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Old 04/12/09, 12:38 PM   #76
Kinetics
Glass Joe
 
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Orc Hunter
 
Akama
Originally Posted by Nooska View Post
For DPS with a cunning pet I would say something like this: Pet Calculator - Wowhead would be my choice. This setup even has your pet doing a constant 80% movement increase.
One thing I noticed with your build is that it has Wolverine Bite. Would it actually make more sense to be slightly under the hit cap so this would proc more often? Just a thought, but if your hit cap is 7.95, your pet will only get the 7% hit chance. So the pet will miss quite frequently then, so wouldn't Wolverine Bite proc more often? Looks like a good solid build for a RoR type of build though.

Edited for grammar.

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Old 04/12/09, 4:05 PM   #77
Scotch
Soda Popinski
 
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Bellecose
Troll Priest
 
<NME>
No WoW Account
Originally Posted by Kinetics View Post
One thing I noticed with your build is that it has Wolverine Bite. Would it actually make more sense to be slightly under the hit cap so this would proc more often? Just a thought, but if your hit cap is 7.95, your pet will only get the 7% hit chance. So the pet will miss quite frequently then, so wouldn't Wolverine Bite proc more often? Looks like a good solid build for a RoR type of build though.

Edited for grammar.
Doubt it. If I'm reading the tooltips correctly WB procs after dodges, not misses, so increasing the number of misses by your pet won't increase the number of WB procs. Secondly, being sub-hit capped will just gimp your pet's damage because now every other attack is missing more often; somehow I doubt the increased WB procs (if it worked that way) would outweigh the lost auto/special damage from being below hit cap.

If you want to increase dodges, take points out of animal handler. In the grand scheme of things this is still both a poor idea and likely inferior dps to a ferocity pet.

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Old 04/12/09, 4:50 PM   #78
Nooska
King Hippo
 
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Blood Elf Hunter
 
Argent Dawn (EU)
Just to check in the spread sheet.

6 minute fight, changing to Chimera from wolf; pet dps delta: -619; total dps delta: -496
10 minute fight, changing to Chimera from wolf; pet dps delta: -420 total dps delta: -490

So overall you lose more personal dps than you gain from extending the fight and using RoR - with my gear and with 2 data points.

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Old 04/12/09, 5:45 PM   #79
halabar
Banned
 
Dwarf Paladin
 
Staghelm
Originally Posted by Nooska View Post
Just to check in the spread sheet.

6 minute fight, changing to Chimera from wolf; pet dps delta: -619; total dps delta: -496
10 minute fight, changing to Chimera from wolf; pet dps delta: -420 total dps delta: -490

So overall you lose more personal dps than you gain from extending the fight and using RoR - with my gear and with 2 data points.
Well, I'd expect that in our usual optimal max-buff spreadsheet-fu. But I wonder about when we are in a 10-man, (or even a 5-man) where there is little or no replenishment available to us. (And we'd probably want points in our own mana recovery as well). Any chance RoR would be worth it then?

There should be enough folks in 25-mans with replenishment that an RoR build isn't worth looking at.

I'm headed back to BM as soon as this patch hits, so I'm looking at options for pets and builds. I'm hoping there's at least one aspect of the game where cunning pets are worth it (other than PVP).

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Old 04/12/09, 6:29 PM   #80
Koralath
Glass Joe
 
Orc Hunter
 
Kirin Tor
Originally Posted by Rosamonde View Post

Raiding Specs [updated 4.7.2009]

53/11/7
Some version of this build will likely be the choice of most BM hunters.
Several of the points in this build seem odd to me. I've seen the logic for the 1/3 Imp AotM spelled out in this thread.

What was the logic stream for the 2/2 Spirit Bond and 3/5 Frenzy over the (what I've seen as conventional) 1/2 Imp Mend Pet and 4/5 Frenzy.

Also, I've seen a lot of runs with 1/3 Cobra Strikes coupled with 4/5 Mortal Shots. Again, I'd be curious to see how those choices play out in the spreadsheets.

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Old 04/12/09, 8:38 PM   #81
Esoth
Bald Bull
 
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Pandaren Hunter
 
Whisperwind
Spreadsheet shows me with about 99% Frenzy uptime as long as I have 3/3 Cobra Strikes.

The Spirit Bond vs. Improved Mend Pet issue is more situational, but more increased healing received is always nice. The mana reduction with imp mend pet is fairly small for an ability that doesn't cost much and is used infrequently anyway - it's more about the dispel. The dispel coming from a mend is very risky; if it's something that needs to be dispelled right away, a proc chance is not going to cut it. You'll need an actual dispeller or at least a totem tick.

Alts: http://www.esoth.com/wow/my-characters
Ion: Along with asking why we fight, and learning that our true enemy is war itself, a major theme of the Mists of Pandaria has been killing turtles
Hunter spreadsheet: http://www.esoth.com/files/mop/at_download/file

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Old 04/12/09, 8:43 PM   #82
Dch48
Von Kaiser
 
Night Elf Hunter
 
Draka
Since I never do any kiting, putting a point in monkey is useless. My guild never has hunters kite, not even on Gluth. We have either DK's or Pallys do it. I hate kiting and I don't think I've done it since Drakkisath way back when. I also would rather have points in improved mend over spirit bond. The bloodthirsty talent has pretty much made spirit bond obsolete in my opinion. I also run with 5/5 mortal shots, 3/3 cobra strikes and 3/3 improved arcane with no points in survival at all. I don't want to have to keep switching tracking which I know I will often forget to do therefore rendering the points useless. They would also be semi-useless in groups of mobs made up of different types.

Last edited by Dch48 : 04/12/09 at 8:51 PM.

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Old 04/12/09, 11:15 PM   #83
TrevvyTrev
Don Flamenco
 
Night Elf Hunter
 
Gilneas
Originally Posted by Dch48 View Post
Since I never do any kiting, putting a point in monkey is useless. My guild never has hunters kite, not even on Gluth. We have either DK's or Pallys do it. I hate kiting and I don't think I've done it since Drakkisath way back when. I also would rather have points in improved mend over spirit bond. The bloodthirsty talent has pretty much made spirit bond obsolete in my opinion. I also run with 5/5 mortal shots, 3/3 cobra strikes and 3/3 improved arcane with no points in survival at all. I don't want to have to keep switching tracking which I know I will often forget to do therefore rendering the points useless. They would also be semi-useless in groups of mobs made up of different types.
The increased healing from Spirit Bond applies to the hunter too, which makes raid healing more effective on you. That's another reason people take it. Improved tracking doesn't require you to switch tracking. You can set it to one type (say, giants) and it will give you the bonus against any type of mob that you CAN track, even if you aren't actually tracking it. It is fine in groups of multiple mobs. The only time it underperforms is against non trackable mobs like mechanicals and the ones without a listed type. However, it outperforms mortal shots on serpent sting and auto shot, neither of which is affected by mortal shots. And auto shot is the bulk of BM hunter shot damage so it can't be ignored.

Imp. Monkey isn't limited to kiting only. It's about which actually increases survivability more -- a 1% health increase or a 2% dodge increase. The health increase probably doesn't make much difference in a raid healing scenario, and the dodge may make a difference when you get aggro from some add that spawns. Neither choice is very compelling for hunters, so leaving it a personal preference is a pretty good place to take the subject.

Last edited by TrevvyTrev : 04/13/09 at 8:22 AM. Reason: I should know ability names by now

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Old 04/13/09, 10:48 AM   #84
Sepultura
Von Kaiser
 
Orc Hunter
 
Aggra (EU)
51-13-7 will be my 1st test build... I must say I cant understand some of Rosamond choices on his build especialy about the mortal shots. U are loosing almost 12% crit damage to have BW 20% faster? I see damage decresing there, not the other way around...
About spirit bound, we just get it because we dont have nothing better to choose to go up the tree, u cant loose dps to choose this talent, doesnt make sense in normal raiding.

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Old 04/13/09, 11:16 AM   #85
Mattaos
Piston Honda
 
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Dwarf Hunter
 
Bonechewer
Originally Posted by Kinetics View Post
One thing I noticed with your build is that it has Wolverine Bite. Would it actually make more sense to be slightly under the hit cap so this would proc more often? Just a thought, but if your hit cap is 7.95, your pet will only get the 7% hit chance. So the pet will miss quite frequently then, so wouldn't Wolverine Bite proc more often? Looks like a good solid build for a RoR type of build though.
As Scotch touched on, misses do NOT equal dodges & parries. Capping hit for transference to the pet is still smart. Expertise (as we know) reduces dodge and parry chance, but I still do not feel taking points out of Animal Handler would be warranted either. Taking 2/2 AH for the 10 Expertise reduces dodge/parry chance by 2.5%, which is still only about half the dodge chance from behind a mob. There really would not be any great advantage to reduce expertise just to try and proc WB more. The extra dodges/parries would also effect other abilities if WB was on CD or any available focus was used on another ability.

Besides, if it is pure DPS you are looking for a Cunning pet is not the route you want to take.

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Old 04/13/09, 12:44 PM   #86
TrevvyTrev
Don Flamenco
 
Night Elf Hunter
 
Gilneas
Originally Posted by Sepultura View Post
51-13-7 will be my 1st test build... I must say I cant understand some of Rosamond choices on his build especialy about the mortal shots. U are loosing almost 12% crit damage to have BW 20% faster? I see damage decresing there, not the other way around...
Longevity lowers the cooldown on pet specials, including family specials like rake and monstrous bite, and even tree specials like Call of the Wild and Rabid. These add up.

As for mortal Shots, it's not a loss of 12% crit damage, but the crit BONUS is lower by comparison. At 2/5 Mortal Shots a crit hits for 212% damage. At 4/5 it is 224%. A 1000 damage shot is 2120 and 2240, respectively. The 2/5 Mortal Shots crit is only 5.4% lower than the 4/5 one.

But the reason people don't always max mortal shots is because mortal shots doesn't apply to most of the damage that BM hunters do. It doesn't apply to pet damage (which is why longevity can be a better option) and it doesn't apply to auto shot or serpent sting. It only is a factor on crit damage (which is a factor of crit rate, naturally), whereas some other talents increase certain damage all the time.

If people bothered to actually test out different builds in the spreadsheet, then they might understand why people make certain choices. There is a lot of math that the spreadsheet does for you, and sometimes a talent can be better than another at one level of gear or buffs and worse at the next. It's one thing to theorycraft the numbers yourself and seek clarification when the results show something you didn't expect, but it's another to just ignore several pages of math and analysis and just post off the cuff.

The spreadsheet shows Rosa's posted build as more dps than yours on every character that I have imported into it, including yours.

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Old 04/13/09, 12:57 PM   #87
Kinetics
Glass Joe
 
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Orc Hunter
 
Akama
According to the patch notes "Improved Aspect of the Hawk now has a new spell effect."

Does anyone have the slightest idea of what this new spell effect is? I have yet to go onto the PTR to check.

Last edited by Kinetics : 04/13/09 at 1:11 PM.

Your answer is in there, just stare down the barrel.

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Old 04/13/09, 2:17 PM   #88
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Kinetics View Post
According to the patch notes "Improved Aspect of the Hawk now has a new spell effect."

Does anyone have the slightest idea of what this new spell effect is? I have yet to go onto the PTR to check.
I believe this meant a new graphics effect, but I can't really say I've noticed a difference on the PTR yet.


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Old 04/13/09, 2:51 PM   #89
Mikari
Banned
 
Moo
Dwarf Priest
 
Bloodhoof
Originally Posted by Shandara View Post
I believe this meant a new graphics effect, but I can't really say I've noticed a difference on the PTR yet.
Rapid Fire seems to have a new graphic effect when used so I think they made a mistake.

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Old 04/13/09, 3:48 PM   #90
Brughe
Glass Joe
 
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Dwarf Hunter
 
Cenarion Circle
Originally Posted by Rosamonde
Raiding Specs [updated 4.7.2009]

53/11/7
Some version of this build will likely be the choice of most BM hunters.
This is very similar to what I used as BM pre- (and briefly post-) nerf. It has another variant that I have not seen mentioned in this thread. If it has been, I apologize.

With my gear and using Shandara's pre-loaded 25-man raid buffs, I've found that the spreadsheet can produce an acceptable, and sometimes even advantageous, variant in the form of a 54/11/6 spec: You shove one of those points in Survival Instincts over to Invigoration. I suppose this depends on what level of mana regen your raid can provide. Your mileage may vary.

Last edited by Brughe : 04/13/09 at 4:08 PM.

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