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Old 01/10/11, 9:21 AM   #451
Nooska
King Hippo
 
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Blood Elf Hunter
 
Argent Dawn (EU)
From reading the SV thread I have to ask; is the shot queueing enabled on the website? we shouldn't have latency impacting SS or CoS as we can queue our shots now - this has an effect on haste valuation - leading to haste inflation with higher latencies.

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Old 01/10/11, 11:02 AM   #452
Whitefyst
Great Tiger
 
Orc Hunter
 
Draenor
Originally Posted by Nooska View Post
From reading the SV thread I have to ask; is the shot queueing enabled on the website? we shouldn't have latency impacting SS or CoS as we can queue our shots now - this has an effect on haste valuation - leading to haste inflation with higher latencies.
You can check this yourself.

If you do not know, if you select the debug Settings option, you get a full list of the shot simulation and timing. You can also change your latency numbers on it too.

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Old 01/10/11, 12:48 PM   #453
Dch48
Von Kaiser
 
Night Elf Hunter
 
Draka
Queueing shots is not new. I've always been able to do it.

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Old 01/10/11, 1:19 PM   #454
Rivkah
Great Tiger
 
Dwarf Hunter
 
Stormrage
I don't have any special support for shot queueing. Is there something I should do to handle it differently other than just letting users set whatever latency they want to emulate? (which is already supported)

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Old 01/10/11, 1:44 PM   #455
Karlino
Glass Joe
 
Orc Hunter
 
Mal'Ganis
Originally Posted by rasmil View Post
The agility from the 2pc and 4pc bonuses makes the epic 365 pvp gear clearly better than 4pc 359 t11. With the incoming nerf to hunting party this may change.

I'm raiding with 4pc pvp (2 365 pieces, 2 352) replacing mainly 359 raid epics, which is a gain of 700 ap, and only lost .5% crit and 2% mastery, while maintaining hit cap.
It pleases me to read this. It worried me that I didn't see a lot of non-heroic raiding hunters making use of 4 set. As it stands I'm top dps in my guild and my performance has always been rather good, but it worried me deeply that I might be "missing" something.

In response to the shot queuing: would setting latency to 0 be too drastic?

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Old 01/10/11, 1:47 PM   #456
Nooska
King Hippo
 
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Blood Elf Hunter
 
Argent Dawn (EU)
With 4.0.1 came the spell or ability queuing. Basically, any spell (including shots) with a casttime greater than the GCD can be precast while still casting so there is 0 gap between ending cast and beginning the next one. This is new and accepted serverside and clientside. What Dch48 and others have been able to do is to start casting at a time when latency would delay the command to the serve rlong enough to be counted as coming in after the cast end (quartz latency incorporation for instance).
What it should be is that anytime a shot is cast aftera casttime shot, 0 latency (it seems from the SV discussion that latency affects time between shots) as long as the casttime is greater than 1 second. Whether people do set the spell queue correctly is, in my opinion, a matter between themselves and the game client, just like clicking, keyboard turning and other specific ways of doing things shouldn't impact the theorycrafting.

Setting the latency to 800ms (absurdly high to get a clear effect) I see the following a ways into the fight;
Start Cast | Shot Name | Time Used | Cast End 
73.8         Cobra Shot     1.357     75.157 
75.6         Cobra Shot     1.357     76.957
I have edited out the irrelevant info here.
The second Cobra Shot should, with spell queue enabled, start casting at 75.157 due to being queued while it was still casting (between 74.8 and 75.157).

Edit: adding reply to this here.
Originally Posted by Karlino View Post
In response to the shot queuing: would setting latency to 0 be too drastic?
Yes, because the shot queueing only works after the GCD, so any shot following an instant will still be delayed by latency.

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Old 01/10/11, 4:46 PM   #457
KergeKacsa
Piston Honda
 
Troll Hunter
 
Ragnaros (EU)
Rivkah, could you make it that we could set up which shots to use when LnL procc between Explosive Shots when you are low/high focus?

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Old 01/10/11, 6:00 PM   #458
Rivkah
Great Tiger
 
Dwarf Hunter
 
Stormrage
KergeKacsa can you be more specific about what you're looking to accomplish? I could add some more detailed behavior but I need a better understanding of what options you're talking about.

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Old 01/11/11, 3:59 AM   #459
KergeKacsa
Piston Honda
 
Troll Hunter
 
Ragnaros (EU)
Originally Posted by Rivkah View Post
KergeKacsa can you be more specific about what you're looking to accomplish? I could add some more detailed behavior but I need a better understanding of what options you're talking about.
It would be nice if we could test that what is bigger DPS at LnL procc: (in 2 cases: at low and high focus)
ES-KC-ES-AC-ES
ES-AC-ES
ES-CS-ES-CS-ES
ES-ES-ES

And so on.

Thx

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Old 01/11/11, 2:54 PM   #460
Rivkah
Great Tiger
 
Dwarf Hunter
 
Stormrage
I've just added support for the latest batch of 4.0.6 changes announced based on what I see listed on MMO Champion. Be sure to enable PTR support under settings if you want to see the estimated effects of the changes.

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Old 01/11/11, 5:52 PM   #461
KergeKacsa
Piston Honda
 
Troll Hunter
 
Ragnaros (EU)
Originally Posted by Rivkah View Post
I've just added support for the latest batch of 4.0.6 changes announced based on what I see listed on MMO Champion. Be sure to enable PTR support under settings if you want to see the estimated effects of the changes.
As I see, you didn't fixed the Hunting Party vs. Focus-regen bug.
The fix isn't in the notes, but here: MMO-Champion BlueTracker

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Old 01/11/11, 5:59 PM   #462
Whitefyst
Great Tiger
 
Orc Hunter
 
Draenor
Originally Posted by Rivkah View Post
I've just added support for the latest batch of 4.0.6 changes announced based on what I see listed on MMO Champion. Be sure to enable PTR support under settings if you want to see the estimated effects of the changes.
I ran the with and without PTR changes for both MM and SV for my character, and here are the results:

MM

Total change was about a 4% increase from 20029 DPS to 20819 DPS (+789). This is nothing big, but still a nice increase.

The total change breaks down as the following for my character:
CS: 12.41% increase
KS: 21.41% increase
AI: 35.76% increase (too bad we do not do more of these)
PS: 8.68% increase (from increased CS and AI damage)

These changes do not affect how MM hunters perform their rotation much beyond needing to reevaluate the KS vs CS glyph debate.

SV

Total change was about a 10% decrease from 23065 DPS to 20745 DPS (-2320), such that MM now does about 74 more damage despite changing from a ferocity pet for MM to a cunning pet for SV. This makes the two specs pretty even in the ideal fight with SV probably still being favored with its more forgiving rotation.

The total change breaks down as the following for my character:
Agi: -4.36% (-320)
AP: -3.99% (-703)
Crit: -2.64% (-0.99% crit)
SrS: -3.43% (with ISrS now does a little more damage than ES)
ES: -27.48%
KS: +17.08% (at least it got buffed - its damage is almost as much as ES now)
BA: -8.08% (does significantly more damage than ES now)
AS: -3.28%
CoS: -3.12%
Auto: -3.28%
ISrS: -3.47%
Bite: -2.69%
WB: - 4.21%
Pet melee: -4.03%

If this holds true, it has impacts on SV priorities since ES is no longer the highest damage shot. BA far exceeds it on targets on which the full effect lasts, and SrS beats it as well).

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Old 01/11/11, 6:07 PM   #463
Rivkah
Great Tiger
 
Dwarf Hunter
 
Stormrage
Originally Posted by KergeKacsa View Post
As I see, you didn't fixed the Hunting Party vs. Focus-regen bug.
The fix isn't in the notes, but here: MMO-Champion BlueTracker
The original fix for hunting party focus regen was pushed to live already and the changes are already reflected on the site. However the change only made the focus regen stop decreasing under hunting party- for some reason it didn't actually allow hunting party to increase focus regen the way other attack speed buffs do. Since my site was originally modeling hunting party as actually increasing focus regen, applying this change to my site actually caused dps to go down since the regen was reduced relative to what was originally implemented.

It's possible than on PTR they've changed it so it actually does increase focus regen, but I haven't been able to get a PTR installer working yet so I haven't checked myself. Is there anyone on PTR who can verify the current impact of hunting party on focus regen on PTR?

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Old 01/11/11, 8:25 PM   #464
Rivkah
Great Tiger
 
Dwarf Hunter
 
Stormrage
I've just added support for a few more patch changes which weren't in the MMO post but are in the notes:
- MM mastery buffed by approximately 17% (I'm guessing approximately means the new amount is 2.1% and not the 2.106% that we'd get from applying 17% to the existing value)
- PvP 4pc bonus now gives 10% focus regen bonus instead of 5%
- Synapse Springs now proc agility (I'm assuming the same amount as for the int version)

There's also a note in the patch notes about them adding sockets to some epic crafted items, but until I see the changed items I won't know how to add proper support for this (and I'm not sure I can support socket changes only for PTR easily).

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Old 01/12/11, 12:41 PM   #465
Nooska
King Hippo
 
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Blood Elf Hunter
 
Argent Dawn (EU)
I've been thinking a bit, and wondering, would it be possible to add [Beast-tamer's Shoulders] to the analyzer? I'm wondering if it could actually (still) be an upgrade for BM at certain gear points.

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