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02/03/10, 11:12 AM
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#61
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Piston Honda
Night Elf Hunter
Doomhammer (EU)
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Originally Posted by Serpent's Choice
DT - FG - N - Prevents damage from Pungent Blight
Did not test -- I'll try tonight.
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No I'm afraid this doesn't work. If only it did (like Shadowpriests can use Dispersion, and Mages Iceblock - and paladins Divine Shield, but they don't have to move anyway), then we wouldn't have to beg for a central spot.
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02/03/10, 11:23 AM
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#62
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Von Kaiser
Orc Hunter
Dragonblight (EU)
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Since when has deterrence worked on any sort of AoE?
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02/03/10, 11:36 AM
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#63
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Von Kaiser
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Originally Posted by Ufthak
Since when has deterrence worked on any sort of AoE?
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Off the top of my head, it works on Light Vortex/Dark Vortex on Twin Val'kyr and Bellowing Roar on Onyxia 2.0. In ICC, it also negates all damage from Lay Waste in the Valrithia encounter. While it's logical that you can't deter the major AEs on boss encounters, logic isn't always the strong point of how Deterrence interacts with things.
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02/03/10, 11:57 AM
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#64
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Bald Bull
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Originally Posted by Serpent's Choice
Off the top of my head, it works on Light Vortex/Dark Vortex on Twin Val'kyr and Bellowing Roar on Onyxia 2.0. In ICC, it also negates all damage from Lay Waste in the Valrithia encounter. While it's logical that you can't deter the major AEs on boss encounters, logic isn't always the strong point of how Deterrence interacts with things.
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I've never understood why it worked on Light/Dark Vortex since it seems arbitrary to work on it and not on a lot of other AoEs. Since you mention that it works on Lay Waste though, perhaps it works in general on channeled AoEs? Both Light/Dark Vortex and Lay Waste are channeled IIRC. The only other similarly channeled AoEs I can think of that we could test on are a warlock's Hellfire, and Magtheridon's fire thing that needs to be interrupted by cube clickers - I suppose rain of fire/volley/blizzard are also channeled AoEs, but they are also ground targetted, unlike the above.
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02/03/10, 1:00 PM
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#65
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Von Kaiser
lol
Draenei Mage
Non-US/EU Server
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There's a difference between AE and abilitites that hit everyone. I believe the reason Det blocks Vortex is because it is an ability that hits everyone individually and not a true AE. So while we might have a pretty good idea about whether Deterrence will work or not, we need to test it to be sure.
Originally Posted by Serpent's Choice
DT - LM - N - Prevents damage from Coldflame
Does not appear to.
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Do you have a log I can look at that can confirm this and other items that you weren't sure of?
Last edited by prime311 : 02/03/10 at 1:08 PM.
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02/04/10, 1:51 AM
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#66
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Don Flamenco
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Sindragosa's Frost Aura does not cause Dazed when coupled with Aspect of the Cheetah/Pack. This is useful for when the raid gets Icy Grip cast on them, you can promptly Disengage and cast Aspect of the Pack.
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02/04/10, 9:14 AM
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#67
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Glass Joe
Troll Hunter
Turalyon (EU)
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It's possible to avoid Sindragosa's Icy Grip by feigning the moment when you get grip animation. Although, be warned that this seems to randomly break Icy Grip for other raiders as well. Our other ranged would sometimes not get pulled in, but melee still had to run out.
Also if gripped you don't have to wait for the animation to finish and can just disengage mid-flight.
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02/04/10, 9:06 PM
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#68
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Piston Honda
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While it is true that Disengage has lent us massive flexibility and mobility during ICC fights, be aware that character movement while Disengaging is still bound by the limited movement coding in WoW, which has led into some interesting bugs in the past. When your character is moving in a limited vertical direction (i.e. jumping, Disengaging, being Deathgripped, etc), the game only records your last position on a horizontal plane, treating it as your current real-time position. A couple situation based from my ICC experience that has led to this conclusion :
- During one Putricide phase 3 fight, I disengaged backwards to avoid an incoming malleable goo. Less than half-a-second before landing, my character died even though I am in the process of landing on a position nowhere close to where the goo is. Combat log revealed that the damage from goo killed me.
- During one BQ air phase, the Incite Fear effect won't break early, and as such I was feared close to another raider, and I promptly disengaged. While landing on an empty safe spot, Bloodbolt's splash hit both of us, causing both of us to die.
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02/05/10, 6:35 AM
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#69
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Glass Joe
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Anyone having an issue trying to drop Mystic Buffet stacks on Sindragosa (10) phase 3?
Quite a few times i'm standing out of LoS and still get hit by it (no we're not killing it to fast, getting hit when block is still 'alive')
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02/05/10, 6:38 AM
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#70
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Glass Joe
Gnome Priest
Ravencrest (EU)
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You have to hug the block to drop the debuff, you can't stand in a position where you drop the debuff while still dpsing the block.
The good news is that the pulses are predictable, it happens every 5 seconds, debuff lasts 8 so it will always pulse at 3 seconds remaining.
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02/05/10, 9:27 AM
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#71
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Von Kaiser
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Quick update on a couple of these:
DT - LM - N - Prevents damage from Coldflame
Yes, actually. Much better-timed log clearly shows Deflects from Coldflame application attempts.
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DT - RF - N - Prevents damage from Slime Spray
No.
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02/05/10, 1:11 PM
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#72
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Piston Honda
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Is there any special tips or tricks to allow an MM hunter to be able to compete with Surv in Valithria encounter? My performance seemed to take a big hit due to the constant target switching and also movement (to cover both left and right sides of the adds). What made it worse was the fact that I ran OOM a couple times even before reaching the middle of the fight. I finally had to respec to Surv before our successful attempt to down the boss, but would like to try MM for the upcoming weeks.
Also, for hunters, are we going to benefit much from going into the portal room? Our raid's consideration is that healers are going to benefit a lot more, and as such we allowed only healers inside the portal during our last successful attempt.
For Sindragosa, is it true that MM is going to take a larger performance hit compared to Surv? Especially due to :
- Significantly larger number of direct and physical-type attacks (more autoshots from Iaoth, less DoTs, Wild Quiver, etc). As such, has to stop DPS more often due to Permeating Cold debuff stacking
- Movement (during the pull-in)
- Absence of important debuffs (mangle/trauma, sunder) on ice tombs
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02/05/10, 1:38 PM
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#73
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Von Kaiser
lol
Draenei Mage
Non-US/EU Server
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Originally Posted by MizarAlcor
has to stop DPS more often due to Permeating Cold debuff stacking
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You should be able to Volley at the 5s mark for Cold debuff to drop off if needed. Its not awesome DPS but its better then the alternative of doing nothing.
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02/05/10, 1:51 PM
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#74
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Piston Honda
Night Elf Hunter
Doomhammer (EU)
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Originally Posted by MizarAlcor
Is there any special tips or tricks to allow an MM hunter to be able to compete with Surv in Valithria encounter? My performance seemed to take a big hit due to the constant target switching and also movement (to cover both left and right sides of the adds). What made it worse was the fact that I ran OOM a couple times even before reaching the middle of the fight. I finally had to respec to Surv before our successful attempt to down the boss, but would like to try MM for the upcoming weeks.
Also, for hunters, are we going to benefit much from going into the portal room? Our raid's consideration is that healers are going to benefit a lot more, and as such we allowed only healers inside the portal during our last successful attempt.
For Sindragosa, is it true that MM is going to take a larger performance hit compared to Surv? Especially due to :
- Significantly larger number of direct and physical-type attacks (more autoshots from Iaoth, less DoTs, Wild Quiver, etc). As such, has to stop DPS more often due to Permeating Cold debuff stacking
- Movement (during the pull-in)
- Absence of important debuffs (mangle/trauma, sunder) on ice tombs
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On Valithria there is ample time to use Viper Aspect (and perhaps even Viper Sting on a Risen Archmage, though I haven't checked the mana on these mobs), especially on first few waves, so by the time things start to get hectic you should be at 100% mana, or close enough.
On Sindragosa, I doubt MM would be at a huge disadvantage compared to surv; both specs have to stop dmg anyway during the Permeating Cold buff on boss (and yes, even though surv can continue firing Explosive Shot, same goes for MM with Arcane/Chimera, and as prime311 mentioned, Volley)
As far as 'movement' goes, a simple disengage does the trick (you can disengage right after she death grips you, so while you are still in the air). On Ice tombs; surv is lacking some debuffs as well and the majority of the fight you will be damaging Sindragosa anyway, so overall I would say; go with whatever gives you highest single target DPS (for the last 30%).
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02/05/10, 2:39 PM
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#75
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Banned
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Originally Posted by MizarAlcor
and also movement (to cover both left and right sides of the adds). What made it worse was the fact that I ran OOM a couple times even before reaching the middle of the fight.
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If you sit in the middle of the room (Either infront of, behind, or in the boss) You shouldn't have to move much, if at all. Try to stay out of the purple circles on the ground and as mentioned before use viper sting and AotV. I found that ~5-8 seconds in viper put me back up to 3/4 full on mana.
Edit: For my guild atleast, I've also found that on 'downtime' with only abominations up we have more than enough dps to let me switch over to viper as well.
Last edited by UnstableFluxx : 02/05/10 at 3:53 PM.
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