Originally Posted by Lhivera
Kavan: For filling out the original post, does Rawr use formulation or simulation?
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Rawr's Mage module uses formulation. In particular, it calculates (nearly) every possible spell cycle, computes their expected DPS value in a probabilistic model, and then uses linear optimisation to calculate the best combination of cycles that maximises total damage while fulfilling the mana positivity constraint. The normal DPS models use linear optimisation/simplex methods, which incidentally is the pillar for the two-cycle theorem.
As far as I know, Arcane's new model (Mana Adept) can be formulated with similar theory on quadratic optimisation, but I simply not very familiar with optimisation theory. So, Arcane play may actually be determined by formulation and algorithms instead of simulations.
I've got also a couple nitpicks about your Simcraft results!
0) Is "Cloth Specialisation" included in the simulations, the 5% free extra intellect?
Wizardry - Spell - World of Warcraft is the spell for mages, priests/warlocks have the same ability with a different name, for all other classes/specs it's a 5% bonus to their primary stat when wearing only their type of armour. It's trained at level 50, so you can't quickly test it with lowbie mages.
1) What is the benefit of having extra maximum mana?
Well, we can hack that together as Intellect = 1.1*(1 SP + 0.276 crit)+16.5 max mana (if Wizardry and GotW are additive for 10%, needs testing).
With that figure, the 2% max. mana form the Ember meta gem provide around 125 DPS for Arcane, 50/33 DPS for the Fire specs and 130/7 DPS for the Frost specs (see below for issues with these odd numbers). The Chaotic meta clocks around 350-500 DPS for any spec and is better in any case at those gear level even if you include that it has 54 INT instead of Crit.
The gnome racial is >=1% DPS for Arcane, <1% for Fire, we can't really tell for Frost.
2) Frost specs do very weird things in their performance. I'm looking at
Simulationcraft Results in particular.
Frost/FFB does the following:
Burn to 30% - switch to Mage Armour - cast to 20% - Mana Gem - cast to 15% - Evocation for ~2 ticks (30k) - end the fight at 40% mana.
Frost/FrB does pretty much the same thing minus the Evocation. It gains 99.1 mana from Evocation, that means Evocation is uses once in every 150-300 simulations? Whatever that mean, when you look at 1) above, you'll see that the extra mana does nearly nothing for Frost/FrB while it does a lot for Frost/FFB and all other specs. With the formula above, the extra 16.5 max. mana adds 0.1 DPS for Frost/FrB and 1.1 DPS for Frost/FFB.
(When I looked over Frost/FFB again, I realised that the strategy is generally alright. It just falls into a time window where it thinks that it will run out of mana just before the mana gem comes back up and just about when the fight is about to end.)
3) How do we fix that? First, we need some TC on Armours and Evocation. Assume 25% total haste.
Evocation first adds either 30% mana in 2s/haste, then 30% mana in 4s/haste. (It's because the first tick is instant and you get a GCD anyway, the first 2 ticks are more efficient in "mana/lost_time" than the following 2.)
Evocation (ticks 1+2): -100% DPS, +94 %MP5. Evocation (ticks 3+4): -100% DPS, +47 %MP5.
Evocation shouldn't make you lose your FFB debuff stack if you plan around it.
Mage Armour: -5%/-3% DPS (Molten Armour glyphed/unglyphed), +3 %MP5 (unglyphed).
Mage Armour also costs ~4.2% of your mana pool, 1 GCD and a Mana loss from Master of Elements.
Mana Potion over Volcanic is +10k mana, -78k damage. Potion of Concentration over Volcanic is +22k mana directly, +13k mana not spent, -250k damage to time loss, -78k damage to potion loss. Spread over the arbitrary period of 10 seconds, we get:
Mana Potion (over Volcanic): -30% DPS, +5 %MP5. That's even beyond terrible.
Potion of Concentration: -130% DPS, +20 %MP5. That's actually comparably terrible.
(At 50% Molten Armour uptime in a 5 minute fight, casting Mage Armour is a -5.8%/-3.8% DPS loss and a +2.75 %MP5 gain for a decision
whether to use Evocation or not. Keep in mind that it's still the differentials that count for the decision
when to use it.)
The awkward thing is: For casting Evocation, the first half of is good and the second part is mediocre. For casting Mage Armour, the first part is terrible but the second part is good. So, you'll only want to cast the second half of Evocation (as early as you can) if you know that it allows you to end the without casting Mage Armour at all. Your decision now requires you to look into your crystal ball or use your divination goggle to discern what would happen 5 minutes into the future. That's where Frost/FFB shoots itself in the foot in 2) above as well.
4) Great! As if the whole thing wasn't a huge mess before, now we get glyphs into the discussion as well!
Glyph of Mage Armour is likely never worth it. Glyph of Molten Armour will likely outpace Ice Lance for Frost/FFB specs when you can get above 50% Molten Armour uptime. For Frost/FrB specs, Glyph of Molten armour can only replace FrB/FFB glyphs when you get above ~80% Molten Armour uptime, maybe even never (too many side effects for reliable simple calculations/estimates).
5) So, what can we conclude from here so far? First, the ranked qualities of Mana regeneration mechanics:
First 2 ticks of Evocation >= Mage Armour regen with Molten not glyphed >> Mage Armour with Molten glyphed >= Last 2 ticks of Evocation >>>>>> Using a Mana/Concentration Potion
Mage Armour occurs a time/mana loss when casting, which is not avoidable unless you can get through a fight by Molten Armour and alternative means of regen alone.
6) Does that change anything? The questions are whether we can we get by without Mage armour and how to optimise mana utilisation in either case.
- Frost/FrB gains 110k Mana from Mage Armour. We could get 60k from Evocation, 4k from not casting MA, 5k from more MoE, 5k that we can't spend during Evocation, the 20k that we end the fight with - so we're still 15k short.
Concerning that we burn around 400k mana over 3 minutes, 15k is not a lot actually. This is totally doable if we could reforge/regear 4-5% of our haste rating away to crit (or even mastery). If I can, I'll try to simulate that over the weekend. If you can get there, Glyph of Molten Armour may be an alternative to Glyph of Frostbolt (or even Glyph of FFB which is better for DPS but worse for Mana due to MoE).
- Frost/FFB is heavier on mana. I really can't see it get by without a switch to Mage Armour midfight. Still, we can improve the performance by using Evocation (2 or 4 ticks) before switching to Mage Armour, so that we don't end the fight at 40% mana. This can be done with Glyph of Ice Lance or Molten Armour (we may get close to 50% uptime). That's 4 strategies to figure what to do just in this one basic scenario.
