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Old 11/04/10, 7:42 AM   #241
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Just reran sim with the Glyph change -- it seems to mitigate about half the DPS loss from the FOF/EF changes. I replaced the Ice Lance glyph with the Deep Freeze glyph; it was already the weakest, and is now more so since we're casting about 1/3 fewer Ice Lances. It looks to me like it all adds up to about a 2.5-3% reduction.

I have not had a chance to recheck coefficients in this build yet.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 11/04/10, 8:57 AM   #242
Rydaa
Glass Joe
 
Blood Elf Mage
 
Mal'Ganis
I noticed something else with deep freeze, that has changed and it does not seem to appear in any tooltips if this is just default behavior or an addition to a talent. The cd of deep freeze scales with haste (shorter cooldown). When I had lust and veins up, the cd dropped to 16 or 17 seconds.

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Old 11/04/10, 10:02 AM   #243
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
No way.

That's huge. Are you seeing this effect on any other cooldowns? Does it happen if Deep Freeze does not deal damage (meaning, will this also affect its availability as a stun)?

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 11/04/10, 10:05 AM   #244
Miim
Von Kaiser
 
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Gnome Mage
 
<MCO>
Shadowsong (EU)
Originally Posted by Lhivera View Post
No way.

That's huge. Are you seeing this effect on any other cooldowns? Does it happen if Deep Freeze does not deal damage (meaning, will this also affect its availability as a stun)?
Thats indeed huge, combined with the reduced chance of FoF (giving us more FB casts) this will bring haste back as a valuable stat again for frost.

Hopefully it brings it on par with mastery.

Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes.

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Old 11/04/10, 10:17 AM   #245
Morkai
Glass Joe
 
Goblin Mage
 
Azralon
Just tested it on the beta and it is indeed true. It still reduces cooldown it Deep Freeze doesn't do damage.
I didn't notice it reducing the cooldowns of any other spells.
I'm very happy with this change, I didn't like haste not being valuable for Frost. It didn't make much sense to have a haste cooldown, if haste was our worst stat.

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Old 11/04/10, 10:19 AM   #246
Rydaa
Glass Joe
 
Blood Elf Mage
 
Mal'Ganis
Pretty sure it was just deep freeze and I am not sure on if the cd is shorter if it's used for a stun. I do not think I used it as a stun in raid yesterday

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Old 11/04/10, 11:05 AM   #247
Dorrinal
Von Kaiser
 
Draenei Mage
 
Terenas
Originally Posted by Morkai View Post
Just tested it on the beta and it is indeed true. It still reduces cooldown it Deep Freeze doesn't do damage.
I didn't notice it reducing the cooldowns of any other spells.
I'm very happy with this change, I didn't like haste not being valuable for Frost. It didn't make much sense to have a haste cooldown, if haste was our worst stat.
This could turn Icy Veins into something we mindlessly macro to Deep Freeze instead of something we try to line up with other procs, cooldowns, burn phases, etc. More subtly, it may bring Netherwind Presence back into parity with Ignite.

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Old 11/04/10, 11:34 AM   #248
Zeldyrr
Piston Honda
 
Human Mage
 
Garona
The Deep Freeze cooldown / haste change has a number of potentially significant repercussions on rotations, talents, and more. I apologize for nothing getting my sim up and running yet (work issues), so going to have to rely on Lhivera and company to work out the details.

Starting a list of open questions:

(1) Saving BF charges until FoF procs. The chance of BF is 15%, FoF 20%. If one is trying to save a BF proc until FoF procs, there's a pretty significant chance that BF will proc again first. Since you can't bank BF procs, this is a DPS lost. Saving BF charges was already only a 1-2% increase in DPS. Is it still worth doing this?

On a flavor note, I'd actually kind of prefer if it wasn't. With fewer ILs breaking up the rotation it would be nice if FFB was a different break, not a replacement for IL.

(2) Minor DPS talent balance. All of the "minor DPS talents" have had their values adjusted, either directly or indirectly. Early frost has been reduced in effectiveness. Haste, in general, is more effective with more FB casts, so Netherwind Presence becomes more attractive. If we are casting more FFBs then Ignite is boosted. If we aren't always casting FFB with FoF up crit chance goes down so Ignite is less effective.

In short, what is the new value per point of NP, EF, Ignite?

(3) NP and DF. Netherwind Presence affects caster haste but this haste bonus is not passed on to the Water Elemental (last I heard). Does the NP haste bonus affect the DF cooldown time?

(4) DF and Mastery. There was a bug where DF damage wasn't benefiting from the mastery bonus. Has this bug been fixed? The combination of DF's coefficient, +20% damage from the glyph, +X% damage from mastery, and more frequent casts due to haste could make it a huge portion of our DPS.

Last edited by Zeldyrr : 11/04/10 at 11:52 AM.

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Old 11/04/10, 1:31 PM   #249
Tyrian
Bald Bull
 
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Human Mage
 
Frostmourne
Does the NP haste bonus affect the DF cooldown time?
Yes, I can confirm Netherwind Presence allows you to cast DF's 3% more often.

On a naked premade char: 31 Frost talents spent only: Deep Freeze CD is 30 seconds
On a naked premade char: 31 Frost talents, with an additional 3 points placed in Netherwind Presence: Deep Freeze CD is 29.1 seconds.

A key question now is which of the following builds is better:

2/3 Netherwind Presence, 3/3 Ignite: Talent Calculator - World of Warcraft
3/3 Netherwind Presence, 2/3 Ignite: Talent Calculator - World of Warcraft

(In both above builds: You may opt to max out Piercing Chill instead of Permafrost. However, like Pyromaniac, 2/2 Piercing Chill is very encounter specific - and something you'd probably only spec into for key fights that can actually take advantage of it).

I still dislike Ignite being attractive to Frost specs. Those last 2-3 talent points should be for choosing between things like: Blazing Speed, Reactive Barrier or Improved Counterspell. Sinking them into ignite is a little frustrating. I'd be more accepting if the position of Master of Elements and Ignite were swapped, then we'd probably skip the Tier 2 MoE (as frost) - and reallocate those 2 points elsewhere into 'fun stuff', even if we continued to pick up 3/3 ignite from Tier 1 along with Burning Soul.

The other outstanding issue is Reactive Barrier. The talent just doesn't really warrant a place in the tree, let alone something players consider sinking 2 points into. How about changing the talent to activate at 20%, but provide a second Ice Barrier (talent) that operates indepenantly of whether the Ice Barrier (spell) is on cooldown? Give the Ice Barrier (talent) an internal cooldown to prevent abuse, like Cauterize has, to balance situations where players health jumps under/over 20% in quick succession.

Last edited by Tyrian : 11/04/10 at 2:06 PM.

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Old 11/04/10, 2:37 PM   #250
Suu
Glass Joe
 
Human Mage
 
Hyjal
Originally Posted by Zeldyrr View Post
If we are casting more FFBs then Ignite is boosted. If we aren't always casting FFB with FoF up crit chance goes down so Ignite is less effective.

In short, what is the new value per point of NP, EF, Ignite?
About this, are we really casting more FFB? The reasoning behind waiting for a FoF charge was that BF would almost never be wasted because of how often we are getting FoF. That means casting BF when available would really be only a very minor increase in casts. With FoF proccing less often, we might also want that instant cast FFB to have yet another chance at getting FoF on a shorter cast time than Frostbolt.

What I mean is that since we shouldn't see much of an increase in FFB casts, casting it whenever Brain Freeze is available rather than waiting for FoF would definitely lower the value of Ignite, as we lose the "guaranteed" crit and the mastery bonus.

That's all assuming we wouldn't still want to save it, of course.

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Old 11/04/10, 11:22 PM   #251
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
OK, simmed stuff out. Using a 2/8/31 spec, it looks like the net result of:

- EF reduction from 0.7 to 0.6
- FOF reduction from 30% to 20%
- Elimination of Ice Lance glyph
- Addition of Deep Freeze glyph
- Haste-based cooldown reduction on Deep Freeze

...is about a 2% increase over the previous patch.

I'll do some work probably this weekend on relative stat values and talent values.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 11/04/10, 11:46 PM   #252
Vand1
Von Kaiser
 
Gnome Mage
 
Feathermoon
Originally Posted by Lhivera View Post

- Addition of Deep Freeze glyph
Does Deep Freeze put a debuff on mobs immune to stuns that would make that glyph useful for bosses?

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Old 11/05/10, 12:45 AM   #253
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
As mentioned on the previous page, the Deep Freeze glyph now increases Deep Freeze's own damage by 20%, instead of increasing Frostbolt damage against targets that are in Deep Freeze.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 11/05/10, 8:16 AM   #254
Endario
Glass Joe
 
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Gnome Mage
 
Proudmoore
Originally Posted by Lhivera View Post
OK, simmed stuff out. Using a 2/8/31 spec, it looks like the net result of:

- EF reduction from 0.7 to 0.6
- FOF reduction from 30% to 20%
- Elimination of Ice Lance glyph
- Addition of Deep Freeze glyph
- Haste-based cooldown reduction on Deep Freeze

...is about a 2% increase over the previous patch.

I'll do some work probably this weekend on relative stat values and talent values.
Was your sim saving BF procs for FoF? Would love to see if that bit of our priority has changed.

One thing I was concerned about before this patch was if having two Frostfire Orbs out at once would result in too many lost FoF charges and if it would be smarter to stagger them one after the other after Cold Snap. That seems less likely to be necessary with the proc chance reduction.

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Old 11/05/10, 8:23 AM   #255
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Actually, no, under the new rules it was using them as they came to try to squeeze a bit more mana efficiency out. Casting more Frostbolts means lower efficiency, and it was falling a bit short of the 6-minute mark.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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