gem3>Deadly Ametrine (10 Agi, 10 Crit)</Gem3></Legs><Feet><Name>Frostbitten Fur Boots (H)</Name><Enchant>Icewalker</Enchant><Gem1>Deadly Ametrine (10 Agi, 10 Crit)</Gem1><Gem2>Deadly Ametrine (10 Agi, 10 Crit)</Gem2></Feet><Ring1><Name>Ashen Band of Endless Vengeance</Name><Enchant>None</Enchant><Gem1>Deadly Ametrine (10 Agi, 10 Crit)</Gem1></Ring1><Ring2><Name>Frostbrood Sapphire Ring (H)</Name><Enchant>None</Enchant><Gem1>Fractured Cardinal Ruby (20 ArP)</Gem1></Ring2><Trinket1><Name>Whispering Fanged Skull (H)</Name><Gem1>None</Gem1><Gem2>None</Gem2></Trinket1><Trinket2><Name>Deathbringer's Will (H)</Name><Gem1>None</Gem1><Gem2>None</Gem2></Trinket2><Ranged><Name>Fal'inrush, Defender of Quel'thalas (H)</Name><Enchant>Heartseeker Scope</Enchant><Gem1>Fractured Cardinal Ruby (20 ArP)</Gem1><Gem2>None</Gem2></Ranged><Ammo>Iceblade Arrow</Ammo></Gear><AltTalents><Hunter><BeastMastery><Improved Aspect of the Hawk>0</Improved Aspect of the Hawk><Endurance Training>0</Endurance Training><Focused Fire>0</Focused Fire><Improved Aspect of the Monkey>0</Improved Aspect of the Monkey><Thick Hide>0</Thick Hide><Improved Revive Pet>0</Improved Revive Pet><Pathfinding>0</Pathfinding><Aspect Mastery>0</Aspect Mastery><Unleashed Fury>0</Unleashed Fury><Improved Mend Pet>0</Improved Mend Pet><Ferocity>0</Ferocity><Spirit Bond>0</Spirit Bond><Intimidation>0</Intimidation><Bestial Discipline>0</Bestial Discipline><Animal Handler>0</Animal Handler><Frenzy>0</Frenzy><Ferocious Inspiration>0</Ferocious Inspiration><Bestial Wrath>0</Bestial Wrath><Cat Like Reflexes>0</Cat Like Reflexes><Invigoration>0</Invigoration><Serpent's Swiftness>0</Serpent's Swiftness><Longevity>0</Longevity><The Beast Within>0</The Beast Within><Cobra Strikes>0</Cobra Strikes><Kindred Spirits>0</Kindred Spirits><Beast Mastery>0</Beast Mastery></BeastMastery><Marksmanship><Improved Concussive Shot>0</Improved Concussive Shot><Focused Aim>0</Focused Aim><Lethal Shots>0</Lethal Shots><Careful Aim>0</Careful Aim><Improved Hunter's Mark>0</Improved Hunter's Mark><Mortal Shots>0</Mortal Shots><Go For the Throat>0</Go For the Throat><Improved Arcane Shot>0</Improved Arcane Shot><Aimed Shot>0</Aimed Shot><Rapid Killing>0</Rapid Killing><Improved Stings>0</Improved Stings><Efficiency>0</Efficiency><Concussive Barrage>0</Concussive Barrage><Readiness>0</Readiness><Barrage>0</Barrage><Combat Experience>0</Combat Experience><Ranged Weapon Specialization>0</Ranged Weapon Specialization><Piercing Shots>0</Piercing Shots><True Shot Aura>0</True Shot Aura><Improved Barrage>0</Improved Barrage><Master Marksman>0</Master Marksman><Rapid Recuperation>0</Rapid Recuperation><Wild Quiver>0</Wild Quiver><Silencing Shot>0</Silencing Shot><Improved Steady Shot>0</Improved Steady Shot><Marked for Death>0</Marked for Death><Chimera Shot>0</Chimera Shot></Marksmanship><Survival><Improved Tracking>0</Improved Tracking><Hawk Eye>0</Hawk Eye><Savage Strikes>0</Savage Strikes><Surefooted>0</Surefooted><Entrapment>0</Entrapment><Trap Mastery>0</Trap Mastery><Survival Instincts>0</Survival Instincts><Survivalist>0</Survivalist><Scatter Shot>0</Scatter Shot><Deflection>0</Deflection><Survival Tactics>0</Survival Tactics><T.N.T>0</T.N.T><Lock and Load>0</Lock and Load><Hunter vs Wild>0</Hunter vs Wild><Killer Instinct>0</Killer Instinct><Counterattack>0</Counterattack><Lightning Reflexes>0</Lightning Reflexes><Resourcefullness>0</Resourcefullness><Expose Weakness>0</Expose Weakness><Wyvern Sting>0</Wyvern Sting><Thrill of the Hunt>0</Thrill of the Hunt><Master Tactician>0</Master Tactician><Noxious Stings>0</Noxious Stings><Point of No Escape>0</Point of No Escape><Black Arrow>0</Black Arrow><Sniper Training>0</Sniper Training><Hunting Party>0</Hunting Party><Explosive Shot>0</Explosive Shot></Survival></Hunter></AltTalents><Optimizer><Helm #1>Windrunner's Headpiece of Triumph (H)</Helm #1><Helm #2>None</Helm #2><Helm #3>Windrunner's Headpiece of Triumph (H)</Helm #3><Helm #4>Sanctified Ahn'Kahar Blood Hunter's Headpiece (H)</Helm #4><Helm #5>Sanctified Ahn'Kahar Blood Hunter's Headpiece</Helm #5><HelmEnchant>Arcanum of Torment</HelmEnchant><Neck #1>Collar of Unending Torment (H)</Neck #1><Neck #2>None</Neck #2><Neck #3>Collar of Unending Torment (H)</Neck #3><Neck #4>Sindragosa's Cruel Claw (H)</Neck #4><Neck #5>Sindragosa's Cruel Claw</Neck #5><Shoulders #1>Epaulets of the Devourer</Shoulders #1><Shoulders #2>None</Shoulders #2><Shoulders #3>Sanctified Ahn'Kahar Blood Hunter's Spaulders (H)</Shoulders #3><Shoulders #4>Epaulets of the Devourer</Shoulders #4><Shoulders #5>Sanctified Ahn'Kahar Blood Hunter's Spaulders</Shoulders #5><ShouldersEnchant>Greater Inscription of the Axe</ShouldersEnchant><Back #1>Sylvanas' Cunning</Back #1><Back #2>None</Back #2><Back #3>Sylvanas' Cunning</Back #3><Back #4>Shadowvault Slayer's Cloak (H)</Back #4><Back #5>Recovered Scarlet Onslaught Cape</Back #5><BackEnchant>Major Agility</BackEnchant><Chest #1>Windrunner's Tunic of Triumph (H)</Chest #1><Chest #2>None</Chest #2><Chest #3>Sanctified Ahn'Kahar Blood Hunter's Tunic (H)</Chest #3><Chest #4>Windrunner's Tunic of Triumph (H)</Chest #4><Chest #5>Carapace of Forgotten Kings (H)</Chest #5><ChestEnchant>Powerful Stats</ChestEnchant><Wrist #1>Bracers of the Silent Massacre (H)</Wrist #1><Wrist #2>None</Wrist #2><Wrist #3>Bracers of the Silent Massacre (H)</Wrist #3><Wrist #4>Scourge Hunter's Vambraces (H)</Wrist #4><Wrist #5>Toskk's Maximized Wristguards (H)</Wrist #5><WristEnchant>Greater Assault</WristEnchant><Melee #1>Hellion Glaive (H)</Melee #1><Melee #2>None</Melee #2><Melee #3>Hellion Glaive (H)</Melee #3><Melee #4>Bloodfall (H)</Melee #4><Melee #5>Bloodfall</Melee #5><MeleeEnchant>None</MeleeEnchant><OffHand #1>None</OffHand #1><OffHand #2>None</OffHand #2><OffHand #3>None</OffHand #3><OffHand #4>None</OffHand #4><OffHand #5>None</OffHand #5><OffHandEnchant>None</OffHandEnchant><Gloves #1>Windrunner's Handguards of Triumph (H)</Gloves #1><Gloves #2>None</Gloves #2><Gloves #3>Windrunner's Handguards of Triumph (H)</Gloves #3><Gloves #4>Aldriana's Gloves of Secrecy (H)</Gloves #4><Gloves #5>Anub'ar Stalker Gloves (H)</Gloves #5><GlovesEnchant>Major Agility</GlovesEnchant><Waist #1>Waistguard of Deathly Dominion (H)</Waist #1><Waist #2>None</Waist #2><Waist #3>Waistguard of Deathly Dominion (H)</Waist #3><Waist #4>Nerub'ar Stalker's Cord (H)</Waist #4><Waist #5>Nerub'ar Stalker's Cord</Waist #5><Legs #1>Windrunner's Legguards of Triumph (H)</Legs #1><Legs #2>None</Legs #2><Legs #3>Windrunner's Legguards of Triumph (H)</Legs #3><Legs #4>Leggings of Northern Lights (H)</Legs #4><Legs #5>Sanctified Ahn'Kahar Blood Hunter's Legguards (H)</Legs #5><LegsEnchant>Icescale Leg Armor</LegsEnchant><Feet #1>Greaves of Ruthless Judgment (H)</Feet #1><Feet #2>None</Feet #2><Feet #3>Greaves of Ruthless Judgment (H)</Feet #3><Feet #4>Treads of the Wasteland (H)</Feet #4><Feet #5>Rock-Steady Treads</Feet #5><FeetEnchant>Superior Agility</FeetEnchant><Rings #1>Band of Callous Aggression (H)</Rings #1><Rings #2>Dexterous Brightstone Ring</Rings #2><Rings #3>Frostbrood Sapphire Ring (H)</Rings #3><Rings #4>Band of Callous Aggression (H)</Rings #4><Rings #5>Frostbrood Sapphire Ring</Rings #5><RingsEnchant>None</RingsEnchant><Trinkets #1>Death's Choice (H)</Trinkets #1><Trinkets #2>Banner of Victory</Trinkets #2><Trinkets #3>Death's Choice (H)</Trinkets #3><Trinkets #4>Deathbringer's Will (H)</Trinkets #4><Trinkets #5>Deathbringer's Will</Trinkets #5><Ranged #1>Fezzik's Autocannon</Ranged #1><Ranged #2>None</Ranged #2><Ranged #3>Zod's Repeating Longbow (H)</Ranged #3><Ranged #4>Fezzik's Autocannon</Ranged #4><Ranged #5>Zod's Repeating Longbow</Ranged #5><RangedEnchant>Heartseeker Scope</RangedEnchant></Optimizer>
- I did regem for ArP, as thats the whole basis for the postulation
- To not simply stack in favor of SS and retain the 2t9 bonus (which I have and most people will keep untill 4t10 I suspect)
- Staying in Dragonhawk untill OOM (no switching for BW) - which doesn't happen in any of these rotations
- For all rotations Rapid fire and Bestial Wrath are popped when available (but I won't mention it in the results)
- Using a wolf pet because rotations have the smallest impact on the wolf (as opposed to a devilsaur where reality means timing certain things to the pets specials)
- To test 4 rotations; 1) pure Steady spam, 2) Steady spam with SrS up, 3) Steady spam with KS on CD, and finally the "regular" rotation of 4) Killshot, SrS and Steady.

For the first set of tests I used the following glyphs;
[Glyph of the Hawk], [Glyph of Steady Shot] and [Glyph of Bestial Wrath] because off the bat these made as much sense as anything else to me.

I will present the numbers (which are the specifics for my setup, but should probably be taken more in the abstract)
The numbers will be presented in this format: [Total DPS] - [Hunter DPS] / [Pet DPS]
I decided to note all 3 numbers as it would be interesting to see how the different rotations affected the pet dps as well as the hunter dps with the total actually being the less interesting number.

I also did a pure auto with RF and BW on CD for baseline;
4340,78 - 2231,53 / 2109,25

Set 1 (Hawk, BW, SS)
1) 7586,62 - 4796,53 / 2790,09
2) 7919,65 - 5143,29 / 2776,36
3) 7717,11 - 4927,23 / 2789,88
4) 8049,78 - 5274,37 / 2775,41

What is immediately aparant is that using SrS is a dps loss for our pet - this is of course due to SrS replacing a steady shot and thus fewer steadies for cobra procs.
What is also immediately apparant is that Serpent sting is a significant dps gain - this is of course due in part to the SS glyph.

In this thread is has been suggested that the [Glyph of Serpent Sting] is better than the BW glyph, so I decided to switch them out - as the purpose of this test wasn't to find the best steady spam setup but to examine the viability of contemplating it;

Set 2 (Hawk, SrS, SS)
1) 7538,42 - 4784,13 / 2754,29
2) 7953,87 - 5209,75 / 2744,12
3) 7668,49 - 4914,45 / 2754,04
4) 8078,46 - 5334,62 / 2743,84

Again, we see that applying SrS is a slight dps loss for our pet, but a significant larger gain for our personal dps. The other interesting thing is that the loss of BW is an immediatley apparant loss for the pet, the hunter gains more than the pet looses, so under these circumstances SrS glyph is definately more valuable than BW.
After doing this test I had to admit that so far I had stacked the deck against the steady spam - because if we wanted to truly try that out I had 1 or 2 totally wasted glyphs in the above tests, the Steady glyph in both and the serpent sting in the second test.
I looked at glyph choices that wouldn't be relevant for the different rotations and still be somewhat of a gain - I looked at them with an eye on "what would I use if I knew I wasn't using X"
So I made Set 3 with [Glyph of Rapid Fire] instead of the SS glyph from the first set.

Set 3 (Hawk, RF, BW)
1) 7602,06 - 4811,98 / 2790,09
2) 7734,97 - 4985,61 / 2776,36
3) 7732,73 - 4942,85 / 2789,88
4) 7872,15 - 5096,73 / 2775,41

Once again we show that SrS is a dps loss for our pet.
This set shows about the same differences as kabes mentions - droppig SrS for pure SS (no KS) results in a net loss of ~130 dps - while we personally gain dps our pet looses it. Remove 2t9 and it will probably be even close as there will be not crit ticks.
Adding in KS is a slight loss for the pet over pure SS spam, but an overall gain. The interesting part here, I think, is that dropping KS and using SrS results in slightly higher DPS - which isn't interesting except, KS can only be used sub 20% so using SrS instead of KS will be more consistent dps than using SS and KS.
Again the "normal" rotation comes out on top by ~270 dps in this set.

I did a 4th set where I exchanged BW for RF glyph (compared to the first set), but my later test made this set pretty irrelevant.

For the question at hand; "Is it viable to contemplate Steady spam" none of the sets will answer the question themselves, as the sets are differentiated by the glyph choices. These choices should be balance out against what you want to use, thus;
To find whether SS spam is viable, the best set for each rotation must be used, so as to give each rotation the best scenario.
Optimaly I would have changed the talent points from 5/5 Mortal shots and 4/5 Improved tracking to account for these 2 talents, but I decided not to on the basis that
- Mortal Shots affects Steady Shot and Kill Shot equally
- Improved Tracking affects autoshots, Steady Shots, Kill shots and Serpent Sting equally
- 5/5 Improved Tracking and 4/5 Mortal shots would only increase the relative value of serpent sting compared to the other shots, and serpent sting is already showing an increase from being added - no pertinant information would be gained from increasing the relative value more.
Autoshots should be the same for all sets as the spreadsheet averages out IAotH - a simulation might have yielded different results as procs wouldn't fall at the same points in a fight - therefor the spreadsheet give sus the better answer for this question.

Thus the best results across the sets are:
1) 7602,06 - 4811,98 / 2790,09 (RF, BW, Hawk)
2) 7953,87 - 5209,75 / 2744,12 (SS, SrS, Hawk
3) 7732,73 - 4942,85 / 2789,88 (RF, BW, Hawk)
4) 8078,46 - 5334,62 / 2743,84 (SS, SrS, Hawk)

From this, the loss from the "normal" rotation of (RF > BW >) KS > SrS > SS to pure steady spam is ~470 dps (or 5,9%). The loss from the normal rotation to Steady spam with KS on CD is ~345 dps (or 4,3%).
Under the right glyphs the contribution from Killshot over the course of a full fight is considerably less than the contribution from SrS - and I doubt any of us would consider dropping those killshots during the last part of a fight.
To be fair, the actual contribution of KS should probably be looked at in a pure sub 20% scenario and looked at in the those terms and I won't infer any value on KS alone from these calculations (nor would I suggest that any valu can be inferred for KS).


At this time I decided to check the validity of my glyph choices and see how they affected the 4th rotation - the normal rotation - because it came out on top on every set, just to make sure I hadn't made any gross errors.
Therefore I tested the glyphs that would provide any sort of dps increase to the standard rotation.
I did this by using the same rotation and removing all the glyphs and just adding 1 at a time;
First I did a baseline to get delta values of the glyphs;

No glyphs:
7716,57 - 4976,80 / 2739,76
(interesting the spreadsheet has some hidden digits resulting in what appears to be a rounding error loosing 0,01 dps)

[Glyph of Steady Shot]
7909,27 - 5169,50 / 2739,76 Δ 192,70 - 192,70 / 0

[Glyph of the Hawk]
7807,70 - 5067,94 / 2739,76 Δ 91,13 - 91,13 / 0

[Glyph of Kill Shot]
7798,40 - 5057,66 / 2740,74 Δ 81,83 - 80,86 / 0,98

[Glyph of Serpent Sting]
7788,50 - 5044,66 / 2743,84 Δ 71,93 - 67,86 / 4,07

[Glyph of Bestial Wrath]
7765,39 - 4989,98 / 2775,41 Δ 48,82 - 15,44 / 33,38

[Glyph of Rapid Fire]
7732,01 - 4992,24 / 2739,76 Δ 15,44 - 15,44 / 0

I have ordered the glyphs by the delta value.
This "test" suggests that the greatest increas in dps will be had from Hawk/SS/KS combo with a combined suggested delta of 365,66 (or 4,738% increase over the baseline). Plugging them in results in a dps of
Hawk/SS/KS
8080,67 - 5339,94 / 2740,74 Δ 364,10 - 363,14 / 0,98

Actual delta is 364,10 - or 4,718% increase over the baseline.
Slightly less than expected; the pets contribution is precisely as expected, however the hunters contribution is 1,56 dps lower than the suggested delta - the most logical reason for this is having to hold shots slightly because of the decreased CD on KS.

Here is where common sense kicks in - as I've stated many times, KS glyph only helps sub 20% - so the real dps gain over the fight length is dependant on consistantly downing the boss - if not SrS glyph might be a better option.
Of course, while I'm doing all this I had no excuse to not test that as well.
SrS glyph comes in 4th place on the delta "chart" above, and on conjunction with Hawk and SS suggest a delta of 355,76(or 4,610% over the baseline). Plugging that in results in;
Hawk/SS/SrS
8078,46 -5334,62 / 2743,84 Δ 361,89 - 357,82 / 4,08

Actual delta is 361,89 - or 4,690% (rounded) increase over the baseline.
Sligtly more than expected; the pets contribution is, once again, exactly as expected (I blame the rounding "error" from the baseline for the extra 0,01 dps) while the hunter contribution is 6,13 dps over expected. Exactly what plays in her eI am not sure - but again I am led to believe that the GCD / KS distribution is simply more optimal with less waiting time - the odd thing here is that at no point is a steady over the gcd, the latency should be fixed for all shots as they all take 1 gcd, but I assume it must be a question of latency/time to wait for CD playing together nicer without the KS glyph.

The really interesting thing to take out of the last setup is this;
The dps loss from dropping KS glyph and grabbing SrS will only be a 2 dps (with these numbers) or 0,03% loss - and only if you consistently down bosses.


---

I would love to see others using their actual gear to double check the results I've given - both for the rotations and for the glyphs, but please use the same assumptions as I listed in the beginnig so its comparable (easiest way you can do so is download a fresh 93i spreadsheet) - and please point out if you think I stacked the deck against either scenario through the spec (though, as explained I don't think I did)

---
TL;DR

The normal rotation; (RF > BW >) KS > SrS > SS will yield nontrivially higher dps over any rotation that drops serpent sting - with or without SS or SrS glyph (or even without both).
KS adds less dps oer a fight than SrS, but should be kept due to real dps increase when available.
Additionally the highest yielding glyphs for BM are (in order of yield for the rotation) SS> Hawk > KS > SrS > BW > RF - though in any practical situation you will more likely see a higher consistent yield from SS + Hawk + SrS glyphs than from SS+ Hawk + KS.

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Old 03/22/10, 4:18 PM   #505
Nooska
King Hippo
 
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Blood Elf Hunter
 
Argent Dawn (EU)
Originally Posted by Nooska View Post
Thus the best results across the sets are:
1) 7602,06 - 4811,98 / 2790,09 (RF, BW, Hawk)
2) 7953,87 - 5209,75 / 2744,12 (SS, SrS, Hawk
3) 7732,73 - 4942,85 / 2789,88 (RF, BW, Hawk)
4) 8078,46 - 5334,62 / 2743,84 (SS, SrS, Hawk)
After having reviewed what I've stated in the post above (after a question by pm) I realized that I did a disservice to rotation 3 (SS spam with KS on cd) in the "best of".
Set 3 with RF, BW and Hawk glyhs was biased toward pure steady spam in the glyph choices. By looking at the rankings KS glyph is more dps than RF glyph, so I have done a new "set" for rotation 3 replacing RF glyph with KS glyph resulting in a new "best result".
It doesn't change the conclusion in my opinion, but I present it here for completeness:

Set 4 (KS, BW, Hawk)
1) 7586,62 - 4796,53 / 2790,09
2) 7719,53 - 4943,17 / 2776,36
3) 7805,19 - 5015,11 / 2790,09
4) 7938,25 - 5161,89 / 2776,36

Obviously this set does not benefit rotation 1 and 2 as they don't utilize KS, and in fact there is a slight dps loss over set 3 as the loss of the additional haste from the RF glyph affects all 4 rotations (though with a greater gain from the KS glyph than the loss, resulting in a positive delta for rotation 3 and 4)

This results in a new "best of" compilation looking thus:

1) 7602,06 - 4811,98 / 2790,09 (RF, BW, Hawk)
2) 7953,87 - 5209,75 / 2744,12 (SS, SrS, Hawk
3) 7805,19 - 5015,11 / 2790,09 (KS, BW, Hawk)
4) 8078,46 - 5334,62 / 2743,84 (SS, SrS, Hawk)

Obviously this doesn't change anything about the conclusions concerning the inclusion of SrS, so they stand as postulated.

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Old 03/24/10, 5:43 AM   #506
Nooska
King Hippo
 
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Blood Elf Hunter
 
Argent Dawn (EU)
@Rosamonde

I've been thinking about the idea of adding a note about the pet families that can bring specific debuffs - mainly for the 10 player environment - under pet choices - and dps specs for cunning and tenacity pets.

To give an example, my raidgroup doesn't have a single warrior, and only 1 rogue to apply the major armor reduction debuff. A little work with the spreadsheet shows me losing roughly 100 dps by bringing a dps specced worm (over a wolf) with a raid gain of more than this - in comparison our rogue says he would loose more dps by keeping up expose armor. My thoughts on this are partly to let the people in charge know it can be a benefit to ask a BM to loose some personal dps for raid gain, but also to let all our BM friends know which pets to keep ready and when it can be a benefit to not simply bring personal dps.

Thoughts?

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Old 03/24/10, 11:43 AM   #507
Rosamonde
Piston Honda
 
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Human Hunter
 
Argent Dawn
This is a good idea, especially for 10 man raids. I'll put some thought into it this weekend, but meanwhile if you or anyone else has any other pet buffs that you have found to be useful to your raid comp, please post them -- this can be very situational, but I will add any that seem to be widely applicable to the OP. What pet(s) do you use to make up for a gap in your raid comp? What bosses/dungeons are you working on with them? What is the dps loss to yourself vs the gain to the raid?

I had heard that worms and wasps could be useful in the absence of the appropriate classes, but since my raid has all the buffs and debuffs in 25s, and makes an effort to get all the important ones into our 10s, I don't have any personal experience with this.


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Old 03/24/10, 1:03 PM   #508
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
Carrion Birds are quite nice for their AoE AP reduction debuff. They are non-exotic and ferocity pets too, so non BM hunters can use them at minimal DPS loss too.

Personal experience with them:
- The cooldown on their Demoralizing Screech is the same as the debuff duration (10s iirc), so if you leave everything on auto-cast, you only get around 70-80% uptime on the debuff, which may not be acceptable.
- To work around this, you can turn off their focus dump ability, which gets the uptime over 90% (I think I still saw it drop off a bit), or you can get a second hunter in the raid with a carrion bird, and both use them with everything on autocast.
- I last did the math in T8 for a 10 man raid of non-BM hunters, but 2 hunters using carrion birds with their focus dump enabled was better raid DPS with 100% uptime on the debuff than 1 using a wolf and 1 using a bird that only does half-DPS because of not using its focus dump.
- The debuff is unfortunately weaker than Vindication and talented Demo Shout (maybe untalented too?) so getting a player to provide the debuff if possible is still better for the tanks.
- Being a weaker debuff, the bird won't be able to apply/refresh it if a pally procced Vindication from an AoE move, which may lead to downtime when Vindication drops off (again assuming an AoE scenario)

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Old 03/24/10, 6:43 PM   #509
Nooska
King Hippo
 
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Blood Elf Hunter
 
Argent Dawn (EU)
Since its almost midnight I think I'll hold off on doing any spreadsheet work but I will post what I have thought up for a tenacity dps spec;

BM Tenacity DPS spec

In the talents the following are essential imo;

Tier 1: Cobra strikes 2/2
Tier 2: Spiked Collar 3/3
Tier 3: Culling the Herd 3/3
Tier 4: Grace of the mantis 2/2 (prereq for tier 6 talent)
Tier 5: Roar of Sacrifice 1/1 (Prereq for tier 6 talent)
Tier 6: Wild Hunt 2/2

Pet speed talent, 1 point, either Charge or Boar's Speed - I chose Boar's Speed due to it being passive.

This is only 14 points leaving 6 floaters.
1 of these must be spent in tier 1 (unless you go for charge, but honestly points are plentiful)
Another 1 point must be spent in tier 1-4, and another 2 in tier 1-5 to open up Wild hunt.

In my linked spec I have chosen general surviability with 3/3 Great Stamina, 2/2 Silverback and 1/2 Blood of the Rhino for more stamina and more healing incoming to the pet.
By opting out of guarddog I feel more comfortable keeping growl active (though threat shouldn't be an issue in a raid in my experience - as long as you don't sick the pet before the tank engages).

Another option is to spec the pet for some emergency rescue actions of healers or such by going for Charge, Guard dog, Taunt, Intervene and Last Stand while dropping stamina, BotR and Silverback in a spec such as this;
Hunter Pet Calculator - Wowhead

But really those 6 (or 7 if you consider the speed talent) floaters can be spent any way that makes the pet more verstile or useful for the specific circumstances of each raid.

My links are to a worm spec, but any tenacity pet will have the same options.


EDIT: Remember to push preview and not post - rest of post added.

Last edited by Nooska : 03/24/10 at 6:55 PM.

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Old 03/24/10, 8:03 PM   #510
Nakari
Piston Honda
 
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Orc Hunter
 
Destromath (EU)
Originally Posted by alienangel View Post
- The debuff is unfortunately weaker than Vindication and talented Demo Shout (maybe untalented too?) so getting a player to provide the debuff if possible is still better for the tanks.
- Being a weaker debuff, the bird won't be able to apply/refresh it if a pally procced Vindication from an AoE move, which may lead to downtime when Vindication drops off (again assuming an AoE scenario)
Demoralizing Screech has been buffed some patches ago and is now exactly as strong as it's (fully talented) counterparts, with 575 AP reduction at max rank. For comparison, the untalented druid and warrior versions only reduce AP by 411.

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