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Old 10/13/10, 2:18 PM   #16
jblade3
Glass Joe
 
Blood Elf Paladin
 
Blackwing Lair
Originally Posted by Sandarj View Post
This had occurred to me as well… not only will you get more mana refunds from MoE, your spells obviously hit harder. Right now I'm ballparking that keeping haste and crit at about the same rating should be a good place to start, which means a lot of mages will probably want to reforge haste to mastery until it's about even with crit, then alternate.
Slightly anecdotal, but I had at first reforged all my crit to mastery, thinking with the old mindset that crit is a lame stat for arcane, and haste is a god stat. Then I thought about it, and you could get more damage per mana with more crit (since haste doesn't affect DPM at all), which would also lead to more mana returns from MoE, which would enable you to maintain higher dps/mana levels during conservative phases.

Nothing conclusive, but my anecdotal testing (probably 30 minutes each for crit vs haste) seemed to provide 500-800 more dps when reforging away the haste and keeping a higher crit, than reforging away the crit.

Edit: I was hit capped and fighting target dummies that had no outside debuffs on them for all tests.

Last edited by jblade3 : 10/13/10 at 2:25 PM.

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Old 10/13/10, 4:16 PM   #17
Logix
Piston Honda
 
Undead Mage
 
Tichondrius
Originally Posted by sadeiko View Post
I believe it was briefly discussed within the previous arcane thread. But when possible based clearcasting/MoE/Haste would we not want to evocate at 70% mana(provided all CD's have ran their course)? This takes advantage of the increased efficiency of evocation when used for only 2 ticks,

This would spend 4 less seconds on evocate, as well as save the amount of time spent burning from 70% to 40%.

This would also return you to 100% mana with enough time remaining on ab4x to continue ab spam until 85% mana utilizing the full benefit of mastery and the AB stacks.

When compared to burning another 30%(70% to 40%), you instead burn another 15% post evocate at a much higher mastery level which would be utilized to counteract the other 15% mana longer burn phase.
This is indeed a possibility. I covered it under the "optimizing evocation" section of the original post.

As I mentioned in the other thread (I think), the core idea is sound, what is troublesome is the fact that successfully pulling this off is heavily contingent on gear, i.e. how many real AB4 casts can you do post evocation at 100% and still remain in 'gem range' (as an example, with the gear the heroic premades have in beta, a single AB4 cast eats ~17.84% of maximum mana per cast, preMP5).
Due to this, I see this as a strategy which will might become a realistic possibility further down the line, in higher tiers of gear. Naturally, it is hard to tell when exactly this point will be, given the dearth of information concerning what kind of gear we will be getting in Cataclysm. We will probably be able to make this call when we get better information.


While I'm here I just wanted to field a few questions and observations and make a few points concerning Arcane at 80 in 4.01.

We must force ourselves to remember that Arcane will be very different in terms of what is viable and what isn't at 85 compared to how it is now at 80. The reason people are seeing rotations such as "AB4+" being totally viable for a "conserve phase" is due to the immense stat inflation that happened in the latter part of WoTLk. Blizzard has mentioned many times now that they intend for this situation with stats being so far out of whack to not happen again in Cataclysm. If they are successful, we wont be able to maintain AB4+ rotations for so long. It will also not take so long to burn through our mana during a 'burn' phase.

We must also remember, the mana costs relative to mana pools will also be very different at 85, since base mana between 80 and 85 is being increased by over 500%! (base mana at 80 is ~3268, base mana at 85 is ~17418). Now a well geared mage at 80 should have around 35k mana. For a similar spell cost to mana pool ratio, he would need a mana pool of over 180k at 85! Now, this may happen, but I feel that if it does, it may be way at the end of Cataclysm, around patch 5.01, where the majority of Cataclysm raiding is already complete.

The key point we must digest is that Arcane is a spec whose playstyle is very sensitive to your gear. Given that the spec has obviously been designed around the gear blizzard feels we should have at 85, I purposefully wouldn't place too much weight into how arcane is playing at 80. The warped stats, warped spell cost to mana pool ratios and overall imbalance at 80 is an artifact of the "moving to a new expansion" process. The phenomenon will self correct very quickly when Cataclysm drops, and is in no way shape or form indicative of how Arcane really does play.

For now though, I guess we can just have fun spamming ABs into targets and seeing big numbers without too much of a care for our mana.
I can assure you though, from playing my 85 mage on beta and from looking at spell costs and mana pools, we wont be able to do this in Cataclysm. Not initially at least. Not by a long shot.

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Old 10/13/10, 4:24 PM   #18
elluminea
Von Kaiser
 
Troll Mage
 
Lightbringer
Having 200% baseline crits is a huge change for arcane stat weighting. Much like losing Icy Veins, haste has taken a hit because we're hardly using AM and thus not proccing our 2-pc bonus any more. It was a really big deal for our previous rotation.

I find mage armor and the meager amount of spirit I have already generates me over 2.25k mp5.
I don't think spirit is contributing to this. Mage armor no longer allows a % of in combat regen, but gives you % of maximum mana.

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Old 10/13/10, 4:36 PM   #19
Lylandra
Glass Joe
 
Human Mage
 
Die Nachtwache (EU)
nope, spirit does not do anything for pure dps-casters. it is all mage armor. So replacing all spirit as soon as possible is way to go.

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Old 10/13/10, 5:22 PM   #20
llessur
Glass Joe
 
Undead Mage
 
Mal'Ganis
.. how much mastery should we look to reforge to..

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Old 10/13/10, 5:51 PM   #21
Mentalfloss
Von Kaiser
 
Gnome Mage
 
Kel'Thuzad
Originally Posted by elluminea View Post
I don't think spirit is contributing to this. Mage armor no longer allows a % of in combat regen, but gives you % of maximum mana.
Originally Posted by Lylandra View Post
nope, spirit does not do anything for pure dps-casters. it is all mage armor. So replacing all spirit as soon as possible is way to go.
If you mouse over spirit in the character sheet it still shows MP5 gained from spirit and in practice there is a constant flow in mana regen aside from your mage armor tick every 5 seconds. I'm pretty sure spirit is doing something because there's no way I'd be seeing the regen I am with just 3.6% of my max mana returned.

The mana is coming from somewhere, and it matches very closely to the spirit tool tip. Is that tool tip wrong? If so, where is the constant influx of mana coming from when mage armor is off? I'm seeing about 390 MP5.

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Old 10/13/10, 6:15 PM   #22
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
The in combat mana regen is there, but it is not based on spirit. We just have a relatively high base regen while before all regen was based on spirit with no base regen.

Also anecdotally regarding gear based on Rawr optimization I found best to only use 2 purples for meta, others straight int regardless of socket bonuses. For reforging I mostly reforged first from spirit, then crit and lastly from haste, target being either mastery or hit.

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Old 10/13/10, 7:05 PM   #23
sbao
Glass Joe
 
Undead Mage
 
Bloodscalp
Thoughts on using molten armor during initial burn phase for MoE proc + simply more damage then switching over to mage armor? It's also a cheap major glyph that can replace mirror images which is pretty much cosmetic from what I hear.

I just think raids should utilise the extreme overpowered-ness of mages right now and roflstomp w/ 15 mages through icc25 HMs. I was doing 80k+ AB4 crits with all CDs popped(on Sartharion w/o optimal buffs and 30% icc buff) Only issue was not being able to cast fast enough (no IV) without a co-ordinated lust.

Side note: I'm also using improved invis for no downtime at the end of my mirror images. Macro: /cast invisibility, /cancelaura invisibility.

Imagine 15 mages doing 40k dps in ICC during the 1st 30 seconds! /drool
And no threat issues unlike most casters! Glorious.

Last edited by sbao : 10/13/10 at 7:36 PM.

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Old 10/13/10, 8:06 PM   #24
Sandarj
Glass Joe
 
Troll Mage
 
Kilrogg
Originally Posted by sbao View Post
Thoughts on using molten armor during initial burn phase for MoE proc + simply more damage then switching over to mage armor? It's also a cheap major glyph that can replace mirror images which is pretty much cosmetic from what I hear.
I had this thought as well; will post results after tonight's raid (ICC25).

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Old 10/13/10, 9:17 PM   #25
lrdcollins
Glass Joe
 
Human Mage
 
Uldum
rotation

So I have yet to raid this week, because my guild is qqing but I have some questions about rotation in a raid base environment. As far as our burn phases to sustained phasing goes, after our initial burn phase how long do we wait until we burn again. With evocation being 30 seconds longer of a CD do we wait to pop AP when the CD reaches 15 seconds to time it with evo, or is the mana we are returning in a raid situation enough to allow us to burn through as soon as PoM and AP are back up, then evocate once it is available again. Now on top of this we have the mana gem which is sharing the same CD timer as evo, and is used in the inital burn phase after AP and PoM has already been popped, so this once again leads me to ask, to we just simply sit on PoM and AP for 30 seconds to wait for the SP buff from the gem, and the evocate that is available.

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Old 10/13/10, 10:04 PM   #26
Logix
Piston Honda
 
Undead Mage
 
Tichondrius
Some key rules of thumb concerning the "Burn" phase
There are a few factors you will want to consider when thinking about "When should my next burn be?" or "What cooldowns should I wait for before I burn again?". These are:
  • How long is my "burn" phase
    The time it takes for you to burn from 100% to ~40% mana will dictate whether you should start burning as soon as Mana Gem comes off of cooldown vs. waiting out for evocation to get closer to coming off of cooldown. A decently geared 80 mage should not have an issue starting his next burn as soon as Mana Gem is available, since, due to the warped stats and mana cost ratios, his burn phase will last a considerable amount of time.
    This will not be the case at 85, where you will have to more closely manage the your evocation cooldown, and time the ending of your burn phase to precisely the moment evocation comes off of cooldown.
  • At which moments during the fight can I safely Evocate without interruption
    This is probably the single most important factor when deciding when to burn. It is imperative that your "regen" phase executes successfully. Due to this, it is completely acceptable holding off on a burn phase while you wait for a moment in time where you know "X seconds from now, I will be able to successfully evocate" (where X = how long your burn phase takes).
  • Barring 'special' cases, you will want to start your 'burn' phase with Mana Gem
    The only times you should not wait for MG to come off cooldown to start a burn phase is if the fight will end very soon and/or some fight specific mechanic's timing can justify it (e.g. a boss is vulnerable every 1.5 mins and the timings just don't sync up). In all other cases, using mana gem is your trigger to start the burn phase (AP will be available by default).

The Arcane Mage's burn phase contains a considerable portion of Arcane's overall damage. It is as critical to successfully pull it off as it is for, say, a Fire mage to ensure LBs uptime, or a Frost mage to ensure he is maximizing the use of his FoF procs. Due to this, the other two phases are just as critical since all three phases are inexorably linked together (one phase's failure will cascade into the next phase, which then starts a chain reaction).

As a general rule of thumb for Arcane, you do not want to be in the position where you are casting for a significant portion of time at low mana (i.e. you never want to be at a low mana % trying to wait out evocations cooldown). The critical aspect of this rule that you must consider, is that a failure in any one of your three phases can lead to this undesirable situation.

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Old 10/13/10, 10:34 PM   #27
lrdcollins
Glass Joe
 
Human Mage
 
Uldum
Thats what I was thinking, was just curious for people that were raiding already. The other thing we can do is giver our Focus magic to a druid now in exchange for an innervate (because we know that is what they really want), allowing an immediate burn phase as soon as AP come back up. Now this would leave out the MG on one of these phases, but it would allow us an extra burn phase most likely during the encounter.

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Old 10/14/10, 12:37 AM   #28
Venthos
Glass Joe
 
Undead Mage
 
Turalyon
With regards to phases being disrupted, how does AoE play into this? With AoE being more expensive, will we just have to use single target so we don't burn our Mana Adept?

If it isn't too disruptive for our cycle, what will we actually use? Does Arcane Specialization outweigh the fact that AE is very mana inefficient (burning mana even faster with the talent), as well as the lower coefficient compared to Blizzard and Flamestrike (even the dot portion)? How much would AC and MoE affect the choice?

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Old 10/14/10, 12:57 AM   #29
Anatneyi
Glass Joe
 
Blood Elf Death Knight
 
Shu'halo
Originally Posted by Mentalfloss View Post
If you mouse over spirit in the character sheet it still shows MP5 gained from spirit and in practice there is a constant flow in mana regen aside from your mage armor tick every 5 seconds. I'm pretty sure spirit is doing something because there's no way I'd be seeing the regen I am with just 3.6% of my max mana returned.

The mana is coming from somewhere, and it matches very closely to the spirit tool tip. Is that tool tip wrong? If so, where is the constant influx of mana coming from when mage armor is off? I'm seeing about 390 MP5.
Mana regen (as it is listed on the character sheet) is based on spirit, however, mana regen in combat (listed as combat regen) is not. I reforged spirit off of my gear into mastery, and my mana regen went down but combat regen did not.

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Old 10/14/10, 7:41 AM   #30
TyrianeKdV
Glass Joe
 
Human Mage
 
Kult der Verdammten (EU)
Originally Posted by Venthos View Post
With regards to phases being disrupted, how does AoE play into this? With AoE being more expensive, will we just have to use single target so we don't burn our Mana Adept?

If it isn't too disruptive for our cycle, what will we actually use? Does Arcane Specialization outweigh the fact that AE is very mana inefficient (burning mana even faster with the talent), as well as the lower coefficient compared to Blizzard and Flamestrike (even the dot portion)? How much would AC and MoE affect the choice?
Currently, Arcane Explosion can proc Arcane Concentration from each target it hits, which results in a very high clearcast uptime, more crits and very low mana consumption when hitting many targets.

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