|
On the current PTR, Impact doesn't seem to be properly spreading dots any more. I'm not sure if this is an intended change or a bug. Specifically, if a Pyro dot is ticking on the target, Impact will not transfer it to any nearby mobs. It was my understanding that this should occur.
|
I have been focused on testing the interaction of abilities on Beta... and you are correct about Impact not spreading Pyroblast's DoT to a degree. It will not spread a Pyroblast DoT that was created from a Hotstreak Proc... but will spread it from a Pyroblast that was manually cast. Am not sure how these two DoT effects ended up with different internal "tags" that allowed one to spread and not the other. I did post this in the Beta Bug Forums with no response as to whether it was intended or not... I'm hoping it will be "fixed" as you would rarely cast Pyro not procc'd with Hotstreak.,, even for the DoT spreading.. simply because of how Impact copies existing DoT timers.
Which leads me to a few aspect of the mechanics I find "klunky".. and confuses me as to what one should do.
1) Impact spreads DoTs by copying them from the target... and that means if you have 3 secs left of FFB and 8 secs of LB... that is what surrounding targets will recieve, I find myself struggling with optimizing this. I would think that a decision of whether current state of DoT's are worth spreading or whether to wait refresh them first.. LB>Frostfire bolt to get them back up seems.
Ideally having maximum DoTs up would be nice.. though if you are going to spread one that is "short" Living Bomb would be it... as spreading it at last second applies the explosion to all the targets. And FFB's DoT is one you'd like to just keep up (with the exception of clipping a tick).
Where it get's confusing is that you can often get the Impact procs reasonably close together... and casting it too soon with surrounding mobs with LB on them.. will result in reseting the timers and missing out on the explosion. Again seemingly making it wiser to apply the Impact when LB has less than 1/2 of it's time left. This would be a non-issue if LB could not be refreshed or overwritten like currently on live.
2) Another clunky aspect is when you have more than 2 surrounding targets and use Impact to spread DoT's... it removes the LB off the target because you can only have 3.. and it's a cascading removal. Meaning if you apply it to 4 targets it will drop off the first target.
3) Lastly was the Combustion mechanic of "consuming" the current DoTs to create the new one... it MAY be getting addressed soon and perhaps will be leaving the existing DoTs on (tooltip change of Combustion)... but seems that hasn't happened yet. Impact does spread the Combustion DoT and this would make folding that in with maximum DoTs a bit easier... and a goal.
Overall I am really excited about the playstyle, tho atm I am somewhat frustrated trying to "keep up" with all the timers and decision making to try and develop the best priority/rotation. I am also somewhat concerned with how often we will actually be able to keep Pyromaniac's 10% Haste buff rolling in raid encounters. It seems to be such an integral requirement for decent DPS on single target.. and that's exactly when we can't obtain it.
This is also my first post here... I have lurked for the past 3 years and read a many informed post here that has helped me understand my class better. A great thanks to the site and it's members.
I am sure we have plenty members in Beta following this thread, but would be glad to apply suggested tests if I am able to.