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It seems like Flame Orb is a primary source for all the ignite munching going on.
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Have you done any tests or seen any to prove that statement or is it just guesswork? In any case the statement is false, all fire spells munch ignite, be it Living Bomb ticks, Pyroblast ticks, Fireballs and Pyroblasts basically anything you cast does, due to how munching works there isn't much you can do to reduce the problem.
You could try and do it on a short time frame by say not casting Living Bomb / Flame Orb and by following every DD fire spell with say an Ice Lance but the damage loss from doing that would probably outweight any gains from Ignite. Some theorized trying to not cast Flame Orb during the first Combustion preparation but I would assume that it's worth doing so only if the fight length is such that it still allows the same amount of Flame Orbs.
On a different subject, there was some discussion about dropping Improved Scorch, most hard modes still last around 7-9 minutes which is more than enough time to go oom. Granted you won't be weaving scorch, however, those same hard modes involve quite a bit of movement where you will be casting Scorch, in general what I found from going over my logs is that Imp. Scorch gives me more mana during the fight than say having points in Clearcasting that's a by product of the latest mana changes where now Scorch and Fireball cost 8% and 9% ie. almost the same.
What is interesting to me is finding out if swapping to Mage Armor during the fight would be better than evocating assuming you can't evocate during some phase where you don't dps. Simcraft tries have yielded similar results but it's quite limited in what it allows to model and rawr still evocates though I don't know if it actually considers swapping armors at all.