Originally Posted by Vontre
Shouldn't be a whole lot. I just posted an update right now, dps went up about 100 points (for the Frostfire Orb fix).
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I had a similar decrease when I removed FFO Ignites (as I had concluded, obviously incorrectly, that they weren't going to add them).
I wonder if the spell is still reset by Cold Snap? The reason I decided it probably wouldn't trigger Ignite was that it was obviously a hidden spell within the Frost tab of the spellbook, and Ignite and Cold Snap were both probably checking which tab the spell belonged to. It could be they just moved FFO into the Fire tab.
ETA: That priority does still look right to me, though frankly without having averaged hit and crit damage, even the small variance in my sim results is enough that I'm not getting consistent results on that. Vontre's built on more mature code and probably has more accurate results that can give a better idea of relative value.
The one thing that I think does change is that Crit is now less valuable than Haste after 33%. Though I'm testing with T11 gear -- priorities could be somewhat different at lower gear levels.
I am showing that the values aren't as dramatically different as I used to be getting, either. Only about a 25% spread between Crit, Haste and Mastery. Hit is still considerably stronger than any of those three -- but Intellect is considerably stronger than Hit.
The Simulationcraft Mage model appears to be shaping up nicely, though no profiles have been set up yet and there are still a few mechanics that need implementing. When it's ready to go, we should be able to get good numbers for lots of scenarios quickly, with full-raid sims.