Originally Posted by Dorrinal
I don't see how it's any more awkward than a rogue keeping 25 energy around to Kick a spell. Though I'd agree with Midnight's sentiment that the urge to maximize dps would keep one from having enough focus in an unscripted/emergency scenario where such a cooldown would be beneficial.
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As long as the focus cost is tuned well, I don't think there's a big concern with offensive CDs and CCs (Tranq/Conc/Silencing etc) costing focus to apply. However, requiring focus for defensive CDs (Disengage/Master's Call/hopefully not Deterrence as well) seems to be very harsh and unwieldy for the skill itself, even compared to our "energy"-using would-be-cousins.
Take rogue for example, almost none of their defensive CDs : Cloak/Vanish/Sprint/Evasion requires any energy. Same with DK, a large majority of their defensive CDs don't require any rune spending (AMS/DP/Lichborne/IBF). They do require RP to use, but DKs are often times rune-limited rather than RP-limited anyway.
Also, I noticed that the Trap launcher's CD is planned to be 1 min. Is this an indication that trap CD (non-launcher ones) will also be extended to 1 min? I don't think they would make launcher's CD separate from the trap's CD itself, otherwise double or triple-trapping 2 targets is very possible.
I'm also interested on the Arcane part of the "Elemental damage" Survival tree's Mastery bonus. I hope it won't just be as a help for leveling hunters who have yet to get Explosive Shot.