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Old 12/14/09, 11:26 AM   #176
Bluesfear
Piston Honda
 
Night Elf Hunter
 
Kel'Thuzad
Silly me, I found out the issue Rivkah, you can't go over 14,000 DPS, and my settings was over 14,000 DPS.

Any chance of increasing the DPS range for search?

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Old 12/14/09, 2:32 PM   #177
Rivkah
King Hippo
 
Dwarf Hunter
 
Stormrage
Thanks for reminding me, I'd been meaning to do that and it completely slipped my mind. I've set it to 18k now which hopefully should do till the next expansion

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Old 12/14/09, 9:10 PM   #178
Hagen
Piston Honda
 
Night Elf Hunter
 
Der Mithrilorden (EU)
Do you have an explanation why I lose 3.98 DPS when I take one point out of Focused Aim, though I'm over the hit cap before and after?

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Old 12/14/09, 11:23 PM   #179
Rivkah
King Hippo
 
Dwarf Hunter
 
Stormrage
Are you using the Draenei hit buff to meet your hit cap? The Draenei hit buff does not transfer expertise to pets. Focused aim transfers some expertise but only half the expected amount. So that would explain the small dps difference if this is the case in your settings.

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Old 12/15/09, 5:20 AM   #180
Hagen
Piston Honda
 
Night Elf Hunter
 
Der Mithrilorden (EU)
It must have been late last night, I didn't really think of looking where the difference actually came from.
I'm at 213 hit rating with 2/3 Focused Aim, so I'm 16 rating over cap without a Draenei.

But the difference comes from the pet indeed. Both bite and melee, so I think it has something to do with pet expertise, but I doubt it's correct this way.

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Old 12/15/09, 6:20 AM   #181
Rivkah
King Hippo
 
Dwarf Hunter
 
Stormrage
If you can save the settings and send me a PM with the details I can test it out and see if I can find if there's a bug. But actually that sounds like it's working correctly. Each point in focused aim is treated as half a percent of hit rating's worth of expertise. So with 2 points in focused aim you'd still be slightly under the pet expertise cap, since you'd get 6% hit worth of expertise (pet hit rounds down still) plus 1% worth from focused aim. With 3/3 focused aim your hit wouldn't change since in both cases you'd be over the hit cap, but you'd be getting 1.5% worth of pet expertise from focused aim so your pet would gain a small amount of dps.

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Old 12/15/09, 6:49 AM   #182
Hagen
Piston Honda
 
Night Elf Hunter
 
Der Mithrilorden (EU)
Oh, my bad. The way you describe it it is of course working correctly.

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Old 12/18/09, 8:26 PM   #183
Pijn
Piston Honda
 
Night Elf Hunter
 
Doomhammer (EU)
One minor bug I noticed today, which doesn't affect my particular gear setup, but still worth mentioning:

Handgrips of Frost and Sleet are listed (and calculated) as having a 4 hit socket bonus, when it is in fact a 6 hit socket bonus.

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Old 12/19/09, 1:08 AM   #184
Lilyana
Von Kaiser
 
Night Elf Hunter
 
Steamwheedle Cartel (EU)
Hi Zherah,

There seems to be a bug with the dps analyzer. Its a pretty simple one, it implies that 1260 arp is 100% penetration. This seems to be following the old values. I thought the new value for the hard cap would be 1400?

I discovered this by looking at the Public Settings, and bringing up the highest DPS build - the troll mm one which is almost 15k DPS.

If this is indeed a bug, then changing the hard cap to 1400, would yield fairly different results.

Can you check if your arp code is correct as I counted the number of gems on this build (the troll mm max dps one in public settings) and he only has 1260 arp available to him, but scrolling down it shows 100% arp.

Apologies if I am in error.

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Old 12/19/09, 3:21 AM   #185
Rivkah
King Hippo
 
Dwarf Hunter
 
Stormrage
Thank you for bringing the problem to my attention. It was actually an issue with the Scourgeborne Waraxe heroic version. When I entered this item into the database I must have made a typo because it was set to 114 ArPen instead of the 44 ArPen it's supposed to have. That was why it was reporting a much higher ArPen number than it should have been. I've fixed the item. The mouseovers actually display the stats from wowhead, to see the stats in the database (in case there's a discrepancy) you have to actually check the item list page so sometimes these problems may not be obvious.

I also fixed the handgrips. If you guys notice any other item stat discrepancies please PM me.

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Old 12/19/09, 11:16 AM   #186
Bluesfear
Piston Honda
 
Night Elf Hunter
 
Kel'Thuzad
Is it possible to force update dps for the public settings or delete them? Since they are using the wrong settings.

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Old 12/19/09, 3:34 PM   #187
dixonm7
Glass Joe
 
dixonm7's Avatar
 
Orc Hunter
 
Kalecgos
Surv vs MM

I have been using the femaledwarf site for awhile to analyze my dps whenever i got new gear and what not. Everything i read is that MM is currently the maximum dps for some reason according to the spreadsheet and my play survival is the superior, here are my numbers
Survival 0/15/56- 9861.22
Marks 7/57/7- 9788.85

Is there something that i am doing wrong with Marksmanship? or is that just the way things work out with my specific gear

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Old 12/19/09, 4:41 PM   #188
Rivkah
King Hippo
 
Dwarf Hunter
 
Stormrage
SV and MM are close enough for most people that the numbers are going to come out pretty close. MM tends to outperform at higher levels of gear but it's very gear specific and you're probably at the level where they're pretty much neck and neck. Keep in mind however that comparing two vastly different specs in the calculator or spreadsheet won't be precise enough for 100dps difference to be truly significant, there's enough margin for error and variation depending on fight that a gap like that can pretty much be ignored. Comparing talents and gear changes within a spec is far more accurate.

Also you should keep in mind that when you use the rotation test the SV numbers tend to drop by quite a bit (and MM a bit less). I think this is primarily due to the way LnL is calculated with the default setting (LnL is pretty hard to model accurately).

Bluesfear with regards to updating dps for public settings, there's not really an easy way for me to do that. I'd have to setup a script to import each of them and manually recalculate the dps. It's something I might consider doing at some point but it'd be a huge amount of work so right now I can't really fix it, people will just have to resave their settings.

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Old 12/19/09, 5:23 PM   #189
Bluesfear
Piston Honda
 
Night Elf Hunter
 
Kel'Thuzad
Thing is right now the highest setting is ~14789 but really it is ~14313, so when people search for the highest dps settings, they will always get the bugged ones. And possible new settings that are better won't appear on the top either cause the bugged settings are higher.

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Old 12/19/09, 6:35 PM   #190
Rivkah
King Hippo
 
Dwarf Hunter
 
Stormrage
There isn't really any easy way for me to update all the public settings to their latest dps, but I went in manually and corrected the top ones so that ones that are highest are using current values.

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Old 12/23/09, 1:08 PM   #191
Beachwanderer
Von Kaiser
 
Orc Hunter
 
Lightning's Blade
@ Rivkah

I thank you for adding the "Only include results using rotation test", however I don't think it is working. I went to the top dps profile, and ahd to check the "Use Rotation Test (simulates your rotation instead of estimating shot GCD use)", updated the dps and it immediately dropped by 500 dps. I thought the point was to have the auto search option filter out those.

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Old 12/23/09, 3:20 PM   #192
Rivkah
King Hippo
 
Dwarf Hunter
 
Stormrage
Thank you for bringing the problem to my attention. It looks like I forgot to copy one of the files from the test version of the site to the live version when I made the change. It should work now.

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Old 12/26/09, 3:18 PM   #193
Rivkah
King Hippo
 
Dwarf Hunter
 
Stormrage
Is there anyone here yet who can provide reliable information on the 2pc T10 bonus and if it has a cooldown? Technically nobody should have the emblems yet but I know some folks got extra emblems on the first day. Brightofday of Aman'Thul reports on the Wowhead comments that the set bonus has no cooldown (checking armory confirms they have 2pc T10), which would significantly increase the dps of the bonus compared to the implementation in my site and in the spreadsheet (which currently assume a 45 second ICD). But I'm reluctant to change it without actual test data posted so if anyone can provide more details it'd be much appreciated.

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Old 12/27/09, 1:38 AM   #194
Rivkah
King Hippo
 
Dwarf Hunter
 
Stormrage
I've made some modifications to the modeling for ArPen trinkets. Previously when you had an ArPen trinket the average ArPen benefit was calculated based on uptime and then the damage reduction from armor was based on the total ArPen including the average proc amount added in.

The new implementation instead calculates the uptime of each trinket and stores the ArPen provided when procced, then calculates the damage reduction from armor both with and without the proc and averages the result based on the uptime. This should be a more accurate implementation as the damage reduction can be averaged more accurately than the ArPen itself.

Both methods are flawed in the case of multiple ArPen trinket procs and I haven't found a good way around this (since the overlap is unpredictable). I've just added a warning display anytime you select multiple ArPen proc items about this so nobody's confused.

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Old 12/27/09, 2:31 AM   #195
Brightlol
Glass Joe
 
Night Elf Hunter
 
Aman'Thul
Originally Posted by Rivkah View Post
Brightofday of Aman'Thul.
Im terrible at theory crafting, but ill try to help out in anyway i can.

here's a WMO from a recent raid, maybe you can get something out of it. WoW Meters Online - Combatlog Replay

As i said i know nothing about theory crafting, but heres some SS's of it proccing. (Stopwatch included)
I just did my normal rotation on the Heroic target dummy until i went oom (2:04)
1st Proc - 0:29
2nd Proc - 0:33
3rd proc - 0:56
4th Proc - 1:51

Proc 1 - http://i46.tinypic.com/330cynp.jpg
Proc 2 - http://i48.tinypic.com/2lu57ya.jpg
Proc 3 - http://i50.tinypic.com/2j0l7gj.jpg
Proc 4 - http://i47.tinypic.com/104kd9l.jpg

Hopefully this is good enough =/

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Old 12/27/09, 2:53 AM   #196
Rivkah
King Hippo
 
Dwarf Hunter
 
Stormrage
Thank you for the data Brightofday. This seems to be enough information to adjust the proc on my website so I've changed it to reflect no cooldown for 2pc T10. I'm rather surprised there isn't one as that seems to make the proc much more powerful (I'm getting over 300dps from it as both MM and SV) but perhaps they wanted it to be this way to increase the value of haste.

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Old 12/27/09, 3:57 PM   #197
Mustacheride
Glass Joe
 
Troll Hunter
 
Ner'zhul
Originally Posted by Rivkah View Post
Thank you for the data Brightofday. This seems to be enough information to adjust the proc on my website so I've changed it to reflect no cooldown for 2pc T10. I'm rather surprised there isn't one as that seems to make the proc much more powerful (I'm getting over 300dps from it as both MM and SV) but perhaps they wanted it to be this way to increase the value of haste.

Well if you compare the bonus with an ICD to the T9 2pc, it would fall extremely short. Those bonuses with ICDs just wouldn't have been impressive, so it didn't seem likely they would have one. The confirmation is great news though.

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Old 12/28/09, 8:23 AM   #198
Hagen
Piston Honda
 
Night Elf Hunter
 
Der Mithrilorden (EU)
Rivkah: Do you assume an ICD for the 4T10 bonus?

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Old 12/28/09, 3:59 PM   #199
Rivkah
King Hippo
 
Dwarf Hunter
 
Stormrage
Honestly after the 4pc T8 with the terrible uptime and the long cooldown, I was expecting cooldowns again. It just seemed like par for the course for the bonuses to be lackluster. I don't know what to think about the 4pc T10. Since gear and talents really don't affect the frequency at which serpent sting ticks, it may make more logical sense that it have no cooldown than the 2pc T10 even (which they might have cooldowned for balancing out the more hasted specs). I'm considering changing the default setting to not have a cooldown for it but I'd feel much more comfortable if we had more reliable information on it.

At the moment there is an assumed 45 second ICD for the 4pc T10 bonus both in my site and Shandara's spreadsheet. This gives a set bonus value of 125.48 dps in my SV spec. When I test without the cooldown there's a gain of 94.09dps for 219.57 dps from the 4pc T10. So that gives you some idea of what the gain will be if it turns out that it doesn't have a cooldown.

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Old 12/28/09, 4:53 PM   #200
markovicous
Glass Joe
 
markovicous's Avatar
 
Orc Hunter
 
Ner'zhul
It seems to me that when a bonus lists the actual percentage of the chance of proc (5% in this case) there isn't a cooldown. Tier 8, "Your Steady Shot has a chance to grant you 600 attack power for 15 sec" for example (has a cooldown). Trinkets, another example. I haven't looked in depth on this, and I will as soon as I post this, but I would believe that there is no CD on the 4set simply because 5% chance every 3 seconds of a fight is a very very low chance, and 10 seconds is short enough (just as the 2set) to make no CD a viable option. Thoughts?

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