Ok, it is still strange. I've used rev6367 to see how it reflect's arcane mages and it seems that simulationcraft actually managems over the manacap.
0.00 Mage_Arcane_T11_372 gains 1350 (1350) mana from food (105548)
This is the mana I start with and it won't go higher from replenish, etc. until
5.88 Mage_Arcane_T11_372 uses Mana Gem
5.88 Mage_Arcane_T11_372 gains 12103 (12103) mana from mana_gem (115070)
5.88 Mage_Arcane_T11_372 gains improved_mana_gem(1)
and from that point replenish, etc. takes it even higher
6.00 Mage_Arcane_T11_372 gains 30 (30) mana from replenishment (115144)
6.00 Mage_Arcane_T11_372 gains 16 (16) mana from blessing_of_might (115160)
6.00 Mage_Arcane_T11_372 gains 219 (219) mana from mage_armor (115379)
6.25 Mage_Arcane_T11_372 gains 44 (44) mana from mp5_regen (115423)
Ok, it is still strange. I've used rev6367 to see how it reflect's arcane mages and it seems that simulationcraft actually managems over the manacap.
Uploading the log was very very helpful. Thank you. Around 5.31 I see Power Torrent and Lightweave procs that increase your max-mana. These procs are coded not to increase your current mana, leaving room for mana-gem and replenishment to fill in.
ah, that makes sense. I wondered why Power Torrent didn't increase the dps, but it seems to be rather bad for arcane when looking at it like this. Everytime it procs, we're actually at lower pct of mana. I'll run some comparison between other enchants to see how it works out.
ah, that makes sense. I wondered why Power Torrent didn't increase the dps, but it seems to be rather bad for arcane when looking at it like this. Everytime it procs, we're actually at lower pct of mana. I'll run some comparison between other enchants to see how it works out.
Would that then mean that potentially lightweave and the volcano card are not quite as good for arcane as well?
Does Simcraft simulate the "use" effect of Shard of Woe?
I don't see the proc name anywhere on Buffs list.
This was an oversight on my part: I only implemented the passive effect. This has been corrected in r6383. In the meantime you can change your profile to read:
trinket1=shard_of_woe,use=1935haste_10dur_60cd
(or trinket2 if appropriate)
On a related note: We are working on deriving the behavior of all trinkets from the DBC so that we will no longer have to keep playing catch-up.
Given the random nature of Ignite perhaps the best way to model the 'munching' would be two allow the use of either of the two following models:
1. If ignite is on the target and a spell that can proc ignite crits roll 1/4 (configurable) and ignore that ignite.
2. Reduce all Ignite damage by X% (25%).
I realise it's a bit annoying since it's not really what exactly happens but it should give pretty close results to what actually happens.
Given the random nature of Ignite perhaps the best way to model the 'munching' would be two allow the use of either of the two following models:
1. If ignite is on the target and a spell that can proc ignite crits roll 1/4 (configurable) and ignore that ignite.
2. Reduce all Ignite damage by X% (25%).
I realise it's a bit annoying since it's not really what exactly happens but it should give pretty close results to what actually happens.
Another alternative is to munch-only and roll-never. I'll implement a couple options that folks can play with.
Silverwind has provided some Arcane profiles that produce markedly improved results. I've also made a first pass at improving the Frost 372 profile; if anyone wants to take a crack at boosting it further, it can be found here:
So looking at the arcane 359 profile it looks like it has implemented the ABx4-AM or ABar, which strikes me as quite suboptimal. Has anyone attempted to implement the actual optimal cycles for arcane? If not I can give it a shot.
So looking at the arcane 359 profile it looks like it has implemented the ABx4-AM or ABar, which strikes me as quite suboptimal. Has anyone attempted to implement the actual optimal cycles for arcane? If not I can give it a shot.
Please do! SimC is not a solver like Rawr, so it is only as optimal as the person driving it. Any help here would be most appreciated.
One thing I've noticed when playing a bit with profiles is that it seems detrimental to try to regen above normal mana max when int procs are active. I guess the reasoning is that the mana you gain there is lost immediately as the proc disappears and any potential gains from improved mastery isn't justified by the mana to damage conversion lost. Is there a way to do mana_pct based on non-proc int max mana instead of actual current percent?
Also there is an incorrect behavior in Arcane Missiles proc. In current implementation it allows scheduling of AM immediately after the AB that procs it, without requiring any reaction time or signaling from server that the proc actually occured. I included an example log from simc:
← Click Here
263.43 Mage_Arcane_T11_359 schedules execute for arcane_missiles
263.43 Mage_Arcane_T11_359 performs arcane_missiles (81886)
263.43 Mage_Arcane_T11_359 loses arcane_missiles
263.50 Mage_Arcane_T11_359 gains 44 (44) mana from mp5_regen (81929)
263.50 Mage_Arcane_T11_359 gains 24 (24) mana from replenishment (81954)
263.50 Mage_Arcane_T11_359 gains 16 (16) mana from blessing_of_might (81970)
263.50 Mage_Arcane_T11_359 gains 174 (174) mana from mage_armor (82144)
263.75 Mage_Arcane_T11_359 gains 44 (44) mana from mp5_regen (82187)
263.75 Mage_Arcane_T11_359 gains 24 (24) mana from replenishment (82212)
263.75 Mage_Arcane_T11_359 gains 16 (16) mana from blessing_of_might (82228)
263.75 Mage_Arcane_T11_359 gains 174 (174) mana from mage_armor (82402)
263.76 Mage_Arcane_T11_359 schedules travel (2.00) for arcane_missiles_tick
264.00 Mage_Arcane_T11_359 gains 44 (44) mana from mp5_regen (82445)
264.00 Mage_Arcane_T11_359 gains 24 (24) mana from replenishment (82470)
264.00 Mage_Arcane_T11_359 gains 16 (16) mana from blessing_of_might (82486)
264.00 Mage_Arcane_T11_359 gains 174 (174) mana from mage_armor (82660)
264.08 Mage_Arcane_T11_359 schedules travel (2.00) for arcane_missiles_tick
264.25 Mage_Arcane_T11_359 gains 44 (44) mana from mp5_regen (82703)
264.25 Mage_Arcane_T11_359 gains 24 (24) mana from replenishment (82728)
264.25 Mage_Arcane_T11_359 gains 16 (16) mana from blessing_of_might (82744)
264.25 Mage_Arcane_T11_359 gains 174 (174) mana from mage_armor (82918)
264.40 Mage_Arcane_T11_359 schedules travel (2.00) for arcane_missiles_tick
264.50 Mage_Arcane_T11_359 gains 44 (44) mana from mp5_regen (82961)
264.50 Mage_Arcane_T11_359 gains 24 (24) mana from replenishment (82986)
264.50 Mage_Arcane_T11_359 gains 16 (16) mana from blessing_of_might (83002)
264.50 Mage_Arcane_T11_359 gains 174 (174) mana from mage_armor (83176)
264.73 Mage_Arcane_T11_359 schedules travel (2.00) for arcane_missiles_tick
264.75 Mage_Arcane_T11_359 gains 44 (44) mana from mp5_regen (83219)
264.75 Mage_Arcane_T11_359 gains 24 (24) mana from replenishment (83244)
264.75 Mage_Arcane_T11_359 gains 16 (16) mana from blessing_of_might (83260)
264.75 Mage_Arcane_T11_359 gains 174 (174) mana from mage_armor (83434)
265.00 Mage_Arcane_T11_359 gains 44 (44) mana from mp5_regen (83477)
265.00 Mage_Arcane_T11_359 gains 24 (24) mana from replenishment (83502)
265.00 Mage_Arcane_T11_359 gains 16 (16) mana from blessing_of_might (83518)
265.00 Mage_Arcane_T11_359 gains 174 (174) mana from mage_armor (83692)
265.05 Mage_Arcane_T11_359 schedules travel (2.00) for arcane_missiles_tick
265.05 Mage_Arcane_T11_359 loses arcane_blast
265.18 Mage_Arcane_T11_359 schedules execute for arcane_blast
265.18 Mage_Arcane_T11_359 loses 1926 mastery_rating
265.18 Mage_Arcane_T11_359 loses theralions_mirror
265.25 Mage_Arcane_T11_359 gains 44 (44) mana from mp5_regen (83735)
265.25 Mage_Arcane_T11_359 gains 24 (24) mana from replenishment (83760)
265.25 Mage_Arcane_T11_359 gains 16 (16) mana from blessing_of_might (83776)
265.25 Mage_Arcane_T11_359 gains 174 (174) mana from mage_armor (83950)
265.50 Mage_Arcane_T11_359 gains 44 (44) mana from mp5_regen (83993)
265.50 Mage_Arcane_T11_359 gains 24 (24) mana from replenishment (84018)
265.50 Mage_Arcane_T11_359 gains 16 (16) mana from blessing_of_might (84034)
265.50 Mage_Arcane_T11_359 gains 174 (174) mana from mage_armor (84208)
265.75 Mage_Arcane_T11_359 gains 44 (44) mana from mp5_regen (84251)
265.75 Mage_Arcane_T11_359 gains 24 (24) mana from replenishment (84276)
265.75 Mage_Arcane_T11_359 gains 16 (16) mana from blessing_of_might (84292)
265.75 Mage_Arcane_T11_359 gains 174 (174) mana from mage_armor (84466)
265.76 Mage_Arcane_T11_359 arcane_missiles_tick hits Fluffy_Pillow for 9585 arcane damage (hit)
266.00 Mage_Arcane_T11_359 gains 44 (44) mana from mp5_regen (84509)
266.00 Mage_Arcane_T11_359 gains 24 (24) mana from replenishment (84534)
266.00 Mage_Arcane_T11_359 gains 16 (16) mana from blessing_of_might (84550)
266.00 Mage_Arcane_T11_359 gains 174 (174) mana from mage_armor (84724)
266.08 Mage_Arcane_T11_359 arcane_missiles_tick hits Fluffy_Pillow for 9593 arcane damage (hit)
266.25 Mage_Arcane_T11_359 gains 44 (44) mana from mp5_regen (84767)
266.25 Mage_Arcane_T11_359 gains 24 (24) mana from replenishment (84792)
266.25 Mage_Arcane_T11_359 gains 16 (16) mana from blessing_of_might (84808)
266.25 Mage_Arcane_T11_359 gains 174 (174) mana from mage_armor (84982)
266.40 Mage_Arcane_T11_359 arcane_missiles_tick hits Fluffy_Pillow for 4672 arcane damage (hit)
266.50 Mage_Arcane_T11_359 gains 44 (44) mana from mp5_regen (85025)
266.50 Mage_Arcane_T11_359 gains 24 (24) mana from replenishment (85050)
266.50 Mage_Arcane_T11_359 gains 16 (16) mana from blessing_of_might (85066)
266.50 Mage_Arcane_T11_359 gains 174 (174) mana from mage_armor (85240)
266.55 Mage_Arcane_T11_359 performs arcane_blast (85240)
266.55 Mage_Arcane_T11_359 arcane_blast hits Fluffy_Pillow for 38623 arcane damage (crit)
266.55 Mage_Arcane_T11_359 gains 418 (418) mana from master_of_elements (84670)
266.55 Mage_Arcane_T11_359 gains arcane_missiles(1)
266.55 Mage_Arcane_T11_359 gains arcane_blast(1)
266.58 Mage_Arcane_T11_359 schedules execute for arcane_missiles
266.58 Mage_Arcane_T11_359 performs arcane_missiles (84670)
266.58 Mage_Arcane_T11_359 loses arcane_missiles
266.73 Mage_Arcane_T11_359 arcane_missiles_tick hits Fluffy_Pillow for 9609 arcane damage (hit)
266.75 Mage_Arcane_T11_359 gains 44 (44) mana from mp5_regen (84713)
266.75 Mage_Arcane_T11_359 gains 24 (24) mana from replenishment (84738)
266.75 Mage_Arcane_T11_359 gains 16 (16) mana from blessing_of_might (84754)
266.75 Mage_Arcane_T11_359 gains 174 (174) mana from mage_armor (84928)
266.90 Mage_Arcane_T11_359 schedules travel (2.00) for arcane_missiles_tick
267.00 Mage_Arcane_T11_359 gains 44 (44) mana from mp5_regen (84971)
267.00 Mage_Arcane_T11_359 gains 24 (24) mana from replenishment (84996)
267.00 Mage_Arcane_T11_359 gains 16 (16) mana from blessing_of_might (85012)
267.00 Mage_Arcane_T11_359 gains 174 (174) mana from mage_armor (85186)
267.05 Mage_Arcane_T11_359 arcane_missiles_tick hits Fluffy_Pillow for 4684 arcane damage (crit)
267.23 Mage_Arcane_T11_359 schedules travel (2.00) for arcane_missiles_tick
267.25 Mage_Arcane_T11_359 gains 44 (44) mana from mp5_regen (85229)
267.25 Mage_Arcane_T11_359 gains 24 (24) mana from replenishment (85254)
267.25 Mage_Arcane_T11_359 gains 16 (16) mana from blessing_of_might (85270)
267.25 Mage_Arcane_T11_359 gains 174 (174) mana from mage_armor (85444)
267.50 Mage_Arcane_T11_359 gains 44 (44) mana from mp5_regen (85487)
267.50 Mage_Arcane_T11_359 gains 24 (24) mana from replenishment (85512)
267.50 Mage_Arcane_T11_359 gains 16 (16) mana from blessing_of_might (85528)
267.50 Mage_Arcane_T11_359 gains 174 (174) mana from mage_armor (85702)
267.55 Mage_Arcane_T11_359 schedules travel (2.00) for arcane_missiles_tick
267.75 Mage_Arcane_T11_359 gains 44 (44) mana from mp5_regen (85745)
267.75 Mage_Arcane_T11_359 gains 24 (24) mana from replenishment (85770)
267.75 Mage_Arcane_T11_359 gains 16 (16) mana from blessing_of_might (85786)
267.75 Mage_Arcane_T11_359 gains 174 (174) mana from mage_armor (85960)
267.87 Mage_Arcane_T11_359 schedules travel (2.00) for arcane_missiles_tick
268.00 Mage_Arcane_T11_359 gains 44 (44) mana from mp5_regen (86003)
268.00 Mage_Arcane_T11_359 gains 24 (24) mana from replenishment (86028)
268.00 Mage_Arcane_T11_359 gains 16 (16) mana from blessing_of_might (86044)
268.00 Mage_Arcane_T11_359 gains 174 (174) mana from mage_armor (86218)
268.20 Mage_Arcane_T11_359 schedules travel (2.00) for arcane_missiles_tick
268.20 Mage_Arcane_T11_359 loses arcane_blast
One thing I've noticed when playing a bit with profiles is that it seems detrimental to try to regen above normal mana max when int procs are active. I guess the reasoning is that the mana you gain there is lost immediately as the proc disappears and any potential gains from improved mastery isn't justified by the mana to damage conversion lost. Is there a way to do mana_pct based on non-proc int max mana instead of actual current percent?
Also there is an incorrect behavior in Arcane Missiles proc. In current implementation it allows scheduling of AM immediately after the AB that procs it, without requiring any reaction time or signaling from server that the proc actually occured. I included an example log from simc:
Unfortunately, "initial" mana is calculated prior to food/flask so it makes it hard to detect temporary max-mana gains. The best way to handle this would probably to (finally) implement an out-of-combat action list to better distinguish the setup. I'll try to think of some short-term alternatives.
Thanks for the heads-up on AM. I have changed arcane_missiles_t::ready() to use may_react() instead of the simple up/down buff check. (Committed in r6480)
Could you explain, or redirect me to why Theralion's Mirror is being used in the sim.
Just a quick rundown using your stat breakdowns for fire
?--------------------Int-------SP-------Hit-------Crit----Haste---Mastery
Scale Factors-----3.7739--2.6824---3.1563--2.0385-1.5733--1.5256
Theralion's would be ~2021 with a 114s Interval.
DmC Volcano is ~ 2174 with a 47s Interval.
In a perfect world where everything proc'd instantly as it came off CD, using these stats it would be
Theralions ~2176
DmC Volcano ~2246
Both of these results are assuming that DmC has been reforged to 193 Mastery, 128 Crit. Could go to 193 Mastery, 128 Hit, but as you need a set amount of hit, would just give the trinket an unfair advantage in the test. Haven't seen any posts on trinkets, but I assume everyone knows that the 1600 Int proc on DmC is actually 1680 with Wizardry
Also, I believe the BiS list that you should be using is;
Cannot confirm the Conclave drops (we only get 7 mail belts to drop every week), this is just pure assumption that the <random enchantment> on the waist and rings follow the same rules as any other <random enchantment> items currently in the game. Would be nice if someone could confirm that they have looted or seen (Hit Crit) or (Crit Haste) on Conclave drops. 95% sure they exist, but confirmation would be nice.
Final stats (including raid buffs):
5757 Intellect
8749 Spellpower
On the Frost (ptr 372) result by Lhivera:
In the stat part, it says that Mastery is 11.94 with 707 points. But on the PTR, Frost has only 2 base point of Mastery.
In the Very Long Fight, Molten Armor have a 2% uptime. Can it be possible to implement a switching armor system that depend on a percentage of mana max ?
Cannot confirm the Conclave drops (we only get 7 mail belts to drop every week), this is just pure assumption that the <random enchantment> on the waist and rings follow the same rules as any other <random enchantment> items currently in the game. Would be nice if someone could confirm that they have looted or seen (Hit Crit) or (Crit Haste) on Conclave drops. 95% sure they exist, but confirmation would be nice.
According to Wowhead's 359 ilvl version there is no Intellect hit/crit version. Based on the information I could gather the following bit of information is what I've been able to deduce based on Wowhead and Armory look up of items:
Waist:
359 ilvl - 380 Stamina, 232 Primary stat (Agility/Strength/Intellect) 160 of two secondary stats
372 ilvl - 429 Stamina, 266 Primary stat (Agility/Strength/Intellect) 180 of two secondary stats
Ring:
359 ilvl - 285 Stamina, 190 Primary stat (Agility/Strength/Intellect) 126 of two secondary stats
372 ilvl - 321 Stamina, 214 Primary stat (Agility/Strength/Intellect) 143 of two secondary stats
of the Fireflash - Intellect, Critical Strike Rating, Haste Rating
of the Feverflare - Intellect, Haste Rating, Mastery Rating
of the Undertow - Intellect, Haste Rating, Spirit
of the Wavecrest - Intellect, Mastery Rating, Spirit
of the Stormblast - Agility, Hit Rating, Critical Strike Rating
of the Windflurry - Agility, Critical Strike Rating, Haste Rating
of the Windstorm - Agility, Critical Strike Rating, Mastery Rating
of the Zephyr - Agility, Haste Rating, Mastery Rating
of the Bedrock - Strength, Mastery Rating, Parry Rating
of the Bouldercrag - Strength, Dodge Rating, Parry Rating
of the Rockslab - Strength, Mastery Rating, Dodge Rating
of the Earthfall - Strength, Critical Strike Rating, Haste Rating
of the Earthshaker - Strength, Hit Rating, Critical Strike Rating
of the Faultline - Strength, Haste Rating, Mastery Rating
of the Landslide - Strength, Hit Rating, Expertise Rating
Wowhead is able to provide the extensions in their 359 information however they do not have the amounts for the 372 version. If you look up the armory though, they provide the stamina primary stat and ONE of the secondary stats. Putting those two bits of information together I was able to deduce the previous list.
This section lists the new four-stat random enchantment suffixes introduced in the Cataclysm expansion. These new suffixes all have four stat modifiers, two primary and two secondary.
Currently, the official database and Wowhead (at least) mistakenly list only ONE rating value on these FOUR-stat items, and gives the impression they are worth less than the 3-stat choices, though looking at them in-game proves otherwise, especially considering some epics have these!
Four-stat random enchantment gear has the same value of Stam and a second primary stat (agi, int, or str) as the three-stat suffixes (like of the Seer), and instead of one amount of secondary stat rating has two ratings, each at 2/3 the value of the single rating on a three-stat item (for example, trading 120 parry for 80 parry and 80 mastery)
Four-stat random enchantment items have the following properties:
* Stamina is the highest stat value.
* One of three primary stats (Agility, Intelligence or Strength), equal to the Stamina x 2/3, rounded up or down.
* Two rating values (or one amount of rating and Spirit), both equal to the 'core stat' x 2/3, rounded up or down.
For example:
Talondeep Vest of the Zephyr 's four random enchant stats are:
330 stam x (2/3) = 220 agi
220 agi x (2/3) = 146 haste AND 146 mastery, rounded down.
This ratio remains constant for all of the Cataclysm four-stat random enchantment items.
Of the wildfire is listed as Hit/Crit
Of the fireflash is listed as Haste/Crit
The Armory does indicated that Hit exists on Planetary Band, as what you linked from wowhead, does not recognize hit as one of the possible stats.. Unfortunatly blizzard only lists ONE of the stats on the band which is only half helpful, those are more closely related to wowpedia's tho which is what brought me to my assumptions.
The belt however doesn't have a hit option listed, so im going to change a few things to the above table until someone claims hit/crit exists on the belt.
Well after doing SOME research I THINK I found the variable that tells the game what extension to use. I have been able to deduce 3 of the extension and if people can help deduce the rest, that would be greatly appreciated.
Using Vodka's Landsoul as a basis I used his belt:
Sky Strider Belt of the Earthfall to locate the data-set:
i=65369&es=3729&g0=1771&g1=1794&r=-222&re=151&s=1630536224&d=43
I then went to a guildy of his, Rammy, to get two items:
Belt - Thunder Wall Belt of the Bedrock - i=65370&es=3729&g0=1753&g1=1800&r=-224&re=128&s=1954152992&d=51
Ring - Permafrost Signet of the Bouldercrag - i=65372&r=-127&re=133&s=2088108440
Now I look at my personal gear which I can use as a basis given that I don't have any suffix items:
Dreamless Belt - i=54503&es=3729&g0=1750&g1=1750&re=167&s=1207537664&d=54
Diamant's Ring of Temperance - i=62352&e=4080
Lavishly Jeweled Ring - i=65169&e=4080&g0=1750&re=137&s=1593992832
Based on the above information, I can hopefully deduce that the variable "r" is what is providing the extension id. If people are able to help deduce any other ids that would be great.
Would be nice if someone could confirm that they have looted or seen (Hit Crit) or (Crit Haste) on Conclave drops. 95% sure they exist, but confirmation would be nice.
hit/crit ring exists in both heroic and non heroic form, I have both equipped, although armory will not show them properly. It is "of the Wildfire"
Based on the above information, I can hopefully deduce that the variable "r" is what is providing the extension id. If people are able to help deduce any other ids that would be great.
So the random suffix 138 is "of the Feverflare". The first list of numbers are the types of stats they are. These are defined at the bottom of the file.
i.e. 2803 = Stamina, 2804 = Intellect, 3726 = Haste Rating, 4059 = Mastery Rating.
The second list of numbers are coefficients which together with data for the item level is used to determine how much of each stat there is.
Near the top of the file we have the data for item levels. For example for ilvl 359:
The 3 lists of numbers represent Epic, Rare and Uncommon values.
For stamina we had a coefficient of 7889 (which is 0.7889). For a ilvl 359 Epic we have a value of 649. Multiplied together we get:
649 * 0.7889 = 511.9961 which is rounded down to 511.
So for a suffix of 138 with an ilvl of 359 and of epic quality the item will have +511 stamina.
There are a few different "of the Feverflare" suffixes and they vary depending upon slot class. 138 can be found on legs and likely would be on chests and helms as well.
Could you explain, or redirect me to why Theralion's Mirror is being used in the sim.
It was a first pass.
Any chance you could plug your set into Chardev? I can then generate a profile from it and see what numbers we get. If not, I can do it, but it may be a couple days.
At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.
Was under the impression with the different name suffix's, it wouldn't be an issue, just that you couldnt equip 2 hit/crit rings, etc. Could possibly be true, its 100% speculation from my end so I can't debate it either way. Personally saw 2 random enchant rings equipped on a player, assumed it was possible with 372.
And apparently Soul breath belt 'of the wildfire' does not exist. The Wowarmory lists are correct. Wildfire is listed for the weapon tho, 110 Hit/Crit, as opposed to 110 Hit/Mastery
Updated the table again, SHOULD be correct. However there is an alternate option with the belt. [Belt of Arcane Storms] -> [Soul Breath Belt]*(180 Crit / 180 Haste) Which would lead to;
- Does "Soul Breath Belt of the Wildfire" actually exist ingame?
- Does "Stormwake the Tempest's Reach of the Wildfire" actually exist ingame?
- Is it possible to simultaneously equip these two heroic ilvl 372 rings: "Planetary Band of the Wildfire" and "Planetary Band of the Flameblaze"?
Does anyone currently have the appropriate gear to conclusively answer any of the three points above? In the meantime, the current BIS list was edited into the Fire Compendium OP - with notes mentioning it may be subject to change.