I've added support for 3.3 changes on the site (go under settings to enable). At this time the changes supported are Culling the Herd (which replaces Avoidance) and Wolverine Bite (which now enables on crits instead of dodges). The wolverine bite rate may need some tweaking later but it should generally be accurate unless your pet has low crit.
I'll look into that import strings thing Bluesfear when I can get access to a copy of Windows Excel. I don't think it works on the Mac version and my Windows Excel demo has expired.
I have been using Zeherah's DPS analyzer for some time now (being on mac) and have a question of faith in the system, in my days of not using tools or spreadsheets I would ask my self when enough crit rating is enough and to it by head.With the tool I don't think and have been seeing crit at the same number for months ; 1.394 dps per budget.
With Custom Gear Stats I tried different lvls crit more to get me up to 60,70,80,90% crit and the number still changes very little, near 100% it's around 1.25.This information is very important for me to choose between mainly red and yellow sockets depending on there bonus.For now I put 10agi / 10 crit in all yellow sockets with a dps bonus (4 agi, 16pa, 6 crit) as tells me the tool.
At 50% crit unbuffed (57/58 in raid) I'm really starting to wonder if 10 crit > 6 agi (in the case on a yellow 4 agi bonus).
On top of that hunter stuff has lots of yellow sockets now...
The one issue really with crit capping (which I don't think anyone is at yet but we may be running into in 3.3 for kill shot) is that in the site master tactician's value is averaged over the course of the fight. So if you start flirting with the crit cap then the master tactician averaging becomes a little less accurate for the abilities that are really high on crit.
Crit really should maintain a relatively consistent value though once you get pretty high- most of the proc based crit abilities (go for the throat, expose weakness, etc.) reach a pretty close to 100% uptime at a much lower amount of crit, so the bulk of crit dps is going to be coming from relatively statically scaling factors until you start to cap out. The dps per budget is basically just calculated by adding in a set amount of that value then figuring out the new dps and doing the math.
It was brought to my attention yesterday that the default target armor on the site was out of date, at some point it had changed in the Excel spreadsheet but I missed that it had changed. I fixed it yesterday so people should notice a significant drop in dps reported. If you have a saved setting it will still be using the old target armor until you change it, there's a note at the top of the page with details.
Hey guys, im new to this forum and not sure if this is the right place to ask, but i have some problems with SV and MM. I wanted to comprehend the tings you say here so i played a bit with the spreadsheet @ femaledwarf.com.
Nearly everyone here behaves as MM would be the unbeaten top dps spec. But when i change my specc to MM, Gem for Arp till ~600 and equip a Runestone, my dps are lower then with SV Spec. The Gear i got can easily be upgraded and its far away from bis, but with full supported 8,7k dps im just 300 dps behind a full supported Ensidia Hunter with nearly all bis.
I uploaded the Profile of several Hunters, like Fafhrd and tried different speccs with same Gear. Fafhrd had around 700 Arp + Runestone and the sheet showed 9050 dps. Same Gear with SV spec 8960 dps. So even with all those Arp stuff on his gear the difference was small. When i changed some Gems it was even smaller, close to nothing.
Now i wonder if i just have forgotten something? Does this Spreadsheet works properly? Or is the difference realy that small?
One major thing to note is that there are two options when using the site under the shot priority section. The default just estimates how many of each shot you would normally be able to fit in over time and gives the leftover GCDs to steady shot. The rotation test tries to simulate a rotation, which in theory should be more accurate but is more load on the server (which is why it isn't the default), and due to the way the rotation simulation has to follow a set pattern (especially with procs such as LnL) it's very easy to hit thresholds in it that generate major dps blips with small changes. So if you're really trying to get a good feel you may want to make sure to check both settings as for SV they tend to come out noticably different.
Also keep in mind that MM and SV both have proc based abilities which are hard to analyze in an accurate fashion so comparing two vastly different tree specs will not be as accurate as comparing changes within a tree. There are also variations in game from fight to fight, some favor SV and some favor MM, the analyzer can't account for most of the things that happen in a fight that would affect that.
There is constant debate these days in the hunter community over MM vs SV and although the general consensus seems to be at the extremely high end MM takes the lead (especially with a 258 weapon), at the level most hunters are at the difference between the two specs is pretty small and the difference between ArPen and Agil MM is also fairly small.
I've been using both Shandara's spreadsheet as well as Rivkah's (the latter with the rotation test mode enabled.)
I'm seeing significant differences between the two in terms of MM dps. Specifically, with Shandara's 92b and my current armory gear I see a nominal 8728 dps. With Rivkah's, I see 8271. In both cases, full buffs and debuffs are used, except for the Draenei 1% hit buff.
Note there's an issue with the HM debuff in Rivkah's. When I turn off its Hunter's Mark debuff, the dps drops to 7845 (even though I have the glyphed HM.) This is just a difference between the spreadsheets, though, and is easy enough to work around. Rivkah's could be modified so that the HM debuff is "not yours" as it is in Shandara's (which allows for the improved HM talent to change dps in Shandara's as it does not in Rivkah's.)
The main differences appear to be the autoshot dps (2048 Shan vs. 1856 Riv) and a couple of the specials (5272 Shan vs. 5093 Riv), along with the pet dps (1114 Shan vs. 1034 Riv.)
The question is, of course, are these differences worth fixing? Or are we seeing the effect of the difference in shot rotation implementation (which in a sense implies that small differences in rotation can vary your dps by ~5%.)
Unfortunately I don't currently have a functional Windows Excel, which is making it difficult to test differences like this. I'll take a look at the hunter's mark implementation to see if I can find a better approach.
Cranch is it possible for you to send me (or give me a link to download) your spreadsheet that has all your data in it, and also give me the URL for your saved setting on my site? I won't be able to test everything without Windows Excel but it should allow me to track down where the damage differences are so I can figure out if there are specific things that need adjustment. My email is posted in the feedback button on my page.
Also make sure it's the rotation test you're comparing with the spreadsheet, since that's the default setting in the sheet last I checked.
I was manually entering my gear as the Armoury seems to be down and the drop down list for boots seems to terminate midway through the "T"s. I couldn't croll down further than "Twin-Headed Boots". Which was annoying as I have the Warsong Poacher's Greaves.
Warsong Poacher's Greaves are under Sentinel Scouting/Warsong Poacher's Greaves. The alliance and horde names for identical items are merged. If you're having trouble finding an item click on the item list button to search the list.
The reason that The Diplomat and Widebarrel heroic are separated is that when the instance was first released there was a bug and they were reporting different dps numbers so I had to separate them so that people could get the proper stats. I didn't want to merge them once they fixed that problem because it would have screwed up some people's saved settings. That item is the only one that had that issue.