Maybe someone should make a dedicated Simultationcraft thread? Be nice to throw all the info in one spot.
I'm interested to know how Combustion is being handled by the sim. Is it making the (unrealistic) assumption that it will always be readily (and easily) used with a HS-Pyro, LB and/or ignite up? I say unrealistic because during heroism, and weakened boss phases, you just can't guarantee these will be up on demand. I'm not the best at reading all the output, but I noticed this:
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combustion,if=dot.living_bomb.ticking&dot.ignite.ticking&dot.pyroblast_hs.ticking
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I see Lhivera updated Fire to now include Combustion. It appears Combustion is being used under ideal circumstances. But what can options do players have for when the stars don't align so easily?
1 - Use a weak Combustion immediately (Just Living Bomb will be guaranteed). Can use this exactly on 2 minutes every time.
2 - Wait for a medium Combustion. (Living Bomb and any Ignite) Shouldn't have to wait too long for a single ignite / crit, maybe just 3-5 casts. Whether you wait for a Scorch or Fireball ignite is another factor to be mindful of.
3 - Wait for a strong combustion. (The conditions the sim uses: LB, Pyro dot, Ignite) Doing this will mean you will not be using Combustion every 2 minutes, as the wait time for these conditions to align is
substantial - compared to the 2 minute cooldown.
If the sim is modelling Combustion using point (3) - but treating it as though it can be used as easily as point (1) - players will need to be mindful of how to interpret the results. Things just don't happen that way in practise at level 85.
This comes back to points Beta testers brought up extensively: Combustion at level 85 is a very frustrating, awkard 2 minute cooldown to manage and use. You'll be thrilled when the stars align for that good Combustion, but more often than not they won't, and especially not in the predice timeframe you need them to. (Close to the 2 min CD, during hero, during boss weakened phases etc).