The spreadsheet currently doesn't have the new brewfest trinket, (which is basically a copy of Mirror) and I was wondering if you put a second Mirror in the spreadsheet, does it double proc or double uptime ( Like it is on live)?
I've just added the brewfest trinket to the site, so that should solve the issue. I didn't test what would happen with 2 of the same trinket, but it does look like the way the code is setup that both procs would function. There are a few exceptions to this however, right now any trinket that doesn't follow the standard modeling format (like death knight's anguish) would only have its special effect processed once. I'm pretty sure all trinkets in that category are unique though so that shouldn't cause a problem.
Could you possibly go ahead and make a function to raise the ArP cap so people can do some gear theorycrafting with the Arp nerfs incoming?
Oh, they're being implemented this week. So now we definitely need to see a change on the spreadsheets. Time to change all of that haste crit gear, AP flasks, agi food etc all to ARP for MM! I'll also update the top dps MM gear list when the changes on the spreadsheet go through.
Last edited by Corruptsoul : 09/22/09 at 10:02 AM.
As soon as my server comes up I'll be testing to see if they fixed the crit multiplier, but it would seem strange to me that it wouldn't make it to a PTR test. Let's hope.
I've made all the known and tested 3.2.2 changes live on the site by default now. There is also some new buff to volley it seems but since volley isn't really modelled in the sheet it doesn't affect anything.
Update: my server is up now, I tested, the crit multiplier wasn't fixed I'll make a post about it and see if there's any chance we'll see this before 3.3.
I haven't changed any items since the 3.2.2 patch except for Drape of the Faceless General, which sadly received a nerf. But you can check the stats of any item via the item list button to see if there are any which may not match up with live. I don't always know if the stats change after the item first comes into being so if you notice anything off let me know.
I've added in support for the new hotfix they put in this morning to allow 2pc T9 to use physical crit. It's looking like the formula isn't quite matching the expected amount but I'll wait to change the math until the testing is complete and a proper formula is figured, for now just assume that serpent sting is critting for a bit less than what the site is actually saying- you can see some of the numbers in the Excel spreadsheet thread that people are reporting from tests.
I also added in a small fix today to deal with some issues with special characters in names when importing from Armory.
Update: I've changed the formula for the serpent sting crits to match the testing data reported in the spreadsheet thread
I've added support for blessing of sanctuary and the new drums/runescroll. The runescroll of fortitude and drums of the wild actually are the same amounts as the non-improved versions of those buffs, so I just indicated that in the option, but the drums of kings are only 8% so I added a new menu selection under kings for them. I added sanctuary because it now gives both strength and stamina and if you're in a situation where the raid is buffing sanctuary and giving out drums instead of kings you might want to know the difference in dps.
The Armor Penetration % is the total amount after buffs and trinket average is taken into account, so with sunder, faerie fire and your Mjolnir Runestone averaged the 62.57% should be correct. If you disable all buffs and unequip the trinket you do get 53.37%.