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Does the NP haste bonus affect the DF cooldown time?
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Yes, I can confirm Netherwind Presence allows you to cast DF's 3% more often.
On a naked premade char: 31 Frost talents spent only: Deep Freeze CD is 30 seconds
On a naked premade char: 31 Frost talents, with an additional 3 points placed in Netherwind Presence: Deep Freeze CD is 29.1 seconds.
A key question now is which of the following builds is better:
2/3 Netherwind Presence, 3/3 Ignite:
Talent Calculator - World of Warcraft
3/3 Netherwind Presence, 2/3 Ignite:
Talent Calculator - World of Warcraft
(In both above builds: You may opt to max out Piercing Chill instead of Permafrost. However, like Pyromaniac, 2/2 Piercing Chill is very encounter specific - and something you'd probably only spec into for key fights that can actually take advantage of it).
I still dislike Ignite being attractive to Frost specs. Those last 2-3 talent points should be for choosing between things like: Blazing Speed, Reactive Barrier or Improved Counterspell. Sinking them into ignite is a little frustrating. I'd be more accepting if the position of Master of Elements and Ignite were swapped, then we'd probably skip the Tier 2 MoE (as frost) - and reallocate those 2 points elsewhere into 'fun stuff', even if we continued to pick up 3/3 ignite from Tier 1 along with Burning Soul.
The other outstanding issue is Reactive Barrier. The talent just doesn't really warrant a place in the tree, let alone something players consider sinking 2 points into. How about changing the talent to activate at 20%, but provide a second Ice Barrier (talent)
that operates indepenantly of whether the Ice Barrier (spell) is on cooldown? Give the Ice Barrier (talent) an internal cooldown to prevent abuse, like Cauterize has, to balance situations where players health jumps under/over 20% in quick succession.