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Old 06/11/10, 4:08 AM   #316
Donthehunter
Banned
 
Orc Hunter
 
Nordrassil
Originally Posted by Lilbitters View Post
I was having a similar problem until I made a simple fix. 2/2 Rapid Recuperation is enormous on Heroic LK. My mana gains are typically something like:

26,000 Rapid Recouperation
23,000 Judgement of Wisdom
13,000 Replenishment

roughly obviously since I don't have a log, but I spend no time in Viper now except when I choose to before Val'kyr spawn and I have to clump into melee anyways.
I don't know how you're getting those numbers for Rapid Recup. I just went back and looked at my logs from when I used to have 2/2 in there, and the most mana I ever gained from it was a little under 8k over the course of a fight where I used Rapid Fire 4 times. JoW and Replenishment were 21k and 16k respectively for mana gains over the course of the same fight.

/edit - Just looked at some of our much older LK-25 normal kills and do see a substantial increase in mana gains from rapid recup in those logs for that particular fight only, probably because there's enough time to use Rapid Fire 8 times during it. I was still spending a decent amount of time in Viper on top of if though, and for some reason as the weeks went by, I gained less mana from it each time around that we killed him, but maybe I'll give it another shot on monday with an off-spec before I try the cunning pet thing and see how it goes.

Last edited by Donthehunter : 06/11/10 at 4:22 AM.

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Old 06/11/10, 4:14 AM   #317
R00k!3
Von Kaiser
 
Night Elf Hunter
 
Gilneas (EU)
Well you will also lose CotW, however the DMG from the pet itself will not be much lower, especially on the LK and the huge amount of time you spend below 35%.
I would try the Ravager I am not sure if the Knock-back works but if it is the case you would have a nice emergency tool for the Valkyrs.

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Old 06/11/10, 5:29 AM   #318
Lilbitters
Piston Honda
 
Troll Hunter
 
Thrall
The numbers I was quoting was from 10 Heroic LK, but it shouldn't be too much different from 25 Heroic, but we haven't made it into phase 3 in 25 man so I can't really say that it'll correspond exactly, but still roughly the same. In 10 Heroic, I pop rapid fire on the pull, 15 seconds after the pull, on the first Val'kyr spawn, on the second Val'kyr spawn, then twice in the 2.5 transition, and it should be up again two more times near the end of P3, but we've only made it to 25% so just short of having a 10 full log for it.

Even just 6 Rapid Fires at 20% mana each, that's 120% of you mana pool. Add in killing (I handle the spheres alone in 10 heroic where as we have 2 hunters doing it in 25 heroic so it'll be a little less regen) roughly 5-8 Orbs in each transition phase for 6% mana per mob for another 30% adds up to about 200% of your mana pool returned by the end of the second transition phase.

The points you loose for picking up 2/2 Rapid Recuperation are probably best taken by dropping to 1/3 Improved Steady Shot as you can still keep 3/3 Focused Aim that way.

Bitterst of <Void> on US-Mug'thol, <Ascent> on US-Thrall, and <Shadow Remains> on US-Earthen Ring
BittersUI (updated for MoP) - http://www.wowinterface.com/download...1920x1080.html

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Old 06/11/10, 5:50 PM   #319
Keruen
Von Kaiser
 
Draenei Hunter
 
Scarlet Crusade
As others are saying, Rapid Recuperation should be a very large portion of your mana gains over the course of a long fight. With 2/2 RR I usually get more mana back from it than from Replenishment. It's an absolutely huge talent to have for any long fight where there's any risk of going OOM, and personally I find builds that don't have at least one point in it to be rather sub-par. Besides, you're only going to pull points from Imp SS anyway, which is a terrible talent DPS-wise.

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Old 06/13/10, 4:28 PM   #320
Lilbitters
Piston Honda
 
Troll Hunter
 
Thrall
Have some logs now to support my claims of how beneficial Rapid Recuperation is on mana gains for the Heroic LK fight. Unfortunately these are just pulls that made it out Phase 1 and were wipes on the first Val'kyr Shadowguard spawns on Heroic 25, but in each case, Rapid Recuperation was roughly equivalent to Judgement of Wisdom.

World of Logs - Real Time Raid Analysis
Fight length: 5:44
Judgement of Wisdom: 12415 mana
Replenishment: 8213 mana
Rapid Recuperation: 6641 mana
Rapid Recuperation: 3616 mana
Hymn of Hope: 1217 mana
Rapture: 1106 mana

World of Logs - Real Time Raid Analysis
Fight length: 5:00
Rapid Recuperation: 10330 mana
Judgement of Wisdom: 9386 mana
Replenishment: 8827 mana
Rapid Recuperation: 4427 mana
Rapture: 2952 mana

World of Logs - Real Time Raid Analysis
Fight length: 4:44
Judgement of Wisdom: 10801 mana
Rapid Recuperation: 9593 mana
Replenishment: 8778 mana
Rapture: 2582 mana
Rapid Recuperation: 1107 mana

Bitterst of <Void> on US-Mug'thol, <Ascent> on US-Thrall, and <Shadow Remains> on US-Earthen Ring
BittersUI (updated for MoP) - http://www.wowinterface.com/download...1920x1080.html

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Old 06/14/10, 3:28 AM   #321
Murgli
Glass Joe
 
Dwarf Hunter
 
Forscherliga (EU)
Originally Posted by R00k!3 View Post
I asked myself yesterday if it may be possible to do the Spirit Soaking in P3 of the heroic LK encounter with a Hunter pet.
Does anybody knows if it works either by putting your pet on stay or maybe with Multi-Shot & MD?
We made it like this with three hunters in normal mode:
Park the pet under the spirits, when the spirits starts descending-> MD and and multi-shot. So the time is short that the spirits can get aggro from another DD or healer.
This works fine and it was our first time we killed Arthas!
What I will try in our next Arthas kills is: When the spirits are on ground, put the pet to aggressive mode with growl on. Maybe it can get than the aggro from the spirits (and hopefully do not attack Arthas!)

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Old 06/28/10, 4:59 PM   #322
Leggo
Von Kaiser
 
Leggo's Avatar
 
Goblin Hunter
 
Shandris
Originally Posted by Murgli View Post
What I will try in our next Arthas kills is: When the spirits are on ground, put the pet to aggressive mode with growl on. Maybe it can get than the aggro from the spirits (and hopefully do not attack Arthas!)
An aggressive pet is going to attack whatever you attack if it doesn't already have a target. This isn't going to work like you hope it will.

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Old 07/14/10, 10:13 AM   #323
Malgior
Glass Joe
 
Night Elf Hunter
 
Lethon
Glyph chimera or Kill for Sindy 25

Glyph of Chimera Shot or Glyph of Kill shot for Heroic Sindragosa 25 man?

It seems to me that Sindragosa is below 20% for an extended amount of time due to the clearing of the debuff by dps, and reduced dps by casters due to unchained magic. Therefore the amount of time Kill shot will be available is greatly increased. Would this make Kill shot glyph significantly better than Chimera for this encounter?

Last edited by Malgior : 07/14/10 at 10:50 AM. Reason: title

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Old 07/15/10, 4:20 PM   #324
Esoth
Bald Bull
 
Esoth's Avatar
 
Worgen Hunter
 
Whisperwind
Phase 3 (or whatever you call sub 35%) really isn't a DPS race, but since it is probably the part that causes the most trouble for guilds at this stage of the zone wide buff, I think looking at it in isolation makes sense. DPS before that point is really just a matter of not having to do a third air phase which is more chances for RandomBad to die to frost tomb and pushes the enrage timer.

You can change the time spent below 20% in the spreadsheet under Settings in the Boss Fight section. Something like 3.5 minutes for boss fight length with 2.0 minutes below 20% shows Glyph of Kill Shot being incredible, absolutely.

Alts: http://www.esoth.com/wow/my-characters
Ion: Along with asking why we fight, and learning that our true enemy is war itself, a major theme of the Mists of Pandaria has been killing turtles
Hunter spreadsheet: http://www.esoth.com/files/mop/at_download/file

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Old 07/19/10, 4:44 AM   #325
StechusKaktus
Glass Joe
 
Night Elf Hunter
 
Madmortem (EU)
I don't really understand the Pet-Spirits-Business you Guys are talking about. So, is it possible to MD the ville Spirits to your Pet and have them "explode" there instead of in the Raid?
Wouldn't it then be possible on H-LK P3(not counting Transitionphases) to have the Pet stay under the Spirits, and once they come down misdirect them via Volley, or Multishot while they are up? No one else should then damage them though.

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Old 07/19/10, 10:12 AM   #326
mako
Don Flamenco
 
mako's Avatar
 
Blood Elf Hunter
 
<Bad>
Dragonmaw
What they're saying is that you can send your pet at the spirits (It will just sit under them since they are out of range) and misdirect them to the pet. Between a combination of Multi/auto/arcane/chimera, the pet will probably have aggrton on 2-4 of them which will just run down and blow up on the pet for insignificant damage.

I don't believe you can volley them because they're in the air though.

While mding the pet can be helpful sometimes I find that slowing with chillblains (frost dk) and killing them with seed & sear is a much easier and more reliable solution.

It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
<Bad> Dragonmaw US
www.damnwesuck.com
12/13 [25] Heroic - Recruiting exceptional players.

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