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Old 01/12/11, 12:16 AM   #91
Lhivera
Bald Bull
 
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Human Mage
 
Aggramar
I've updated the link to my SimC output:
Index of /misc/simc

New output is running now for both live and PTR.

Looks like Fire goes up by 5-6%, Arcane by 4-5%, Frost goes down by 1-2%. However, I have not made any adjustments yet to gear or action lists. If anyone cares to suggest improvements based on the new output, please do.

FFB variants suffer from these changes.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 01/12/11, 4:57 AM   #92
Korrigan
Von Kaiser
 
Human Mage
 
Gorgonnash (EU)
Originally Posted by Lhivera View Post
I've updated the link to my SimC output:
Index of /misc/simc

New output is running now for both live and PTR.
Fire mage stat values:

Live: Haste 1.2227 Mastery 1.3769
PTR: Haste 1.4401 Mastery 1.4001
-> Fixed. Was looking at the wrong row. SORRY.

Haste suddenly wins in the battle vs mastery... because we dont have conserve our mana as much?

P.S.: They are also talking about mastery vs haste (PTR) here

Last edited by Korrigan : 01/12/11 at 11:14 AM.

Theorycrafting: "Which all sounds good, except that you're talking about playing excel and while I was playing world of warcraft I didn't see the results you got while playing excel."
regolith/Klaive

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Old 01/12/11, 10:56 AM   #93
vukae
Von Kaiser
 
Human Mage
 
Defias Brotherhood (EU)
Originally Posted by Korrigan View Post
Live: Haste 1.3945 Mastery 1.4028
PTR: Haste 1.4402 Mastery 1.3663

How can Mastery rating get worse when they are buffing it?
If I am reading Lhivera's SimC output correctly (I am looking at T11_372/basic for live and ptr) the scale factors you are quoting are for an Arcane specced mage. Unless I missed it in the patch notes only the Fire mastery was changed. DPS scale factor for mastery for Fire is 1.3769 (live) to 1.4001 (ptr), which seems like an increase in line with the buff to Flashburn.

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Old 01/16/11, 4:50 AM   #94
takolin
Glass Joe
 
Blood Elf Mage
 
Daggerspine (EU)
There seems to be an issue with haste for fire mages from netherwind presence though it may be merely a reporting error.

The problem: When you look at the stats tab, you'll notice that raid buffed haste doesn't factor in netherwind presence even if the talent tab says, you talented it. I used both my own character that I imported from battle.net and Lhivera's latest uploaded simcraft outputs.

Numbers to make it clear:

Source   Haste rating from gear   reported unbuffed haste   reported buffed haste   calculated unbuffed haste   calculated buffed haste   calculated buffed haste without NP  
Lhivera   1659   12.96%   18.60%   12.955%   22.161%   18.603%  
Takolin   668   5.22%   10.48%   5.216%   13.792%   10.477%  

As you can see, the haste percentage that simcraft lists is your unbuffed haste that's being affected by the 5% haste raidbuff while ignoring Nethewind Presence. And when I did sim my own character, I notticed that haste was way above crit on the statweighting scale despite being over the softcrit cap which made me look at these numbers in the 1st place.



Sources:

Lhivera's live data - 372 basic
Spellhaste calculator used to calculate haste percentages[/url]
I would upload my own sim to back up my numbers, but I'm not entirely sure how to do that.

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Old 01/16/11, 7:25 AM   #95
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
In SimC there are two types of places to encode buffs/talents:
(1) composite_spell_haste(), composite_spell_crit(), etc.
(2) Inside the calculation of each specific ability

The key difference is that implementing it inside the composite_xyz() functions means that it will be included in the "paper doll" stats.

If Netherwind Presence talent points affect your character sheet in-game, then we need to move the implementation of that talent from mage_spell_t::haste() to mage_t::composite_spell_haste().


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Old 01/16/11, 8:48 AM   #96
Maje
Don Flamenco
 
Gnome Mage
 
Naxxramas (EU)
If Netherwind Presence talent points affect your character sheet in-game, then we need to move the implementation of that talent from mage_spell_t::haste() to mage_t::composite_spell_haste().
Not at the moment, NwP is not included in the charsheet. However in 4.0.6 it is, there was a patch note about that addition and I checked it on the PTR.

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Old 01/18/11, 5:28 PM   #97
DrRumpus
Von Kaiser
 
Undead Mage
 
<amk>
Destromath (EU)
I was irritated when I checked the timeline from the mage output. Why does it show that the character never starts at max mana? So I checked the log and noticed a few things.
The character gains all raidbuffs, flask, food, etc at second 0, which pushes the max mana by about 10k. Then at sec 1 the fight starts, where the character is then usually at about 90% mana.
Wouldn't it be more reasonable to regenerate to full before the fight?

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Old 01/18/11, 7:26 PM   #98
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by DrRumpus View Post
I was irritated when I checked the timeline from the mage output. Why does it show that the character never starts at max mana? So I checked the log and noticed a few things.
The character gains all raidbuffs, flask, food, etc at second 0, which pushes the max mana by about 10k. Then at sec 1 the fight starts, where the character is then usually at about 90% mana.
Wouldn't it be more reasonable to regenerate to full before the fight?
You are correct: While arcane brilliance was implemented correctly, the flask/food buffs are implemented as STAT_INTELLECT only instead of including STAT_MANA, which means they do not push up your current mana. I will have a fix checked in shortly.


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Old 01/18/11, 8:20 PM   #99
DrRumpus
Von Kaiser
 
Undead Mage
 
<amk>
Destromath (EU)
Thanks for your work.
I also noticed that non-heroic book_of_binding_will has incorrect stats in all mage profiles. It should be 190 instead of 197. See Book of Binding Will - Game - World of Warcraft
And band_of_secret_names should be 127 crit instead of 127 mastery in all mage profiles. See Band of Secret Names - Game - World of Warcraft

Edit: Also Mage_Arcane_T11_372 has no enchant on it's weapon.

Last edited by DrRumpus : 01/19/11 at 7:40 AM.

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Old 01/19/11, 8:24 AM   #100
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
The audit is most appreciated. We are slowly-but-surely making chardev the golden source for all our shipped profiles, which will prevent typos such as these. On that note: Folks should feel free to PM Lhivera with chardev profiles for the various specs.


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Old 01/19/11, 10:56 AM   #101
DrRumpus
Von Kaiser
 
Undead Mage
 
<amk>
Destromath (EU)
Ok, it is still strange. I've used rev6367 to see how it reflect's arcane mages and it seems that simulationcraft actually managems over the manacap.


0.00 Mage_Arcane_T11_372 gains 1350 (1350) mana from food (105548)
This is the mana I start with and it won't go higher from replenish, etc. until

5.88 Mage_Arcane_T11_372 uses Mana Gem
5.88 Mage_Arcane_T11_372 gains 12103 (12103) mana from mana_gem (115070)
5.88 Mage_Arcane_T11_372 gains improved_mana_gem(1)

and from that point replenish, etc. takes it even higher

6.00 Mage_Arcane_T11_372 gains 30 (30) mana from replenishment (115144)
6.00 Mage_Arcane_T11_372 gains 16 (16) mana from blessing_of_might (115160)
6.00 Mage_Arcane_T11_372 gains 219 (219) mana from mage_armor (115379)
6.25 Mage_Arcane_T11_372 gains 44 (44) mana from mp5_regen (115423)

I uploaded the whole (25s) log here View Code Snippet ยป Code Viewer - Source Code Upload/Viewer

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Old 01/19/11, 11:31 AM   #102
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by DrRumpus View Post
Ok, it is still strange. I've used rev6367 to see how it reflect's arcane mages and it seems that simulationcraft actually managems over the manacap.
Uploading the log was very very helpful. Thank you. Around 5.31 I see Power Torrent and Lightweave procs that increase your max-mana. These procs are coded not to increase your current mana, leaving room for mana-gem and replenishment to fill in.


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Old 01/19/11, 12:04 PM   #103
DrRumpus
Von Kaiser
 
Undead Mage
 
<amk>
Destromath (EU)
ah, that makes sense. I wondered why Power Torrent didn't increase the dps, but it seems to be rather bad for arcane when looking at it like this. Everytime it procs, we're actually at lower pct of mana. I'll run some comparison between other enchants to see how it works out.

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Old 01/19/11, 6:47 PM   #104
cnumartyr
Glass Joe
 
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Troll Mage
 
Ner'zhul
Originally Posted by DrRumpus View Post
ah, that makes sense. I wondered why Power Torrent didn't increase the dps, but it seems to be rather bad for arcane when looking at it like this. Everytime it procs, we're actually at lower pct of mana. I'll run some comparison between other enchants to see how it works out.
Would that then mean that potentially lightweave and the volcano card are not quite as good for arcane as well?

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Old 01/20/11, 12:07 AM   #105
Notfur
Glass Joe
 
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Gnome Mage
 
Xavius (EU)
Does Simcraft simulate the "use" effect of Shard of Woe?
I don't see the proc name anywhere on Buffs list.

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