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Old 09/15/10, 8:00 PM   #16
Lucrece
Von Kaiser
 
Night Elf Druid
 
Whisperwind
Originally Posted by Zeldyrr View Post
While I respect peoples desires to keep the old FFB spec alive, I am more than a little puzzled at suggestions that would kill frost specs as they are known today--on live or in beta. From the three basic mage trees it is obvious there are three main specs: arcane, fire, and frost. FFB was a 4th, experimental spec that Ghostcrawler has admitted having a soft spot for. From a mechanics standpoint, however, it is difficult to keep FFB spec alive without it stomping on other specs. Some points to think about:
  • Frost spec is shaping up to be anything but boring. Between 30% FoF procs, 15% BF procs, and forced FoF procs with Freeze, roughly half your casts aren't frostbolts. Additionally the rotation is very dynamic and you have to react to the various procs/cooldown. Calling for FFB spam because FB spam is "boring" seems to be a subjective desire without any data to back it up.
  • It is difficult for a tree to support two different builds that both support the same role. With feral druids it is possible because the kitty and bear builds support DPS and tanking roles, respectively. If the frost tree were to support frostbolt and FFB builds, the challenge is that both these support the DPS role. At any particular gear level, one of them would be mathematically better than the other and everyone would switch to it. That's not a the stable game design that GC and company are looking for.
  • Previous attempts in the beta have led to this exact problem. The initial implementation of the Frostfire Orb talent boosted FFB damage so much it made it so the three mage specs were: Arcane, Fire, and Frostfire. While that may seem ideal to some, it was clearly not something the designers were either comfortable with or shooting for.
Personally I think we are in a good place. The basic rotation of frost is looking good. FFB is definitely part of the rotation--and a significant part at that--and available as a heavy snare. That hardly relegates the spell to the dusty closet of spells mages never cast.

-Frostfire Bolt would do what simply Frost Bolt does now, and Frost Bolt would be given a good niche as the intermediate nuke to be used on short movement. So I don't get how you're taking this change as a turnback to boring.

- It's also not stable that Arcane has ruled until late ICC so uniformly, or how fire ruled before it. There will always be an optimal setup. The change would not put FB against FFB-- it would make FFB take the place of FB and FB becomes your under pressure nuke when you're short on time and can't afford the longer cast. They've done it with Fireball and Scorch, so I don't see the problem here.

-There have been no serious attempts at making FFB a nuke that functions like FB. It would make zero difference besides the fact that it's a different spell graphic and the change would merely have good ramifications for the spec's performance in PvP. It doesn't have to affect the PvE aspect at all.

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Old 09/15/10, 8:29 PM   #17
Zeldyrr
Piston Honda
 
Human Mage
 
Garona
Originally Posted by Lucrece View Post
The change would not put FB against FFB-- it would make FFB take the place of FB and FB becomes your under pressure nuke when you're short on time and can't afford the longer cast. They've done it with Fireball and Scorch, so I don't see the problem here.
I think you are splitting hairs here. Yes, fire has fireball and scorch, but scorch just isn't part of the raiding rotation. The suggestion still comes down to making FFB the main nuke of frost. The fact that I don't like that for thematic reasons is irrelevant. I think we can all agree it is highly unlikely that Blizzard will make a spell from the fire tree the main nuke for frost mages.

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Old 09/15/10, 10:43 PM   #18
Lhivera
Bald Bull
 
Lhivera's Avatar
 
Human Mage
 
Aggramar
We actually put a great deal of effort and feedback on the beta forums into encouraging changes to make sure FFB did not replace Frostbolt as our primary nuke. Frostbolt serving as the primary nuke not only helps reinforce the fact that we're first and foremost Frost casters, not elemental casters, but also helps provide a significant difference in the way the spec feels by providing a very fast-casting primary nuke.

FFB now serves two niches for Frost: it packs a hell of a punch when cast on Brain Freeze with FoF up, and it provides a whopping 70% snare (if fully talented), with the tradeoff of requiring a longer cast time. When soloing, it essentially serves the same roll for Frost as Pyroblast does for Fire: it's a strong opener (heavy snare, higher first-hit damage), and a very powerful proc.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 09/18/10, 2:37 PM   #19
Tyrian
Bald Bull
 
Tyrian's Avatar
 
Human Mage
 
Frostmourne
It's interesting to note that this thread hasn't really got the attention it deserves. The Frost spec has largely been forgotten by many mages over the years. It simply was never viable outside of gimmick resistance instances/encounters (BWL, MC, Illidan), Fights relying on its superior snare control (Freya +3) - or special gimmick fights (Vezax Hardmode). Eventually, especially for those who don't PVP, Frost itself just dropped out of the common mage vocabulary when discussing concepts such as "Raid Viable" or "Competitive" or even "fun".

With that said, many mages will be pleasantly surprised when sampling Cataclysm Frost. If your memory of Frost from TBC and WOTLK is nothing more than 'mindless Frostbolt spam', you'll find Cataclysm Frost to be refreshingly interactive, exciting - and fun! Procs come at you every other spell, and you'll need to be on your toes to use them. More Frost spells have a compelling role in the rotation, and Chills and Freezes are concepts heavily supported by the talents - just like how Dots and Burning is done for Fire.

It seems like a strange oversight that Ignite is going to be required for Frost mages, due to Frostfire Bolt being cast on Brain Freeze Procs (especially when Fingers of Frost + Shatter are accounted for). That's 8 skill points into the fire tree to support this spell, which itself is only a proc in the Frost tree. As Lhivera mentioned, FFB serves to fill some great niches - but one unfortunate niche is how much it limits subspec choice, via its benefits from Ignite. One that gets ironed out, the FFB spell really will have solidified its exciting niche within the Frost tree.

As has been mentioned elsewhere, the Frostfire Orb talent is very interesting. The first point is for PVE, granting Frostfire Orb the ability to benefit from Frost Specialisation. The second point does nothing except add 10% to FFB's snare. FFB packs quite a snare fully talented (70%) but it still seems a little.. strange, that the 1st and 2nd point function so differently like this. Is the second point of Frostfire Orb only intended to be +10% to FFB, and not do anything to affect its namesake talent? It almost seems the talent is missing part of the tooltip which should read, '... and increases the damage of your Frostfire Orb by a further X / Y %".

There has been some talk of the range of Frost spells. It seems a little odd that all Frost spells have 35 yards, whereas Ice Lance can be talented to 40 yards. Ice Lance can be used on Water Elemental Freeze targets at 40 yards. Frostfire bolts cast at 40 yards could grant FoF and allow you to Ice Lance, but enemies are likely to already be at 35 yards by then anyway. All other actions will draw you to 35 yards. Frostbolt is a hard hitting snare, but that doesn't form the lion's share of your rotation. If that aspect of the talent is solely intended to be a way to Freeze+Ice Lance at 40 yards, it serves its purpose. But if giving Ice Lance a longer range is meant to offer more compelling uses, they don't seem to be there. The talent itself (even with the Blizzard snare) is questionable.

The Cata graphical aura overlay (For FoF) needs to visually offer a way to distinguish between 1 or 2 FoF charges present. Simply make it thicker or thinner. FoF procs are coming so often (even after Piercing Chill gets fixed) that the UI can be a little frustrating at times here.

It's a little dissappointing to AOE (as Frost) after experimenting with AOE (as Fire). The Blizzard spell has been largely rendered a thematically toothless tiger now. It packs a mediocre 50% snare, and has lost Frostbite (and thus Shatter interaction). A fully talented Blizzard (in TBC / WOTLK) was a mean powerhouse, and that sentiment has being eroded by Cataclysm.

However we should put the "Frost AOE is boring" comments into perspective: Fire does a damn good job of making AOE interactive and fun. Other specs, even other classes, would be a little envious of all Fire spells and mechanics which work together beautifully to make AOE more exciting and interactive than "Stand here and cast AOE spell X". Frost's AOE playstyle pales in comparison to Fire, as does Arcane and probably other classes too. What's one way to spice up Frost AOE to be more comparable to Fire? How about if Ice Lance and FFB (Via Fingers of Frost and Brain Freeze) were castable while channeling Blizzard? Or Ice Lance, after casting a Blizzard, could hit X/Y additional targets for a small period? That would be a little more interactive, and intuitive than simply wathing your Blizzard accumulate FoF charges but unable to use them. Anything to make AOE something more than "Stand here and cast X".

Some of these are Icing on the cake issues. The spec is no doubt in good shape, but there's room for improvemnt. It's indeed quite ironic that arguably the most pressing problem currently for Frost, is actually a talent in the Fire tree.

Last edited by Tyrian : 09/18/10 at 3:06 PM.

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Old 09/18/10, 4:09 PM   #20
Lhivera
Bald Bull
 
Lhivera's Avatar
 
Human Mage
 
Aggramar
The second point of Frostfire Orb also adds a snare (40%) to Frostfire Orb itself.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 09/18/10, 5:20 PM   #21
gaerthe
Von Kaiser
 
Gnome Mage
 
Stormrage
Originally Posted by Tyrian View Post
There has been some talk of the range of Frost spells. It seems a little odd that all Frost spells have 35 yards, whereas Ice Lance can be talented to 40 yards. Ice Lance can be used on Water Elemental Freeze targets at 40 yards. Frostfire bolts cast at 40 yards could grant FoF and allow you to Ice Lance, but enemies are likely to already be at 35 yards by then anyway. All other actions will draw you to 35 yards. Frostbolt is a hard hitting snare, but that doesn't form the lion's share of your rotation. If that aspect of the talent is solely intended to be a way to Freeze+Ice Lance at 40 yards, it serves its purpose. But if giving Ice Lance a longer range is meant to offer more compelling uses, they don't seem to be there. The talent itself (even with the Blizzard snare) is questionable.
I've thought about this a bit - my expectation is that this is a PvP balancing factor. In a raid setting, the difference between 35 and 40 yds isn't that significant. A good mage can play fine with a 35 yd range without impacting overall damage on a fight.

However, in a PvP setting, the 35 yd range means melee (esp snared melee) will be closer to the offending mages. This may reduce the absolute level of control that a frost mage exerts against melee. That ice lance has 40 yd range would support this since it doesn't apply a snare. Frostfire bolt does apply a snare, but it's also a longer cast time, again making it easier for melee to get in range of a gap-closer ability to attack the mage.

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Old 09/18/10, 6:14 PM   #22
Zeldyrr
Piston Honda
 
Human Mage
 
Garona
I don't buy the snare argument anymore. Arcane Blast does more damage than Frostbolt and puts a more effective snare on the target with Nether Vortex. I could be convinced it was a caster vs. melee thing in pvp but only frost? Every other caster / ranged DPS has a 40 yard range. If affliction locks can curse / fear from 40 yards than I would hope that frostbolt isn't that big of an issue.

I am still holding out some hope that they just haven't gotten around to adjusting the spell ranges yet. But time is running short, so you may be correct.

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Old 09/18/10, 6:37 PM   #23
Taelons
Glass Joe
 
Human Mage
 
Bloodhoof (EU)
Originally Posted by Zeldyrr View Post
I don't buy the snare argument anymore. Arcane Blast does more damage than Frostbolt and puts a more effective snare on the target with Nether Vortex. I could be convinced it was a caster vs. melee thing in pvp but only frost? Every other caster / ranged DPS has a 40 yard range. If affliction locks can curse / fear from 40 yards than I would hope that frostbolt isn't that big of an issue.

I am still holding out some hope that they just haven't gotten around to adjusting the spell ranges yet. But time is running short, so you may be correct.
Well actually, when you cast Arcane blast on a target. It will only apply Slow on the target if its within 35 yards.
This feels really flawed and hope this gets changed. Also it you can only have on slow active so it's not possible anymore to slow one target and dps another target, this can be a problem for pvp and special raid encounters. But this isn't the right topic to talk about this problem.

I do agree with all the classes and their most of their CC, it's silly that Frosts range isn't increased. It will mainly matter in large Battle grounds (AV) or Wintergrasp

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Old 09/18/10, 9:51 PM   #24
Lucrece
Von Kaiser
 
Night Elf Druid
 
Whisperwind
Originally Posted by Taelons View Post
Well actually, when you cast Arcane blast on a target. It will only apply Slow on the target if its within 35 yards.
This feels really flawed and hope this gets changed. Also it you can only have on slow active so it's not possible anymore to slow one target and dps another target, this can be a problem for pvp and special raid encounters. But this isn't the right topic to talk about this problem.

I do agree with all the classes and their most of their CC, it's silly that Frosts range isn't increased. It will mainly matter in large Battle grounds (AV) or Wintergrasp
They're not done with range changes.

For example, while Cyclone received the blanket .5 sec base cast time increase, it still is not set at 30 yards like the other CC's were put at.

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Old 09/19/10, 7:13 AM   #25
Tyrian
Bald Bull
 
Tyrian's Avatar
 
Human Mage
 
Frostmourne
The Curtain of Frost improvements are exciting. Love the new animation, it reminds me of an Ion Cannon strike from RTS games: YouTube - Cataclysm Beta - New Curtain of Frost Animation September 18, 2010 (HD 1080p)

World of Warcraft: Cataclysm Beta - (English) Forums -> Mage

Curtain of Frost now applies damage and snare once per second, whether or not the target has previously been affected
Does this apply to both PvP and PvE now, Lhivera? I recall that in previous builds the Curtain could damage players multiple times, but not mobs. Was this functionality changed?

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Old 09/19/10, 10:19 AM   #26
Zeldyrr
Piston Honda
 
Human Mage
 
Garona
I've updated the initial posts to include information about the Tier 11 set bonuses and to remove outstanding questions about Curtain of Frost. I think other than minor graphical issues, most of CoF's issues have been resolved.

If there are any other changes people would like to see in the initial posts please let me know. While interest in frost mage raiding may be limited, I still want to make the information as accurate as possible.

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Old 09/19/10, 10:26 AM   #27
Aleema
Glass Joe
 
Undead Mage
 
Sylvanas (EU)
I don't think it's necessarily because of the limited interest that this thread has had no replies, as much as the fact that, well, frost doesn't seem to have issues: it's got a good rotation, the mechanics are good, etc etc.
The only thing i can think of is that Early Frost is a rather sucky talent (see Lhivera on the beta forums), but at this point it's a very minor thing.
Has anyone run a simulation comparing the three specs at 85, or do you think it's still too early?

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Old 09/20/10, 10:28 AM   #28
Endario
Glass Joe
 
Endario's Avatar
 
Gnome Mage
 
Proudmoore
As someone who managed to raid all of Wrath as Frost, I'm ridiculously excited about the revamp. The "3" button on my keyboard has long since been worn off from spamming Frostbolt and it'll be nice give it a bit of a break.

One thing that became apparent while playing around on the PTR is that haste cooldown staggering is going to be much more prominent and will likely come into play pretty early, gear-wise.

With my live character PTR copy, I'm hugging the GCD with just Icy Veins, speed pot, 3/3 Netherwind, and 38.5% gear haste. Now, I doubt we're ever going to see 38% gear haste in Cataclysm: this was the result of having nothing else to gear for.

If we go with a more reasonable haste rating of 15%, we hit the GCD with Time Warp, Icy Veins, 3/3 Netherwind Presense, Moonkin/Spriest aura, and WoA Totem. Other forms of haste that would have to be staggered elsewhere or subbed in for something above would be Berserking, trinkets, potions, enchant/gear procs, and the Tier 11 4-piece bonus (10% cast time reduction to Frostbolt).

This all, of course, doesn't take Early Frost into account. That talent is an absolute mess with cooldowns, as it's below the GCD with buffs from the mage alone (Time Warp, IV, Netherwind) and zero gear haste. GCD issues aside, this talent just feels gross. Frostbolt is very much the rhythm of the spec, and the occassional shift of 0.5 seconds is just jarring and incredibly difficult to follow up with a Shatter at less-than-awesome latency.

(Sidenote: As someone who PvPs as Fire, I'm also against the current idea on the beta forums of switching Early Frost into Frostfire Blast. It's dumping way too much [stun, DoT spread, snare, and possible Shatter finisher] onto Fireblast.)

We're also going to have to pay close attention to how tank threat develops as we go through the numbers passes. With the addition of Improved Freeze, we will have 2 guaranteed Deep Freezes immediately, as well as 40 straight seconds of Icy Veins uptime. The double Deep Freeze will be a hell of a threat bomb, and we'll need to be sure tanks can make up for it during the 30 seconds of Mirror Image.

EDIT: Does Deep Freeze still not have an animation for when it deals damage?

Last edited by Endario : 09/20/10 at 1:55 PM.

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Old 09/20/10, 7:17 PM   #29
Lhivera
Bald Bull
 
Lhivera's Avatar
 
Human Mage
 
Aggramar
I posted this on the official forum, but it might be useful information for this thread.

NOTE: This is all extremely preliminary and should be taken with a big grain of salt. The simulator is primitive, and a ton of stuff is still in flux as Cataclysm is developed and refined. I don't think this stuff is off by a mile, but if anyone starts quoting it as gospel, it is likely that rats will gnaw you to death in your sleep. These things happen.

What I've got below is a very rough idea of the value of the various Frost DPS talents whose value is less obvious than the massively powerful abilities such as Fingers of Frost, Shatter, and the Water Elemental.

Brain Freeze: 3-4% DPS @ 3 talent points
Good return on investment, especially considering it also provides some mobile damage.

Ignite: ~2% DPS @ 3 talent points
Not such a great return on investment. Issue is simply that you're not casting all that many FFB's -- only about one for every 10 Frostbolts.

Cold Snap: 3% DPS @ 1 talent point
Obviously varies a fair amount with encounter length, but clearly worthwhile even without considering the utility it provides.

Frostfire Orb: 1-1.5% DPS @ 1 talent point
Not a bad return on investment. The second point is purely optional, giving you an extra snare on Frostfire Orb itself, and a hefty 70% (with Permafrost) snare on Frostfire Bolt, making it a really good spell to open with when soloing.

Early Frost: < 1% DPS @ 2 talent points
Surprisingly bad (for DPS; it has its uses for a quick snare). At first glance, one might assume that this talent should be equal to about 3% haste, but pretty much all it gives you is a very small number of extra Frostbolts -- about one every two minutes (remember, you won't always use it on schedule, because your instant casts are so much more potent). The difference in proc-dependent casts is negligible. And this is a sim, which actually utilizes the reduced cast time successfully every time, where a human might be a little slow to start the next spell if he's not expecting the proc to have kicked in yet. If you're willing to sacrifice two points worth of utility to squeeze out a miniscule bit of extra DPS, go for it, but this talent should be consider optional for most people.

Improved Freeze: 5-6% DPS @ 3 talent points
Really good. This is a must-have. Makes for a pretty expensive tier, but it's worthwhile.

Water Elemental: It's not a talent, but just for the record, it's worth about 15% of our total DPS.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 09/21/10, 1:39 AM   #30
TyrianeKdV
Glass Joe
 
Human Mage
 
Kult der Verdammten (EU)
In case one does not spec Brain Freeze for whatever reason, would using Arcane Missiles procs be a damage increase compared to Frostbolt?
If yes, then an arcane subspec doesn't seem out of reach -given the quite high proc chance, even if FFB brought more mobility and FoF procs. If no, then... well nevermind. It's just that I've thought (and read) that AM should be "desirable to cast" even for Frost/Fire for mana -and- damage reasons.

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