Apologies, this was meant to be edited into the above post but instead created a new one.
Here's some tangible information to give people an idea of how Mana is playing out on Beta for Frost. This was a ~7 minute Al'akir attempt that just got into Phase 3 (about 25%). For reference, Al'akir 10 has ~30 million health and phase 2 lasts from 80-30% and has a soft enrage. The results and sentiment below is indicative of all other similar length attempts throughout the night. Present in the raid were 2 Frost mages and a Warlock. We all handled our mana differently, but even us Frost mages went about it in a completely different fashion
1 - Frost Mage 1 (Me) I used what i'd consider the 'standard' Frost spec:
Talent Calculator - World of Warcraft
- Used Molten Armor 100%
- Used Glyph of Molten Armor / Frostbolt / Ice Lance
My mana breakdown according to recount for the attempt looked like this:
Tyrian's Mana Gained
1: Evocation: 40 000
2: Master of Elements: 30 000
3: Replenishment: 27 000
4: Replenish Mana: 30 000 (mana gems)
5: (I forgot to mana pot. Add in ~10 000 mana here if I actually used a mana pot)
Total: 130 000
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I was barely keeping mana afloat by the time phase 3 started at 30%. On a mana-desperation level (with 10 being a disaster) I was about a 7, but rising, because I was anxiously waiting for my Gem/Second Evocation cooldown to come back up before I felt safe again. And any interrupts for Evocation are obviously going to be very punishing when mana is strained like this.
2 - Frost Mage 2: Used a spec without Master of Elements, something like this:
Talent Calculator - World of Warcraft
- Used (Unglyphed) Mage Armor 100%
- Didn't have Master of Elements
- Used 0 Gems, Pots, Evocation
- Used Glyph of Frostfire Bolt
Frost Mage 2's Mana Gained
1: Mage Armor: 210 000
2: Replenishment: 25 000
Total: 235 000
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He had zero mana problems, never dropped under 75% mana. Mana was totally an irrelevant resource for him that required 0 thought or management.
3 - Warlock. Our Warlock dominated on DPS, but the point here is about what his mana looks like
Warlock mana Gained
1: Life Tap: 200 000
2: Soul Leech: 110 000
3: Replenishment: 25 000
Total: 335 000.
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The main conclusion from my post to draw is not about the numbers, it's about how big the pendulum swings are between Mage and Molten Armor.
Using Molten Armor will require you to pull out every trick you have to keep on top of your mana. You might need to reconsider whether 3/3 Enduring Winter or 3/3 Arcane Concentration are considered unnecessary or optional. All these issues come up because you really want that 5% crit from Molten Armor.
If you use Mage Armor, however, the pendulum swings the other way and mana becomes largely irrelevant again. Don't bother even speccing into the above talents, and don't worry much about Evocation, Gems or whether you raid even has Replenishment in it.
This post is referring to Frost, the spec that 'has it easy with mana'. Fire has much more severe problems (read the Fire thread for more info on that) and you can see immediately that using full time Molten Armor as a Fire mage - is simply not a viable option for these long encounters with the current numbers/balance in place. Also, I don't play a Warlock: but you can also notice that even if I used Mage Armor full time, in addition to every mana trick I have available, i'd still have pretty much the
same mana gains as our Warlock (who was absolutely destroying us on damage).
The next thing some people will say is, "So why not just use conservative cycles? Why not just Improved Scorch more often? Why not just use Mage Armor more often?" The response is basically that many of these encounters simply don't have periods where you can afford to slack off, like Al'akir phase 2. You need to be pumping that solid DPS out for extended periods of time, or the raid will be forced to pick up your slack. Mage DPS isn't stellar as it is, so dropping down to lower DPS cycles might appear to help your mana - but it's hurting your raid. People will start thinking things like, "Why not just take a Warlock, he doesnt seem to have this dilemma". This is why there's also concern about Mage vs Molten Armor, which are we being balanced around? Or are we expected to swap constantly? What happen if the fight has an extended Kil'jaeden type constant burn, and you don't get those periods to conserve?
This is also the reason we're now curious whether it's practical / possible to reach the crit cap, use Mage Armor full time, use Glyph of Frostfire Bolt - and essentially remove mana from the equation as a resource that you need to care about.