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Old 09/15/09, 6:52 AM   #106
Jugglernaut
Glass Joe
 
Troll Hunter
 
Stormreaver (EU)
It seems foodbuffs aren't calculated the same way as gems are.

2x20 agi gems + pen food = 8703.92
2x20 pen gems + agi food = 8689.32

Don't foodbuffs benefit from kings? This could explain the situation I guess, but I doubt that's the way wow handles it. Sadly I'm unable to do tests at the moment.

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Old 09/16/09, 2:36 AM   #107
Rivkah
Great Tiger
 
Dwarf Hunter
 
Stormrage
Thank you for bringing the problem to my attention Jugglernaut. It turns out this was a problem specific to calculating the ArPen cap when proccing trinkets, I wasn't adding in the consumable buffs until after calculating the trinket dps. I've fixed this and now the values should come out the same either way.

I've also updated the beast within for the new PTR changes and modified the amount of a stat used to calculate the dps gained per stat so that it's testing a value of 20 of said stat instead of 50 which was the original amount. This should reduce the amount of dps value warping seen around capped stats.

Last edited by Rivkah : 09/16/09 at 2:46 AM.

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Old 09/16/09, 11:27 AM   #108
Jugglernaut
Glass Joe
 
Troll Hunter
 
Stormreaver (EU)
It seems probable that SS will be calculated as a any kind of shot when it comes to crits according to a blue post. Any chance of an implementation?

Best Regards

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Old 09/16/09, 2:55 PM   #109
Rivkah
Great Tiger
 
Dwarf Hunter
 
Stormrage
If you're talking about the serpent sting crits, yes I'm aware of the promised change (and greatly looking forward to it). However as of the latest PTR patch from last night, that change is still not implemented on PTR. So until it is I'm not going to apply it to the site.

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Old 09/17/09, 4:03 AM   #110
Jugglernaut
Glass Joe
 
Troll Hunter
 
Stormreaver (EU)
Originally Posted by Rivkah View Post
If you're talking about the serpent sting crits, yes I'm aware of the promised change (and greatly looking forward to it). However as of the latest PTR patch from last night, that change is still not implemented on PTR. So until it is I'm not going to apply it to the site.
Aye, good point.

Would it be possible to implement a fourth glyph slot since glyph of steady shot is redundant for marks at the moment? A fourth glyph slot might be helpful to see cross-glyph interaction in general anyways =) If it's hard to code it's probably pointless since we could just notepad the dps.

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Old 09/17/09, 9:00 AM   #111
Hagen
Piston Honda
 
Night Elf Hunter
 
Der Mithrilorden (EU)
I think addin an option in the settings to activate the bug would be the better way to model it.

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Old 09/17/09, 6:30 PM   #112
Rivkah
Great Tiger
 
Dwarf Hunter
 
Stormrage
I suspect that the steady shot glyph bug will be addressed soon, but I've run tests on the PTR and it does seem to still be broken there. According to my tests it looks like anytime you have a point in marked for death you get the benefit of steady shot glyph without having the glyph. So for now I've just included this as default behavior in the site. When the bug is fixed I'll take it out.

I've also added an option in settings which allows you to disable support for known bugs such as this. By default any bugs that are known to be live will be supported on the site (assuming I'm aware of them) but I know some folks will want to know what their dps will be when the bugs get fixed, so I've included the option.

Last edited by Rivkah : 09/17/09 at 6:56 PM.

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Old 09/17/09, 9:29 PM   #113
Lilyana
Von Kaiser
 
Night Elf Hunter
 
Steamwheedle Cartel (EU)
Great tool! How is the modelling of ARP trinkets handled with the Analyzer - does it still suffer the limitations of the spreadsheet such as averaging over time or do you correctly model it with a procrate?

You might like to add the T9 2-set bonus as affecting GFtT talent, as dummy testing showed it was giving my pet focus back with only serpent sting up.

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Old 09/18/09, 11:00 AM   #114
seridosgunner
Glass Joe
 
Orc Hunter
 
Trollbane
Is there any talk on lowering hit cap for the new expansion coming out? All gear from toc has armor pen.

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Old 09/18/09, 8:23 PM   #115
Rivkah
Great Tiger
 
Dwarf Hunter
 
Stormrage
The ArPen trinkets are modeled pretty much the same way as the spreadsheet unfortunately, I'm not sure of a better approach at the moment. They won't give any more benefit than the ArPen cap allows and the ArPen they give is averaged over the course of the fight.

I'm working on updating the site to allow for tick based procs, but I'm unclear as to which abilities can be procced by ticks. Sounds like go for the throat can be, but trinkets, abilities such as master tactician and expose weakness I don't know about. If anyone knows of a resource with detailed testing on the subject please let me know so I can be sure to implement it properly.

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Old 09/18/09, 8:35 PM   #116
Lilyana
Von Kaiser
 
Night Elf Hunter
 
Steamwheedle Cartel (EU)
Originally Posted by Rivkah View Post
The ArPen trinkets are modeled pretty much the same way as the spreadsheet unfortunately, I'm not sure of a better approach at the moment. They won't give any more benefit than the ArPen cap allows and the ArPen they give is averaged over the course of the fight.

I'm working on updating the site to allow for tick based procs, but I'm unclear as to which abilities can be procced by ticks. Sounds like go for the throat can be, but trinkets, abilities such as master tactician and expose weakness I don't know about. If anyone knows of a resource with detailed testing on the subject please let me know so I can be sure to implement it properly.
As an Interim step would it be possible to use the PPM data for each trinket? Greatness and Runestone pretty much proc every 45 seconds, you could have it user tweakable too - for example 50 second internal CD. Or have I misunderstood what you meant? Regardless you have made an invaluable tool.

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Old 09/18/09, 9:45 PM   #117
Rivkah
Great Tiger
 
Dwarf Hunter
 
Stormrage
The ArPen from the trinkets is calculated based on estimated uptime taking into account shot frequency and the ICD. If you're above the ArPen cap when the trinket procs, the amount of ArPen taken into account for the buff is reduced accordingly. Then once the uptime is figured out, there's an average amount of ArPen gained over the course of the fight, that's what's used in all the calculations. The problem arises from the fact that ArPen doesn't scale linearly, so although averaging is a decent mechanism for a rough figure, it won't accurately reflect the amount of dps gained based on the proc. A simulation would give a more accurate value, but that's beyond the scope of the analyzer.

It occurs to me this is also an issue when crit capping, since master tactician is also averaged over the course of the fight, but there are some abilities (such as kill shot) which have increased crit chances that will cap out before others, so when they start to cap then master tactician starts to be overvalued a bit. It could be worked around by using an uptime figure instead for master tactician and then calculating the average crit separately for each crit based attack, but that does get a lot messier. I'm not sure anyone's really flirting with the crit cap yet unless they have dark matter and are running as survival spec, but it may be an issue come Icecrown.

I'm also working on including the custom fight buffs that Shandara has implemented in the latest version of the spreadsheet, should have that up sometime this weekend.

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Old 09/19/09, 7:25 PM   #118
Rivkah
Great Tiger
 
Dwarf Hunter
 
Stormrage
I've added the custom fight buff support to the site under the buffs section. I've also added a previous dps to the dps output which will show the last dps you calculated and the difference between that one and your newest dps calculation. I've also added support for serpent sting crits to proc go for the throat, although it won't affect most people's dps output since generally folks are focus capped at higher gear levels anyhow.

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Old 09/20/09, 10:28 AM   #119
Hagen
Piston Honda
 
Night Elf Hunter
 
Der Mithrilorden (EU)
Since the recent changes I get negative scaling values for some stats as SV.

Hit + 1 (when below cap) 3.062 3.062
Haste + 1 0.643 0.643
Mp5 + 1 0.000 0.000
Agility + 1 -8.132 -8.132
ArP + 1 -8.774 -8.774
Crit + 1 -8.792 -8.792
Int + 1 -9.196 -9.196
AP + 1 -9.251 -18.501
Stamina + 1 -9.603 -14.405
Ranged DPS + 1 -15.598 N/A

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Old 09/20/09, 2:33 PM   #120
Rivkah
Great Tiger
 
Dwarf Hunter
 
Stormrage
Thanks for bringing that to my attention Hagen, not sure how I missed that. Was caused by forgetting to copy over a variable used for the go for the throat ticks when calculating the stat values, should be fixed now.

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