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Old 12/02/10, 10:28 PM   #676
DeathDefier
Glass Joe
 
Worgen Mage
 
Burning Blade
Combustion was also hotfixed to work with mastery today. I tested on a dummy with my arcane set with mostly full mastery and ticked around 130k over 16 ticks.

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Old 12/03/10, 11:41 AM   #677
Smaiki
Banned
 
Blood Elf Mage
 
Echsenkessel (EU)
Originally Posted by DeathDefier View Post
Combustion was also hotfixed to work with mastery today. I tested on a dummy with my arcane set with mostly full mastery and ticked around 130k over 16 ticks.
But it still seems not to work correctly... just try to test it with 1single Living Bomb...

I got 6 Ticks, each 2135 DMG, for 12810 DMG in 12Secs (neglecting the increased lb duration caused by haste, would be approx. 13sec).

Nevertheless 12810 DMG in 12 Secs = 1067,5 DPS, so comb. should tick with 1067 / 1068 alternately, but it even ticked with 790 (15x).

Hmm, actually tryed the same scenario without wearing any gear:

Total LB dmg in 12 Secs: 2828
Combustion-Tick: 280

So this is probably right (although it just scales once with flashfire, not twice (the existing dots + combustion-dot itselff)

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Old 12/03/10, 4:01 PM   #678
Kelzorrr
Banned
 
Human Death Knight
 
Bronze Dragonflight (EU)
So T3 and T4 cross over at about ~34% crit chance. That is, below ~34% crit, T3 is more valuable, above that point T4 is more valuable.

Is this 34% would be what is shown on my character info, or things like 5% critical strike debuff counts in to it too? Also how do these talents work when you have both, is it possible to have a HS proc from T3 talent if I have T4 one as well? Will Molten Shields proc Blazing Speed if I dont have Blazing Speed talented? : ) Thanks in advance.

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Old 12/03/10, 4:15 PM   #679
Tyrian
Bald Bull
 
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Human Mage
 
Frostmourne
Currently i'm looking at the 'standard' level 85 Fire build to be 6 / 32 / 3 as follows: Talent Calculator - World of Warcraft

This is for Raids. Things you'll notice immediately:

- 3/3 Arcane Concentration was picked up. Now that mana matters at 85, and Fire needs more mana/efficiency to cast more Fireballs, start thinking of this again as a DPS talent. This will be a minor boost to DPS, allowing you to (slightly) alter your Fireball VS Scorch ratio in favour of Fireball. Recent simulcraft suggestions appear to put this in the range of several %
- 1 point in Improved Fire Blast only. This will allow impact to be used at 35 yards range, more than sufficient.
- Pyromaniac was skipped. It's very situational, deemed by many to be too situational for a standard build.
- Cauterize is skipped, but can be picked up. It really depends on how you value the talent. From this build you could drop Improved Flamestrike and pickup Cauterize (for no DPS loss if the fight you're doing has 1 mob). For fights that have 2 mobs, Blastwave+Improved Flamestrike is quite handy, especially given that Blastwave is good damage (with its free Flamestrike included) for very cheap mana. For fights with 2 mobs where you wanted to keep Improved Flamestrike, you could shuffle 2 points from Netherwind Presence or Arcane Concentration for Cauterize - which is definetely a minor DPS loss - and your decision to assess whether it's worth it. ***

In short, this sort of build keeps maximum single target DPS. It retains all of the AOE power Fire has for fights with 2 mobs, or fights with more mobs (but they die so quick Pyromaniac still isnt worth the investment). However, if you come across a fight where Pyromaniac will see compelling use, you'll definetely want to pick it up by tweaking this spec by shuffling 2 points from Arcane Concentration (Or Netherwind Presence?) back into Pyromaniac.

Another situational variation of the above spec is: Invocation. In any non AOE fight where you can get interrupts off yourself, you could drop Improved Flamestrike and pickup 2/2 Invocation. Something like this: Talent Calculator - World of Warcraft . Relying on Invocation is problematic, as we need to get the interrupt. But the +10% damage bonus is huge if you can get it. Notice that in this build I put one point into Molten shields. This is because Improved Flamestrike, Blazing Speed, Cauterize and Pyromaniac are pretty much 'all or nothing' talents. No point putting 1 in them. Given that 2/2 Improved Fire Blast is unnecessary - this leaves Molten Shields as the only option to drop the last point.

*** Remember that Cauterize has niche, situational uses for aggressive DPS. Think Festergut, Sapphiron, Algalon etc. It might let you avoid spending those ~20-30 seconds moving to get Spores, or into Black Holes over the course of a full-length Cataclysm encounter. If you wanted to tailor your spec for fights to take advantage of mechanics like this - Cauterize can be considered a surprisingly strong DPS talent - more valuable than Netherwind Presence or Clear casting. But Cauterize being used in this manner, is even more situational than Pyromaniac.

After some feedback on the aforementioned, before it's edited into the OP as a reference in the builds section.

Having two specs like this: One of which picks up a pretty situational talent which is amazing when it gets compelling use - while the other avoids it like the plague for minor DPS gain with those 2 points elsewhere. There's only going to be subjective answers to this discussion, when it comes to answering the question, "Is this exposing a design problem with the Pyromaniac talent?" Currently: i'd say the answer is yes, it does.

Using Blackwing Descent raid as an example: I don't like the idea of having Pyromaniac literally be useless for Atromedes (1 dragon fight with no adds), but amazing for Maloriak (constant adds, being alive and offtanked for long periods). Should I just accept that i'll need to respec between each fight, because Pyromaniac swings its pendulum between useless <-> amazing?

Last edited by Tyrian : 12/03/10 at 4:49 PM.

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Old 12/03/10, 5:07 PM   #680
Mcpepsi
Glass Joe
 
Blood Elf Paladin
 
Wildhammer
Originally Posted by Tyrian View Post
Currently i'm looking at the 'standard' level 85 Fire build to be 6 / 32 / 3 as follows: Talent Calculator - World of Warcraft
- 1 point in Improved Fire Blast only. This will allow impact to be used at 35 yards range, more than sufficient.
I see no reason for 1 point in imp fireblast as the 5 yard range can easily be fixed by running in as you hit LB and instant FS without any loss in dps.
Also there are no fights where ranged must stay 30 yards or more.

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Old 12/03/10, 5:54 PM   #681
Tyrian
Bald Bull
 
Tyrian's Avatar
 
Human Mage
 
Frostmourne
Although true, the only problem is where to put that 1 talent point if it's skipped. Cauterize, Improved Flamestrike are all or nothing. Pyromaniac is very situational and also all or nothing. Molten Shields and Blazing Speed are skipped completely. Other subspec talents (Improved Counterspell) are skipped.

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Old 12/03/10, 6:34 PM   #682
Maje
Don Flamenco
 
Gnome Mage
 
Naxxramas (EU)
I see no reason for 1 point in imp fireblast as the 5 yard range can easily be fixed by running in as you hit LB and instant FS without any loss in dps.
Also there are no fights where ranged must stay 30 yards or more.
The eternal argument of how useful range is, it was argued time and again; if you remember pre 4.x when we were taking Flame Throwing for range, it's basically the same if you're going to use Impact you will want to take it. It's not just 5 yards it's 5 yards adding a lot more surface you can be standing on.

To me the least useful AoE points are actually Blast Wave and Imp. Flamestrike, for DPS Flamestrike is only useful on big packs of mobs and even then it's not like you can spam it; you'll cast it once every 8 seconds at best. Your AoE damage even in big pack scenarious is going to be 80+% comprised of Ignite and various other dots spread via Impact. Yes it's extremely nice to be able to insta cast Flamestrike and even cooler having it proc of of Blast Wave but in my opinion it's much less useful than Pyromaniac which works at 3+ mobs and Impact which no Fire mage should be without. That's 3 points that could be placed elsewhere.

I would personally pick Cauterize and Pyromaniac, I'm still missing one point to place in Arcane Concentration.

Or on the other hand have two Fire specs one that ignores AoE and the other that doesn't which would probably be better.

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Old 12/03/10, 7:00 PM   #683
Tyrian
Bald Bull
 
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Human Mage
 
Frostmourne
Or on the other hand have two Fire specs one that ignores AoE and the other that doesn't which would probably be better.
At this point, I think that's the way to go. Trying to find this middle ground (between the best AOE spec and the best single target spec) is serving to dilute both.

I'm heavily updating the OP over the next few days. Ultimately it might suggest people approach specs as follows:

- Maximum single target spec
- Maximum AOE spec
- Balanced Spec (Wont be optimal at both of the above, might have some utility for small DPS losses etc)

Some questions I need answered before I include them in the OP:

1 - Does Glyph of Mirror Image allow the Images to take advantage of Fire Specialisation? (Can it be considered a DPS Glyph, even if very small)

2 - Frostfire Bolt as main nuke, for all intents and purposes, basically can be summed up as "Exactly the same as Fireball as main nuke, except you're casting a different looking spell". Essentially: Cast whatever spell you like more, it really doesn't matter which. My understanding is the only changes are (With FFB as main) that you use Glyph of Frostfire, and cast a prettier looking spell. You get some flavour from having an extra DOT on your target, which might make Combustion slightly better, but nothing else worth noting. The DPS difference between Fireball and Frostire Bolt as main nuke, according to latest simulcraft, is so small it's virtually irrelevant. Is all of this accurate or true?

3 - What are the best approximations for stat weightings for fire mage? Not sure which sim is most accurate that I should looking at. Should we consider Simulcraft the most accurate at this point? Simulationcraft Results .

Please have a quick read through the (largely edited) OP - and let me know if you spot any errors or mistakes in anything I said. In a few days the EJ mods will close all these spec threads, and new threads (with updated OP's) will be created for Cataclysm release.

Last edited by Tyrian : 12/03/10 at 8:29 PM.

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Old 12/03/10, 9:25 PM   #684
Mcpepsi
Glass Joe
 
Blood Elf Paladin
 
Wildhammer
Originally Posted by Tyrian View Post
1 - Does Glyph of Mirror Image allow the Images to take advantage of Fire Specialisation? (Can it be considered a DPS Glyph, even if very small)

2 - Frostfire Bolt as main nuke, for all intents and purposes, basically can be summed up as "Exactly the same as Fireball as main nuke, except you're casting a different looking spell". Essentially: Cast whatever spell you like more, it really doesn't matter which. My understanding is the only changes are (With FFB as main) that you use Glyph of Frostfire, and cast a prettier looking spell. You get some flavour from having an extra DOT on your target, which might make Combustion slightly better, but nothing else worth noting. The DPS difference between Fireball and Frostire Bolt as main nuke, according to latest simulcraft, is so small it's virtually irrelevant. Is all of this accurate or true?

3 - What are the best approximations for stat weightings for fire mage? Not sure which sim is most accurate that I should looking at. Should we consider Simulcraft the most accurate at this point? Simulationcraft Results .

Please have a quick read through the (largely edited) OP - and let me know if you spot any errors or mistakes in anything I said. In a few days the EJ mods will close all these spec threads, and new threads (with updated OP's) will be created for Cataclysm release.
Glyph of Mirror Image is currently lowering DPS as fire spec.
Off the top of my head the numbers as arcane as it's getting the AB stack buff is 1200 dps and about 40,000 damage.
With no glyph about 900 dps and 28k damage and with the glyph as fire spec it drops to about 750 and 24k damage.
Enthorn did huge test with all the results which i can't seem to find any more, if anyone has the link i'll edit this post.

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Old 12/03/10, 11:15 PM   #685
Vontre
Mr. Sandman
 
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Vontre
Gnome Mage
 
No WoW Account
Just drop clearcasting, the 3 points are barely even worth 1% dps. Improved Fire Blast is not at all comparable to Flame Throwing, don't even try to make them as such; the former effects a single spell outside of your main dps rotation, the latter affected everything. Skipping Improved Flamestrike would be silly mostly because of the HUGE dpm/dps gain it gives to Blast Wave. Might as well be called Improved Blast Wave, really, it almost triples the damage. Totally worth it on even just two mobs.

If you're dual speccing for pve you are much better going Frost/Fire over double Fire. Mincing points for tiny situational advantages is not going to be nearly as effective as abusing the hell out of the strengths of both trees. The good AoE talents in Fire are going to increase your dps by insane amounts when applicable and the tiny <1% single target dps loss is never going to matter anywhere.

Oh, and I wouldn't run without Cauterize on anything except farm content. A talent that allows you to fuck up in the hugest way possible and get away with it every minute is just ridiculously good. Not like you would skip anything crucial to get it.

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 12/04/10, 1:39 AM   #686
Tyrian
Bald Bull
 
Tyrian's Avatar
 
Human Mage
 
Frostmourne
Thanks, made a bunch of edits/changes based on points mentioned in the above posts. Currently looking to suggest the 'standard' level 85 spec now be as follows. Quoting from the OP:

This can be considered your standard lvl 85 spec: (2 / 35 / 3) + 1

Talent Calculator - World of Warcraft

There's one talent point spare, and you can either place it into Netherwind Presence for 1% extra haste, or Improved Fire Blast.

Placing one point into Improved Fire Blast will bring the spell range up to 35 yards, and allow you to take advantage of Impact at said range. This comes back to the age old debate, "Does extra range really matter?" The answer is subjective. If you don't mind being forced into 30 yard range to use Impact, max Netherwind Presence. If you consider 35 yards to be a better alternative, drop one point in Improved Fire Blast , knowing that you do suffer a (quite minor) DPS loss from only having 2/3 Netherwind Presence to achieve this.

Molten Shields and Blazing Speed are skipped completely. These are PvP talents that will find very limited, situational use in raiding.

Cauterize is included. During new Heroic and Progression content, this talent will prove extremely useful. Cauterize is not only passive, but on a 1 minute cooldown. Remember that Cauterize can also be aggressively used for DPS, even if situationally, in addition to its survival benefits.

Arcane Concentration is skipped. While this talent could be a DPS upgrade on single target fights, it's a very minor one at that. You could drop a situational AOE talent (Eg: Pyromaniac) to pick it up. But for any encounter which requires AOE, you'll need to respec again.

Last edited by Tyrian : 12/04/10 at 1:47 AM.

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Old 12/04/10, 7:18 AM   #687
Maje
Don Flamenco
 
Gnome Mage
 
Naxxramas (EU)
For comparison sake the difference between the two specs 1 point in Netherwind and 3 in clearcasting are worth 2% dps. Of which Netherwind Presence is about 1%.

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Old 12/04/10, 1:17 PM   #688
 EasirokThunderpants
Von Kaiser
 
Human Mage
 
Whisperwind
Originally Posted by Vontre View Post
Oh, and I wouldn't run without Cauterize on anything except farm content. A talent that allows you to fuck up in the hugest way possible and get away with it every minute is just ridiculously good. Not like you would skip anything crucial to get it.
When the talent changes hit Live servers I thought the same way about Cauterize... it seemed like a no-brainer.

But in practice what I found was that is is ineffective for the mechanics that killed the most - Infest, Valk drops, runaway Defile, Unbound Plague, even Bone Spike or Blood Beast / LDW melee swings. Since Cauterize doesn't clear your debuffs or threat, you simply just take another lethal tick of the dot or another 1-shot melee hit.

I found it to only be situationally useful for a limited number of things... most notable cheesing Pungent Blight. But even there I was already used to ignoring all spores and /cast Ice Block followed by /cancelaura Ice Block after the cast completes. Cauterize saves maybe a GCD or two at most there.

I haven't had the good fortune of playing in beta, so are there really opportunities for Cauterize to shine now? I was very disappointed with the ability in ICC, but would love to give it another chance if there is good reason to.

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Old 12/04/10, 2:34 PM   #689
BusinessTime
Glass Joe
 
Human Mage
 
Lightbringer
Originally Posted by EasirokThunderpants View Post
When the talent changes hit Live servers I thought the same way about Cauterize... it seemed like a no-brainer.

But in practice what I found was that is is ineffective for the mechanics that killed the most - Infest, Valk drops, runaway Defile, Unbound Plague, even Bone Spike or Blood Beast / LDW melee swings. Since Cauterize doesn't clear your debuffs or threat, you simply just take another lethal tick of the dot or another 1-shot melee hit.

I found it to only be situationally useful for a limited number of things... most notable cheesing Pungent Blight. But even there I was already used to ignoring all spores and /cast Ice Block followed by /cancelaura Ice Block after the cast completes. Cauterize saves maybe a GCD or two at most there.

I haven't had the good fortune of playing in beta, so are there really opportunities for Cauterize to shine now? I was very disappointed with the ability in ICC, but would love to give it another chance if there is good reason to.
I think you're missing the key point that Vontre made, which is that it's amazing for progression content. Obviously when you're using it on year-old farm content in ICC, you shouldn't be messing up enough to make it useful. But on progression, being able to have one mistake a minute covered is a pretty big deal. And yeah, Cauterize may only save you for a split second from a mechanic before it just finishes you off again anyway, but how many times have you needed to Ice Block during your GCD and ended up dying as a result? That second or two that Cauterize gives you is potentially huge.

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Old 12/04/10, 4:24 PM   #690
Gilthanor
Von Kaiser
 
Blood Elf Mage
 
Boulderfist
Originally Posted by BusinessTime View Post
I think you're missing the key point that Vontre made, which is that it's amazing for progression content. Obviously when you're using it on year-old farm content in ICC, you shouldn't be messing up enough to make it useful. But on progression, being able to have one mistake a minute covered is a pretty big deal.
He's not missing the point, he's just commenting that he doesn't know enough about the "stuff that kills you" in the new content to say that Cauterize is a must-have. You'll see at the end of his post he's basically asking for an explanation of the mechanics that Cauterize will give us a do-over on.

Going point by point for ICC content, he's correct. Each of the things he listed is a mechanic in which Cauterize might keep you alive, but you're still in a situation to die instantly again anyway. Cauterize would seem to be situationally great for allowing you to screw up or ignore mechanics, but only if the mechanic doesn't involve threat (which it doesn't wipe), a damaging debuff (which it doesn't clear), or an area effect (which it doesn't move you out of).

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