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Old 10/14/10, 8:13 AM   #31
eselwald
Glass Joe
 
eselwald's Avatar
 
Gnome Mage
 
Die Silberne Hand (EU)
Hey,

a little question.
which trinkt is your favorite for arkan
Muradin's Spyglass reforgeed to Haste or
Reign of the Unliving

Reign of the Unliving gievs 2k Mana Crit and SP

i testing the two trinkets @ the dummy and i not differnt the max dps.

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Old 10/14/10, 9:10 AM   #32
Ocrist
Von Kaiser
 
Human Mage
 
Norgannon (EU)
As the burn phase is such a massive part of our damage output, getting a good clicky trinket instead of an "on hit" trinket (as are all (?) ICC trinkets) seems to me to be extremely important. One trinket that has shot up in value for the couple of months between 4.0 and Cata, if you're looking for a clicky trinket as arcane seems to me to be [Talisman of Resurgence]. A sackfull of Int and the clicky control to go with your CDs.

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Old 10/14/10, 11:01 AM   #33
Gilthanor
Von Kaiser
 
Blood Elf Mage
 
Boulderfist
If/when they nerf arcane, I suspect arcane blast is going to be the target. Even if mana costs were higher and AB4 spam hurt us more than it does now (which should be the case in Cata), I just can't imagine that even fully stacked AB with cooldowns is supposed to crit for twice as much as Deep Freeze.

I still hope that arcane gets fleshed out in a future content patch, because even while it's doing obscene amounts of damage, I'm not enjoying the gameplay. Any given encounter consists of doing your bland single target rotation (which is only slightly more engaging than my TBC Destro Warlock) or standing near the tank and spamming AE. While I hope.arcane is competitive at level 85, I find myself hoping its never a clear #1 on single target dps that would force me to play what I consider to be the least engaging spec.

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Old 10/14/10, 11:22 AM   #34
Ognarr
Glass Joe
 
Gnome Mage
 
Sylvanas (EU)
inacuracy

hey hey i found somy glyph inconsistencies;

you say that arcane missiles glyph is Prime- it is not its Major

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Old 10/14/10, 12:27 PM   #35
lrdcollins
Glass Joe
 
Human Mage
 
Uldum
Originally Posted by Ocrist View Post
As the burn phase is such a massive part of our damage output, getting a good clicky trinket instead of an "on hit" trinket (as are all (?) ICC trinkets) seems to me to be extremely important. One trinket that has shot up in value for the couple of months between 4.0 and Cata, if you're looking for a clicky trinket as arcane seems to me to be [Talisman of Resurgence]. A sackfull of Int and the clicky control to go with your CDs.
Actually as soon as the int changes took place I was immediately thinking about that trinket. Im currently rocking DFL and Muradin's, Im wondering if the int to SP and the extra burst will beat mura out in the course of an entire fight. That loss of crit however and the sustained sp numbers may not. Now if what i read is correct (someone please edit if it isnt) Int is scaling at basically a 1:1 ratio with SP and a 1:0.005 with crit. So from the SP side your going from 180 sustained dps with Muradins to 128 with resurgance, but are getting the extra bust for our burn cycle. I would be curious to see how this from a SP side alone scales during the course of an entire fight. The big loss, however is obviously the crit. I may try our resurg tonight to test numbers versus mura, I'm just curious if it surpasses it with the changes.

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Old 10/14/10, 12:49 PM   #36
mdsandler
Glass Joe
 
Gnome Mage
 
Eldre'Thalas
Originally Posted by Ognarr View Post
hey hey i found somy glyph inconsistencies;

you say that arcane missiles glyph is Prime- it is not its Major
This is currently a bug. It is going to be fixed.
Originally Posted by Lylirra
Unfortunately, no—but thank you for bringing this up. For those reading along, the following mage glyphs in 4.0.1 are incorrectly classified as Major glyphs instead of Prime glyphs and, as a result, cannot be slotted at this time:


Glyph of Arcane Barrage
Glyph of Molten Armor
Glyph of Frostbolt
Glyph of Arcane Missiles
Glyph of Frostfire Bolt
Glyph of Fireball


While this issue cannot be hotfixed, we understand the impact it will have on players and so are searching for means by which to address the matter as quickly as possible. It's definitely a priority for us. (Source)

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Old 10/14/10, 1:36 PM   #37
chaase
Glass Joe
 
Undead Mage
 
Kirin Tor
Originally Posted by lrdcollins View Post
Actually as soon as the int changes took place I was immediately thinking about that trinket. Im currently rocking DFL and Muradin's, Im wondering if the int to SP and the extra burst will beat mura out in the course of an entire fight. That loss of crit however and the sustained sp numbers may not. Now if what i read is correct (someone please edit if it isnt) Int is scaling at basically a 1:1 ratio with SP and a 1:0.005 with crit. So from the SP side your going from 180 sustained dps with Muradins to 128 with resurgance, but are getting the extra bust for our burn cycle. I would be curious to see how this from a SP side alone scales during the course of an entire fight. The big loss, however is obviously the crit. I may try our resurg tonight to test numbers versus mura, I'm just curious if it surpasses it with the changes.
I am going to do some testing tonight on the Talisman of Resurgence. I am currently using Maghia's Quill to get me back to hit cap and Reign of the Dead. I am wondering if having the extra 599 spell power for the burn phase will work out to better DPS than the proc on Reign of the Dead.

Right now...I miss rawr.

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Old 10/14/10, 2:20 PM   #38
Atraxos
Glass Joe
 
Atraxos's Avatar
 
Gnome Mage
 
Blade's Edge
I would imagine, post-4.0.1, at least a few players will be establishing Trial of the Crusader groups just to have another shot at Reign of the Unliving/Dead. To stick to the topic at hand, (do bear in mind this is anecdotal observation), I'm finding I get better results from Flamestrike-Arcane Explosion (with the talent 2/2) on Frozen Halls trash than Flamestrike/Blizzard. Assuming the mana consumption from either of these is roughly equal, which I'm not yet sure is the case, it might simply boil down to playstyle/personal preference or perhaps using Flamestrike/Blizz on a pull where you risk cleaves or other PBAoE by standing too closely.

On a personal-preference note, though, I wait to begin the first "burn phase" (on a single-target boss or raid encounter) until I've consumed approximately enough mana that the use of a mana gem as part of the "burn" cooldowns puts me back at 97%-100%.

Last edited by Atraxos : 10/14/10 at 3:04 PM.

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Old 10/14/10, 3:39 PM   #39
zebedar
Glass Joe
 
zebedar's Avatar
 
Gnome Mage
 
Stormrage
Ghostcrawler On Patch 4.0.1 Class Hotfixes - World of Warcraft News - Curse

Initial adjustment/nerfbat applied. Mage and frost touched, but not as much as Fire. I imagine AB was the primary issue - interesting to see how this affects the burn duration/crit numbers.

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Old 10/14/10, 4:11 PM   #40
Katatonia
Glass Joe
 
Tauren Druid
 
Durotan
Originally Posted by lrdcollins View Post
The other thing we can do is giver our Focus magic to a druid now in exchange for an innervate (because we know that is what they really want)
Not likely to happen. I assume you mainly are referring to moonkins, but they don't care so much about crit anymore as it doesn't help them with mana--and the new version of Dreamstate greatly rewards them to use Innervate on themselves. It's a skippable talent at 80, but you can bet they'll all take it for a good long time into Cataclysm before gear might make it optional again. And I just don't see restos giving Innervate away either, except maybe to another healer at 85.


Regarding AE, are people really finding that it's worth using at all unless there's like 6+ targets? Just having all dps focus fire one mob after another seems a lot faster with the new mechanics. Course, that's just anecdotal and based on dps from before the first round of rebalancing.

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Old 10/14/10, 4:39 PM   #41
Logix
Piston Honda
 
Undead Mage
 
Tichondrius
Originally Posted by zebedar View Post
Ghostcrawler On Patch 4.0.1 Class Hotfixes - World of Warcraft News - Curse

Initial adjustment/nerfbat applied. Mage and frost touched, but not as much as Fire. I imagine AB was the primary issue - interesting to see how this affects the burn duration/crit numbers.
I have just completed my investigation.

It seems both the base damage and coefficients for all 3 arcane spells was reduced by approximately 8%.

The new arcane coefficients are:

Arcane Blast: 0.9723
Arcane Barrage: 0.7037
Arcane Missiles (talented, over 5): 1.0765

I will be making these changes and will hopefully have an updated version of MMS (including a level 80 toggle) by the end of the day. Stay tuned.

That being said, from the math I have done so far, these changes have no discernible impact on the optimal strategy for Arcane. It's basically just a global damage reduction.

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Old 10/14/10, 4:52 PM   #42
Wiztrix
Glass Joe
 
Human Mage
 
Muradin
Poly Glyphs

The return of Polymorph -- It's rumored that the new pulls will be challenging once again, such that CC will be needed (when's the last time we sheeped anything other than a Cow or a WG player?)

Given that, a consideration may be to poly-glyph.

Just a thought.

Trix

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Old 10/14/10, 5:09 PM   #43
Daethar
Glass Joe
 
Blood Elf Mage
 
Black Dragonflight
Are we sure on that formula for Mana Adept? This seems to be that as long as we have more than 0 mana, and more than 0 mastery, we will always be doing over 100% damage (100% being before training mastery.)

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Old 10/14/10, 5:20 PM   #44
Logix
Piston Honda
 
Undead Mage
 
Tichondrius
Originally Posted by Daethar View Post
Are we sure on that formula for Mana Adept? This seems to be that as long as we have more than 0 mana, and more than 0 mastery, we will always be doing over 100% damage (100% being before training mastery.)
Correct.

You will always be benefiting from Mana Adept (barring a strange situation where your mana is artificially being kept at 0%) even though the benefit will be immensely small near 0% mana. Your mastery will never fall to 0, since you will always have 8 base mastery points even with no gear.

The only way to prevent gaining some theoretical benefit from Mana Adept, is to not train the Mastery skill.

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Old 10/14/10, 6:36 PM   #45
binksy
Glass Joe
 
Gnome Mage
 
Drenden
With arcane now needing 17% hit and having burn phases every 2 minutes I've been actually considering [Maghia's Misguided Quill] as a viable trinket. I would reforge the hit to mastery, and would have a very nice 716 SP addition to each burn phase. I currently use 277 [Dislodged Foreign Object] and [Muradin's Spyglass], but also have access to the Talisman and 245 Reign.

I don't actually need the hit from the trinket, but if I had it I would just reforge hit off some other pieces. I'm mostly attracted by the 716 sp for each burn phase. I also know people were considering [Talisman of Resurgence] which doesn't give as much sp for burn phases, but has a nice int boost instead. Do you think the int would outweigh the extra sp and crit/haste we could reforge to from gaining hit on the quill?

I was also laboring under the old views of haste > crit for arcane but it looks like its no longer the case. I reforged all my gear to mastery and for most pieces it was the crit I reforged. I switched to haste when I was at 33% crit unbuffed, but do you guys think we should just reforge haste across the board and stack crit as well as int/crit gems in yellow? Also the idea of using molten armor for burn phases is very interesting, especially since we can glyph it as well as mage armor with the current bug.

Last edited by binksy : 10/14/10 at 6:49 PM.

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