Got same problem as Markam and Nandei, armory import is not working. I also noticed that for some unknown reason i cant enable "Trueshot Aura/Abomination's Might/Unleashed Rage (10% AP)" . It stays grayed all the time, even if i disable all other buffs/debuffs.
I know that MM hunters can and sometimes do go OOM and that Intellect increases mana and also Attack Power...but are you certain that intellect should be as valuable a stat as the analysis seems to indicate? Fully raid buffed agility is the only stat that point for point outscales it on my current setup.
The EU armory import should be fixed again- looks like they made a minor tweak but it wasn't hard to fix.
With regards to int Tornn, are you getting a viper penalty? If so, that's probably what's throwing off the value of int. If you save your settings I can take a look to see if something's wrong, but the stat calculations are a pretty simple recalculation based on the new value (I think I'm testing 50 int then scaling it down) so you should be able to reproduce the same value by putting an extra 50 int in under custom gear and seeing if you get similar results.
With regards to the TSA thing, I will probably fix it in a future version to allow people to select it even if it is in your talents because it seems to be causing too much confusion for people.
Would it be possible to place the DPS Update section in a separate frame so that it's always available & seen (maybe just putting it at the very top would work wityhut the need for a frame)? Additionally, would it be possible to rearrange the cascades into multiple columns so that more of the content fits on pne page?
I've fixed the averaging abiities over time errors. I've also added the ability to filter the load settings to only load certain sections so you can more easily mix and match from different settings. At the moment it only applies to your personal settings but I'll eventually set it up to work with the public settings.
Hadelle I'm not sure what you mean by cascades? If you're talking about the dps output, I've moved things around a bit to fit more in, although it still needs work.
I've noticed that when changing the rotation test, switching the order of aimed/arcane to be exact, it isn't affecting my dps. When surely, changing the order in one case results in a large increase in the number of steady shots replaced by arcanes. Along with allowing more of the ISS procs to affect chimera when it goes aimed > arcane.
The current implementation of the web interface is based off the shot rotation tab in Shandara's spreadsheet. It really just figures out the number of GCDs available and since it's unlikely that you're going to run out of GCD from anything except steady shot, you end up with the same number of each type of shot regardless of priority as long as they come before steady shot. So the dps you get should come out similarly to Shandara's sheet if you use shot rotation and not rotation test, but it's less accurate than actually simulating all the shots and applying all the procs to them (Simulationcraft is really best at such things).
I hope to eventually implement the rotation test, which is a bit smarter, but will require a lot more processing on the server side and I can't actually use it myself in the spreadsheet due to the lack of Windows Excel, so testing is going to be problematic.
possible bug: both my hunters specs are MM, on the dps calculation, there's no option for 0% sniper training uptime, it defaults to 1%.
other than that, im getting almost spot-on numbers compared to the spreadsheet.
Cosmetic request: for the gear selector, it it possible to add an option to sort gear by item level descending then alpha and/or an item level prefix in each entry (IE "232: Lotrafen, Spear of the Damned")? That would make it easier to compare gear based on equivalent item level instead of having to go through other lists/websites or check each item individually to figure out where everything fits.