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Old 11/16/10, 8:01 PM   #46
Shawn
Von Kaiser
 
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Dwarf Priest
 
Aegwynn (EU)
Regarding racials:
While wowhead shows Blood Fury as a 584 spell damage increase it actually provides 173 on beta servers at the moment (at 85, both for 15 sec. duration).

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Old 11/17/10, 4:37 AM   #47
Nathyiel
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Goblin Mage
 
Sargeras (EU)
It have been confirmed to day, in the last patch change (built 13316) that Blood Fury will be 585 spell power.

I have try to test if Command's orc work with Water Elem. But, due to damage variation, result is not useful. If someone as way for testing it.

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Old 11/17/10, 10:43 AM   #48
Thazzdingo
Glass Joe
 
Gnome Mage
 
Norgannon (EU)
Originally Posted by Nathyiel View Post
But it [the proc from Tailoring/Engineering] can be pretty chaotic in a moving fight with the loss of proc.
I can't understand, why procs shouldn't work well together with movement phases. Of course, there is a chance that the proc gets lost completely, but remember that a flat stat is "lost" in movement phases also - and every time. As long as the proc and the flat bonus are equal on non-movement fights, you compare loosing more sometimes against loosing less everytime.

The only difference I can see is, that most notably in the arcane spec (no dots) you won't trigger procs in movement phases, what results in more uptime while not moving => the proc is more effective.

Correct me if I'm wrong.

Last edited by Thazzdingo : 11/17/10 at 11:02 AM.

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Old 11/17/10, 12:00 PM   #49
Kastor
Glass Joe
 
Human Mage
 
Bloodscalp (EU)
The synergy with other cooldowns and procs is what making Tailoring and Engineering more desirable, in my opinion. Flat damage increases also lack the fun and the possibility at different encounters. We got an amazing new spell called Combustion, which can result in really high damage if used wisely. The same applies to procs and cooldowns that are provided by Engineering and Tailoring.

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Old 11/17/10, 3:38 PM   #50
Maje
Don Flamenco
 
Gnome Mage
 
Naxxramas (EU)
Seems like blizzard broke the Mirror Image threat calculations, or namely the value UnitDetailedThreatSituation returns when you have MI up.

Pre 4.0.3 it was returning (-~4m + your threat) now it just returns a flat 0. So unless they fix the bug we have no idea what our threat on a mob is while MI is up.

Also happens on beta.

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Old 11/22/10, 10:33 AM   #51
GODTHEREAPER
Glass Joe
 
Draenei Mage
 
Skywall
How much Mastery till FFB is better

How much mastery is needed to make FFB better then FB.

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Old 11/22/10, 12:29 PM   #52
lmaoskates
Glass Joe
 
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Human Mage
 
Rexxar (EU)
FFB will in its current state never be a valid mainnuke.

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Old 11/25/10, 10:20 AM   #53
Silverwind
Von Kaiser
 
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Gnome Mage
 
Antonidas (EU)
When comparing profession bonuses, we shouldn't forget that permanent Intellect bonuses are far more valuable for Arcane then temporary procs because of way Mage Armor works. Also, the additional initial mana is another small boost. Early Simcraft output suggests that 1 Int ~= 2 SP, so it seems that Tailoring will not be a competitive option anymore.

With the above in mind, it seems that Leatherworking will be the best option for Arcane with a good margin, followed by Jewelcrafting and all the other 80 Int professions.

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Old 11/25/10, 5:40 PM   #54
Roywyn
Bald Bull
 
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Roywyn
Gnome Mage
 
No WoW Account (EU)
The Chaotic meta gem requirements will be reversed back to what they were in Wrath (Blizzard Post, thanks CedricKT). So, there is only 1 meta for DPS, 2 for healing (int/mana vs. spi/crit) and 2-3 for tanks (armour, magic, block) and some for PvP. Oh, well, it felt nice to have a choice between 2 meta, even if it took some effort to figure out which setup was better.

Perhaps one day there will we another meta gem for DPSers, perhaps an effect like the Mystic meta like in BC, just a bit more balance and less broken. When 2/3 of the raid use 1 meta and spam rubies, the whole system feel a bit bland and hollow.

Chaotic Meta Gems in Cataclysm: http://elitistjerks.com/f75/t106009-...2/#post1794256

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput
The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.

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Old 11/25/10, 6:11 PM   #55
Silverwind
Von Kaiser
 
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Gnome Mage
 
Antonidas (EU)
Originally Posted by Roywyn View Post
So, there is only 1 meta for DPS
I wouldn't rule out the Ember Shadowspirit Diamond for Arcane yet (until more theorycrafting is done). With Crit as our weakest stat and with the low crit rates in the first gear tiers, I don't see it adding a whole lot to our damage output.

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Old 11/26/10, 2:49 AM   #56
Venthos
Glass Joe
 
Undead Mage
 
Turalyon
What would it take for the other metas to come close? Ember could probably be viable for Arcane, but reduced threat and minor run speed just don't cut it for any spec. Minor run speed isn't too bad, but most of the time the run speed boots are taken anyway. Reduced threat, though? It seems like it's one of those traps they're trying to cut out of the game, and even if someone was bad at watching their threat, it wouldn't likely be taken anyway.

Adding at least one more viable meta choice would make it more interesting, at least.

As an aside, what would the impact have been if the requirements wanted more yellows than reds, rather than more blues than reds? Would it not have changed enough, or would the difference between having straight int/ a combination of int and secondary stats even it out?

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Old 11/26/10, 3:17 AM   #57
Roywyn
Bald Bull
 
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Roywyn
Gnome Mage
 
No WoW Account (EU)
Originally Posted by Venthos View Post
What would it take for the other metas to come close?

As an aside, what would the impact have been if the requirements wanted more yellows than reds, rather than more blues than reds?
None of the other meta gems effect offer a DPS increase at the moment. That would have to change. CSD is a 1.5% increase for Arcane, 2% or more for Fire/Frost. Ember for Arcane? Mana is too weak as a resource. Add more mana? You'd break healing mechanics. Threat? You already do 2% less threat by not taking this meta.* Haste proc? The TBC Mystic meta (half cast time procs)?

"More yellow than red" would make that whole thing worse before Heroic T11 gear. It still means "more Ratings than intellect" and in addition will make gemming blue (hit) stats a punishment. So you'd have to hit cap from gear/reforging alone, good luck with that. It's likely possible in full heroic T11, but you can't easiyl juggle some hit ratign with gems any more. Blue and yellow sockets are fungible otherwise due to reforging.

* I'm aware that this is a fallacy.

[Edit]: I had usually taken spell base damage into account, it's just not very at 85 compared to your common spell power. Also, preliminary Simcraft numbers by Lhivera are up at http://elitistjerks.com/f75/t104774-...3/#post1807030

Last edited by Roywyn : 11/28/10 at 6:39 PM.

Chaotic Meta Gems in Cataclysm: http://elitistjerks.com/f75/t106009-...2/#post1794256

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput
The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.

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Old 11/26/10, 12:48 PM   #58
Brainpower
Glass Joe
 
Human Mage
 
Alterac Mountains
When calculating the % increase worth of intellect (102 int =1% at 10200 int), I think that you forgot to take the spell's base damage in consideration. Spellpower would scale linear (2 times more sp= twice the damage) if the base damage of a spell was 0 but this isn't the case. When you calculate it, you should add the coefficient of the spell multiplied by it's base damage to your spellpower to have a more appropriate value of the % of increase 102 int actually gives.

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Old 12/06/10, 10:36 AM   #59
Valaran
Glass Joe
 
Troll Mage
 
Kil'Jaeden
Would there be any interest in a pre-raid preparation heroics loot list? I just finish making one for my guild, and if it's not already done somewhere else on this site (I mostly lurk mage forums) then I will gladly copy / reformat it for EJ use. Basically it's: every 346 or non-raid 359 item, sorted by item slot, with a summary listing the most desired heroic dungeons (by number of DPS caster drops per). I realize some of the rep and craftable items are already listed in this thread but I have taken further steps by including all heroic drops.

If there's no need, I will gladly request deletion of this post.

Below is a preview; I'm looking up how to fix the errant ilvls right now.

EDIT: After quite a bit of searching about, I just can't find a fix for the tooltips showing the 333 version, since they have the same names. Someone please bonk me over the head here, if you know the answer.

EDIT 2: After posting, I received several PM's asking for the full version and am posting it here. SOME item links don't have the accurate ilvl; please just click on them to see the correct version on Wowhead until I've figured it out.

EDIT 3: I somehow forgot feet. Fixed.

ITEMS PER HEROIC DUNGEON

7 - Halls of Origination
6 - Deadmines
5 - Throne of the Tides, Blackrock Caverns, Lost City of the Tol'vir
4 - Shadowfang Keep, Grim Batol, Stonecore
3 - Vortex Pinnacle

ITEMS PER REPUTATION

2 - Earthen Ring, Hellscream's Reach, Therazane, Dragonmaw Clan, Ramkahen
1 - Guardians of Hyjal

HEAD

359 [Lightweight Bio-Optic Killshades] - 525 Engineering
346 [Cowl of Pleasant Gloom] - Hit/Crit - 2,200 Justice Points
346 [Helm of the Typhonic Beast] - Hit/Mastery - Halls of Origination
346 [Crown of Enfeebled Bodies] - Crit/Haste - Grim Batol
346 [Blinders of the Follower] - Crit/Mastery - Shadowfang Keep
ENC [Arcanum of Hyjal] - Guardians of Hyjal (Revered)

NECK

359 [Yellow Smoke Pendant] - Crit/Mastery - Dragonmaw Clan (Exalted)
346 [Eye of Many Deaths] - Haste/Mastery - 525 Jewelcrafting (BOE)
346 [String of Beaded Bubbles] - Hit/Mastery - 1,250 Justice Points
346 [Charm of the Muse] - Hit/Crit - Halls of Origination
346 [Tauntka's Necklace] - Crit/Haste - Lost City of the Tol'vir
346 [Pipefish Cord] - Haste/Mastery - Throne of the Tides
346 [Pendant of the Keep] - Crit/Mastery - Shadowfang Keep

SHOULDERS

346 [Meadow Mantle] - Crit/Mastery - 1,650 Justice Points
346 [Mantle of the Eastern Lords] - Hit/Mastery - Shadowfang Keep
346 [Mantle of Master Cho] - Crit/Haste - Lost City of the Tol'vir
ENC [Greater Inscription of Charged Lodestone] - Therazane (Exalted)
ENC [Lesser Inscription of Charged Lodestone] - Therazane (Honored)

BACK

346 [Cloak of Ancient Wisdom] - Crit/Haste - Earthen Ring (Revered)
346 [Shadow of Perfect Bliss] - Hit/Crit - Vortex Pinnacle
346 [Periwinkle Cloak] - Haste/Mastery - Throne of the Tides

CHEST

346 [Robes of Orsis] - Hit/Crit - Ramkahen (Revered)
346 [Robes of Embalmed Darkness] - Haste/Mastery - 2,200 Justice Points
346 [Corsair's Overshirt] - Crit/Mastery - Deadmines
346 [Inquisition Robes] - Hit/Mastery - Blackrock Caverns
346 [Robes of Arugal] - Crit/Mastery - Shadowfang Keep
346 [Robes of Rampant Growth] - Crit/Haste - Halls of Origination

WRISTS

346 [Armbands of Exiled Architects] - Crit/Mastery - Deadmines
346 [Sand Silk Wristband] - Hit/Crit - Lost City of the Tol'vir

HANDS

359 [Flamebloom Gloves] - Haste/Mastery - Earthen Ring (Exalted)
346 [Gloves of the Painless Midnight] - Haste/Mastery - 1,650 Justice Points
346 [Mnemiopsis Gloves] - Hit/Crit - Throne of the Tides

WAIST

359 [Dreamless Belt] - Hit/Mastery - 525 Tailoring (BOE)
346 [Incense Infused Cumberbund] - Crit/Mastery - 1,650 Justice Points
346 [Stratosphere Belt] - Hit/Mastery - Vortex Pinnacle
346 [Beauty's Silken Ribbon] - Crit/Haste - Blackrock Caverns
346 [Girdle of Nobility] - Crit/Haste - UNKNOWN, possibly Deadmines

LEGS

359 [Breeches of Mended Nightmares] - Crit/Haste - 525 Tailoring (BOE)
359 [Flame-Ascended Pantaloons] - Crit/Mastery - 525 Tailoring (BOE)
346 [Pensive Legwraps] - Crit/Haste - 2,200 Justice Points
346 [Legwraps of Astral Rain] - Crit/Mastery - Halls of Origination

FEET

359 [Desert Walker Sandals] - Hit/Haste - Ramkahen (Exalted)
346 [Slippers of the Twilight Prophet] - Hit/Mastery - Stonecore
346 [Corpse Rompers] - Crit/Haste - Unknown

FINGERS

359 [Ring of the Boy Emperor] - Haste/Mastery - Archaeology
359 [Signet of High Arcanist Savor] - Hit/Crit - BOE World Drop
346 [Ring of Warring Elements] - Crit/Mastery - 525 Jewelcrafting (BOE)
346 [Band of Lamentation] - Hit/Mastery - Dragonmaw Clan (Revered)
346 [Diamant's Ring of Temperance] - Crit/Haste - Therazane (Revered)
346 [Abandoned Dark Iron Ring] - Crit/Haste - Grim Batol
346 [Anthia's Ring] - Hit/Mastery - Throne of the Tides
346 [Band of Rays] - Hit/Crit - Halls of Origination
346 [Lavishly Jeweled Ring] - Hit/Mastery - Deadmines
346 [Rose Quartz Band] - Crit/Haste - Stonecore
346 [Spirit Creeper Ring] - Crit/Mastery - Lost City of the Tol'vir

TRINKETS

359 [Darkmoon Card: Volcano] - 525 Inscription (BOE)
359 [Stump of Time] - Hellscream's Reach (Exalted)
359 [Tyrande's Favorite Doll] - Archaeology
346 [Figurine - Jeweled Serpent] - 475 Jewelcrafting (BOP)
346 [Anhuur's Hymnal] - Halls of Origination
346 [Gale of Shadows] - Grim Batol
346 [Sorrowsong] - Lost City of the Tol'vir
346 [Tendrils of Burrowing Dark] - The Stonecore
346 [Witching Hourglass] - Blackrock Caverns

STAFF

359 [Staff of Sorcerer-Thane Thaurissan] - Crit/Haste - Archaeology
346 [Insidious Staff] - Haste/Mastery - Hellscream's Reach (Revered)
346 [Cerith Spire Staff] - Hit/Haste - Thone of the Tides
346 [Emberstone Staff] - Crit/Mastery - Deadmines
346 [Staff of Siphoned Essences] - Crit/Mastery - Grim Batol

MAIN HAND

346 [Elementium Spellblade] - Hit/Crit - 520 Blacksmithing (BOE)
346 [Beak of Julak-Doom] - Hit/Mastery - Julak-Doom (world boss, Twilight Highlands)
346 [Modgud's Blade] - Hit/Crit - Grim Batol
346 [Blade of the Burning Sun] - Crit/Haste - Halls of Origination
346 [Biting Wind] - Crit/Haste - Vortex Pinnacle

OFF HAND

346 [Dungeoneering Guide] - Hit/Mastery - 520 Inscription (BOE)
346 [Hermit's Lamp] - Hit/Haste - 950 Justice Points
346 [Beauty's Favorite Bone] - Hit/Crit - Blackrock Caverns

RANGED

346 [Corla's Baton] - Hit/Mastery - Blackrock Caverns
346 [Cookie's Stirring Rod] - Crit/Mastery - Deadmines
346 [Wand of Dark Worship] - Crit/Haste - Stonecore

Last edited by Valaran : 12/06/10 at 11:36 PM.

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Old 12/06/10, 2:06 PM   #60
Wilderness81
Von Kaiser
 
Goblin Mage
 
Uldaman
Thank you Valaran, that looks like a pretty good guide towards gearing up our mages as we get ready to raid. I did have 1 question regarding the trinkets - why is [Lifebound Alchemist Stone] on top? It looks like several other trinkets would be more valuable.

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