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10/10/10, 9:13 AM
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#91
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Piston Honda
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Both cata.wowhead and wowtal are up to date. The information is in the Brain Freeze tooltip, not the Fingers of Frost tool tip.
Brain Freeze:
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Your spells no longer trigger Arcane Missiles. Instead, your Frost damage spells with chilling effects have a 15% chance to cause your next Fireball or Frostfire Bolt spell to be instant cast and cost no mana. When Frostfire Bolt is instant, it can benefit from Fingers of Frost. Brain Freeze cannot be triggered by Frostfire Bolt.
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10/11/10, 2:54 PM
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#92
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Von Kaiser
Night Elf Hunter
Dalvengyr
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Originally Posted by Lhivera
As best I've been able to determine so far, Piercing Chill increases FOF proc rates but not Brain Freeze proc rates. Brain Freeze process on cast rather than on hit, so it has presumably already been checked by the time Piercing Chill is applied.
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The conditions listed in the tooltips for what procs FoF and Brain Freeze are different. FoF specifies that it "gives your chill effects" a chance to grant the FoF effect, but Brain Freeze states "your Frost damage spells with chilling effects" give you a chance for an instant FFB.
So, for Brain Freeze, it isn't the chilling effect that gives the chance, it's the spell. So with Piercing Chill, it's still just one Frostbolt, and therefore only one chance for a proc.
This might affect Blizzard, as it could be the case that Blizzard gets only one chance to proc Brain Freeze on initial cast or perhaps one chance per wave, which would make it significantly less likely to have a Brain Freeze proc waiting for you after casting Blizzard on a pack of mobs.
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10/11/10, 3:03 PM
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#93
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Glass Joe
Orc Death Knight
Terokkar
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The links to the recommended specs are broken, please check.
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10/12/10, 2:55 PM
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#94
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Operation Asian
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I'm planning to go frost on live and I wanted to share a couple of observations about combat ratings and breakpoints. Keep in mind this is just speculation based on the description of current talents/abilities and combat ratings @ lvl 80:
The first breakpoint is going to be the point where early frost doesn't give you its full benefit. It reduces your cast time down to 1.3 seconds, so you're going to hit the 1 second point pretty quick. Specifically, you're probably going to have a 5% spell haste buff in a raid and most likely a 3% Netherwind Presence buff, so that brings the rating breakpoint down to about 663 before the benefit drops off sharply; however, it doesn't provide that much of a dps benefit so I doubt this is going to be a talent to gear around.
Second breakpoint is for instant spells: Frost is going to be casting *lots* of instants. In a raid you'll need 1269 haste to bring it down to 1 second.
Note: I didn't count the effects of bloodlust or time warp simply because I don't think it's prudent to gear around 45 seconds of any given fight. Also, it doesn't count the effects of temporary rating/% based buffs like black magic/power infusion.
The other thing that affects us is crit - Since shatter gives us a 3x multiplier against frozen targets, you're going to see a drop-off once you get to about 33.3% crit (Not counting any boss crit reduction.) In a raid you're going to have a +5% crit buff and a +5% crit debuff, so that brings down the paper doll soft-cap to about 23.3%. This is going to be pretty hard with crit rates being as high as they are, so I'm choosing crit rating as the second stat to reforge after spirit.
I'm currently planning to gear around hit-cap, 23.3% crit and 1269 haste breakpoint, but I still don't know whether reforging/regemming into intellect or mastery would be optimal. I'm probably going to try raiding with full mastery first, then later reforge into intellect to see which one provides a bigger difference.
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10/12/10, 3:37 PM
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#95
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Glass Joe
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Originally Posted by ash2ash
I'm currently planning to gear around hit-cap, 23.3% crit and 1269 haste breakpoint, but I still don't know whether reforging/regemming into intellect or mastery would be optimal. I'm probably going to try raiding with full mastery first, then later reforge into intellect to see which one provides a bigger difference.
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I've been wondering myself how much reforging we will end up doing as it will affect dual spec pretty harshly (assuming you're speccing into a different tree with your 2nd spec) from all I've been reading. With these "breakpoints" for frost I would assume gemming mostly int, and reforging any excess hit/haste/crit to mastery.
Keep in mind you cannot reforge Int "In Cataclysm, the primary stats are Stamina, Intellect, Strength, and Agility. These stats are considered set in stone and cannot be altered via reforging" see here Also gemming mastery (as far as I can tell), will be a choice after we begin the expansion.
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10/12/10, 4:30 PM
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#96
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Bald Bull
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RE ash2ash's breakpoints:
1: "the point where Early Frost doesn't give you its full benefit". That happens as soon as you put two points into it, since 1.3 seconds is less than the 1.5 second GCD. Zero haste is required to pin your cast time to the floor. Unless my sim is badly off-target, this talent is almost entirely worthless for PvE DPS. It's really intended as a PvP replacement for rank 1 Frostbolt.
2: Active haste. Yes, but bear in mind you'll also have Icy Veins uptime. Also, remember that haste has zero effect on the number of Deep Freezes or Frostfire Orbs we can cast in an encounter. All told, Haste is by far our weakest stat (though I'd like to see another sim confirm my results before swearing to that on a stack of bibles).
3: Crit. My estimates (again via sim) suggest that Crit is our strongest stat until we exceed 33%, at which point it drops in value to a point where it will be roughly similar in value to Mastery and Haste (falling somewhere between them).
These values strike me as being pretty far off the target Blizzard was hoping to hit, where Haste, Crit and Mastery are reasonably similar in value.
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At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.
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10/12/10, 5:24 PM
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#97
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Piston Honda
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Originally Posted by Woeful
The links to the recommended specs are broken, please check.
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MMO-Champion's talent calculator (wowtal) got an update which broke the previous links. I've changed them to point to the new wowtal.
I've also added a link to the EJ Cataclysm Mage Resource Thread at the bottom of the OP.
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10/13/10, 2:39 AM
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#98
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Piston Honda
Gnome Mage
Antonidas (EU)
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change in Cata Beta, straight from MMO-Champion
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Shatter now also increases the damage done by Frostbolt against frozen targets by 10/20%.
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That looks like an interesting change.
It depends on how it interacts with FoF. If it doesn't, then it will just increase burst in PvP -adding 20% AND tripling the critchance on frozen targets.
If it does, it could mean holding off on that IL/BF shatter combo until FoF ist about to fade (or you gain a second stack), if no DF is up.
Would be interesting do do the numbers on this.
Maybe someone in the Beta can test this.
Last edited by Light4 : 10/13/10 at 3:45 AM.
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10/13/10, 3:37 AM
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#99
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Von Kaiser
Goblin Mage
Sargeras (EU)
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Originally Posted by ash2ash
The other thing that affects us is crit - Since shatter gives us a 3x multiplier against frozen targets, you're going to see a drop-off once you get to about 33.3% crit (Not counting any boss crit reduction.) In a raid you're going to have a +5% crit buff and a +5% crit debuff, so that brings down the paper doll soft-cap to about 23.3%. This is going to be pretty hard with crit rates being as high as they are, so I'm choosing crit rating as the second stat to reforge after spirit.
I'm currently planning to gear around hit-cap, 23.3% crit and 1269 haste breakpoint, but I still don't know whether reforging/regemming into intellect or mastery would be optimal. I'm probably going to try raiding with full mastery first, then later reforge into intellect to see which one provides a bigger difference.
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First, we must gear Hit to 17%. Second, you make a mistake in your calculation of the crit cap. There is another buff and talents: - Piercing Ice: +3% Crit
- Molten Armor with glyph: +5% Critique
- Buff or Debuff: +5% Critique
- Total: +13%
I think it will be difficult to have the +5% crit buff and the -5% Crit Debuff at the same time in a raid 10. So, the Critique Soft Cap will be 20% form Gear (crit and intell). It will be very difficult at 85
edit: - In the first post, there is a little mistake it's "Shattered Barrier", not "Shadow".
- Question: why did you only take 2/3 Ice Floes?
Last edited by Nathyiel : 10/13/10 at 1:17 PM.
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10/13/10, 6:32 AM
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#100
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Glass Joe
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Links still broken
...Nope, the links to the basic Frost talent spec are still broken.
~Masq
WRA
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10/13/10, 7:36 AM
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#101
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Bald Bull
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Originally Posted by Light4
Maybe someone in the Beta can test this.
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No need:
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Gives your Chill effects a 30% chance to grant you the Fingers of Frost effect, which causes your next Ice Lance or Deep Freeze spell to act as if your target were frozen. Fingers of Frost can accumulate up to 2 charges and lasts 15 sec.
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You'll note that Frostbolt is not mentioned. This change is very odd, as it has zero effect on PvE damage while increasing the PvP damage against frozen targets that everyone's already complaining about.
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At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.
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10/13/10, 9:50 AM
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#102
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Piston Honda
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Answering two quick questions on the sample talent builds below. Overall I'm not happy with that section though. I'm open to any suggestions/examples on how we might better describe the possible builds and key tradeoffs and choices from a frost mage reference point of view.
Originally Posted by Nathyiel
Question : why did you only take 2/3 Ice Floes ?
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I'm not sure how that happened. I've fixed the builds and updated the links.
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Nope, the links to the basic Frost talent spec are still broken.
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I've checked the links more than once--they work fine for me.
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10/13/10, 10:37 AM
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#103
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Von Kaiser
Goblin Mage
Sargeras (EU)
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Originally Posted by Zeldyrr
(...) Overall I'm not happy with that section though. I'm open to any suggestions/examples on how we might better describe the possible builds and key tradeoffs and choices from a frost mage reference point of view.
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First, I think you can add a part on the soft crit cap, and the other stat (haste, mastery, ...). Instead of putting a default built with all forst useful talent, you can began with a standart level 80 build . After, you can list the level 85 builds, but explanation have to be more simple. It will be made by a little question/answer for each spec.
For example :
Why have you take Improved Cone of Cold ? Because Cataclysm's raid will require Control
Why have you go for Improved Blink ? Because ...
Why only 1/2 Early frost ?
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And finally, you tell why you don't take talents like Reactive Barrier.
For the Glyph, you will have to add a part on Major Glyph. Glyph of Polymorph will be a must have, Ice Barrier too. For the Frostfire Glyph, it will be useful if the 70% snare is no required AND with the 33% soft crit cap.
Last edited by Nathyiel : 10/13/10 at 1:17 PM.
Reason: correction
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10/13/10, 4:40 PM
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#105
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Piston Honda
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Originally Posted by nostie
They don't work for me either.
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Sorry for the administrative spam, all. Can people with problems try clearing their browser cache? The first link, for example, is set to:
http://wowtal.com/#k=3gKt37m.a5o.mage.
I've cut and pasted that text into Firefox, Chrome, and Internet Explorer. It brings up the wowtal talent calculator with the correct build in all three cases. I can't see why redoing everything for wowhead would make a difference.
Last edited by Zeldyrr : 10/13/10 at 6:07 PM.
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