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Old 10/13/10, 5:41 PM   #106
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Originally Posted by nostie View Post
They don't work for me either. If you copy the specs into wowhead's talent calculator they should be able to be viewed by everyone.

Also, Instant FFB consumes two charges of FoF.

World of Warcraft - English (NA) Forums -> [Mage] FFB consumes 2 stacks of FoF
Hurm. Last time I tested that it had been fixed. I'll try it on beta tonight and see if it's happening again.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 10/13/10, 6:19 PM   #107
Light4
Piston Honda
 
Gnome Mage
 
Antonidas (EU)
I guess it is a bug on live servers:

BF used with FoF uses up 2 charges of FoF, if you have 2.

Edit: I tested only with the FFB Glyph active.

Last edited by Light4 : 10/13/10 at 7:47 PM.

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Old 10/13/10, 7:36 PM   #108
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
OK, looks like it's still working properly on beta. I assume they just didn't port that fix from 4.0.3 into 4.0.1. (Tested with and without the FFB glyph -- it used to be triggered only when glyph was present.)

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 10/14/10, 2:03 AM   #109
nostie
Glass Joe
 
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Gnome Mage
 
Greymane
Originally Posted by Lhivera View Post
OK, looks like it's still working properly on beta. I assume they just didn't port that fix from 4.0.3 into 4.0.1. (Tested with and without the FFB glyph -- it used to be triggered only when glyph was present.)
I'm no longer having the issue. Either they hotfixed it or something that I did changed it. (I didn't change spec, but I did add some mastery (the first amount above the default 20%) to my gear)

Edit: I did change something. The FFB Glyph IS the issue (it must consider the FFB Dot another FFB spell and that's what consumes the second charge)

Last edited by nostie : 10/14/10 at 2:10 AM.

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Old 10/14/10, 3:02 AM   #110
bomba
Glass Joe
 
Human Mage
 
Sargeras
Confirming that removing the FFB glyph causes it to no longer consume two stacks of Fingers of Frost on live.

Last edited by bomba : 10/14/10 at 3:42 AM.

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Old 10/14/10, 5:55 AM   #111
Serjery
Glass Joe
 
Human Mage
 
Dunemaul
To Lhivera's point above:

With haste seemingly being our weakest stat (which is quite a turn from wotlk) due to our ridiculous number of instants (instant FFB, instant DF, instant IL, instant Orb) plus Icy Veins, after optimizing spirit into crit, should we take all our haste and push it to crit until we hit that 33% and then throw the rest in mastery/haste evenly (of course presuming we are hit capped)?

And for anyone that can help me clarify, after we cross 33% crit, is it equally or more valuable than haste past that point?

Thanks

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Old 10/14/10, 8:05 AM   #112
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
I haven't done enough work to answer your question, but I can tell you that simply removing DF from rotation brings Haste up to a very competitive position with Crit and Mastery. It seems a big part of the problem is simply that haste doesn't let us cast more Deep Freezes.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 10/14/10, 11:21 AM   #113
Gilthanor
Von Kaiser
 
Blood Elf Mage
 
Boulderfist
Playing around with frost for a few days confirms my opinion that Early Frost is a nearly useless talent. I understand the original idea behind it, but its no longer an idea worthy of a place on the talent tree.

If you wanted Rank 1 frostbolt to "cover" your target with two debuffs to prevent easy removal of CC, early frost doesn't help much. Not only is it likely to not be up when you want it, but it won't stack winter's chill anymore, making it half as effective.

If you wanted Rank 1 for a very fast snare, this is now an obsolete concept. When before you wanted to snare a distant target before it moved out of range, you now have a permanent pet with a 45yd range root on a 25 second cooldown. If you would have used it on a melee class getting in your face, talented cone of cold is now a better option, and you've always had frost nova.

It's even worse in pve. If all we did was spam frostbolt, early frost would still be a very minor dps increase. Now that I've seen for myself how much of our damage comes from other spells, I can't imagine wasting two points on it. This is the type of cool-sounding ability we like to see in expansion previews, but without any practical value I hope it gets pruned in the future.

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Old 10/14/10, 12:13 PM   #114
Adyssa
Von Kaiser
 
Night Elf Hunter
 
Dalvengyr
Lhivera, when you said that crit after 33% would fall somewhere between Mastery and Haste, did that mean Mastery is best? Such that for gearing, the stat weights would be:

Hit to cap
Crit when below 33.33%
Mastery
Crit when above 33.33%
Haste

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Old 10/14/10, 1:18 PM   #115
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
Yes. The reason I'm not providing precise specifics is because I don't have a strong enough handle on the stats we'll actually have, and as we all know, the value of every stat is dependent on the amount of each stat you're already wearing. But I feel reasonably comfortable with that general priority.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 10/14/10, 3:33 PM   #116
elluminea
Von Kaiser
 
Troll Mage
 
Lightbringer
Not being able to test target dummy DPS accurately is a little frustrating - no deep freeze and skewed FrB/FFB numbers because of extended periods of inappropriate frozen status - and parses from this week on World of Logs show a disparaging 10k difference between the dps of top fire/arcane parses and the best of frost. Did any of our abilities get bumped around in last night's emergency balance? Is frost not to be considered an option until 85?

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Old 10/14/10, 5:14 PM   #117
Fröstler
Glass Joe
 
Undead Mage
 
Wrathbringer (EU)
Some impressions from live server:

I compared arcane and frost on two, almost, static fights in icc25. (rotface & festergut)
- Arcane was about 5k dps better than frost. It seems that frost is not comparable against the other speccs.
Arcane had ~70k arcane blast crits and frost ~50k deep freeze crits.

General findings:
- Pet freeze has to be set on a mob to get the FoF charges. This need some training not to loose dps.

[Edit]: Bomb damage is really low. Owls bomb about double dps than mages.

Last edited by Fröstler : 10/14/10 at 5:20 PM.

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Old 10/14/10, 5:27 PM   #118
thebitterfig
Von Kaiser
 
Orc Warrior
 
Steamwheedle Cartel
Two related and hopefully not ignorant questions on the Shatter and the order of operations:

(1) How does boss crit suppression interact with Shatter? (If crit suppression still exists... I know there are various Blue posts which indicate that they want it to be harder to crit later-tier raid bosses than early ones) I would presume that if there is crit suppression, it would be factored in after Shatter triples the crit chance, for example: a mage might have a 25% crit chance, tripled to 75%, then reduced to 72% via a hypothetical 3% crit suppression.

(2) To that end, is the crit debuff from Shadow and Flame (the new Improved Shadowbolt, or any similar effect) applied before or after the tripling? In other words, do we have confirmation about the order in which various kinds of critical effect chance modifiers are applied? It wouldn't surprise me at all of Shatter "only" tripled our personal rate but target-side debuffs increasing spell crit were not tripled.

(3) <removed>

Forgive me if I'm asking something that has already addressed, but I don't see it in this particular thread, and I would prefer not to presume one behavior or the other without testing or prior research into related mechanics. My best guess is that Shatter triples only the mage-side critical strike chance (character-sheet crit plus spell-specific modifiers such as tier bonuses and glyphs), then the game applies any target-side modifiers to crit before making the crit-or-not roll. However, best-guesses can easily be wrong, and was hoping someone else has looked into this previously and could correct my assumptions.

Last edited by thebitterfig : 10/14/10 at 10:47 PM.

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Old 10/14/10, 5:49 PM   #119
Gilthanor
Von Kaiser
 
Blood Elf Mage
 
Boulderfist
There is no longer a crit penalty from resilience. All but the damage reduction effects were removed.

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Old 10/14/10, 6:20 PM   #120
Zeldyrr
Piston Honda
 
Human Mage
 
Garona
Originally Posted by thebitterfig View Post
(1) How does boss crit suppression interact with Shatter? (If crit suppression still exists... I know there are various Blue posts which indicate that they want it to be harder to crit later-tier raid bosses than early ones) I would presume that if there is crit suppression, it would be factored in after Shatter triples the crit chance, for example: a mage might have a 25% crit chance, tripled to 75%, then reduced to 72% via a hypothetical 3% crit suppression.
Can you find links to blue posts talking about boss crit suppression? Ghostcrawler has clearly talked about increased +hit% requirements for later bosses. The reason being that skull level bosses have a fixed 17% chance to miss for casters. At the first tier level, this might be a struggle to reach. As gear ilvls improve, it becomes easier and easier to reach this cap so people start removing hit gems and enchants. Blizzard didn't like that end-content bosses were in essence "easier to hit" then entry-content bosses, so they are going to increase the miss rate on bosses like Deathwing versus Ragnaros. But I haven't heard anything about crit suppression.

(2) To that end, ss the crit debuff from Shadow and Flame (the new Improved Shadowbolt, or any similar effect) applied before or after the tripling?
I'm pretty sure it triples your crit chance including boss debuffs but it doesn't hurt to ask to make it clear for all. Can anyone confirm this?

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