 |
09/08/09, 1:42 PM
|
#101
|
|
Glass Joe
Blood Elf Hunter
Destromath
|
Kill shot first?
I love the calculator! I am having a problem tho, why is Kill Shot able to be shot at the begining of the encounter? At least in the calculator, and from reading a lot of what I see here. I am a Blood Elf Hunter, and it doesnt become available to me until the target is at 15% or so. Is this just a race problem im having then? It just seems like everyone else in here is able to use it as a first shot and throughout the fight as it reaches its CD. Maybe im just missunderstanding the text, (which i admit, is possible). Any help you guys could give me would be greatly appreciated. And thanks again for the great job on the calculator!
|
|
|
|
|
09/08/09, 2:18 PM
|
#102
|
|
Von Kaiser
|
Kill shot isn't used first, it's just the highest priority. Meaning, if you can shoot it (when the mob reaches 20%) then do so. Otherwise go down the list until you find something that can be shot.
|
|
|
|
|
09/10/09, 1:24 AM
|
#103
|
|
King Hippo
|
I've added support for the latest BM changes (reduction in bestial wrath duration, buff to damage from beast within talent) to the site. Be sure to enable 3.2.2 changes under settings to have them take effect.
|
|
|
|
|
09/12/09, 7:24 PM
|
#104
|
|
No love for BM?
|
Cosmetic bug: Catlike Reflexes is marked as a non-DPS increase in the talent list, when it does have a (small) impact on BM DPS.
|
|
|
|
|
09/12/09, 8:16 PM
|
#105
|
|
King Hippo
|
Thanks for reminding me Varance, I meant to fix that when 3.2 came out but I forgot, should be correct now.
I also made some modifications to deal better with potential crit capping, which isn't likely to be an issue under normal circumstances but could potentially be I suppose depending on the gear in the next raid instance.
|
|
|
|
|
09/15/09, 7:52 AM
|
#106
|
|
Glass Joe
Troll Hunter
Stormreaver (EU)
|
It seems foodbuffs aren't calculated the same way as gems are.
2x20 agi gems + pen food = 8703.92
2x20 pen gems + agi food = 8689.32
Don't foodbuffs benefit from kings? This could explain the situation I guess, but I doubt that's the way wow handles it. Sadly I'm unable to do tests at the moment.
|
|
|
|
|
09/16/09, 3:36 AM
|
#107
|
|
King Hippo
|
Thank you for bringing the problem to my attention Jugglernaut. It turns out this was a problem specific to calculating the ArPen cap when proccing trinkets, I wasn't adding in the consumable buffs until after calculating the trinket dps. I've fixed this and now the values should come out the same either way.
I've also updated the beast within for the new PTR changes and modified the amount of a stat used to calculate the dps gained per stat so that it's testing a value of 20 of said stat instead of 50 which was the original amount. This should reduce the amount of dps value warping seen around capped stats.
Last edited by Rivkah : 09/16/09 at 3:46 AM.
|
|
|
|
|
09/16/09, 12:27 PM
|
#108
|
|
Glass Joe
Troll Hunter
Stormreaver (EU)
|
It seems probable that SS will be calculated as a any kind of shot when it comes to crits according to a blue post. Any chance of an implementation?
Best Regards
|
|
|
|
|
09/16/09, 3:55 PM
|
#109
|
|
King Hippo
|
If you're talking about the serpent sting crits, yes I'm aware of the promised change (and greatly looking forward to it). However as of the latest PTR patch from last night, that change is still not implemented on PTR. So until it is I'm not going to apply it to the site.
|
|
|
|
|
09/17/09, 5:03 AM
|
#110
|
|
Glass Joe
Troll Hunter
Stormreaver (EU)
|
Originally Posted by Rivkah
If you're talking about the serpent sting crits, yes I'm aware of the promised change (and greatly looking forward to it). However as of the latest PTR patch from last night, that change is still not implemented on PTR. So until it is I'm not going to apply it to the site.
|
Aye, good point.
Would it be possible to implement a fourth glyph slot since glyph of steady shot is redundant for marks at the moment? A fourth glyph slot might be helpful to see cross-glyph interaction in general anyways =) If it's hard to code it's probably pointless since we could just notepad the dps.
|
|
|
|
|
09/17/09, 10:00 AM
|
#111
|
|
Piston Honda
Night Elf Hunter
Der Mithrilorden (EU)
|
I think addin an option in the settings to activate the bug would be the better way to model it.
|
|
|
|
|
09/17/09, 7:30 PM
|
#112
|
|
King Hippo
|
I suspect that the steady shot glyph bug will be addressed soon, but I've run tests on the PTR and it does seem to still be broken there. According to my tests it looks like anytime you have a point in marked for death you get the benefit of steady shot glyph without having the glyph. So for now I've just included this as default behavior in the site. When the bug is fixed I'll take it out.
I've also added an option in settings which allows you to disable support for known bugs such as this. By default any bugs that are known to be live will be supported on the site (assuming I'm aware of them) but I know some folks will want to know what their dps will be when the bugs get fixed, so I've included the option.
Last edited by Rivkah : 09/17/09 at 7:56 PM.
|
|
|
|
|
09/17/09, 10:29 PM
|
#113
|
|
Von Kaiser
Night Elf Hunter
Steamwheedle Cartel (EU)
|
Great tool! How is the modelling of ARP trinkets handled with the Analyzer - does it still suffer the limitations of the spreadsheet such as averaging over time or do you correctly model it with a procrate?
You might like to add the T9 2-set bonus as affecting GFtT talent, as dummy testing showed it was giving my pet focus back with only serpent sting up.
|
|
|
|
|
09/18/09, 12:00 PM
|
#114
|
|
Glass Joe
|
Is there any talk on lowering hit cap for the new expansion coming out? All gear from toc has armor pen.
|
|
|
|
|
09/18/09, 9:23 PM
|
#115
|
|
King Hippo
|
The ArPen trinkets are modeled pretty much the same way as the spreadsheet unfortunately, I'm not sure of a better approach at the moment. They won't give any more benefit than the ArPen cap allows and the ArPen they give is averaged over the course of the fight.
I'm working on updating the site to allow for tick based procs, but I'm unclear as to which abilities can be procced by ticks. Sounds like go for the throat can be, but trinkets, abilities such as master tactician and expose weakness I don't know about. If anyone knows of a resource with detailed testing on the subject please let me know so I can be sure to implement it properly.
|
|
|
|
|
09/18/09, 9:35 PM
|
#116
|
|
Von Kaiser
Night Elf Hunter
Steamwheedle Cartel (EU)
|
Originally Posted by Rivkah
The ArPen trinkets are modeled pretty much the same way as the spreadsheet unfortunately, I'm not sure of a better approach at the moment. They won't give any more benefit than the ArPen cap allows and the ArPen they give is averaged over the course of the fight.
I'm working on updating the site to allow for tick based procs, but I'm unclear as to which abilities can be procced by ticks. Sounds like go for the throat can be, but trinkets, abilities such as master tactician and expose weakness I don't know about. If anyone knows of a resource with detailed testing on the subject please let me know so I can be sure to implement it properly.
|
As an Interim step would it be possible to use the PPM data for each trinket? Greatness and Runestone pretty much proc every 45 seconds, you could have it user tweakable too - for example 50 second internal CD. Or have I misunderstood what you meant? Regardless you have made an invaluable tool.
|
|
|
|
|
09/18/09, 10:45 PM
|
#117
|
|
King Hippo
|
The ArPen from the trinkets is calculated based on estimated uptime taking into account shot frequency and the ICD. If you're above the ArPen cap when the trinket procs, the amount of ArPen taken into account for the buff is reduced accordingly. Then once the uptime is figured out, there's an average amount of ArPen gained over the course of the fight, that's what's used in all the calculations. The problem arises from the fact that ArPen doesn't scale linearly, so although averaging is a decent mechanism for a rough figure, it won't accurately reflect the amount of dps gained based on the proc. A simulation would give a more accurate value, but that's beyond the scope of the analyzer.
It occurs to me this is also an issue when crit capping, since master tactician is also averaged over the course of the fight, but there are some abilities (such as kill shot) which have increased crit chances that will cap out before others, so when they start to cap then master tactician starts to be overvalued a bit. It could be worked around by using an uptime figure instead for master tactician and then calculating the average crit separately for each crit based attack, but that does get a lot messier. I'm not sure anyone's really flirting with the crit cap yet unless they have dark matter and are running as survival spec, but it may be an issue come Icecrown.
I'm also working on including the custom fight buffs that Shandara has implemented in the latest version of the spreadsheet, should have that up sometime this weekend.
|
|
|
|
|
09/19/09, 8:25 PM
|
#118
|
|
King Hippo
|
I've added the custom fight buff support to the site under the buffs section. I've also added a previous dps to the dps output which will show the last dps you calculated and the difference between that one and your newest dps calculation. I've also added support for serpent sting crits to proc go for the throat, although it won't affect most people's dps output since generally folks are focus capped at higher gear levels anyhow.
|
|
|
|
|
09/20/09, 11:28 AM
|
#119
|
|
Piston Honda
Night Elf Hunter
Der Mithrilorden (EU)
|
Since the recent changes I get negative scaling values for some stats as SV.
Hit + 1 (when below cap) 3.062 3.062
Haste + 1 0.643 0.643
Mp5 + 1 0.000 0.000
Agility + 1 -8.132 -8.132
ArP + 1 -8.774 -8.774
Crit + 1 -8.792 -8.792
Int + 1 -9.196 -9.196
AP + 1 -9.251 -18.501
Stamina + 1 -9.603 -14.405
Ranged DPS + 1 -15.598 N/A
|
|
|
|
|
|
09/20/09, 3:33 PM
|
#120
|
|
King Hippo
|
Thanks for bringing that to my attention Hagen, not sure how I missed that. Was caused by forgetting to copy over a variable used for the go for the throat ticks when calculating the stat values, should be fixed now.
|
|
|
|
|
09/21/09, 3:25 PM
|
#121
|
|
Glass Joe
Blood Elf Death Knight
Arthas
|
The spreadsheet currently doesn't have the new brewfest trinket, (which is basically a copy of Mirror) and I was wondering if you put a second Mirror in the spreadsheet, does it double proc or double uptime ( Like it is on live)?
|
|
|
|
|
09/21/09, 4:59 PM
|
#122
|
|
King Hippo
|
I've just added the brewfest trinket to the site, so that should solve the issue. I didn't test what would happen with 2 of the same trinket, but it does look like the way the code is setup that both procs would function. There are a few exceptions to this however, right now any trinket that doesn't follow the standard modeling format (like death knight's anguish) would only have its special effect processed once. I'm pretty sure all trinkets in that category are unique though so that shouldn't cause a problem.
|
|
|
|
|
09/22/09, 10:55 AM
|
#123
|
|
Glass Joe
|
Could you possibly go ahead and make a function to raise the ArP cap so people can do some gear theorycrafting with the Arp nerfs incoming?
Oh, they're being implemented this week. So now we definitely need to see a change on the spreadsheets. Time to change all of that haste crit gear, AP flasks, agi food etc all to ARP for MM! I'll also update the top dps MM gear list when the changes on the spreadsheet go through.
Last edited by Corruptsoul : 09/22/09 at 11:02 AM.
|
|
|
|
|
09/22/09, 11:17 AM
|
#124
|
|
Glass Joe
Troll Hunter
Stormreaver (EU)
|
Just click the button "Enable 3.2.2 changes" on settings and you the arp cap goes up.
|
|
|
|
|
09/22/09, 12:51 PM
|
#125
|
|
Glass Joe
|
Definitely missed that..
|
|
|
|
|
|