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Old 10/11/10, 11:04 PM   #301
Shaewyn
Piston Honda
 
Draenei Mage
 
Malygos
That new data point is particularly useful, Maje.

Here are the data points on a graph again:
*graph was incorrect. New graph has been posted below*

I've plotted that new point twice, once assuming critical mass affected the T3 HS chance and the second time assuming it didn't.

This shows two nice things:
  • First, the polynomial curve is much closer to the linear curve now. I think this further supports my assumption that the linear pattern is the correct one.
  • Second, the point with critical mass not included is closer to the line. It is far too early to say for certain, but this is evidence that critical mass does not affect T3 hot streak chance. We need to test this more. My assumption is that buffs will affect the T3 hot streak chance (as they show up on the character sheet) but target debuffs won't affect T3 hot streak chance. If this is the case, Critical Mass is going to be an interesting one to theorycraft, as it will increase T4 hot streak chance while not affecting T3 hot streaks...


Elimbras:
Wow. You're absolutely correct. The linear/2nd order polynomial pattern is similar to a differential/integral, but the formulas we are seeing are most definitely not related as such. If they were, the linear formula should be y = -0.86875x^2 + 0.8173x + constant
You're also correct about the 2nd/3rd order graphs. I realized the error in the second graph after I posted it - it does match a 3rd order polynomial.
I'm going to go do math penance now for those mistakes... :P

Last edited by Shaewyn : 10/12/10 at 6:00 PM.

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Old 10/12/10, 5:11 AM   #302
Maje
Don Flamenco
 
Gnome Mage
 
Naxxramas (EU)
I'm not sure I understand the two new points you added to the graph, the point (sans Critical Mass) should be at a position {0.1249, 0.561} while the one that does include CM should be at {0.1749, 0.561} where it is now.

If you do that you'll see the first point move closer to the polynomial representation and below the linear representation. That is not to say that linear isn't the correct one.

Anyway it was quite logical to assume that target debuffs do not affect T3 HS, I just wanted to make sure. It is also very probable that Glyphs eg. Fireball do not either as they don't change your character's paper doll crit.

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Old 10/12/10, 10:57 AM   #303
hassmaschine
Glass Joe
 
hassmaschine's Avatar
 
Blood Elf Mage
 
Arthas
Originally Posted by Maje View Post
I'm not sure I understand the two new points you added to the graph, the point (sans Critical Mass) should be at a position {0.1249, 0.561} while the one that does include CM should be at {0.1749, 0.561} where it is now.

If you do that you'll see the first point move closer to the polynomial representation and below the linear representation. That is not to say that linear isn't the correct one.

Anyway it was quite logical to assume that target debuffs do not affect T3 HS, I just wanted to make sure. It is also very probable that Glyphs eg. Fireball do not either as they don't change your character's paper doll crit.
Is there anything confirmed to directly impact T3 HS? I saw the math earlier on the crit chance diminishing return, but is this 100% confirmed in all releases?

Also, anyone know about the pyroblast! v pyroblast dot transfer? Is that going to be going forward that the instant cast doesn't transfer via impact?

Last edited by hassmaschine : 10/12/10 at 11:16 AM.

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Old 10/12/10, 11:29 AM   #304
Maje
Don Flamenco
 
Gnome Mage
 
Naxxramas (EU)
Given that the talent description doesn't even say it's affected by crit rate, no it's not confirmed for all versions nor will it ever be. Blizzard can change it however they like without touching the talent description and we wouldn't know about it untill enough tests have been done.

To the point, the above discussion is relevant to the current beta build 13117.

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Old 10/12/10, 4:20 PM   #305
Gediablo
Piston Honda
 
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Human Mage
 
Ravencrest (EU)
What is the status of Burning Soul? I believe they are in the process of removing most pure pushback reducing talents and making it more generic. Is 3/3 points in Burning Soul overkill from 4.0?

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Old 10/12/10, 4:30 PM   #306
mightypirate
Glass Joe
 
Human Mage
 
Cenarius
Originally Posted by Gediablo View Post
What is the status of Burning Soul? I believe they are in the process of removing most pure pushback reducing talents and making it more generic. Is 3/3 points in Burning Soul overkill from 4.0?
I would imagine 1/3 is enough, as pushback in recent fights hasn't been needed even though pushback is a "dps" talent.

I'm also wondering which of the four glyphs will be max dps, out of LB, FB, Pyro, and molten armor.

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Old 10/12/10, 4:58 PM   #307
Trel
Glass Joe
 
Gnome Mage
 
Kirin Tor (EU)
Interesting analysis Shaewyn. However I think you are assuming that current HS is calculated simply as c^2, which I don't believe is quite right. It doesn't account for the previous cast possibly causing hot streak. Apologies for the ascii formatting of formulas below, but this formula was previously posted and verified on EJ:
P(3.x Hot Streak) = c^2 / (1 + c)
At 50% crit rate, the proc chance per cast should be 1/6 not 1/4. One way to derive this formula is:
P(HS) = P(HS | crit) * P(crit) = P(no HS on prev spell | prev spell crit) * P(prev spell crit) * P(current spell crit)
Let Q = P(HS | crit), therefore P(HS) = Q*c = (1 - Q) * c^2
Solving that gives: P(HS) = c^2 / (1 + c) as expected.


Now applying the same idea to the new Hot Streak (combined T3 & T4 chance, assuming T3 resets counter):
P(HS) = P(HS | crit) * P(crit) = P(T4 HS OR T3 HS)
P(T4 HS OR T3 HS) = P(no prev HS AND prev crit AND current crit) + P(T3 HS) - P(no prev HS AND prev crit) * P(current crit AND T3 HS)
Replacing with symbols:
P(HS) = Qc = (1 - Q)*c*c + k*c - (1 - Q)*c*c*k
Solving that:
P(4.x HS) = c (c + k - ck) / (1 + c - ck)
With k=0, that devolves to the old 3.x formula. Substituting your k(c):
P = (1.74c^3 - 1.56c^2 +.82c) / (1.74c^2 + .18c + 1) for c < .47
P = c^2 / (1 + c) for c > .47
The graph for that (which I'm not sure how to post) looks similar to yours below 25% crit, which makes sense since T4 HS is negligible at low crit rates. Above that it is flatter though, hitting 1/6 at 50% crit as expected.

I'm fairly certain the old 3.x formula is correct, hopefully I derived the 4.x formula correctly.

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Old 10/12/10, 4:59 PM   #308
inphared
Von Kaiser
 
Tanaomit
Troll Mage
 
Blackrock
As posted on the Blizzard General Discussion Forum:

Unfortunately, no—but thank you for bringing this up. For those reading along, the following mage glyphs in 4.0.1 are incorrectly classified as Major glyphs instead of Prime glyphs and, as a result, cannot be slotted at this time:

Glyph of Arcane Barrage
Glyph of Molten Armor
Glyph of Frostbolt
Glyph of Arcane Missiles
Glyph of Frostfire Bolt
Glyph of Fireball

While this issue cannot be hotfixed, we understand the impact it will have on players and so are searching for means by which to address the matter as quickly as possible. It's definitely a priority for us.
Looks like we can't use 6 very important glyphs until they patch/hotfix it. They say it's a priority but no ETA, great.

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Old 10/12/10, 5:06 PM   #309
mightypirate
Glass Joe
 
Human Mage
 
Cenarius
Originally Posted by inphared View Post
As posted on the Blizzard General Discussion Forum:



Looks like we can't use 6 very important glyphs until they patch/hotfix it. They say it's a priority but no ETA, great.
Assume that it is working, which three would you take?

I'd venture that you would take MA, FB, and Pyro, because of how little LB is of the % of your damage. However, with crits so low, maybe LB would be better than Pyro as it is a constant assured damage?

Last edited by mightypirate : 10/12/10 at 5:16 PM.

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Old 10/12/10, 5:16 PM   #310
inphared
Von Kaiser
 
Tanaomit
Troll Mage
 
Blackrock
Originally Posted by mightypirate View Post
Assume that it is working, which three would you take?

I'd venture that you would take MA, FB, and Pyro, because of how little LB is of the % of your damage. However, with crits so low, maybe LB would be better than Pyro?
FB and MA are the easy choices but there is no clear cut answer for LB vs Pyro, not yet at least. There was some discussion on it earlier in this thread, but no clear answer really.

Our DPS is going to be quite gimped without being able to use both MA and FB glyphs though. I can't believe they let this slide through PTR testing, when it had been reported multiple times.

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Old 10/12/10, 5:34 PM   #311
Juravieal
Von Kaiser
 
Troll Mage
 
Tichondrius
Blues have updated the broken glyph post. We can use them currently, we just have to use them as Majors.

Originally Posted by Lylirra
The listed prime glyphs that are currently incorrectly categorized as major glyphs can still be slotted as majors for the time being.

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Old 10/12/10, 5:34 PM   #312
geraroz
Glass Joe
 
Human Mage
 
Twilight's Hammer (EU)
The listed prime glyphs that are currently incorrectly categorized as major glyphs can still be slotted as majors for the time being.

So our major slot it just getting really crowded

I assume they will correct this asap though, since we kinda rely on being able to use all our glyph slots.

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Old 10/12/10, 5:45 PM   #313
Pasture
Don Flamenco
 
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Blood Elf Mage
 
Steamwheedle Cartel (EU)
Originally Posted by geraroz View Post
The listed prime glyphs that are currently incorrectly categorized as major glyphs can still be slotted as majors for the time being.

So our major slot it just getting really crowded

I assume they will correct this asap though, since we kinda rely on being able to use all our glyph slots.
The currently available Major Glyphs for Fire are terrible. This bug will be a small temporary boost to Fire rather than having any negative impact. You can pick and use 5 Prime Glyphs (I'm including Frostfire) so there isn't really a downside.

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Old 10/12/10, 5:49 PM   #314
epoh
Piston Honda
 
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Human Mage
 
Kargath
Originally Posted by geraroz View Post
The listed prime glyphs that are currently incorrectly categorized as major glyphs can still be slotted as majors for the time being.

So our major slot it just getting really crowded

I assume they will correct this asap though, since we kinda rely on being able to use all our glyph slots.
I would imagine they will fix it quickly because this snafu will allow us to use all 4 of the Prime glyphs we've been discussing, instead of having to choose among them.

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Old 10/12/10, 6:30 PM   #315
Shaewyn
Piston Honda
 
Draenei Mage
 
Malygos
Maje: Sorry, I mucked up the graph. Here's the correct version:



You're correct, this actually moves the exponential regression further from the linear regression. In addition, according to the R^2 value, the exponential regression is actually the more accurate version.

I'm going to recommend that until we can get some more data, sim writers hold off on implementing either formula. I'll run a couple additional tests, and if anyone else wants to run some, we can add a bunch of points in to get a really good formula. If anyone's going to run a test, please provide: character sheet crit chance, spec (particularly if critical mass is specced, and make sure to not spec t4 HS), and a combat log.


Trel: I've not the time to do the math right now, nor was I the one to originally derive the T4 Hot streak chance formula. The WotLK research you are thinking of is from this thread: Mathematics of dynamic cycles The key thing that has changed in Cataclysm is that Pyroblast itself can proc hot streak. That was the main reason for the c^2/(1-c) formula. Now that Pyroblast can itself proc Hot Streak, that formula must change.

However, and this is one for simulations, Living bomb can no longer proc hot streak. This means that 1 cast every 12 seconds is incapable of causing hot streak, which again alters the DPS value of hot streak. I am solely looking at the proc chance per capable spell, however.

Important:
I haven't discovered this yet, but does the instant "Pyroblast!" proc hot streak? We've been assuming it does, but as it doesn't work with impact, that may not be a given.

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