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Old 09/21/10, 3:01 AM   #31
Miim
Von Kaiser
 
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Gnome Mage
 
<MCO>
Shadowsong (EU)
Originally Posted by TyrianeKdV View Post
In case one does not spec Brain Freeze for whatever reason, would using Arcane Missiles procs be a damage increase compared to Frostbolt?
If yes, then an arcane subspec doesn't seem out of reach -given the quite high proc chance, even if FFB brought more mobility and FoF procs. If no, then... well nevermind. It's just that I've thought (and read) that AM should be "desirable to cast" even for Frost/Fire for mana -and- damage reasons.
Would be interesting to see the difference in simulations.
As far as I know the current numbers are 40% chance for AM to proc from any dmg spell (including Ice Lance)
Brain Freeze has 15% chance to proc from chill effect spells (mainly frostbolt).

Wonder how a frost build with Improved Arcane Missiles would perform.

Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes.

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Old 09/21/10, 8:14 AM   #32
Endario
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Proudmoore
Originally Posted by TyrianeKdV View Post
In case one does not spec Brain Freeze for whatever reason, would using Arcane Missiles procs be a damage increase compared to Frostbolt?
If yes, then an arcane subspec doesn't seem out of reach -given the quite high proc chance, even if FFB brought more mobility and FoF procs. If no, then... well nevermind. It's just that I've thought (and read) that AM should be "desirable to cast" even for Frost/Fire for mana -and- damage reasons.
I believe Lhivera did some numbers on that a while back on the Beta forums (I tried finding the post again, but sifting through 79 pages is rough). The results were not favourable to casting AM as Frost over taking Brain Freeze. From a purely anecdotal point, it doesn't make sense that it would work anyway. Arcane Missiles would not be affected by Frost Specialization, the Frostburn mastery, nor Shatter. It's also the lowest DPS ability for Arcane right now--unless I'm missing something--so that doesn't translate well over to Frost. Lastly, the mana argument is largely void, as Frost has so far been the only spec that has no mana issues between Enduring Winter, low cost spells, and free Brain Freeze FFB.

Lhiv, do you still have the actual numbers kicking around?

EDIT: Also forgot that casting AM with a 40% proc rate will reduce the number of Chills you apply, thus lowering your Fingers of Frost uptime.

Last edited by Endario : 09/21/10 at 8:23 AM.

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Old 09/21/10, 1:31 PM   #33
Fröstler
Glass Joe
 
Undead Mage
 
Wrathbringer (EU)
Originally Posted by Lhivera View Post
Ignite: ~2% DPS @ 3 talent points
Not such a great return on investment. Issue is simply that you're not casting all that many FFB's -- only about one for every 10 Frostbolts.
What about fire power?
Ignite does depend on crit rating but fire power gives you always 3 % fire damage for FFB and flame orb explosion.

For the crit rating I come to 74% crit rating where ignite is better, but I do not know how good the flame orb explosion is.
But what happens if I use FFB if no FoF is up?

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Old 09/22/10, 5:55 AM   #34
Jackie
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Undead Mage
 
Bloodhoof (EU)
Originally Posted by Taelons View Post
Well actually, when you cast Arcane blast on a target. It will only apply Slow on the target if its within 35 yards.
This feels really flawed and hope this gets changed. Also it you can only have on slow active so it's not possible anymore to slow one target and dps another target, this can be a problem for pvp and special raid encounters. But this isn't the right topic to talk about this problem.

I do agree with all the classes and their most of their CC, it's silly that Frosts range isn't increased. It will mainly matter in large Battle grounds (AV) or Wintergrasp
The talent description indicates that the slow will only be applied if the slow effect doesn't already exist somewhere else, allowing for the scenario you described. I am not sure how it actually works in practice though.

Here is a thought; If fire mages are allowed to run around and cast scorch and pyro on the move, what would happen if they added a chill effect (of whatever strength is appropriate) to ice lance?

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Old 09/22/10, 10:08 AM   #35
Sinless
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Troll Mage
 
Frostwolf
Since I am not in beta, and it's really difficult to get an idea of the overall picture by just reading individual people's posts and comments, I'd like to ask a question. How much of the new frost scaling will be available when patch 4.0 hits live servers? As in, will we see a similar increase in average DPS we expect to see in Cata for frost mages?

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Old 09/22/10, 10:31 AM   #36
Endario
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Proudmoore
Originally Posted by Sinless View Post
Since I am not in beta, and it's really difficult to get an idea of the overall picture by just reading individual people's posts and comments, I'd like to ask a question. How much of the new frost scaling will be available when patch 4.0 hits live servers? As in, will we see a similar increase in average DPS we expect to see in Cata for frost mages?
Off the top of my head, my target dummy DPS (ala, no Deep Freeze, self-buffed) on live is somewhere around 5.5k. On the PTR, this was bumped to around 7.5k (did not take Piercing Chill as it was bugged at the time). Even though we haven't seen number passes on Frost on the beta yet, I think it's safe to say that a level 80 Frost mage will perform much better when 4.0 hits than it does now.

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Old 09/22/10, 10:40 AM   #37
Taelons
Glass Joe
 
Human Mage
 
Bloodhoof (EU)
Originally Posted by Jackie View Post
The talent description indicates that the slow will only be applied if the slow effect doesn't already exist somewhere else, allowing for the scenario you described. I am not sure how it actually works in practice though.
Will reply to this in the Arcane Topic.


Originally Posted by Jackie View Post
Here is a thought; If fire mages are allowed to run around and cast scorch and pyro on the move, what would happen if they added a chill effect (of whatever strength is appropriate) to ice lance?
In Raiding Hunters can keep slow on targets without having to ever stand still? We’ll be able to kite at a distance without having to stand still (CoC and Frostnova can be a bit dangerous sometimes).
For PVP it will become harder to run away from the Mage. The mage will be able to keep running towards the fleeing player while spamming Ice Lance instead of standing still to Cast rank1 Frostbolt whenever the slow is gone.

As for real combat, it’s quite hard to say, I think players like Affix and Vileroze will be better at answering this, but here is a try:
  • !!!- While you need to reposition yourself you'll be more inclined to put a slow up on all the melee classes. Currently you will only put slows on all of them through CoC when possible.
  • Dead zoning a warrior+ healer will be easier. Warrior will slow you for 50%, normally and you try to keep CoC on warrior but when you can't reapply CoC you'll be using Ice Lance to slow him. If you’d be using rank1 Frostbolt the warrior would have a good chance to get a charge on you or run into melee range.
  • Whenever a melee gets close to you, you try to make distance by either slowing/rooting him or blinking away. When the class has the slowing/root effect removed you have to stand still and cast rank1 Frostbolt. This causes the melee classes to get closer to you. But when you can apply a slow through Ice Lance you can keep moving and thus keeping the same distance or increasing the distance from melee player.
  • Most healers won’t bother dispelling slows on their melee partner while there’s an enemy mage. The time they would dispel is when an enemy is almost dead.


Now as for a Fire Mage specifically. It's pretty much the same as above. But unlike frost or Arcane the Fire mage needs to make a choice of doing damage while on the move or putting a slow on every melee. Another difference is that Arcane and Frost need to choose when to stand still and do dmg on the player despite them moving towards you and Fire might be inclined to never stand still.

-----------------------
What is interesting is my lvl 84 mage has 9,61% haste and my Frostbolt has 1.83s cast time. On live I have 19,85% haste and my Frostbolt has a 1.92s cast time. Maybe were just overreacting about the rank1 Frostbolt and we will be fine with this new Frostbolt + Curtain of Frost (if they increase the range of Curtain of Frost).

Last edited by Taelons : 09/22/10 at 10:54 AM.

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Old 09/22/10, 11:48 AM   #38
Skallewag
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Moonglade (EU)
Isn´t early frost meant to cover the loss of rank 1 frostbolt? We all agree that its a very weak dps talent, but it does mimic the utility of rank 1 frostbolts somewhat.

edit: I don´t think blizz will ever make ice lance apply slow. Being able to move and deal damage is really neat, but being able to m ove, deal damage AND apply snares all at once just sounds unbalanced. Frost pvp revolves around snaring while fire pvp revolves around mobility. After all whats most important is your relative mobility compared to your oponents right?

Last edited by Skallewag : 09/22/10 at 11:53 AM.

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Old 09/22/10, 12:17 PM   #39
Taelons
Glass Joe
 
Human Mage
 
Bloodhoof (EU)
I'm not expecting Ice Lance to get a slow either. But I figured i do some Theoriecraft behind it.
I believe were not all on the same page of what rank1 Frostbolt meant. To me it was the combination of a quick slow and it being spammable. Hence Early Frost isn't exactly the replacement for it.

But I've mainly used rank1 Frostbolt in TBC, I havn't used it as much in WoTLK because of the large amounts of haste.Hence it would be nice to have a rank1 Frostbolt, but I wouldn't mind to see how pvp will go without it. I do believe that increasing the range of Curtain of Frost will help a lot to replace rank1 Frostbolt on catching the flag carrier / fleeing player.

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Old 09/22/10, 1:27 PM   #40
Zeldyrr
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Human Mage
 
Garona
I know I am biased here as a raider and non-pvp'er, but I think a good compensation for the loss of rank 1 frostbolt would be to increase frost spell ranges to 40 yards. You can snare from a greater distance but have a "longer" cast time and are therefore susceptible to counterspell/etc.

Having a 40 yard range also prevent problems of positioning on boss fights.

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Old 09/22/10, 2:25 PM   #41
Gilthanor
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Blood Elf Mage
 
Boulderfist
Originally Posted by Taelons View Post
I believe were not all on the same page of what rank1 Frostbolt meant. To me it was the combination of a quick slow and it being spammable. Hence Early Frost isn't exactly the replacement for it.

But I've mainly used rank1 Frostbolt in TBC, I havn't used it as much in WoTLK because of the large amounts of haste.Hence it would be nice to have a rank1 Frostbolt, but I wouldn't mind to see how pvp will go without it. I do believe that increasing the range of Curtain of Frost will help a lot to replace rank1 Frostbolt on catching the flag carrier / fleeing player.
You're right, we're on different pages if you're thinking of rank 1 simply as a faster snare. Frost pvp in wotlk has never lacked enough mobility or tools such that rank 1 was all that important to save time on a snare, especially in the confined space of the arena. Rank 1 was mostly useful for quickly covering a target with both the slow and winter's chill prior to a polymorph, so that the first dispel had a much smaller chance of removing your CC, especially if the only enemy dispel was a warlock. Since winter's chill is gone it won't work the same even with early frost.

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Old 09/22/10, 2:55 PM   #42
Skallewag
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Moonglade (EU)
Also while loosing old tools we are gaining new tools. You can freeze the flag carrier from more than 35 yards range and while that tool isn´t new the ability to follow that up with freezing the flag carrier with one of your fof procs is, and also a more powerfull tool for stoping them in their tracks. And for shorter range theres the new CoC with added freeze yummyness. Sure, none of this is spammable. But I think frost will manage, especially since you do get a fast snare every 15 sec.

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Old 09/22/10, 3:37 PM   #43
Ronninn
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Human Warrior
 
Kael'thas
Originally Posted by Skallewag View Post
Also while loosing old tools we are gaining new tools. You can freeze the flag carrier from more than 35 yards range and while that tool isn´t new the ability to follow that up with freezing the flag carrier with one of your fof procs is, and also a more powerfull tool for stoping them in their tracks. And for shorter range theres the new CoC with added freeze yummyness. Sure, none of this is spammable. But I think frost will manage, especially since you do get a fast snare every 15 sec.
Also since you can now place your water elemental a distance away from the mage with the "Move Here" button, you can effectively reach opponents with your elementals freeze at a much greater distance then the mage himself would be able to reach. You could send you your elemental, freeze, hopefully he'll blow his cooldown trying to get out of the freeze, and since the FoF should still be up, blink in and deep freeze after that. Sounds like a lot of fun playing frost and I'm glad I continued to play it on my mage.

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Old 09/23/10, 2:57 PM   #44
Fröstler
Glass Joe
 
Undead Mage
 
Wrathbringer (EU)
Originally Posted by Lhivera View Post
Improved Freeze: 5-6% DPS @ 3 talent points.
Do you know how the bosses are designed in Cataclsym?

I am asking because until now nova/freezing adds was forbitten in raids (raidlead: freezing adds near healers/dds kills them...).
So, now it is part of our rotation and very strong in DPS for 3 points, this means if an ancounter includes adds we can (should?) not use Nova or Freeze and may loose damage.

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Old 09/23/10, 3:01 PM   #45
Rugz
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Gnome Mage
 
Azuremyst (EU)
Originally Posted by Fröstler View Post
Do you know how the bosses are designed in Cataclsym?

I am asking because until now nova/freezing adds was forbitten in raids (raidlead: freezing adds near healers/dds kills them...).
So, now it is part of our rotation and very strong in DPS for 3 points, this means if an ancounter includes adds we can (should?) not use Nova or Freeze and may loose damage.
Unless you have 3 adds in a triangle or 4 adds in a square around a boss it shouldn't be too hard to position the freeze so it doesn't hit undesirable targets. It's exactly the same as positioning Blizzard so it doesn't break saps and sheeps in heroics.

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