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Cataclysm Mage Resources
[top]IntroductionThis thread shall contain generic Mage issues and information which affects, or is relevant to, all three Mage specs. If you're looking for discussion on topics such as talent trees or rotations, see the spec specific threads in this forum instead. Although most things I wanted to cover in this thread are added by now, I always appreciate suggestions you can offer regarding what should be added, and will endeavour to update them into my post. [top]Useful LinksTalent Calculator Fire Mage Discussion Frost Mage Discussion Arcane Mage Discussion Simulators and Formulators Discussion Cataclysm Changes (and more!) [top]Pros and Cons of the different SpecsArcane + Highest Single Target Damage + High Burst Damage + 3% Dmg Buff o AoE - mobility Fire + Medium Single Target DPS + Great mobility due to Firestarter + Many AoE capabilities, "AoE burst" with Combustion + Good survivability (Cauterize, Molten Shields) + 5% Crit Debuff Frost + Quite high Single Target DPS + AoE Snares (Freeze, talented Blizzard, 2x Ring of Frost) + High survivability (Ice Barrier) + Replenishment o Some mobility because of instants in the usual rotation [top]Combat Ratings
Hit Required @ Lvl 85 in T11 content:
Water Elemental scaling:
[top]Spell CoefficientsThe spell coefficient table is outdated. Until I can find new numbers somewhere, i will put the table into spoiler tags. ← Click Here[top]Raidbuffs
[top]ConsumablesFlask: 300 Int for 1 hour Potion: 1200 SP for 25 sec Food: 90 Int & 90 Stamina Because Guardian Elixiers are not available for casters, Combat Elixiers (+225 of a secondary Stat) are not competitive. Regarding food there is of course a new Fish Feast (limited to guild achievment), a single player version with the same buff and the usual Int food. [top]GearFor a full list of non-raid gear focused on heroic instances, have a look at this post. Itemlevels
[top]Patch 4.1Reputation Rewards
Crafted BoE Items (+Darkmoon Faire Trinket)
Archaeology Items: [Staff of Sorcerer-Thane Thaurissan], [Ring of the Boy Emperor], [Tyrande's Favorite Doll]. Justice Points
Justice Points (former Valor Points Rewards)
The heroic version of the Chest, Hands and Leg T11 Tokens drop of early heroic encounters. These tokens can also be purchased with Essence of the Forlorn (Al'Akir). For heroic raid loots, have a look at this list at mmo-champion. Tier 11 Set Bonuses 2P Bonus: Increases the critical strike chance of Arcane Missiles, Ice Lance, and Pyroblast by 5%. 4P Bonus: Reduces the cast time of Arcane Blast, Arcane Barrage, Fireball, Frostfire Bolt, and Frostbolt by 10%. [top]Patch 4.2Reputation and Valor Points Rewards will be upgradeable to heroic itemlevel. Reputation Rewards
(Daily) Quest Rewards
Crafted BoE Items
Valor Points
Heroic Raid Loot Table @ MMO Tier 12 Set Bonuses 2P Bonus: You have a chance to summon a Mirror Image to assist you in battle for 15 sec when you cast Frostbolt, Fireball, Frostfire Bolt, or Arcane Blast. 4P Bonus: Your spells have an increased chance to trigger Brain Freeze or Hot Streak. In addition, Arcane Power decreases the cost of your damaging spells by 10% instead of increasing their cost. [top]Item Enhancements[top]Enchants
[top]GemsBurning Shadowspirit Diamond (54 Intellect / 3% Crit Damage) - "requires" 3 red gems
[top]Profession BonusesEngineering There is a major change in how engineering enchants work: The use effects do not overwrite the usual enchant anymore. Synapse Springs: 480 Int for 10 sec (4.0.6) on a 1 min cooldown results in 80 additional Int. Nitro Boosts have their crit bonus removed and are applied to your belt. Due to the high amount of malfunctions, it is dangerous to use them in raids or battle grounds. Belt tinkers do not work in arenas or rated bgs. Personally I don't like the idea of making the speed bonus depend on payed racial changes instead of professions... Lightweight Bio-Optic Killshades with special engineering sockets. You can choose from different cogwheels, each granting 208 of a different (yellow- or blue-gem) combat stat. The resulting values match non heroic T11 raid loot, so this item will only help in the first progression phase. Tailoring Lightweave Embroidery: 580 Int for 15 sec, 35% procc chance, ~64 sec internal cooldown. Asuming maximum uptime we get an average of 133.8 Int instead of the 50 Int (+83.8) enchant. The effective gain is, of course, less than that value! Jewelcrafting 3x 67 Int Gem results in +81 Int over 3x Brilliant Inferno Ruby. There are also Gems for each combat rating with the same profit. Blacksmithing The two additional sockets Socket Bracer and Socket Gloves result in 80 Int, or whatever stat you can gem for. Alchemy Mixology adds 80 Int to your Flask of the Draconic Mind and doubles the duration. Enchanting 2x Enchant Ring - Intellect for another 80 Int. Inscription Felfire Inscription adds 80 Int to Greater Inscription of Charged Lodestone, which also saves you some reputation farming ;) Leatherworking Draconic Embossment - Intellect: 130 Int instead of 50 Int (+80). Herbalism Lifeblood: 480 Haste for 20 sec on a 2 min cooldown works out to 80 Haste. * Skinning Master of Anatomy - 80 Crit. * Mining Toughness will only help tank mages. * The benefits of Herbalism and Skinning depend on relative stat values and thus cannot be compared directly to the other professions. Due to the low values of combat rating in the early tiers, these professions are not yet competitive. [top]Racial Bonuses[top]AllianceDraenei Heroic Presence: +1% Hit Dwarf none Gnome Expansive Mind: +5% Mana pool Escape Artist: Removes snares and slows Human Every Man for Himself: Removes movement impairing effects amd silences. Night Elf none Worgen Viciousness: +1% Critical Strike chance [top]HordeBlood Elf Arcane Torrent: 6% Mana restore (2min CD) Forsaken Will of the Forsaken: Removes Charm, Fear and Sleep effects Goblin Time is Money: +1% Haste Rocket Barrage: xxx fire damage (2min CD) Orc Blood Fury: 584 SP / 15s (2min CD), ~73 SP Command: +5% Pet's Damage Troll Berserking: 20% Haste / 10s (3min CD), ~1,1% Haste Beast Slaying: 5% Damage versus Beast Latest Changes - Updated for 4.2: New Craftables, new Reputation Rewards & new Item Levels added - Some more quest items added |
Engineering:
Synapse Springs - Glove tinker for 480 int for 12 seconds, 1 minute cooldown. Average of 96 int. Springy Arachnoweave - 27 spell power. New Cataclysm cloak tinkers don't add any dps so you're stuck with the old one. Z50 Mana Gulper - Belt tinker that adds some sort of click effect that makes Mythical Mana Potions better. Exact effect is unknown, but I'd assume it's a flat increase in how much mana you get. Nitro Boosts still exist too, but the crit rating part of the effect was removed. And the most important part is that tinkers now stack with normal enchants. I guess after years of being the quirky, "flavor" profession it's finally time for Engineering to be the best one of all (for a while at least). |
Looks like Tailoring and Engineering will be our goto professions for Cataclysm. Time for me to go level up!
A section on Masteries would be nice - explaining the different types, etc. |
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Well I was going to mention Cogwheels and Hydraulic Pumps, but apparently these only work with the engineering-only headpieces. Might be something for the early game. Cataclysm Beta: Engineering Preview - World of Raids Forums |
It might be worth noting that you're going to need more hit rating as you advance in tiers. The 1742 hit rating you quoted might only be sufficient for 5man heroics and the entry raid tier.
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Intellect-to-crit: 648.91 intellect / 1% crit, might add that to the first table, from http://elitistjerks.com/f15/t29453-c..._85_cataclysm/ table below "intellect needed". Also, Water Elemental scaling: 50% HP/Mana, 40% spell power, 100% hit/crit/haste, crits for 150% damage.
Also, until you reach 10k spell spower or more, you will spam intellect gems because ratings are that weak. I put some details into a spoiler tag to avoid thread clutter. ← Click Here |
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Edit: This changed in the live version. You still have the SP bonus after adding an enchant to your back. I added Engineering to the Profession Bonuses in the OP, as well as some numbers to the Rating Tables - thanks Katatonia and Roywyn. |
When possible, please update the coefficients table with Arcane's new coefficients:
Arcane Blast: 1.0569 Arcane Barrage: 0.7649 Arcane Missiles (talented, over 5): 1.1699 These values are consistent with the current state of Arcane in the beta. Furthermore, I am not sure if the "x/3.5" part is relevant anymore. From what I can tell so far, there is no longer any logic holding the coefficients together in this form. Perhaps there is some alternate arithmetic from which a clean, rational form of the spell coefficients can be deduced? If anyone has figured this out, please do share. I think I speak for a significant number of mages when I say that the mess being created with these rather arcane values for the coefficients is just giving us all a headache. |
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So the gloves add on 96 int, compare this to the tailoring emoroidery, which results in 140.5 int, which I think the math is actually off because I'm pretty sure it's only 580 instead of 590, but I didn't want to rework the math for this comparison. Assuming we add the 27 sp to the cloak from eng, then that is 21.90 int, so we are now up to 117.90 int from eng, compared to the 140.5 from tailoring. If nitro boots are having their crit removed competely and they are really just a speed boost every 3 min, then I can't see any real benefit to them. The gulper would be nice, but I hope that this wouldn't be one or the other for the belt buckle, if it can be added on additionaly, then it would depend on the additional amount gained for proper estimation. Which comes down to the hydraulic socket. If this is available on only engineered items, then it would depend on the possible boss drops from future raid bosses, and if more hydraulic gems are added. Currently I am only seeing 208 hit and 208 spirit. If they add 208 int then I think the choice is clear, but again, once the helm gets replaced and no future items with hydraulic sockets are added, I still see tailoring being a better choice overall when compared to enchanting as your other profession. Thoughts? |
Pardon my bad luck, but just as I posted the new arcane coefficients in my last post, Blizzard went ahead and changed them late last night.
Apologies, but if possible, please update the Arcane coefficients again The new arcane coefficients are: Arcane Blast: 0.9723 Arcane Barrage: 0.7037 Arcane Missiles (talented, over 5): 1.0765 As a side note, the 3 main arcane spells had their coefficients and base damage reduced by approximately 8%. Does Zaldinar or Lhivera have the new numbers for Fire and Frost? Lets keep the main post in this thread updated. |
I added a list of mage specific raidbuffs & -debuffs - it would be nice if it gets double checked :)
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Fractured Cogwheel - +208 Mastery Rating Quick Cogwheel - +208 Haste Rating Rigid Cogwheel - +208 Hit Rating Smooth Cogwheel - +208 Critical Strike Rating Sparkling Cogwheel - +208 Spirit These are what I have come across so far. I have also noticed that the current Engineering helms have 2 of these sockets. Lightweight Bio-Optic Killshades Binds when picked up Head - Cloth 1016 Armor +512 Stamina +301 Intellect Meta Socket Cogwheel Socket Cogwheel Socket Socket Bonus: +20 Intellect Durability 100 / 100 Requires Level 81 Requires Engineering (525) Item Level 359 Compare that to the T11 helm... Firelord's Hood Binds when picked up Head Cloth 1016 Armor +512 Stamina +281 Intellect Meta Socket Blue Socket Socket Bonus: +30 Critical Strike Rating Durability 100 / 100 Classes: Mage Requires Level 85 Item Level 359 Equip: Improves haste rating by 188 (3.98% @ L85). Equip: Increases your mastery rating by 208. Lets assume you standard Meta @ 85 regardless of requirements with a 208 Mastery, 208 Haste Cog, with a 20int/20hit purple gem in T11... Engi Helm +20 Intellect +20 Haste -30 Crit -20 Hit Not sure it would be worth it as the T11 Helm has more reforging possibilities. Or should I say it actually HAS reforging possibilities. Also not really sure how the new tiering system will work as far as if there will be anything higher then 359 via a token upgrade. Only thing higher I have spotted is PvP gear. |
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Cataclysm Beta: Engineering Preview - World of Raids Forums |
Haste and DoT spells
To get "n" additional ticks on your DoT, you need enough total haste to grant you enough time for "n-0.5" additional ticks. Assuming your DoT ticks "t" times without haste, then your total haste "h" would have to be "h > (n-0.5)/t", where "1+h = (1+haste_rating%)*(1+netherwind_talent)*(1+haste_totem)*(1+heroism)*(1+icy_veins)*... " as usual.
The shortest description would probably be "To get n additional ticks from a DoT with t ticks baseline, you need a total haste of (n-0.5)/t.". This gives haste some desirable breakpoints to reach where your DPS makes a jump when you get an extra tick. Not sure whether Evocation gains extra ticks or not. |
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