There seems to be something wrong with Ignite in simc. The current profiles list Ignite at 22.6%,22.7% and 23.5% of the total damage done, but in real logs I see 14-17% Ignite damage pretty conistently. Is Ignite munching really that bad, or could there be an underlying issue in simc?
Yes, ignite munching is that bad, actually it's worse. It's very simple to verify on logs like Chimaeron where there are no immunity phases or adds, you will notice ignite doing less damage then it is supposed to even if you don't include mastery in the calculations. The damage loss as you noted varies but is in the range of 5+% total damage.
Dedmonwakeen did some research on crit suppression, and has confirmed that it (a) exists, and (b) appears to be about 1.8% for spells -- casters with 1.9% crit were able to get occasional crits against the boss-level target, while casters with 1.8% were not.
SimulationCraft now defaults to have crit suppression turned on for spells. This has narrowed the range of the three specs considerably (and also of Mages and Warlocks, although it'll be an hour or so before those results are up).
See original post for the link. Here's the sneak preview of heroic T11:
25245 (100.0%): Fire
25170 (99.70%): Arcane
24838 (98.39%): Fire FFB
24647 (97.63%): Frost
24637 (97.59%): Frost FFB
Now, this is on a Patchwerk fight. Arcane will fall behind on the non-"basic" results that are updating now.
RE Ignite Munching, yeah, SimC is definitely off, but it's going to be very hard to fix I think until we can figure out the circumstances that cause the > 2 sec Ignites.
At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.
Ignite and Combustion are next on my list. (I got distracted by the Hunter module for a while.)
Regarding Ignite: Given the crap-ton of data I have received from Zaldinar, it appears that Blizzard is employing "speculative nerfing" when it thinks an Ignite might roll, essentially dividing the Ignite bank by 3 instead of 2 in order to compensate. However, they seem to be applying this rather pessimistically.
I don't want to sound greedy, but could you take look at Fire aoe talents, too? It's just strange that the Warriors start cleaving in the add simulations while the Mages completely ignore the adds.
For Arcane and Frost thats not a big deal (through Frost FFB could try to keep up the dot on the adds) but Fire should gain big DPS via Blast Wave/Improved Flamestrike and Impact.
Regarding Ignite, I don't think it's actually 'speculative nerfing'.
The extra ignite tick that happens sometimes is caused by a crit happening just after(before) an Ignite tick, not sure why but it has to do with the new dot refreshes not affecting ticks mechanic see Fire Cataclysm Discussion: OP Updated for Release.
Regarding the gear set currently used by Simulationcraft BIS 372. While we're trying to work out a BIS list for Fire, I went through the SimC BIS List and noticed a few confusing things. The current Fire BIS is unfinished and a work-in-progress, but you can click the spoiler tag below to see the current draft:
← Click Here
Work in Progress. There are mistakes and this is not Finished
The following items struck me as odd or needing clarification:
- The Meta can be changed to the upcoming replacement next patch (Burning Shadowspirit Diamond: 54int and +3% Crit Damage)
- Simcraft is using Tier 11 4 piece (Head, Pants, Chest, Shoulder) - with offset Gloves. Was [Crown of the Twilight Queen] from Sinestra overlooked? Or is Sinestra excluded completely from the BIS List.
- Using [Bracers of the Dark Pool] - Players have stated that heroic versions of BOE drops are not actually ingame - nor linkable ingame?
- Suggests reforging Mastery to Hit from neck (instead of Haste)
- Red gem in Chest socket is suggested as 20int/hit
- Waist Meta socket is suggested as 20 int/hit
- Will be interesting to note how close the 379 spirit bracers off Sinestra stack up to other ilvl variants: [Bracers of the Dark Mother] - Especially if the current SimC 372 BOE wrist does not actually exist ingame
- Generally suggesting 20 int/hit as Red Gem of choice to reach the hit cap
- Rings: Signet of the Fifth Circle and Band of Secret Names are used. What about [Signet of High Arcanist Savor]? It comes with the Hit by default, and then we can use +40int gems - instead of the 20int/hit hybrids suggested.
The throne of the 4 winds drops items with a random enchantment and thus some pieces of gear from the proposed BiS list can be altered in favor of randomly generated loot with a better itemization or ilvl.
There is however some conflicting information about the items. Wowhead and battlenet state that it are items with only 3 stats (stamina, a core stat and a rating), but the items bear 4 stats (stamina, a core stat and 2 ratings) which makes them on par with other loot from raids. I think it's safe to assume that the crit+hit versions of the items will usually be the preferred options for the BiS list.
The only thing I'm not sure of is the use of the rings and whether all 4 can come as intellect based or only 1-2 of them.
Only the Planetary Band will be BiS for mages. The other three will have spirit, agility, or strength. Wowhead's and Blizzard's own random enchantments are incorrectly listed, and the items will have two secondary stats along with intellect and stamina.
I'd like to know how their unique-equipped status will work, since hit/crit and crit/mastery versions will both be better at the heroic level than the mastery/haste ring dropped by Cho'gall, our only other ring option. Would be nice if the suffix was unique and not the band itself, but that's probably not the case.