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10/20/10, 11:27 PM
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#151
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Bald Bull
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Originally Posted by Incoherent
Thank you for the explanation Lhivera. I forgot about the 1.5sec GCD, 1 second stuck in my brain for some reason and I stand humbly corrected.
However. Some counter points/thoughts.
In a one minute period, you will almost always have 4 occurrences and can almost reach 5. You could go almost 20 seconds between EFs and still obtain this. e.g Once at 2 secs, 2nd at 18 secs 3rd at 36 secs 4th at 54 secs.
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Typically we don't look at cooldowns this way. Yes, if you use a 15 second cooldown immediately, then in a 62-second fight you can get a 5th, but that's not really the same thing as saying you can get "almost five per minute". What it really means is that in any fight that lasts a little longer than a multiple of 60 seconds, you can get (minutes / 4 + 1) uses. In a fight of just over one minute, you get five, but in a fight of just over five minutes, you don't get 25, you get 21.
Realistically, you won't be using it that often, because it's still lower priority than anything else on your list. In my simulations, it generally gets used about once every 20 seconds. I updated my sim this evening to use the new 0.7 second reduction and to upgrade the gear the simulated caster is using, and the result was just under a 0.8% gain. At two talent points, that's a pretty darn expensive 0.8% damage. And bear in mind that my sim doesn't fumble the casts; it doesn't get into a rhythm of a certain casting speed and miss a beat when an EF cast happens. So a human is likely to get a bit less than that.
And no, dropping to one point doesn't improve it. The first point is worth more than the second (by a good margin), but it's still worth well under 1% DPS.
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At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.
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10/21/10, 2:36 AM
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#152
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Von Kaiser
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Originally Posted by Lhivera
in a fight of just over five minutes, you don't get 25, you get 21.
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I take your point, I was merely responding to your earlier comment that you wouldn't get 4 per minute. 21 in 5 minutes is over 4 per minute but we would more likely get somewhat fewer. Agreed. EF is not a cooldown we use per se, it is just an automatic effect. The first Frostbolt you cast, will benefit from it. That would be your second spell, during which you might cast Freeze. Frostbolt interleaves our spell sequence, every second or third spell is Frostbolt except on occasions where we get 2 or even 3 FoF procs in a row or are reacting to Freeze. That these occasion occur right around the EF CD is likely but not a given. If the average time between EFs is <20secs, you will get >4 per minute. That needs (unhasted) >3 instant casts to be getting in the way every time EF CD is up.
Is your simulation looking at EF only as it effects Frostbolt, where I agree, the DPS is negligible because Frostbolt DPS is low. If you are looking at DPS for a given amount of damage out, or a given sequence of spells, EF is next to worthless. If however you think of it in terms of "How much damage, relative to the rest of the raid, can I do before this boss dies", EF is not worthless. Not as I calculate it anyway. My simulations are not very evolved I'll admit, but on a conceptual level I can't see Early Frost being bad.
You MUST cast frostbolt. You say yourself, it is ~2/3 of the spells cast. That means you WILL cast frostbolt. If Frostbolt did NO damage but gave you access to all your other spells by casting it, which is in a sense exactly what it does now, this talent would still be valuable. And it's value easier to grasp.
I see early frost as giving 1.4 seconds per minute for one talent point in which to cast our higher priority spells. I see Netherwind Presence giving us 1.75 seconds per minute for three talent points, and we are forced to waste some of that time casting Frostbolt.
Last edited by Incoherent : 10/21/10 at 8:02 AM.
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10/21/10, 7:50 AM
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#153
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Bald Bull
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Originally Posted by Incoherent
Is your simulation looking at EF only as it effects Frostbolt, where I agree, the DPS is negligible because Frostbolt DPS is low. If you are looking at DPS for a given amount of damage out, or a given sequence of spells, EF is next to worthless. If however you think of it in terms of "How much damage, relative to the rest of the raid, can I do before this boss dies", EF is not worthless. Not as I calculate it anyway. My simulations are not very evolved I'll admit, but on a conceptual level I can't see Early Frost being bad.
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My simulation actually runs the entire rotation, with procs, for a given duration (accounting for mana consumption and regen as well). Here's some sample output (this is a small 10-iteration run so the average isn't very zeroed in, but it'll give you an idea of what it's doing):

Run #1: 11347.05 DPS
Run #2: 11136.32 DPS
Run #3: 12116.05 DPS
Run #4: 11511.11 DPS
Run #5: 11472.83 DPS
Run #6: 11432.55 DPS
Run #7: 11993.74 DPS
Run #8: 12009.58 DPS
Run #9: 11613.42 DPS
Run #10: 11273.33 DPS
Intellect: 3545
Mana: 72439
Spell Power: 5819
Hit Rating: 956
Haste Rating: 1037
Crit Rating: 1320
Mastery Rating: 1296
Avg Dmg: 4178556.60
Avg Time: 360.51
Avg OOM Time: 360.51
Min DPS: 11136.32 (96.08% of avg)
Avg DPS: 11590.60
Max DPS: 12116.05 (104.53% of avg)
Avg Brain Freeze count: 21.60
Avg Brain Freeze uptime: 18.93%
Avg Replenishment count: 119.90
Avg Replenishment uptime: 97.54%
Avg Icy Veins effect count: 4.00
Avg Icy Veins effect uptime: 22.19%
Avg Fingers of Frost count: 79.20
Avg Fingers of Frost uptime: 32.01%
Avg Deep Freeze count: 13.00
Avg Deep Freeze crit rate: 91.54%
Avg Deep Freeze miss rate: 3.08%
Avg Deep Freeze DPE: 58071.58
Avg Deep Freeze DPET: 46255.16
Avg Frostfire Bolt count: 14.30
Avg Frostfire Bolt crit rate: 90.11%
Avg Frostfire Bolt miss rate: 4.13%
Avg Frostfire Bolt DPE: 29971.68
Avg Frostfire Bolt DPET: 24017.87
Avg Frostbolt count: 129.40
Avg Frostbolt crit rate: 33.70%
Avg Frostbolt miss rate: 7.31%
Avg Frostbolt DPE: 9762.71
Avg Frostbolt DPET: 6326.78
Avg Flame Orb DOT count: 93.90
Avg Flame Orb DOT crit rate: 29.48%
Avg Flame Orb DOT miss rate: 7.15%
Avg Flame Orb DOT DPE: 1974.37
Avg Flame Orb DOT DPET: 0.00
Avg Waterbolt count: 171.00
Avg Waterbolt crit rate: 28.72%
Avg Waterbolt miss rate: 7.83%
Avg Waterbolt DPE: 2610.74
Avg Waterbolt DPET: 1366.69
Avg Ice Lance count: 59.90
Avg Ice Lance crit rate: 88.21%
Avg Ice Lance miss rate: 6.72%
Avg Ice Lance DPE: 18416.25
Avg Ice Lance DPET: 15266.08
That's with 0/2 Early Frost. Now adding 2/2 Early Frost:

Run #1: 11535.13 DPS
Run #2: 11824.57 DPS
Run #3: 11512.78 DPS
Run #4: 11651.63 DPS
Run #5: 11479.75 DPS
Run #6: 10992.61 DPS
Run #7: 10995.53 DPS
Run #8: 11069.18 DPS
Run #9: 11258.91 DPS
Run #10: 12090.80 DPS
Intellect: 3545
Mana: 72439
Spell Power: 5819
Hit Rating: 956
Haste Rating: 1037
Crit Rating: 1320
Mastery Rating: 1296
Avg Dmg: 4124831.30
Avg Time: 360.53
Avg OOM Time: 360.53
Min DPS: 10992.61 (96.08% of avg)
Avg DPS: 11441.09
Max DPS: 12090.80 (105.68% of avg)
Avg Brain Freeze count: 19.10
Avg Brain Freeze uptime: 20.48%
Avg Replenishment count: 119.40
Avg Replenishment uptime: 97.76%
Avg Early Frost effect count: 22.70
Avg Early Frost effect uptime: 11.42%
Avg Icy Veins effect count: 4.00
Avg Icy Veins effect uptime: 22.19%
Avg Fingers of Frost count: 77.00
Avg Fingers of Frost uptime: 31.07%
Avg Deep Freeze count: 13.00
Avg Deep Freeze crit rate: 90.00%
Avg Deep Freeze miss rate: 7.69%
Avg Deep Freeze DPE: 56162.54
Avg Deep Freeze DPET: 47088.48
Avg Frostfire Bolt count: 14.60
Avg Frostfire Bolt crit rate: 89.40%
Avg Frostfire Bolt miss rate: 6.77%
Avg Frostfire Bolt DPE: 29447.85
Avg Frostfire Bolt DPET: 23923.26
Avg Frostbolt count: 131.40
Avg Frostbolt crit rate: 32.23%
Avg Frostbolt miss rate: 9.10%
Avg Frostbolt DPE: 9514.59
Avg Frostbolt DPET: 6465.29
Avg Flame Orb DOT count: 93.40
Avg Flame Orb DOT crit rate: 28.16%
Avg Flame Orb DOT miss rate: 8.77%
Avg Flame Orb DOT DPE: 1920.49
Avg Flame Orb DOT DPET: 0.00
Avg Waterbolt count: 170.80
Avg Waterbolt crit rate: 30.97%
Avg Waterbolt miss rate: 6.56%
Avg Waterbolt DPE: 2685.47
Avg Waterbolt DPET: 1386.12
Avg Ice Lance count: 58.30
Avg Ice Lance crit rate: 88.66%
Avg Ice Lance miss rate: 6.54%
Avg Ice Lance DPE: 18481.00
Avg Ice Lance DPET: 15267.79
Now in these small samples, it looks like EF is actually producing a DPS loss, but that's just because we haven't got enough runs here. When we get up into samples of about 250 runs, the results get pretty consistent, and show about a 0.78% increase from 2/2 Early Frost.
When I get this thing in shape to handle enchants and gems, and get it more properly modularized, I'll zip it up and make it available for people to mess around with.
ETA: If you want to see the complete debug output to get a better idea of when it's casting what and when procs are being applied and used, I've uploaded a one-iteration run's output here:
http://www.manoutoftime.org/misc/debug_out.txt
Be warned, it's almost 150,000 lines long, most of it tracking mana stuff. (And yeah, I cheese the mana restoration, just dividing the MP5 rates down into 0.01 second increments, resulting in something very very close to accurate numbers but also resulting sometimes in fractional points of mana.)
Last edited by Lhivera : 10/21/10 at 7:57 AM.
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At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.
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10/21/10, 8:22 AM
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#154
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Von Kaiser
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Thanks Lhivera, that is awesome. I will need time to digest it but some immediate questions.
Why are the Miss rates so high for the EF runs? 7.69% vs 3.08% Deep freeze. This would squew the result a lot no?
Or is the "miss rate" output not what that means?.
Average number of casts for the EF runs is 329.8, for the Non EF runs, 332.1 (I am summing the BF, DF, FFB, FrB and IL counts). There were 22.7 average instances of EF . Take away 2 per IV (4) leaves 14.7. Assume only 0.4sec EF gain is 5.88 seconds
There should be either: about >3 extra casts for the EF runs, or, about 5.88 seconds less to OOM.
Not sure, is it just RNG? Hate to pick through this critically, not intending to, what you have here is miles ahead of anything I have that is "releasable". I am having trouble parsing the long list.
Last edited by Incoherent : 10/21/10 at 9:00 AM.
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10/21/10, 9:15 AM
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#155
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Bald Bull
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It's just RNG. With hundreds of runs instead of only ten, the miss rates smooth out and the EF runs average more Frostbolts as expected. The sim is not fast, so that wasn't something I could do this morning before work.
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At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.
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10/21/10, 9:32 AM
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#156
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Von Kaiser
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Originally Posted by Lhivera
It's just RNG. With hundreds of runs instead of only ten, the miss rates smooth out and the EF runs average more Frostbolts as expected. The sim is not fast, so that wasn't something I could do this morning before work.
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My position is this. If the EF runs are averaging more Frostbolts, something is amiss. There should not necessarily be more Frostbolts, just more total spells, whether frostbolts or not, in a given time, or the same number of spells in less time. Early Frost does not change your priorities, just the cast time of the lowest. I would also have said that it won't change your cast sequence for a given "run of luck" except that the way CDs become available relative to that sequence get offset.
Your Debug output.
Between 177.47 and 182.83. the sequence, FrB, IL, FrB. An Early Frost effect seems to be applied (at 178.65), then removed (at 179.73. Not sure, almost looks like the IL removed it), but the cast time of both those frostbolts was 1.73 seconds?
178.00 Frostbolt: beginning cast
178.30 Frostbolt: 36.7332916679% crit chance
178.30 Frostbolt: 7736 damage
178.30 Replenishment: refreshed
178.30 Fingers of Frost: applied (1 charges)
178.65 Early Frost: beginning autocast
178.65 Early Frost: finish autocast
178.65 Early Frost effect: applied (1 charges)
179.73 Frostbolt: finish cast
179.73 Frostbolt: Multiplier: 1.35
179.73 Early Frost effect: removed
179.73 Ice Lance: beginning cast
179.73 Ice Lance: finish cast
179.73 Ice Lance: Multiplier: 3.91434939759
179.73 Fingers of Frost: removed
180.57 Ice Lance: 95.1998750037% crit chance
180.57 MOE Refund: +314.0 mana
180.57 Ice Lance: 20554 damage (crit)
181.10 Frostbolt: beginning cast
181.40 Frostbolt: 36.7332916679% crit chance
181.40 MOE Refund: +679.0 mana
181.40 Frostbolt: 15524 damage (crit)
182.83 Frostbolt: finish cast
Last edited by Incoherent : 10/21/10 at 9:52 AM.
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10/21/10, 9:58 AM
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#157
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Von Kaiser
Human Mage
Bleeding Hollow
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It's not a very important discovery, in the long run, but someone on the Mage forums discovered that you can name your Water Elemental.
/run PetRename("NAME HERE")
You can only name your Elemental once. Dismissing it, abandoning it, changing specs, or completely re-speccing will not wipe its name. So choose carefully.
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“Hast thou not felt in forest gloom, as gloaming falls on dark-some dells, when comes a whisper, hum and hiss; savage growling sounds a-near, dazzling flashes around thee flicker, whirring waxes and fills thine ears: has thou not felt then grisly horrors that grip thee and hold thee?â€
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10/21/10, 10:30 AM
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#158
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Bald Bull
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Originally Posted by Incoherent
My position is this. If the EF runs are averaging more Frostbolts, something is amiss.
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Some of your FOF procs are coming from Freeze and Frostfire Orb, which aren't affected by the hasted Frostbolts. So the number of Frostbolts you cast will increase by a larger percentage than the number of procs you can use on other spells.
Note also that the sim has a reaction time of 0.2 seconds; it can't change a decision in response to a proc faster than that. If it was 0.15 seconds away from casting the next Frostbolt when FOF procs, it will cast that next Frostbolt before using the FOF charge. (0.2 seconds is quite fast for a choice reaction time.)
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Between 177.47 and 182.83. the sequence, FrB, IL, FrB. Â*An Early Frost effect seems to be applied (at 178.65), then removed (at 179.73. Not sure, almost looks like the IL removed it), but the cast time of both those frostbolts was 1.73 seconds?
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You're right, something's gone wrong there, probably related to some changes I've made in the buff apply/consume functions in the past week. It's being removed by the Frostbolt that finished casting at 179.73, but that Frostbolt didn't benefit from the buff. I'll need to fix the code that checks to make sure the currently-casting Frostbolt has actually been affected by EF before removing the buff.
So that's definitely hurting the value of EF in the current runs. I'll fix that tonight and report back with the changes. I don't expect it to help much, but it should help a little.
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At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.
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10/21/10, 10:57 AM
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#159
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Von Kaiser
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Originally Posted by Lhivera
Some of your FOF procs are coming from Freeze and Frostfire Orb, which aren't affected by the hasted Frostbolts. So the number of Frostbolts you cast will increase by a larger percentage than the number of procs you can use on other spells. .
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I don't follow you there. I can't see that the Frostbolt being hasted affects whether it's potential FoF proc gets wasted, adds to the current , or initiates a new FoF count. Do you mean the reaction time for it?
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Note also that the sim has a reaction time of 0.2 seconds...
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I totally agree with that. I actually model it a whole cast back for me. (I am old)
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I'll fix that tonight and report back with the changes.
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I look forward to that with great interest, thanks.
Combat logs from post below. Moved here due to intrusive ad on the right
Another thing to take into account for your simulation Lhivera.
Oct-21 20:06:10.510 SPELL_CAST_START 0x02000000004B7A44 Incoherent 0x511 0x0000000000000000 nil 0x80000000 116 Frostbolt
Oct-21 20:06:10.510 SPELL_PERIODIC_ENERGIZE 0x02000000004B7A44 Incoherent 0x511 0x02000000004B7A44 Incoherent 0x511 57669 Replenishment
Oct-21 20:06:10.513 SPELL_AURA_REMOVED 0x02000000004B7A44 Incoherent 0x511 0x02000000004B7A44 Incoherent 0x511 44544 Fingers of Frost
Oct-21 20:06:10.787 SPELL_CAST_FAILED 0x02000000004B7A44 Incoherent 0x511 0x0000000000000000 nil 0x80000000 116 Frostbolt
Oct-21 20:06:11.798 SPELL_CAST_START 0x02000000004B7A44 Incoherent 0x511 0x0000000000000000 nil 0x80000000 116 Frostbolt
Oct-21 20:06:12.443 SPELL_AURA_APPLIED 0x02000000004B7A44 Incoherent 0x511 0xF13079A800001639 Grandmaster's Training Dummy 0x10a28 116 Frostbolt
This is with zero haste, but with Netherwind Presence, on Live.
Early Frost reduces the Global Cooldown for that cast. In this case, the cast to cast time was 1.288.
I can also confirm that it is possible to go under 1 second cast to cast with Icy Veins and 20% haste.
Oct-21 20:40:14.252 SPELL_AURA_APPLIED 0x02000000004B7A44 Incoherent 0x511 0x02000000004B7A44 Incoherent 0x511 12472 Icy Veins 0x10 BUFF
Oct-21 20:40:14.252 SPELL_CAST_SUCCESS 0x02000000004B7A44 Incoherent 0x511 0x0000000000000000 nil 0x80000000 12472 Icy Veins 0x10
Oct-21 20:40:14.258 SPELL_CAST_START 0x02000000004B7A44 Incoherent 0x511 0x0000000000000000 nil 0x80000000 116 Frostbolt 0x10
Oct-21 20:40:14.258 SPELL_CAST_START 0xF14095C4080029AA Dewpoint 0x1111 0x0000000000000000 nil 0x80000000 31707 Waterbolt 0x10
Oct-21 20:40:15.134 SPELL_CAST_START 0x02000000004B7A44 Incoherent 0x511 0x0000000000000000 nil 0x80000000 116 Frostbolt 0x10
Oct-21 20:40:15.917 SPELL_AURA_APPLIED 0x02000000004B7A44 Incoherent 0x511 0xF13079A800001639 Grandmaster's Training Dummy 0x10a28 116 Frostbolt 0x10 DEBUFF
This shows a cast time of 0.876 seconds.
Last edited by Incoherent : 10/21/10 at 4:34 PM.
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10/21/10, 11:17 AM
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#160
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Bald Bull
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Originally Posted by Incoherent
I don't follow you there. I can't see that the Frostbolt being hasted affects whether it's potential FoF proc gets wasted, adds to the current , or initiates a new FoF count. Do you mean the reaction time for it?
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What I mean is that if we don't have Improved Freeze and FFO, then all our FOF charges come from Frostbolt. A 10% increase in Frostbolt casts results in a 10% increase in FOF charges and a 10% increase in non-Frostbolt casts, so the ratio stays the same.
But what if 30% of your FOF charges are generated by Freeze and FFO? Now, a 10% increase in Frostbolt casts only increases your FOF charges by 7%. Thus the number of Frostbolts you cast increases relative to the number of non-Frostbolts.
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At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.
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10/21/10, 11:52 AM
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#161
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Von Kaiser
Blood Elf Mage
Boulderfist
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I've had my rant about EF in detail earlier in the thread and I don't want to be redundant, so I'll just focus on the opportunity cost.
It's almost a given that our first two new talent points in Cataclysm will be going to frostfire orb. We'll need to see some numbers on BF/FFB/Ignite at level 85, but that's potentially 8 talents in fire, leaving 2 extra points if you don't include EF on your base frost spec. If Ignite is marginal then we have limited subspec requirements, so go crazy in Frost if you want. There are so many good talents in Frost that I just don't see EF being higher than anything but Shattered Barrier on my priority list, at least from the viewpoint of a 10-man raider.
With two spare points, it's hard to argue against 2% haste from arcane. That 2% is a constant, whereas EF is a smaller reduction as your haste climbs. As we get closer to the "shatter cap" for crit, and our SP and mastery climb to augment those FoF/Shatter instant casts, frostbolt will continue to decline as a percentage of our damage.
I understand your point, and it's a valid one. If there were a Major Glyph of Early Frost I'd be more enthusiastic, but as a talent it falls to the opposition.
Last edited by Gilthanor : 10/21/10 at 2:42 PM.
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10/21/10, 12:03 PM
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#162
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Piston Honda
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Obviously simulators are in their early stages, but it is indeed likely that both Early Frost and Ignite are both going to be marginal DPS increases. (Some of the posted WoL reports back this up. Ignite (2 pts) is amounting to a less than a 1% increase. That's even lower than simulators have suggested.)
This does mean that specs that fill out most of the frost tree or that get Improved Blink for flavor are going to be acceptable for raiding. At this stage of development I don't anticipate any significant changes to the trees so this will likely be a reality for Cata.
I will perhaps update the OP to include some of these alternate specs. I'm still looking for a better way to reformat that section to make the choices and tradeoffs clear to new readers. Suggestions welcome.
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10/21/10, 2:22 PM
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#163
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Von Kaiser
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Another thing to take into account for your simulation Lhivera.
I am seeing that Global Cooldown is not a constraint for Early Frost. Or at least, GCD is significantly reduced when it casts. I would really appreciate someone else confirming this for the record.
I have moved some logs to my post above due to the intrusive ad. ->
Oct-21 20:06:10.510 SPELL_CAST_START Frostbolt
Oct-21 20:06:11.798 SPELL_CAST_START Frostbolt
Oct-21 20:06:12.443 SPELL_AURA_APPLIED Frostbolt
This is with zero haste, but with Netherwind Presence, on Live.
Early Frost reduces the Global Cooldown for that cast. In this case, the cast to cast time was 1.288.
I can also confirm that it is possible to go under 1 second cast to cast with Icy Veins, 3 x Netherwind Presence and 19.2% haste.
Oct-21 20:40:14.258 SPELL_CAST_START Frostbolt 0x10
Oct-21 20:40:15.134 SPELL_CAST_START Frostbolt 0x10
This shows a cast to cast time of 0.876 seconds. I believe Early Frost is not constrained by GCD. This is pretty significant.
It looks like the 0.7 second reduction is taken off the cast time before haste is calculated.
Originally Posted by Lhivera
Thus the number of Frostbolts you cast increases relative to the number of non-Frostbolts.
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I think I understand. That is very true but isn't that an effect of FFO not EF? I don't see how taking EF affects this except that with more non-Frostbolts, the gap between EF usages can widen more due to the FFO FoF procs. But it doesn't change the fact that if FoF, BF, Fr or FFO is not up, you will cast Frostbolt, Early Frost or not. You are not going to cast more Frostbolts because you have Early Frost, the priority is the same, but more Frostbolts might be cast if CDs are not ready because of the time you have gained from EF occurrences. ** That only applies to the one instant we have that doesn't demand a proc (BF or FOF) to cast, Frostfire Orb.
I must admit I am not modelling the FFO DoT properly yet, still at the level 80 stage with no access to the PTR. I will have to try and simulate it and see how it affects things. It might be significant but my gut feeling is that it actually enhances Early Frost since less Frostbolts need to be cast because of the extra FoF procs. With enough FoF, BF, DF, Freeze, FFO casts, Frostbolt might always be hasted on the few times it is cast, which is a DPS-wise ideal situation.
Last edited by Incoherent : 10/21/10 at 6:31 PM.
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10/21/10, 5:22 PM
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#164
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Piston Honda
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Originally Posted by Incoherent
I don't see how taking EF affects this except that with more non-Frostbolts, the gap between EF usages can widen more due to the FFO FoF procs.
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FFO and Freeze come are regular intervals and their effects procs FoF which means you are casting IL not FB. The remaining time period is filled with FB/IL casts, which come at a fixed ratio.
Early Frost means you can fill in that time period with more FB/IL casts. Since the number of IL casts from the other effects stays constant, the relative contribution of FB casts goes up.
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10/21/10, 8:07 PM
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#165
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Bald Bull
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Originally Posted by Incoherent
I am seeing that Global Cooldown is not a constraint for Early Frost.
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What you're probably seeing is the effects of the new latency tolerance. That depends largely on whether the timestamp is based on when your client registered the cast start request, or when the server executed it. We know for certain that the client is capable of sending a cast request in less than the GCD, but it's queued and held on the server under the new system until the GCD expires on the server side. Zaldinar would probably know this for sure, as he's done a lot of work exploring the GCD changes.
If indeed EF is reducing the GCD, then yes, that makes a huge difference in the value of the talent. I'd be very hesitant to say at this point that we know for sure that this is happening, though.
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I think I understand. That is very true but isn't that an effect of FFO not EF?
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Yes, but you're sure not going to drop FFO to improve the value of EF. It doesn't matter which talents contribute to the ultimate DPS value added by EF; all that matters is the difference in DPS measured with and without EF. This isn't a debate about whether or not certain talents may cause EF to be weak. My measurements show that it is weak. Discussion of the talents only serves the purpose of trying to explain why it's weak.
Now, my measurements may be off, if the sim is inaccurate (I've fixed the error you pointed out earlier and am running it now), or if the GCD is actually reduced by EF. We need more data.
EDIT:
OK, with the EF bug fixed, the talent does look better.
0/2 EF: 11405.82
1/2 EF: 11562.75 (+1.38%)
2/2 EF: 11622.12 (+0.51% over 1/2, +1.9% over 0/2)
By way of comparison, two points in Netherwind Presence are worth about 1.67% (didn't have time to break it down to 1/2 and 2/2 this evening). So the first point in EF is really pretty good; the second point is crap, but that will change if it turns out something is indeed going on with the GCD.
In detail:

0/2 Early Frost
Avg Dmg: 4114527.40
Avg Time: 360.74
Avg OOM Time: 360.72
Min DPS: 10062.91 (88.23% of avg)
Avg DPS: 11405.82
Max DPS: 12416.19 (108.86% of avg)
Avg Brain Freeze count: 20.02
Avg Brain Freeze uptime: 21.07%
Avg Replenishment count: 121.16
Avg Replenishment uptime: 97.55%
Avg Icy Veins effect count: 4.00
Avg Icy Veins effect uptime: 22.18%
Avg Fingers of Frost count: 76.22
Avg Fingers of Frost uptime: 31.09%
Avg Deep Freeze count: 12.93
Avg Deep Freeze crit rate: 88.45%
Avg Deep Freeze miss rate: 6.88%
Avg Deep Freeze DPE: 55960.07
Avg Deep Freeze DPET: 46506.04
Avg Frostfire Bolt count: 14.15
Avg Frostfire Bolt crit rate: 87.84%
Avg Frostfire Bolt miss rate: 7.48%
Avg Frostfire Bolt DPE: 30584.24
Avg Frostfire Bolt DPET: 25184.27
Avg Frostbolt count: 131.12
Avg Frostbolt crit rate: 33.98%
Avg Frostbolt miss rate: 7.57%
Avg Frostbolt DPE: 9766.71
Avg Frostbolt DPET: 6359.88
Avg Flame Orb DOT count: 93.37
Avg Flame Orb DOT crit rate: 29.87%
Avg Flame Orb DOT miss rate: 7.60%
Avg Flame Orb DOT DPE: 1977.85
Avg Flame Orb DOT DPET: 0.00
Avg Waterbolt count: 171.29
Avg Waterbolt crit rate: 29.19%
Avg Waterbolt miss rate: 7.75%
Avg Waterbolt DPE: 2621.65
Avg Waterbolt DPET: 1371.11
Avg Ice Lance count: 57.17
Avg Ice Lance crit rate: 87.79%
Avg Ice Lance miss rate: 7.74%
Avg Ice Lance DPE: 18267.47
Avg Ice Lance DPET: 15348.71
1/2 Early Frost
Avg Dmg: 4170906.42
Avg Time: 360.72
Avg OOM Time: 360.68
Min DPS: 10307.14 (89.14% of avg)
Avg DPS: 11562.75
Max DPS: 12449.06 (107.67% of avg)
Avg Brain Freeze count: 20.91
Avg Brain Freeze uptime: 21.53%
Avg Replenishment count: 123.48
Avg Replenishment uptime: 97.59%
Avg Early Frost effect count: 20.16
Avg Early Frost effect uptime: 18.36%
Avg Icy Veins effect count: 4.00
Avg Icy Veins effect uptime: 22.18%
Avg Fingers of Frost count: 77.10
Avg Fingers of Frost uptime: 31.05%
Avg Deep Freeze count: 12.94
Avg Deep Freeze crit rate: 89.15%
Avg Deep Freeze miss rate: 6.72%
Avg Deep Freeze DPE: 56213.74
Avg Deep Freeze DPET: 46625.32
Avg Frostfire Bolt count: 14.76
Avg Frostfire Bolt crit rate: 87.75%
Avg Frostfire Bolt miss rate: 7.69%
Avg Frostfire Bolt DPE: 30534.00
Avg Frostfire Bolt DPET: 25201.81
Avg Frostbolt count: 133.74
Avg Frostbolt crit rate: 34.28%
Avg Frostbolt miss rate: 7.67%
Avg Frostbolt DPE: 9782.80
Avg Frostbolt DPET: 6538.32
Avg Flame Orb DOT count: 93.48
Avg Flame Orb DOT crit rate: 29.74%
Avg Flame Orb DOT miss rate: 7.65%
Avg Flame Orb DOT DPE: 1974.09
Avg Flame Orb DOT DPET: 0.00
Avg Waterbolt count: 171.50
Avg Waterbolt crit rate: 29.42%
Avg Waterbolt miss rate: 7.60%
Avg Waterbolt DPE: 2629.98
Avg Waterbolt DPET: 1373.16
Avg Ice Lance count: 57.55
Avg Ice Lance crit rate: 87.70%
Avg Ice Lance miss rate: 8.08%
Avg Ice Lance DPE: 18225.67
Avg Ice Lance DPET: 15367.25
2/2 Early Frost (MA glyph)
Avg Dmg: 4191416.92
Avg Time: 360.64
Avg OOM Time: 360.64
Min DPS: 10594.03 (91.15% of avg)
Avg DPS: 11622.12
Max DPS: 12456.54 (107.18% of avg)
Avg Brain Freeze count: 20.66
Avg Brain Freeze uptime: 20.90%
Avg Replenishment count: 124.65
Avg Replenishment uptime: 97.67%
Avg Early Frost effect count: 20.69
Avg Early Frost effect uptime: 16.44%
Avg Icy Veins effect count: 4.00
Avg Icy Veins effect uptime: 22.18%
Avg Fingers of Frost count: 77.80
Avg Fingers of Frost uptime: 30.40%
Avg Deep Freeze count: 12.97
Avg Deep Freeze crit rate: 88.32%
Avg Deep Freeze miss rate: 7.58%
Avg Deep Freeze DPE: 55689.21
Avg Deep Freeze DPET: 46671.15
Avg Frostfire Bolt count: 14.82
Avg Frostfire Bolt crit rate: 87.53%
Avg Frostfire Bolt miss rate: 7.78%
Avg Frostfire Bolt DPE: 30482.48
Avg Frostfire Bolt DPET: 25205.59
Avg Frostbolt count: 134.85
Avg Frostbolt crit rate: 33.73%
Avg Frostbolt miss rate: 7.56%
Avg Frostbolt DPE: 9748.54
Avg Frostbolt DPET: 6698.24
Avg Flame Orb DOT count: 93.32
Avg Flame Orb DOT crit rate: 28.87%
Avg Flame Orb DOT miss rate: 7.55%
Avg Flame Orb DOT DPE: 1954.34
Avg Flame Orb DOT DPET: 0.00
Avg Waterbolt count: 171.26
Avg Waterbolt crit rate: 29.23%
Avg Waterbolt miss rate: 7.55%
Avg Waterbolt DPE: 2626.91
Avg Waterbolt DPET: 1370.92
Avg Ice Lance count: 58.44
Avg Ice Lance crit rate: 88.13%
Avg Ice Lance miss rate: 7.68%
Avg Ice Lance DPE: 18309.70
Avg Ice Lance DPET: 15351.58
Last edited by Lhivera : 10/22/10 at 12:53 AM.
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At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.
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