To use it, paste the action list and sequence as they are to a .txt file, but add a blank line between them (not that # and action are sperated with a \t):
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7 conjure_mana_gem,if=cooldown.evocation.remains<44&target.time_to_die>20&mana_gem_char ges=0
9 use_item,name=shard_of_woe,if=(cooldown.evocation.remains<40&buff.arcane_blast.stack= 4)|cooldown.evocation.remains>90|target.time_to_die<40
C arcane_power,if=(cooldown.evocation.remains<40&buff.arcane_blast.stack=4)|target.time _to_die<40
D mana_gem,if=(cooldown.evocation.remains<40&buff.arcane_blast.stack=4)|target.time_to_ die<40
E mirror_image,if=buff.arcane_power.up|(cooldown.arcane_power.remains>20&target.time_to _die>15)
L sequence,name=conserve:arcane_blast:arcane_blast:arcane_blast:arcane_blast:arcane_bla st,if=!buff.bloodlust.up
Not strictly a simcraft post but probably best written here; Lightweave Embroidery has been nerfed, I've checked our guild logs from the full content clear with about 5 dps having a total of around 450 procs all in all.
The minimum time between procs has been 64 seconds which is I think the first time we have a number that isn't 'clean' i.e. ICDs are usually multiples of 5 (though it might be 65 seconds and just has to do with rounding errors). In any case it's a pretty significant nerf, at a theoretical best making it to be worth 133.8 int. or 83.8 assuming the default 50int cloak enchant. (Compared to the old implementation of 15/45 ~ 193.3 int.)
Thanks Mage. I checked through my own full clear logs from this week and I also come up with a minimum ICD of 64 seconds.
Still seems to have a fairly high proc chance however so that's likely unchanged from the 25% it was.
I've performed some rough simulation using the recently implemented dragonwrath item in Simulationcraft to see which spec the proc benefits most.
I edited the 372 caster profiles to simply replace the mainhand with dragonwrath_tarecgosas_rest. I kept all other stats and equipment the same, to view only what benefit the effect of the proc had per spec. The slightly modified profiles can be downloaded here.
The default proc rate in SimC is 1% for wrath of tarecgosa until more is known; I edited the source to test with 10% and 35% (engine\sc_unique_gear.cpp - lines 1343-1351) and ran the profiles again.
I'm not sure as to why it was implemented the way it was (in simcraft), to me the simplest interpertation of the proc seems the most reasonable as well.
That is, assume some [p] proc chance, the trigger any damage [d] done by the source, the proc itself hits for [d] with no additional benefit from debuffs or buffs. Which leads to a simple [p] percent increase in dps for all classes assuming they tailored [p] for warlocks and frost mages properly.
I've done some tuning work on the 391 profiles, and added 378 profiles as well; the latest versions are now in the repository for people to grab and play around with. You can also find some sample output and the profiles themselves at:
Not sure why but it seems that at least for fire 4t12 isn't modeled as expected, eg. in the output (Simulationcraft Results) there were 179.5 fireball casts with 46.5% crit chance which means
k(c*) + 4t12 = k(.365) + .3 = 0 + .3 = 0.3
hs(c) = hs(.465) = .465 * .3 + .465^2 * (1 - .3) = 0.2908575
Which means that the number of Pyroblast!-s casts should be around 52.20892125 where is the output lists 35.3.
You know, I thought it looked low - my own early hack-job to try to simulate fire's bonus came out much closer to 50. I'm frankly not sure how they implemented it, but I'll bring this to their attention.
At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.