Liv, I followed the link, and looked at your sample cast sequences and the DPS chart. The simulator doesn't seem to show DPS dropping to zero for the six seconds while a mage is evocating. But for sure, it should be zero during that time. Because your cast sequence shows that prior to this, no flame orb was cast. Generally, it was AB spam to mana = 26%.
I am not sure if it was actually zero, the the DPS chart smoothed it out, or there is an error somewhere in there. But in a long fight, where your sequence has two evocates, then there should be two such 6 seconds of zero DPS.
Looked at the sample sequence a bit more. I don't understand this part. It say that M stands for arcane_blast,if=buff.arcane_blast.stack<4&!buff.bloodlust.react. I assume this means when blood lust is active? But M appears throughout the entire sequence of the over 420 second fight, but it seems to me you can only bloodlust or time warp once during a boss fight, since its shared cooldown, and the cooldown is 10 minutes.
I am also not sure about flame orb. If you are simulating a tank and spank fight, with zero movement. Why would the spell sequence include flame orb? You are spending a 1.5 second cooldown to cast it. That's 1.5 seconds you could be using to cast AB instead. If we really can hit 25k DPS in top gear, then that's 37.5 k damage. Does flame orb even do 37.5 seconds damage in total over its entire life? It hits for little over 1000 every time, and lasts only 15 seconds.
In a true tank and spank fight, an arcane mage won't bother with flame orb, not if he is averaging 25k DPS.
I made some basic calculations. Each Arcane blast stack increases damage by just 10% only. Even a max 4 stack, will increase damage from your base by just 46% if you compound it by 10% each stack to 4 stacks.
Mastery can be stacked to infinite amounts. I am in non raid gear and my mastery is already increases my base damage by 28%. If we are talking about an arcane mage who is raid buffed, plus max top line gear, are we looking at 40% at least?
And an arcane mage doing a AB rotation to keep at near 100% mana is not having zero AB stacks. In practise, say if he goes up to 4 stack before he clears it with AM, then he averages a 2 stack. We do need to through in the weaker damage of AM into the mix, and the slower cast of course.
But at the same time, the decrease in cast time is just 0.1 seconds each stack. So, even at max 4 stack, Arcane blast goes from a base cast of 2.35 seconds to 1.95 seconds. An average 2 stack for a mage running an AB rotation gives 2.15 seconds. So, the difference in the two is just a 10%% faster cast rate.
Even translated into raw damage, thats just 10% more damage. But if you get yourself to low or zero mana trying to spam AB, then you are losing as much as 40% on ALL damage.
Don't forget another thing. an AB crit with max mana pool does a ton of a lot more damage than an AB crit with close to zero mana pool. At max mana, my mage hits for 14.5k basic arcane blast, crits can easily hit over 40k even on a training dummy.
But when I spam AB to low mana, my hits are 11k, and my crits are a little over 20k. So, one AB crit, at max mana, even unstacked, is twice the damage of a 4 stack AB crit, when you are at zero or low mana.
And top gear will bring higher levels of crit, adn higher levels of mastery. I think the simulator doesn't model mastery enough. I also think our raiding arcane mages are too willing to embrace the concept of "AB spam is the highest damage" which is a throw back from the wrath days.
I believe that at high levels of gear, mastery becomes so important that for long fights, staying at 100% mana is far more important than being able to spam AB for a quick burn, only to spend another 6 seconds doing zero DPS to evocate back again.
I used to think that AB spam as often as possible was the way to go. But as I played more and more in the cataclysm environment, things just didnt apepar to be the case. My max damage is when I am at full mana. Burning to low mana never ever felt like I was doing mega damage.
The sweet spot actually seems to be the first time you use a gem, and you are at a 4 AB stack, and you have Arcane power going, and you crit. That is when you see those eye poppingly large AB crits. This could be very early in the fight. But it doesnt last. At most after that, maybe 2 casts at this sweet spot, then you have to clear away the AB stacks with an AM. Otherwise, you can't stay above 90% mana because each cast is eating near 10k mana. And as your mana pulmets, your damage drops accordingly.
Once you have burned off half of your mana, and you are still spamming AB, it doesnt matter anymore, your damage is lower, even with time warp going.
Liv, can take a much closer look at mastery?
Also, try a rotation spell sequence in the simulator, that includes gems, volcanic potions instead of mana potions, but with a rotation that never runs out of mana and aims to stay at near 100% mana all the time. I think you might be surprised at the result, especially if we are talking about top geared arcane setup.
Consider volcanic potions vs mythical mana potion. Volcanic potion adds 1200 spell damage for 25 seconds. This is further inflated with mastery, haste, crit, and other raid buffs. Mythical mana potion equals 10000 mana. At a ABx4 stack, that's equal to one single arcane blast. I believe Volcanic potions adds more damage in total over 25 seconds compared to the one single extra max buff arcane blast you get out of 1 mythical mana potion.
Sorry for the super long post.
