I went through a bunch of class set bonuses to see if this is a consistent pattern:
- T7 warlock 2pc - no proc chance listed (wowhead says it's 15%), no ICD
- T10 warlock 4pc - proc chance listed at 15%, no data yet on ICD
- T8 mage 2pc - no proc chance listed (wowhead says it's 25%), 45 sec ICD
- T8 mage 4pc - no proc chance listed (wowhead comments quote anywhere from 10-30%), no ICD
- T9 rogue 2pc - no proc chance listed (wowhead says it's 2%), no ICD
- T10 rogue 4pc - proc chance listed at 13%, no data yet on ICD
- T7 warrior dps 2pc - no proc chance listed (wowhead says it's 10%), no ICD
- T8 warrior dps 2pc - no proc chance listed (wowhead says it's 40%), no ICD
- T10 warrior dps 2pc - proc chance listed at 3%, no data yet on ICD
- T10 warrior dps 4pc - proc chance listed at 20%, no data yet on ICD
The only pattern I see here is that until T10 Blizzard didn't make a practice of putting proc chance in the description of the set bonuses and now the proc based bonuses generally do include the chance in the description. So I don't think this tells us anything. It does seem though like the bulk of proc based set bonuses previously have not had ICDs (all I was able to find so far was the mage 2pc T8 and hunter 4pc T8 that had them). So that does seem to make it more likely that the 4pc bonus wouldn't have a cooldown, since the proc on the ability should be fairly predictable, making the damage it gains predictable enough that it wouldn't need a cooldown to keep it from proccing too often.
I've updated my site to assume that 4pc T10 does not have a cooldown for now but everyone should keep in mind that we don't have full data at this time on the bonus.
Ok guys. I've noticed this alot lately with me and a other hunter in the raid.
The problem is as following:
- I do around 'x' quivershots per boss and around 'y' quick shots. (With the new bow).
- He does around 'x+7' quivershots per boss and 0y quick shots. (He doesnt have the bow).
So, we talked a bit about this and well. Can it be that the wild quiver doesnt proc as often if you have the new bow? That quick shots takes over the wildquiver proc instead, and lowering it.
Has anyone else noticed this? Or is this not a problem at all for you?
What bow does he have, and how much haste? Or rather, how many autoshots does he fire per fight compared to you? If he's firing more autoshots (e.g. by having a faster weapon, or being better at minimizing movement), he'll have more wild quiver procs.
What bow does he have, and how much haste? Or rather, how many autoshots does he fire per fight compared to you? If he's firing more autoshots (e.g. by having a faster weapon, or being better at minimizing movement), he'll have more wild quiver procs.
Sorry, forgot to mention that.
I had around 5-10 more autoshots than him everytime. And yet he had more Wild Quiver procs, around 5-10 more.
Total Auto Shots - 599 reg + 437 crit + 52 block = 1 088
Exploit Weakness - 49 procs, 466.7 seconds uptime, 17.2%
49/1088 = .045 * 100 = 4.5% per shot to proc
Overall Total
Test 1 shots + Test 2 + Test 3
546 + 1232 + 1088 = 2866
Test 1 procs + Test 2 + Test 3
21 + 52 + 49 = 122
122/2866 = .04256 * 100 = 4.26% chance to proc over all 3 tests.
Test 1 time + Test 2 + Test 3
1 289 + 3 416 + 2 711 = 7 416 seconds
Test 1 uptime + Test 2 + Test 3
191.1 + 647.6 + 466.7 = 1 305.4
1 305.4 / 7 416 = .1760 * 100 = 17.60% uptime over all 3 tests
Another thing to look at, is maybe shots per second on each of the attempts.
Test 1: 546 / 1 289 = .42 auto shots per second
Test 2: 1235 / 3 416 = .36 auto shots per second
Test 3: 1 088 / 2 711 = .40 auto shots per second
I did the math, and included the logs for anyone interested to take a look at. All tests were done without a pet, and were hopefully long enough to have relevant results. I wish I could have done the last test with more haste, but that is all the haste gear I have for now. If anyone with a built-up haste set would like to give it a shot, go for it. I double checked my math, but there's still a chance I could have gotten it wrong, feel free to double check if you see anything off.
Ok guys. I've noticed this alot lately with me and a other hunter in the raid.
The problem is as following:
- I do around 'x' quivershots per boss and around 'y' quick shots. (With the new bow).
- He does around 'x+7' quivershots per boss and 0y quick shots. (He doesnt have the bow).
So, we talked a bit about this and well. Can it be that the wild quiver doesnt proc as often if you have the new bow? That quick shots takes over the wildquiver proc instead, and lowering it.
Has anyone else noticed this? Or is this not a problem at all for you?
Thanks in advance for the answers!
Zod's bow is bugged and is terrible. When it procs it has some odd behavior. It acts like it resets the swing timer, but its worse than that. Some cases people have reported 8+ second delays in autoshots.
Distant Land Heroic (which is the one used in the profile) has 3 sockets according to the official WoW Armory. I'm assuming the 2 socket data on wowhead is out of date information from the PTR.
Hi, I'm sorry if this has been covered somewhere (I can't seem to find it) but I was wondering at what ArPen rating should I drop arcane shot from my rotation. I'm at ~613 ArPen, and my arcane shot crits are still averaging higher than my steady shot crits
You can check my site to see what your dps should be estimated at with and without arcane shot. At that gear level it's almost for sure going to be worth dropping. The factor for when to drop it is not when arcane shot does more damage than steady, but when the steady shot plus the piercing shots it can proc (which arcane shot doesn't) and ISS if you have it will cause more damage than arcane shot. It typically is a factor both of ArPen and crit rating and you have a fairly substantial amount of both.
I've added experimental support on the site for MM hunters who refresh their serpent sting when the 2pc T10 bonus procs and keep it maintained the rest of the fight with chimera shot (you can disable this behavior in the settings if you like). I also corrected serpent sting and black arrow to properly benefit from Culling the Herd and the 2pc T10 bonus.
The dps analyzer shows 1360 arp rating as the cap. With my 1289 arp rating 92.10% armor reduction is displayed in game while the analyzer offers 94.95% reduction for the same arp rating. And also, when a raid boss has 8317 or lesser armor, with 100% armor penetration we should be able to reduce its armor to 0 but the analyzer shows the effective target armor as 467. Is it analyzer error or am I wrong here?
What Hagen said is probably the problem, if you use buff food or elixirs they won't show in the stats from gear but will be calculated into the final stats. It should display how far you are from the ArPen cap in the final stats however, is it saying there that you're 40 rating below the cap?
100% armor penetration doesn't reduce armor to zero, there's a constant that affects how much armor the ArPen can be applied to.
yes you are right, I totally forgot about the food.
Are you referring to the constant C=16635 in the cap formula (C+armor)/3? According to this formula, we should be able to reduce the sundered+faeri fired boss armor to 0 with 100%arp, or you are referring to another constant?
In Shandara's spreadsheet, the constant is derived from player level and is a lower number which was creating a gap in armor that could be penetrated. When I originally built my site I inquired about this and was told it was correct. I just did some checking however and I found multiple references which referred to the constant being derived from target level so I've changed it. I'm not sure if there's some reason why it's set the way it is in the spreadsheet.
In Shandara's spreadsheet, the constant is derived from player level and is a lower number which was creating a gap in armor that could be penetrated. When I originally built my site I inquired about this and was told it was correct. I just did some checking however and I found multiple references which referred to the constant being derived from target level so I've changed it. I'm not sure if there's some reason why it's set the way it is in the spreadsheet.
I've been ignoring most of the recent complaints from people saying "OMG the spreadsheet is wrong" (and reporting some of them for not reading the necessary background) on the assumption that this conclusion hasn't changed. Did I miss something along the way that makes GC right? I can't claim to have tried testing it myself.
A potential point of change in the formula would be when they "fixed" warriors being able to go into negative armor, which I believe those 2 posts predate.
Thanks alienangel for the clarification. I recall having checked into this at one point and not changing it then but I couldn't remember why, then when I did some hunting all the stuff I was finding was using the target level in the constant. Clearly I wasn't looking in the right places. I've reverted the change to work off player level again. I haven't tested it myself either so it's hard to tell sometimes which is the correct information when there are references everywhere giving different data.
BTW, I've also fixed the 2pc T10 uptime to be properly affected by Quick Shots procs.
I'm looking for socket bonuses for the items from heroic ICC so I can update my site. I hunted through a bunch of high end guild armories and found some of them but there's still a bunch I'm missing. Sadly the armory does not display socket bonuses unless you can find someone with the item equipped and gemmed. Below is a list of items I still need bonuses for, if you know the socket bonus for the item on heroic please send me a PM so I can update the site:
Really finding some weird numbers between the original excel spreadsheet and the web tool.
My MM hunter currently has 897arpen unbuffed, with all gems a combination of 20agil and 10agi/10crit.
Was messing around with going all +20arpen, or a mix of +20arpen replacing all reds, and leaving the orange gems for set bonuses.
Spreadsheet:
Current DPS: 12023
20agi -> 20arpen: 12099
All gems -> 20arpen: 12133
Web Analyzer:
Current DPS: 12162
20agi -> 20arpen: 12208
All gems -> 20arpen: 12199
So on the spreadsheet, ignoring all socket bonuses in favor of arpen gems, I gain 110dps, but on the spreadsheet it says I should keep the set bonuses and would lose dps if I ignore them.
Not sure if it's worth a complete regem and gimping my SV offspec just for 38dps on the web analyzer, but I'd definitely do it for 110dps if the spreadsheet is right.
nbuubu if you want to PM me your saved settings I can take a look and compare. There are some small implementation differences between my site and the spreadsheet but I'm not sure if they would explain that big a gap. It could be related to the implementation of the 2pc T10 bonus. On my site by default the sting is maintained with the higher damage bonus, which means a larger chunk of damage coming from an ability that isn't affected by ArPen. The spreadsheet doesn't have an implementation that supports this. You can try disabling the emulate known bugs option and see if that reduces the discrepancy.
This is a really useful tool for me, because the spreadsheet does not work on my computer, but lately I've been having issues. When I try to import my armory data, the website says "Couldn't retrieve character info for Whytefeather on Norgannon" (that is my new name and server, which have been changed since I registered).
This is a really useful tool for me, because the spreadsheet does not work on my computer, but lately I've been having issues. When I try to import my armory data, the website says "Couldn't retrieve character info for Whytefeather on Norgannon" (that is my new name and server, which have been changed since I registered).
Anyone know what might be causing the issue?
You're getting that error because according to wowarmory.com, your character doesn't exist on that server. If you just transferred/created the character it could take a couple days for wowarmory to update, then you won't get that error anymore.
You're getting that error because according to wowarmory.com, your character doesn't exist on that server. If you just transferred/created the character it could take a couple days for wowarmory to update, then you won't get that error anymore.
Blargh I know the issue... I keep putting in the wrong (old) server. At first I thought this couldn't be it because I'd used it since the transfer, but then I realized I'm just being an idiot.
Added: Thanks and would like to apologize for my silliness. Actually i forgot that i have added custom gear setting in order to compensate stat change of Fal'inrush, Defender of Quel'thalas. Please delete this post.