No comments on Rapid Fire? Hm.
Well let me start it then.
Haste is obviously going to boost our focusregen, the big question is if
ranged Haste also boost it. If so then Rapid Fire will kick out a lot of focus (depending on how much extra regeneration we get from Haste of course). Which would be highly odd considering it costs focus to begin with (the cost itself feels silly at this time and I expect it to go to 0 like the Rogue DPS boosters) and the RR instant 60 focus is similarly convoluted. You have to have focus to get focus.

But if we suppose RF does grant increased focusregen (and I think it will), then the focus will most likely overflow madly if we have the current CDs on the shots, and I doubt Blizzard will make that kind of mistake.
If it doesn't, then the question becomes, is it worth it? With RR it will be of course since you end up with at least 60 focus, but the autoshot DPS gained might not even be that much, though if we do get the 1 second GCD (which I see no reason not to) then the Haste to Steady/Cobra will make it worth it. At the moment Rapid Fire has a lot of hanging points. Personally I want it to be a good cooldown for all three specs again. Having a baseline DPS tool that just isn't terribly great is poor.
Going back to RR 60 instant focus is considerably weaker than the current value of mana (20%), something like 100 extra focus regenerated over the duration would be better and less clunky. 60 instant focus can be an issue with cooldowns as I mentioned. But thankfully no numbers are set yet.
Related, the preview once more specifies that DoTs (and HoTs) will be affected by Haste and Crit, so I wonder if perhaps Viper Sting gets the same treatment. While I can see some PvP implications, both Mana Burn and Drain Mana gain from Haste at least. This could lead to some interesting focusregeneration on fights where it can be used (if it remains a manaburner and not a pure focusregenerating ability).
And I agree that Survival appears to be the most 'balanced' spec from what has been shown to us. It just looks more efficient, more internally at balance (abilities combined with Mastery) and it might very well retain LnL since such talents are exactly what Blizzard wants to gravitate towards. And I agree LnL is considerably more fun than Lethal Shots for instance. Making the spec appear more intuitive and fun, while MM and BM looks to be 'watch focus and use hard hitters able'. Hopefully they get some nice procs that aren't just passive damage (Imp Steady Shot I'm looking at you).
The defensive CDs won't retain the focus costs, it will just punish people too hard. And the PvP implications aren't nice either (which currently might be the reason for the costs, to lower burst). And as mentioned, similar resource classes have got negliable costs or none in general. But it might take until the Beta has raids and/or 'real' pvp.
The pets appear to be more even out, once again. And the pet racials will actually be really cool for utility. Lack some nice debuff/buff? I have a pet that can handle that. Just like I sometimes get my Wasp out for 10-mans. That should make us a relatively attractive class for raids.
Trap Launcher is something we asked for ever since... well a long time. And on a leaked PTR build it was supposed to supplant Trap Mastery in Survival (when it was the 41 pointer). So it is hardly surprising. It is certainly going to be interesting on AoE. Trap Launcher + Explosive Trap -> Volley. Already that is a powerful combo, but harder to pull off. Which bring me to Volley... What will that cost. 50-60 focus seems to be most logical, making the cost 10 focus per second. Though that will drain us in only 2 casts back to back... And unless they change Rapid Fire it still won't affect Volley. Focus/energy/rage doesn't really work very well with channeled abilities (interrupted and you have lost a massive amount of damage due to needing to recast sooner, a problem manausers won't have unless it drags on for a long time). So I can imagine a heavily modified Volley, or it being completely removed and us relying on Multishot 100% (with unlimited targets and no or much lower cooldown, similar to Whirlwind).
Camouflage is harly going to be very intersting in raidformat, but I can see it being good in 5-mans where patrols etc might aggro us. But that is still a pretty cheap 85 ability. But I guess Camo-MD will be the way to go for pulls.
Careful Aim seems pretty strange. Not in the explaination, but in the shots used. The bonus damage will have to be pretty hefty, or the difference between Cobra and Arcane/Aimed be relatively low. It is an obvious opener, meaning the Hunter has full focus, so if the Camo buff only lasts one shot this opener is counterintuitive if you can use a focususing ability rather than one that generates it. I guess it could be used in PvP after the start against a caster (immune to his casts), but then you risk losing camo to AoE or something. It is mainly for PvE.
To me at least, it is clear that there is a long way to go on the actual structure of Focus, but for PvE I like it, but then again I have been wanting to be free of Paladins ever since I first experienced the difference between having JoW and not having it in a raid.