MMO-champ has yet again found a new build. It has
NOT been launched however, so it is only a potential build, keep that in mind. Also, more things might get added.
MMO-Champion - Cataclysm Beta - Build 12857 (Codename Ninja)
Beast Mastery
•Viper Venom and Scorpid Venom seems to be gone.
•Widow Venom no longer mentions "Only one Venom per Hunter can be active on any one target.", I guess the 2 previous venoms are indeed gone.
•Focus Fire now has a 15 sec cooldown. Down from 30 sec.
•Improved Kill Command now Increases the critical strike chance of your Kill Command by 5/10% instead of reducing its cooldown.
Marksmanship
•Kill Shot now deals 150% weapon damage (down from 200%) and scales with 30% of your Attack Power (down from 40%). Base damage reduced by 50%. Cooldown increased from 6 sec to 10 sec. Focus cost removed.
•Multi-Shot - Fires several missiles, hitting your current target and all enemies within yards of that target for x% of weapon damage. / 40 Focus, 5-35 yd range, Instant
•Aimed Shot no longer deals 300% of weapon damage, now deals [ 40% of RAP + 681 ] damage. Cast time increased from 2 sec to 3 sec.
•Arcane Shot base damage reduced by 60%, now scales from 19% of Attack Power, up from 17%.
•Chimera Shot no longer deals 190% weapon damage, now deals [ 24% of RAP + 401 ].
Survival
•Serpent Spread - Targets hit by your Multi-Shot are also afflicted by your Serpent Sting equal to 6/9 sec of its total duration.
•Point of No Escape no longer affects Freezing Arrow.
Overall a very strange build. I guess the Aimed Shot and Multishot changes were to be expected. And the Kill Command change to a smaller degree. But the rest, especially the venoms and all the primary shots (the removal of weapondamage) can be considered strange. Especially since Kill Command does so well, and has recieved no changes (other than the talent).
Combine this with the Sweeping Strikes change (30 duration for 30 second cooldown, effectively making Arms hit two targets all the time), and I would say this isn't something we should see like this. They are playing around with it. It would be most boring if weapondamage really became quite unimportant. Point of No Escape, sorry to see them weaken this talent, or at least consider it.
Only Widow venom, well that makes Envenomation a really poor talent doesn't it? Not that too many would pick it before anyway.