08/22/09, 3:03 AM
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#18
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King Hippo
Pandaren Hunter
Windrunner
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I think it is safe to assume abilities with cooldowns will have reduced (or zero) focus cost. Assuming the abilities we have today remain on the same GCD, effectively choosing something like Concussive Shot means you don't do damage with that GCD and probably is neutral in terms of focus regen. One GCD today would be 9 focus regen, so perhaps accessory abilities would cost some other value, perhaps 3-9. It is reasonable that choosing to use Concussive Shot has some tradeoff. The use of the GCD may be enough tradeoff, or a token energy cost may be.
I also imagine the desire is for us to not be GCD locked. I suspect that means harder hitting active shots that we fire less often. Our focus reservoir is for initial burst but steady state means pacing and alternating shots. Now today, we choose, say, aimed because of a cooldown, but in a cooldown-less world with focus, we may never choose it unless it is a high damage ability or for its debuff. This will simplify rotations and make our shot selection much more situational.
From the sound of the intent, basically focus is to keep us from spamming our best shots and make our resource management more tactical rather than strategic. I don't think it is to take away our other abilities short of eliminating redundancy of having multiple damage dealing shots that we interleave based on cooldowns.
That's a lot of "I suspect" and "it sounds like" though. We have very limited information at this point. I think the key takeaway right now is: no mana, instead tactical resource management. In reality, this means we will be getting a tremendous amount of attention (more than other classes? who knows, but I suspect there is a reason we had our own highlight in the panel since there clearly isn't time for all of the other classes). Hopefully this means we emerge on the other end of Northrend with a more interesting, modern class that provides new challenges and different tradeoffs.
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