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4.x fire at level 80 is a blast
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You could also say that Fire's pretty hot right now. Or Fire is the bomb.
But yes, it's important we're mindful of the state of the spec. Although there are some mechanics we'll refer to as 'frustrating' or 'counter-intutive', and hope are changed - the spec itself is in burning shape. Pun intended. I feel like i'm arguing over icing on the cake, in comparison to pressing issues other classes have. At a glance, the key issues i'd note with fire now are:
- Pyromaniac. It's a great talent which thematically fits Fire beautifully. But it's still a dangerous talent balance wise, very powerful when it's up. Could potentially cause problems in future.
- Living Bomb. Refreshing LB removing the current one without an explosion. Frustrating
- Living Bomb. Affects 3 targets. Some people would prefer the target cap to be increased slightly, but not too high to the point where Impact could make it ridiculously OP, as it was in Beta.
- Reliance on crit VS Expected Combat ratings at 85. As Kyth said, much of Fire comes back to crit. We'll need to be mindful of what changes this will bring as combat ratings are slashed. Even if said changes refer to intangible or subjective concepts such as 'fun factor'.
- Combustion. In the latest beta build, it appears to consume DOTs again, even though currently it doesn't. If they implement this, it'll be a step backwards because consuming DOTs caused a few issues.
- Mana Viability. We're not sure yet how fire will cope at lvl 85 mana wise, especially with MoE being less effective.
- Ignite. Still has some bugs.
So the best list of problems I can think of with Fire, comes down to just a few points. An a few of them are just points to be mindful of in future, not necessarily problems yet. It's a clear sign of design success on Blizzard's part.
Does anyone else have points they would like to add? I'm going to include a "Current and Potential Future Fire Concerns" list to edit into the OP soon, if we can garner consensus. This will include items that are current problem (LB refresh issues) and potential problems in future (Effect of reduced combat ratings on Fire at 85).
Cauterize: Last night, when playing around in Naxx, I pulled agro on Razuvious and took an unbalancing. Ignored Sapphiron Frost Bombs. Didn't bother to move from a void fissure on Kel'thuzad. No problems, just keep DPS'ing and giggle while everyone else complains at why Mages got this type of talent. Yes, it's only Naxx, but if you can find ways to aggressively use Cauterize in Cataclysm like this - you'll be laughing. One day in Cataclysm there might even be a "Creative Uses of Cauterize" thread, similar to the old Amplify/Dampen magic type ones. Optimal play for future encounters may involve using Cauterize like this.