Originally Posted by Lhivera
This should not be considered complete, but a ton of progress has been made on the Mage module of SimulationCraft over the past couple days, and I thought I'd post how the specs are shaping up relative to each other.
The sets are not well-optimized, and there is certainly some improvement that can be made to the priority lists for Fire and Arcane. Also note that as the sim doesn't yet support DOTs on adds, Impact DOT-spreading isn't included in the Fire results for the runs with adds.
5-minute encounters:
Vanilla: Simulationcraft Results
5 secs movement per 30 secs: Simulationcraft Results
3 adds near boss for 20 secs per 60 secs: Simulationcraft Results
Movement and adds: Simulationcraft Results
7-minute encounters:
Vanilla: Simulationcraft Results
5 secs movement per 30 secs: Simulationcraft Results
3 adds near boss for 20 secs per 60 secs: Simulationcraft Results
Movement and adds: Simulationcraft Results
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This really doesn't pertain to Frost, but I do have a few points I'd like to ask about SimCraft. Please note, that I just got back home from spending the week with the family, so I may be behind on any changes that have been made in the past few days.
1. Arcane is displaying an extreme amount of Clearcasts, a 43% uptime to be exact, maybe you missed the recent change of; Arcane Concentration: Now has a much higher chance (13/27/40%) of entering a Clearcasting state.
This effect cannot occur more than once every 15 seconds. Source.
This would greatly effect your outcome, as I tried to pick apart your math on your 300s sim, it seems like you have 22 arcane blast debuff resets, and 164 arcane blasts. Which would indicate;
22x5(rotations)=110 Arcane blasts
This would include 22, 4-stack casts
164 (total arcane blast casts) - 110 (taken from rotations)= 54, 4-stack casts
so a total of 76, 4-stack Arcane blasts.
Your table basically then displays;
22 Arcane blasts
22 Arcane blast 1-stack
22 Arcane balst 2-stack
22 Arcane blast 3-stack
76 Arcane blast 4-stacks
----
164 = 164
With this set of calculations +3.4 Arcane Barrage's, Even with trying to include clearcasts procing on
only 4-stacks, I have you at 120k more mana used than you have available in that time frame. Am I missing something, or am I mistaken? if so, please explain how you came to this conclusion.
2. How do you interpret Hot streaks? It appears that you have 37 pyro's, taken from 51 Fireballs, 93 scorchs. According to my numbers, at a fireball crit of 39%, I show 16.2 pyro's/100 Fireballs, and at a scorch crit of 34%, I show 14.5 Pyro's/100 Scorch's. Which in comparison to your figures, I have ~22 pyro's, and you have ~37, bit of a difference.
3. How do you account for Molten Fury damage? And mana management for conserving for 35% and below, so you can get the most out of spamming fireball then? According to the "Mage_fire_t11_372 mana Timeline" Fire runs outta mana at 20%'ish. Is that how the damage is accounted for? (spamming scorch for 20% of the fight, under molten fury range?)
4. Are you considering Focus Magic in every spec, as you can put it on someone, switch to frost or fire, and your target still maintaining the buff? Would significantly effect your entire sim.
Challenges that you might consider to tweak SimCraft;
Using some sort of rounding function to display more accurate results.
Including a Presence of Mind+Conjure Mana Gem, for arcane on fights lasting 7 minutes or longer.
Sorry for the questions, I really do appreciate all that you do, and you leaving all your numbers visible, its nice to compare my own work with others, as I know the strain of working on something as complex as these things can get, its very possible that everyone, including myself can make small mistakes.