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Old 01/18/12, 4:35 AM   #421
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Ok I have some initial results. First some words on the methodology I used. For a given set of gear I first perform a long simulation collecting data on distribution of combustion damage conditions. For computation of optimal policy I then assume this distribution is stationary. This wouldn't be strictly necessary, but not doing so would probably make it take way too long to do simulations at policy level. I then discretize this data to facilitate easier computations later and generate pdf and cdf of the distribution. The cdf is displayed in the charts shown below and means for a given combustion size what is the likelihood at any random point in time that using combustion at that point would be that much or lower.

Second part is then using this distribution data to generate optimal combustion use policy. The policy is computed at a 60 second window in 1 sec interval precision. For each time point it gives a combustion size, saying if you're x seconds since combustion got off cooldown, what is the minimum condition to use combustion at that point in time. The policy is then optimized under stationary conditions. This means I compute the average dps of combustion in an infinitely long fight. Optimizing for fixed fight length might be possible, but way too complex for this initial study. Given the policy and combustion conditions distribution we can compute expected combustion damage and expected time till combustion is used. The average dps is then E(damage) / (cooldown + E(time)).

First a comparison between average combustion dps for a set of crit/haste builds I had on hand using 2T13. This is just comparing expected combustion dps, not taking into account other effects crit/haste has on other spells. The policy shows the curve of minimum conditions of when to use combustion, with time going from 0 in the bottom to 60 on top. There's still some room for polishing the policies, but I think it's a good first result. The numbers in lower left corner are expected dps of combustion.


2T13, 1739 haste, 2004 crit


2T13, 2831 haste, 896 crit

Some rough observations would say that this model makes crit build at least in this case slightly more favorable compared to current default combustion model used in calculations, but the difference doesn't seem to be very big.

And another nonrelated 4T13 set example.


4T13, 1772 haste, 2009 crit

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Old 01/18/12, 6:01 AM   #422
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Just found an example of current ignite free tick (1.3443 flashburn):

[20:19:33.535] Delritha Fireball Yor'sahj the Unsleeping *52419*
[20:19:33.986] Yor'sahj the Unsleeping afflicted by Ignite from Delritha
[20:19:35.421] Delritha Fireball Yor'sahj the Unsleeping *52936*
[20:19:36.084] Yor'sahj the Unsleeping's Ignite is refreshed by Delritha
[20:19:36.093] Delritha Ignite Yor'sahj the Unsleeping 18884
[20:19:37.331] Delritha Fireball Yor'sahj the Unsleeping *52309*
[20:19:38.005] Yor'sahj the Unsleeping's Ignite is refreshed by Delritha
[20:19:38.110] Delritha Ignite Yor'sahj the Unsleeping 21965
[20:19:38.666] Delritha Pyroblast! Yor'sahj the Unsleeping *65648*
[20:19:39.165] Yor'sahj the Unsleeping's Ignite is refreshed by Delritha
[20:19:40.070] Delritha Ignite Yor'sahj the Unsleeping 26410
[20:19:42.047] Delritha Ignite Yor'sahj the Unsleeping 26410
[20:19:43.186] Delritha Fireball Yor'sahj the Unsleeping *52972*
[20:19:43.613] Yor'sahj the Unsleeping's Ignite is refreshed by Delritha
[20:19:43.978] Delritha Ignite Yor'sahj the Unsleeping 18298
[20:19:44.361] Delritha Fireball Yor'sahj the Unsleeping *52912*
[20:19:44.819] Yor'sahj the Unsleeping's Ignite is refreshed by Delritha
[20:19:45.166] Delritha Fireball Yor'sahj the Unsleeping *52560*
[20:19:45.427] Delritha Pyroblast! Yor'sahj the Unsleeping *65370*
[20:19:45.616] Yor'sahj the Unsleeping's Ignite is refreshed by Delritha
[20:19:45.982] Delritha Ignite Yor'sahj the Unsleeping 31103
[20:19:46.032] Yor'sahj the Unsleeping's Ignite is refreshed by Delritha
[20:19:47.994] Delritha Ignite Yor'sahj the Unsleeping 42820
[20:19:48.205] Delritha Pyroblast! Yor'sahj the Unsleeping *66018*
[20:19:48.828] Yor'sahj the Unsleeping's Ignite is refreshed by Delritha
[20:19:50.017] Delritha Ignite Yor'sahj the Unsleeping 40380
[20:19:52.016] Delritha Ignite Yor'sahj the Unsleeping 40380
[20:19:54.003] Delritha Ignite Yor'sahj the Unsleeping 40380
[20:19:54.003] Delritha's Ignite fades from Yor'sahj the Unsleeping

Free tick is the one at 20:19:45.982, everything else is clean. The question now is what makes this case different from the ones before. I've tried going through what simc would do with this case, but I'm not quite sure I understand the relation between ignite bank and refreshes used there.

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Old 01/18/12, 8:54 AM   #423
Aantu
Glass Joe
 
Worgen Mage
 
Korgath
When I was looking through logs a while ago it seemed as though ignite rolling depended not on a tick falling between a crit and a refresh, but rather the proximity of the refresh to the tick. For example, a crit that occurred right before an ignite tick (say, less than .2 seconds before) and the subsequent ignite refresh .5 seconds or so later would not initiate a free tick, even though the tick did in fact fall between a crit and a refresh.

This is extremely anecdotal, though, and I plan to test the precise conditions for ignite rolling as soon as possible, but I have been a little busy lately. This is something to think about for anyone willing to look into it until then.

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Old 01/18/12, 1:15 PM   #424
Esarael
Von Kaiser
 
Blood Elf Mage
 
Azralon
It depends on the duration remaining on Ignite (and thus, the Ignite damage "left" on the bank) when the crit happens. The mechanics are still not entirely clear, as Kavan has pointed out with his findings, but surely you can remember those monstrous ignites on Alysrazor.

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Old 01/18/12, 6:48 PM   #425
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Ok I spent some time debugging simc to get really intimate with how it processes ignite. Here is how it works currently. It stores ignite bank data in the ignite on the target in the form of tick size and number of ticks. When a spell crits it uses current remaining ticks on active ignite and its tick size to determine bank size and adds that value to what would be the ignite bank of the spell that just crit. It then triggers travel event for ignite and stores the computed ignite bank in it. When ignite lands it refreshes tick size based on the ignite bank size stored in the travel event. So at any point in time there is the ignite bank on the ticking ignite and potentially a few in the travel events queued up.

Now lets see what would happen with the above mechanics under the previously posted event sequence.

timestampignite tick sizecurrent ticknum tickstravel bank 1travel bank 2
20:19:33.535   28187 
20:19:33.9861409302  
20:19:35.421140930256651 
20:19:36.0841888403  
20:19:36.0931888413  
20:19:37.331188841365896 
20:19:38.0052196503  
20:19:38.1102196513  
20:19:38.666219651379230 
20:19:39.1652641003  
20:19:40.0702641013  
20:19:42.0472641023  
20:19:43.186264102354894 
20:19:43.6131829803  
20:19:43.9781829813  
20:19:44.361182981365048 
20:19:44.8192168303  
20:19:45.166216830393312 
20:19:45.427216830393312100200
20:19:45.6163110303 100200
20:19:45.9823110313 100200
20:19:46.0323340003  
20:19:47.9943340013  
20:19:48.2053340013102299 
20:19:48.8283410003  
20:19:50.0173410013  
20:19:52.0163410023  
20:19:54.003     

We can see that it does not correctly model the behavior. The wrong part is the munching of consecutive crits before ignite gets refreshed. It appears that munching does not appear in that case. If instead ignite bank was stored separate from ignite tick and updated immediately upon crit and on ignite ticks, as well as updated from travel, we would get the behavior as seen in the log.

timestampignite tick sizecurrent ticknum ticksignite banktravel bank 1travel bank 2
20:19:33.535    28187 
20:19:33.986140930228187  
20:19:35.42114093025665156651 
20:19:36.084188840356651  
20:19:36.093188841354767  
20:19:37.33118884136589665896 
20:19:38.005219650365896  
20:19:38.110219651343931  
20:19:38.66621965137923079230 
20:19:39.165264100379230  
20:19:40.070264101352820  
20:19:42.047264102326410  
20:19:43.18626410235489454894 
20:19:43.613182980354894  
20:19:43.978182981336596  
20:19:44.36118298136504865048 
20:19:44.819216830365048  
20:19:45.16621683039331293312 
20:19:45.427216830312846393312128463
20:19:45.616311030393312 128463
20:19:45.982311031362209 128463
20:19:46.0324282003128463  
20:19:47.994428201385643  
20:19:48.2054282013121139121139 
20:19:48.8284038003121139  
20:19:50.017403801380759  
20:19:52.016403802340380  
20:19:54.003      

Now lets see how this model works on the previous counter cases.

[19:09:17.233] Delritha Fireball Warlord Zon'ozz *47834*
[19:09:17.929] Warlord Zon'ozz afflicted by Ignite from Delritha
[19:09:19.973] Delritha Scorch Warlord Zon'ozz *28978*
[19:09:19.991] Delritha Ignite Warlord Zon'ozz 12815
[19:09:20.632] Delritha Pyroblast! Warlord Zon'ozz *89248*
[19:09:20.719] Warlord Zon'ozz's Ignite is refreshed by Delritha
[19:09:21.116] Warlord Zon'ozz's Ignite is refreshed by Delritha
[19:09:21.972] Delritha Ignite Warlord Zon'ozz 25386

timestampignite tick sizecurrent ticknum ticksignite banktravel bank 1travel bank 2
19:09:17.233    25630 
19:09:17.929128150225630  
19:09:19.97312815024115541155 
19:09:19.99112815122834041155 
19:09:20.6321281512761544115576158
19:09:20.719137180341155 76158
19:09:21.116253860376158  
19:09:21.972253861350772  

The model matches the observed behavior. We also see that in the first example an alternative interpretation could be to always take ignite bank from travel event if one exists, but we see here that updating the bank when ignite ticks has to be done to match the observed behavior.

And the last example.

[20:44:06.638] Lucid Fireball Shannox *48425*
[20:44:07.167] Shannox afflicted by Ignite from Lucid
[20:44:09.222] Lucid Ignite Shannox 13214
[20:44:10.903] Lucid Fireball Shannox *48266*
[20:44:11.164] Lucid Ignite Shannox 13214
[20:44:11.164] Lucid's Ignite fades from Shannox
[20:44:11.588] Shannox afflicted by Ignite from Lucid
[20:44:13.744] Lucid Ignite Shannox 13170

timestampignite tick sizecurrent ticknum ticksignite banktravel bank 1travel bank 2
20:44:06.638    26428 
20:44:07.167132140226428  
20:44:09.222132141213214  
20:44:10.90313214123955639556 
20:44:11.164    39556 
20:44:11.588197780239556  
20:44:13.744197781219778  

Here unfortunately the model does not fit. Well I'm done for now, but hopefully someone can look at this and find some better idea about how they might be storing the data to match with all the results.

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Old 01/18/12, 9:14 PM   #426
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
I think the biggest question is what function does the delay between spell crit and ignite refresh play in the server-client architecture. I don't see any reason why latency would have to be involved in any way. I also don't know how distance to target could play any effect unless an important part of ignite calculations happens already when spell cast is complete as opposed to when it lands.

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Old 01/20/12, 6:07 PM   #427
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Thinking about this some more it would seem that the biggest difference in the last case is that ignite dropped off in between. It's quite possible that that case would be handled differently, just assuming that when you start a new ignite you can't take anything from previous ignite bank. This could be handled for example by storing two pieces of information in the travel data, total ignite bank and ignite bank from triggering crit. The above cases do not cover all possibilites of crit/refresh/tick combinations, so if anyone has any examples where they think ignite acted strange it would be really useful to see them to validate this theory.

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Old 01/20/12, 9:01 PM   #428
♦ Carebare
::stare::
 
Carebare's Avatar
 
Tauren Druid
 
Mal'Ganis
I just filtered out a lot of shit posts from this thread. So, though it appears Kavan is double and triple posting like crazy please don't report him for it. I'm leaving his posts behind because they actually contribute/have merit. Thanks in advance.

<Nite_Moogle> i miss raiding with carebare :< she makes me feel like i am not the only person that hates everyone
Aldriana: I am an asshole, it just so happens that some of my colleagues are even *bigger* assholes.
[R] [85:Neux:2]: i hear if you die on Good Friday they are going to make it where you can't get rezzed until easter sunday
Khazal: Yeah, I don't know about Magic Rainbow Unicorn Land, but here in Reality, Rhyolith is the worst encounter Blizzard has ever designed.

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Old 01/26/12, 8:41 PM   #429
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
I've been looking at logs to find more examples not covered before, here's an analysis of one of them.

Source: World of Logs - Real Time Raid Analysis
Flashburn: 1.3859

Ignite related sequence:

[22:03:42.708] Pichenci Fireball Ultraxion *60567*
[22:03:43.070] Pichenci Fireball Ultraxion *60297*
[22:03:43.117] Ultraxion afflicted by Ignite from Pichenci
[22:03:43.519] Ultraxion's Ignite is refreshed by Pichenci
[22:03:45.220] Pichenci Ignite Ultraxion 22335
[22:03:45.606] Pichenci Fireball Ultraxion *61362*
[22:03:45.606] Pichenci Pyroblast! Ultraxion *76407*
[22:03:46.345] Ultraxion's Ignite is refreshed by Pichenci
[22:03:46.345] Ultraxion's Ignite is refreshed by Pichenci
[22:03:47.098] Pichenci Ignite Ultraxion 29009
[22:03:47.826] Pichenci Fireball Ultraxion *61488*
[22:03:48.428] Ultraxion's Ignite is refreshed by Pichenci
[22:03:49.116] Pichenci Ignite Ultraxion 30702
[22:03:49.116] Pichenci Fireball Ultraxion *62353*
[22:03:49.663] Ultraxion's Ignite is refreshed by Pichenci
[22:03:50.538] Pichenci Fireball Ultraxion *62351*
[22:03:51.100] Pichenci Ignite Ultraxion 31990
[22:03:51.191] Ultraxion's Ignite is refreshed by Pichenci
[22:03:53.132] Pichenci Ignite Ultraxion 43512
[22:03:53.255] Pichenci Combustion Ultraxion *21892*
[22:03:53.807] Pichenci Fireball Ultraxion *61480*
[22:03:53.994] Ultraxion's Ignite is refreshed by Pichenci
[22:03:54.577] Ultraxion's Ignite is refreshed by Pichenci
[22:03:55.154] Pichenci Ignite Ultraxion 44415
[22:03:55.802] Pichenci Fireball Ultraxion *61212*
[22:03:56.397] Ultraxion's Ignite is refreshed by Pichenci
[22:03:57.161] Pichenci Ignite Ultraxion 40921
[22:03:58.527] Pichenci Pyroblast! Ultraxion *77325*
[22:03:59.141] Pichenci Ignite Ultraxion 40921
[22:03:59.251] Ultraxion's Ignite is refreshed by Pichenci
[22:03:59.354] Pichenci Fireball Ultraxion *61765*
[22:04:00.059] Ultraxion's Ignite is refreshed by Pichenci
[22:04:00.633] Pichenci Fireball Ultraxion *61280*
[22:04:01.162] Pichenci Ignite Ultraxion 52983
[22:04:01.276] Ultraxion's Ignite is refreshed by Pichenci
[22:04:02.167] Pichenci Fireball Ultraxion *55782*
[22:04:02.838] Ultraxion's Ignite is refreshed by Pichenci
[22:04:03.203] Pichenci Ignite Ultraxion 74615
[22:04:03.718] Pichenci Fireball Ultraxion *56203*
[22:04:04.432] Ultraxion's Ignite is refreshed by Pichenci
[22:04:05.171] Pichenci Ignite Ultraxion 60129
[22:04:05.824] Pichenci Pyroblast! Ultraxion *69561*
[22:04:06.487] Ultraxion's Ignite is refreshed by Pichenci
[22:04:07.204] Pichenci Ignite Ultraxion 52941
[22:04:08.298] Pichenci Fireball Ultraxion *56121*
[22:04:08.954] Ultraxion's Ignite is refreshed by Pichenci
[22:04:09.233] Pichenci Ignite Ultraxion 45665
[22:04:09.794] Pichenci Fireball Ultraxion *55964*
[22:04:10.536] Ultraxion's Ignite is refreshed by Pichenci
[22:04:11.214] Pichenci Ignite Ultraxion 40785
[22:04:11.394] Pichenci Fireball Ultraxion *56156*
[22:04:12.150] Ultraxion's Ignite is refreshed by Pichenci
[22:04:12.980] Pichenci Fireball Ultraxion *55935*
[22:04:13.235] Pichenci Ignite Ultraxion 37567
[22:04:13.703] Ultraxion's Ignite is refreshed by Pichenci
[22:04:15.248] Pichenci Ignite Ultraxion 35381
[22:04:15.530] Pichenci Pyroblast! Ultraxion *70140*
[22:04:15.530] Pichenci Fireball Ultraxion *56003*
[22:04:16.129] Ultraxion's Ignite is refreshed by Pichenci
[22:04:16.129] Ultraxion's Ignite is refreshed by Pichenci
[22:04:17.104] Pichenci Ignite Ultraxion 33936
[22:04:18.211] Pichenci Fireball Ultraxion *56218*
[22:04:18.892] Ultraxion's Ignite is refreshed by Pichenci
[22:04:19.140] Pichenci Ignite Ultraxion 33012
[22:04:21.241] Pichenci Ignite Ultraxion 33013
[22:04:23.262] Pichenci Ignite Ultraxion 33013
[22:04:23.262] Pichenci's Ignite fades from Ultraxion

Analysis (I'm listing travel bank only from the actual crit, without stacking):

timestampignite tick sizecurrent ticknum tickstravel bank 1travel bank 2notes
22:03:42.708   33576  
22:03:43.070   3357633426 
22:03:43.1171678802 33426 
22:03:43.5192233403   
22:03:45.2202233413   
22:03:45.606223341334017  
22:03:45.60622334133401742357 
22:03:46.3452622803 42357 
22:03:46.3452900803  munched
22:03:47.0982900813   
22:03:47.826290081334086  
22:03:48.4283070103   
22:03:49.1163070113   
22:03:49.116307011334566  
22:03:49.6633198903   
22:03:50.538319890334565  
22:03:51.100319891334565 free tick (crit-tick-refresh)
22:03:51.1914351103   
22:03:53.1324351113   
22:03:53.255435111312136  
22:03:53.80743511131213634082 
22:03:53.9943305303 34082 
22:03:54.5774441403   
22:03:55.1544441413   
22:03:55.802444141333933  
22:03:56.3974092003   
22:03:57.1614092013   
22:03:58.527409201342866  
22:03:59.141409202342866 free tick (crit-tick-refresh)
22:03:59.2514156903   
22:03:59.354415690334240  
22:04:00.0595298203   
22:04:00.633529820333971  
22:04:01.162529821333971 free tick (crit-tick-refresh)
22:04:01.2766430603   
22:04:02.167643060330923  
22:04:02.8387461403   
22:04:03.2037461413   
22:04:03.718746141331157  
22:04:04.4326012803   
22:04:05.1716012813   
22:04:05.824601281338562  
22:04:06.4875293903   
22:04:07.2045293913   
22:04:08.298529391331111  
22:04:08.9544566303   
22:04:09.2334566313   
22:04:09.794456631331024  
22:04:10.5364078303   
22:04:11.2144078313   
22:04:11.394407831331131  
22:04:12.1503756603   
22:04:12.980375660331008  
22:04:13.235375661331008 no free tick?
22:04:13.7033538003   
22:04:15.2483538013   
22:04:15.530353801338883  
22:04:15.53035380133888331046 
22:04:16.1293654803 31046 
22:04:16.1293393503  munched
22:04:17.1043393513   
22:04:18.211339351331165  
22:04:18.8923301203   
22:04:19.1403301213   
22:04:21.2413301223   
22:04:23.2623301233   

We see that there is no munching in the initial double crit from legendary (simc would munch this). Also aggregating the ignite stack there does not depend on there actually being ignite already applied. The simultaneous crit at 22:03:45.606 however is munched. Then again at 22:03:53.255, we have nonsimultaneous, but sequential crits before refresh result in no munching. Towards the end we then have another example of munching with simultaneous crit at 22:04:15.530. This would indicate that munching is not reliant on crit-crit-refresh-refresh sequence, but it needs to be simultaneous. It's possible that two very close but not simultaneous crits would also munch, but I wasn't able to find an example of this so far.

The most interesting case however is at 22:04:12.980. There we have an example of a crit-tick-refresh sequence, which has in all previous cases resulted in a free tick. What makes this situation different I don't know, but it shows that we don't have the whole thing quite figured out yet. One theory I have at the moment is that for a free tick scenario the time between tick and refresh has to be very short, but I'd need more examples to verify this.

Last edited by Kavan : 01/26/12 at 8:50 PM.

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Old 01/26/12, 11:39 PM   #430
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
It is becoming clear that these results can't be explained just by fluctuations in delay between server and client when reporting log messages. In addition using the current model the exceptions would require Blizzard almost to try very hard to get wrong results.

After looking at this for a long while now I've finally got a comprehensive theory that explains all the cases and makes sense on Blizzard side. My theory is that the delay between crit and ignite application/refresh is due to some form of a deferred calculation going on. This delay seems to be usually around 0.4-0.7 seconds. Some of the variation we see may be due to variation in server-client lag, some due to how busy the server is with other computations. The key observation was the different cases of crit-tick-refresh free ticks. Whenever there was a free tick we had a close time between tick and refresh, usually around 0.1 second. Now if we accept that computation of new ignite tick is deferred, then there must be some point in that calculation where the current ignite is sampled. If this happens about 0.1-0.2 seconds before the refresh, we can explain all the cases of munching and rolling we've examined so far.

This also gives us a nice way to model this. Instead of performing ignite calculation at the point of the crit, we just move the whole calculation further ahead by some delay, and then another delay until ignite is applied/refreshed.

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Old 01/27/12, 7:36 AM   #431
fateswarm
Von Kaiser
 
fateswarm's Avatar
 
Goblin Mage
 
Lightning's Blade (EU)
It might be worth collecting samples from two different clients with different latencies that are quite stable in latency or at least latencies that are monitored closely side by side with the gameplay results. It might be an algorithm that drops/defers information only under certain delays.

edit: Come to think of it, a single person might do it if he has access to another area of realms.

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Old 01/27/12, 9:25 AM   #432
angayelle
Piston Honda
 
Human Mage
 
Nordrassil (EU)
Calculating ignites with the delays you speak about have no real use, I think. From a theorycrafting point of view, it's very interesting but the practical use of it is quite small if you're not able to have this info right after your spell crit. By delays, are you speaking of theses 0.4 - 0.7 secs ?

Anyway I didn't include any part for free ticks in the ignite prediction function of CombustionHelper, look like theses cases are the one causing some glitches in the predictions. I will have to work on it then.


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Old 01/27/12, 5:27 PM   #433
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
In terms of realtime prediction you're right, it presents some problems, but not more than you had so far. The current model already needed you to predict how long it will take until the refresh will take place. The difference is that now you have to predict two times.

The delay between crit and refresh is relatively easy because we have both points in the log. The delay between crit and ignite sampling is different. That part we can only infer by looking at how far the tick-refresh can be in a crit-tick-refresh sequence that will still cause a free tick or how close two crits have to be to cause a munch. This might also be possible to use for testing by intentionally delaying hot streak pyro after fireball for a split moment and examining the double crit results.

However if you have a good estimate for these two, you can still make the prediction at the time of the crit about what the next ignite tick will be. You only need to run through the future steps ahead of time to get that.

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Old 01/28/12, 4:52 AM   #434
angayelle
Piston Honda
 
Human Mage
 
Nordrassil (EU)
One thing different from your way of getting the timestamps of the crit and the refresh is that you use the combat log events for both whereas i'm using the combat log events for the crit timestamp only and the UnitAura query for the refresh one.

Building the prediction engine from the combat log events may lead to discrepancies when using it ingame because of the difference of latency between combat log events and the method of retrieving info about ignite refresh (done by reaction to crit event or by OnUpdate query every Nsecs).

I hope i'm not too unclear with what I want to say, in short we need to build this engine by using the same datas that we'll be using ingame, sadly that means thoses logs aren't the best sources we should use. Guess we'll have to collect ourselves theses datas, I'll code a little something if you want.


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Old 01/28/12, 5:41 AM   #435
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
I'm pretty sure the refresh events are available from the ingame COMBAT_LOG_EVENT_UNFILTERED. At least wowwiki lists the _AURA_APPLIED and _AURA_REFRESH suffixes for it, but I haven't tried myself ingame. My understanding was that the text version of combat log directly corresponds to those events.

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