If you can save the settings and send me a PM with the details I can test it out and see if I can find if there's a bug. But actually that sounds like it's working correctly. Each point in focused aim is treated as half a percent of hit rating's worth of expertise. So with 2 points in focused aim you'd still be slightly under the pet expertise cap, since you'd get 6% hit worth of expertise (pet hit rounds down still) plus 1% worth from focused aim. With 3/3 focused aim your hit wouldn't change since in both cases you'd be over the hit cap, but you'd be getting 1.5% worth of pet expertise from focused aim so your pet would gain a small amount of dps.
There seems to be a bug with the dps analyzer. Its a pretty simple one, it implies that 1260 arp is 100% penetration. This seems to be following the old values. I thought the new value for the hard cap would be 1400?
I discovered this by looking at the Public Settings, and bringing up the highest DPS build - the troll mm one which is almost 15k DPS.
If this is indeed a bug, then changing the hard cap to 1400, would yield fairly different results.
Can you check if your arp code is correct as I counted the number of gems on this build (the troll mm max dps one in public settings) and he only has 1260 arp available to him, but scrolling down it shows 100% arp.
Thank you for bringing the problem to my attention. It was actually an issue with the Scourgeborne Waraxe heroic version. When I entered this item into the database I must have made a typo because it was set to 114 ArPen instead of the 44 ArPen it's supposed to have. That was why it was reporting a much higher ArPen number than it should have been. I've fixed the item. The mouseovers actually display the stats from wowhead, to see the stats in the database (in case there's a discrepancy) you have to actually check the item list page so sometimes these problems may not be obvious.
I also fixed the handgrips. If you guys notice any other item stat discrepancies please PM me.
I have been using the femaledwarf site for awhile to analyze my dps whenever i got new gear and what not. Everything i read is that MM is currently the maximum dps for some reason according to the spreadsheet and my play survival is the superior, here are my numbers
Survival 0/15/56- 9861.22
Marks 7/57/7- 9788.85
Is there something that i am doing wrong with Marksmanship? or is that just the way things work out with my specific gear
SV and MM are close enough for most people that the numbers are going to come out pretty close. MM tends to outperform at higher levels of gear but it's very gear specific and you're probably at the level where they're pretty much neck and neck. Keep in mind however that comparing two vastly different specs in the calculator or spreadsheet won't be precise enough for 100dps difference to be truly significant, there's enough margin for error and variation depending on fight that a gap like that can pretty much be ignored. Comparing talents and gear changes within a spec is far more accurate.
Also you should keep in mind that when you use the rotation test the SV numbers tend to drop by quite a bit (and MM a bit less). I think this is primarily due to the way LnL is calculated with the default setting (LnL is pretty hard to model accurately).
Bluesfear with regards to updating dps for public settings, there's not really an easy way for me to do that. I'd have to setup a script to import each of them and manually recalculate the dps. It's something I might consider doing at some point but it'd be a huge amount of work so right now I can't really fix it, people will just have to resave their settings.
Thing is right now the highest setting is ~14789 but really it is ~14313, so when people search for the highest dps settings, they will always get the bugged ones. And possible new settings that are better won't appear on the top either cause the bugged settings are higher.
I thank you for adding the "Only include results using rotation test", however I don't think it is working. I went to the top dps profile, and ahd to check the "Use Rotation Test (simulates your rotation instead of estimating shot GCD use)", updated the dps and it immediately dropped by 500 dps. I thought the point was to have the auto search option filter out those.
Is there anyone here yet who can provide reliable information on the 2pc T10 bonus and if it has a cooldown? Technically nobody should have the emblems yet but I know some folks got extra emblems on the first day. Brightofday of Aman'Thul reports on the Wowhead comments that the set bonus has no cooldown (checking armory confirms they have 2pc T10), which would significantly increase the dps of the bonus compared to the implementation in my site and in the spreadsheet (which currently assume a 45 second ICD). But I'm reluctant to change it without actual test data posted so if anyone can provide more details it'd be much appreciated.
I've made some modifications to the modeling for ArPen trinkets. Previously when you had an ArPen trinket the average ArPen benefit was calculated based on uptime and then the damage reduction from armor was based on the total ArPen including the average proc amount added in.
The new implementation instead calculates the uptime of each trinket and stores the ArPen provided when procced, then calculates the damage reduction from armor both with and without the proc and averages the result based on the uptime. This should be a more accurate implementation as the damage reduction can be averaged more accurately than the ArPen itself.
Both methods are flawed in the case of multiple ArPen trinket procs and I haven't found a good way around this (since the overlap is unpredictable). I've just added a warning display anytime you select multiple ArPen proc items about this so nobody's confused.
As i said i know nothing about theory crafting, but heres some SS's of it proccing. (Stopwatch included)
I just did my normal rotation on the Heroic target dummy until i went oom (2:04)
1st Proc - 0:29
2nd Proc - 0:33
3rd proc - 0:56
4th Proc - 1:51